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I'm a game developer and I would like to share my project and opportunity for you all,
Looks pretty interesting. You're certainly making good use of the graphics engine! The environments look quite impressive.
I guess you'd be looking for thoughts on the racing aspect here. If you asked me, I'd be a bit concerned that you may be implementing quite a lot to fit in a single project. Making a good futuristic racing game (or sub-game as the case may be) seems a handful in itself, let alone making that part of a much larger adventure game with all the features you have listed. Not that I have much game making experience personally (nor can I judge how capable you guys are), but it's something I thought of when I looked at your Kickstarter page.
But it depends on how prominent the racing is going to be. As a random example, there were only a few short Arwing sections in Star Fox Adventures (which was primarily a third person adventure game), so even if they weren't that polished they'd probably still be a welcome diversion from the main action.
If the racing is going to be pretty prominent, I think it's always worth keeping in mind that F-Zero isn't just about super speed, rollercoaster tracks, and defying gravity. X and GX had well-tuned tight controls and several turning options, which helped a lot - it's a world of difference between riding the high speed and feeling like you're mastering it. And the risk/reward (or difficulty/reward) elements are key as well. Do I charge through this chicane at high speed, or do I just stop chaining my boosts here and lose some time? Do I use my last bit of energy here and risk dying when I hit a wall? Do I stick with the stable Hyper Speeder or do I learn the unwieldy Fat Shark for this difficult track? If a player has a lot of these questions, then I'd think you're on the right track for making a deep racing game that's rewarding to master.
I guess that's the "hardcore" aspect of F-Zero that I feel sets it apart from other racers - not sure if that's your goal necessarily, but something to think about at least.
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