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    Index » F-Zero X » Piccolo/Uchiha's custom tracks on Execution Project (updt) Goto page Previous  1, 2, 3
Effendi
Wild Goose
Posts: 91
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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well, seeing as the editor crashes just as i past the coordinates makes it impossible to remove buildings. but nevermind, i tried patching it on another computer and that time it worked. i have no idea why this occured in the first place, never happened to me before, considering the overall design is not too complicated either.

Uchiha Madao
Staff Ghost
Posts: 1985
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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i had a few remixes of regular FZX tracks around. i decided to pick the ones that changed the tracks the most and post them since it was easy to replicate them with the original tracks' coordinates and adding up the new parts.

Name = SILENT 2
Description = LOOPY ROAD
JDescription = [u][sm_e][-][bu][ro][-][do]
Source = ©1998 Nintendo, ©2007 Piccolo/UchihaSDA

Venue = 9 - Silence
Sky = 1 - Teal
ROM_Music = 1 - Silence
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 52


CTL_Point 1
X = 1.500
Y = 100.000
Z = -271.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 335.000
Y = 100.000
Z = -271.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 1 - Lap Marker

CTL_Point 3
X = 515.500
Y = 100.000
Z = -271.500
LeftWidth = 21.0
RightWidth = 21.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 4
X = 722.500
Y = 108.000
Z = -288.000
LeftWidth = 21.0
RightWidth = 21.0
Banking = 348°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 5
X = 834.000
Y = 122.000
Z = -349.500
LeftWidth = 20.5
RightWidth = 20.5
Banking = 339°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 6
X = 883.000
Y = 140.500
Z = -470.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side

CTL_Point 7
X = 837.500
Y = 168.000
Z = -590.500
LeftWidth = 19.0
RightWidth = 19.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 8
X = 720.000
Y = 190.000
Z = -646.500
LeftWidth = 18.0
RightWidth = 18.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 9
X = 581.000
Y = 211.000
Z = -606.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 10
X = 521.500
Y = 237.000
Z = -458.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 11
X = 600.500
Y = 270.500
Z = -311.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 327°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 12
X = 814.000
Y = 312.500
Z = -270.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 321°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side

CTL_Point 13
X = 950.000
Y = 358.000
Z = -434.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 315°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 14
X = 896.500
Y = 409.000
Z = -641.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 315°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 15
X = 737.000
Y = 444.000
Z = -720.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 315°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 16
X = 590.500
Y = 459.000
Z = -692.500
LeftWidth = 14.0
RightWidth = 14.0
Banking = 324°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 17
X = 489.000
Y = 461.000
Z = -606.500
LeftWidth = 14.0
RightWidth = 14.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 18
X = 429.500
Y = 447.000
Z = -495.500
LeftWidth = 14.0
RightWidth = 14.0
Banking = 348°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 19
X = 404.000
Y = 415.500
Z = -338.500
LeftWidth = 14.0
RightWidth = 14.0
Banking = 354°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side

CTL_Point 20
X = 403.291
Y = 352.000
Z = -196.420
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side
Decoration = 3 - Spinning Billboard

CTL_Point 21
X = 409.000
Y = 283.000
Z = -83.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side

CTL_Point 22
X = 481.000
Y = 228.000
Z = 38.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 2 - Right side

CTL_Point 23
X = 460.000
Y = 206.500
Z = 148.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side

CTL_Point 24
X = 548.000
Y = 190.000
Z = 235.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 1°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 25
X = 670.500
Y = 175.000
Z = 364.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 3°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 26
X = 679.000
Y = 175.000
Z = 480.500
LeftWidth = 43.0
RightWidth = 43.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 27
X = 559.500
Y = 175.000
Z = 498.500
LeftWidth = 43.0
RightWidth = 43.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 28
X = 398.000
Y = 175.000
Z = 322.000
LeftWidth = 28.5
RightWidth = 28.5
Banking = 357°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 29
X = 258.500
Y = 175.000
Z = 338.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 357°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 30
X = 250.000
Y = 175.000
Z = 466.000
LeftWidth = 43.0
RightWidth = 43.0
Banking = 357°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 31
X = 408.500
Y = 175.000
Z = 635.500
LeftWidth = 32.0
RightWidth = 32.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 32
X = 368.000
Y = 176.000
Z = 802.500
LeftWidth = 32.0
RightWidth = 32.0
Banking = 6°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 33
X = 221.000
Y = 175.000
Z = 810.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 24°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides

CTL_Point 34
X = 70.000
Y = 155.000
Z = 706.000
LeftWidth = 27.0
RightWidth = 27.0
Banking = 22°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Decoration = 4 - Overhead Monitors

CTL_Point 35
X = -28.000
Y = 90.000
Z = 564.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 21°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 36
X = -159.000
Y = 52.000
Z = 308.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 21°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder

CTL_Point 37
X = -247.000
Y = 246.000
Z = 115.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 88°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 38
X = -138.000
Y = 442.000
Z = 271.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 159°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder

CTL_Point 39
X = -70.000
Y = 275.000
Z = 483.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder
DashPlate = 1 - Bottom

CTL_Point 40
X = -185.000
Y = 82.000
Z = 469.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 21°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 41
X = -322.000
Y = 76.000
Z = 311.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 20°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder

CTL_Point 42
X = -355.000
Y = 269.000
Z = 176.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 96°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 43
X = -206.000
Y = 442.000
Z = 307.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 162°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder

CTL_Point 44
X = -113.000
Y = 236.000
Z = 453.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 45
X = -229.000
Y = 49.000
Z = 336.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 19°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 46
X = -393.000
Y = 84.000
Z = 132.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 19°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 2 - Right Side

CTL_Point 47
X = -515.500
Y = 125.000
Z = -24.500
LeftWidth = 32.5
RightWidth = 32.5
Banking = 15°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Decoration = 3 - Spinning Billboard

CTL_Point 48
X = -571.000
Y = 150.000
Z = -102.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 24°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 49
X = -568.000
Y = 150.000
Z = -184.000
LeftWidth = 32.0
RightWidth = 32.0
Banking = 24°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 50
X = -520.000
Y = 142.000
Z = -245.000
LeftWidth = 28.5
RightWidth = 28.5
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 51
X = -440.500
Y = 127.500
Z = -266.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 6°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 0 - Both Sides
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 52
X = -100.000
Y = 100.000
Z = -271.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

video (EK version): http://www.youtube.com/watch?v=ZMpfWr4lH-E

in this silence 2 remix, i changed the wavy part for some SO3-styled loops.

Name = HOT ICE
Description = 180 ROLLOVER V2
JDescription = 180[ro][-][ri][n][gu]
Source = ©2000 Nintendo, ©2005 Piccolo/UchihaSDA

Venue = 8 - Fire Field
Sky = 4 - Night
ROM_Music = 2 - Sand Ocean
EK_Music = 34 - Japon

Horizon_Count = 0
CTL_Point_Count = 64


CTL_Point 1
X = 931.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 569.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker

CTL_Point 3
X = 470.000
Y = 0.000
Z = -13.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 4
X = 379.000
Y = 15.000
Z = -57.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 5
X = 275.000
Y = 35.000
Z = -112.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 6
X = 175.000
Y = 50.000
Z = -146.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 7
X = 25.000
Y = 50.000
Z = -150.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 8
X = -75.000
Y = 50.000
Z = -150.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 90°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 9
X = -175.000
Y = 50.000
Z = -150.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 10
X = -325.000
Y = 50.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 11
X = -475.000
Y = 50.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 12
X = -568.000
Y = 48.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 357°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 13
X = -660.000
Y = 46.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 354°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 14
X = -759.000
Y = 44.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 351°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 15
X = -860.000
Y = 42.000
Z = -121.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 348°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 16
X = -898.000
Y = 40.000
Z = 160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
SlipZone = 2 - Right side

CTL_Point 17
X = -1084.000
Y = 32.000
Z = 260.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
SlipZone = 2 - Right side

CTL_Point 18
X = -1287.000
Y = 26.000
Z = 152.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
SlipZone = 2 - Right side

CTL_Point 19
X = -1246.000
Y = 20.000
Z = -74.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
SlipZone = 2 - Right side

CTL_Point 20
X = -1021.000
Y = 15.000
Z = -133.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
SlipZone = 2 - Right side

CTL_Point 21
X = -836.000
Y = 10.000
Z = -3.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 22
X = -799.000
Y = 15.000
Z = 215.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 23
X = -876.000
Y = 15.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 7 - No Wall
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CTL_Point 24
X = -1020.000
Y = 15.000
Z = 447.000
LeftWidth = 26.0
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Banking = 357°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 25
X = -1150.000
Y = 10.000
Z = 475.000
LeftWidth = 26.0
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Banking = 354°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 26
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Y = 5.000
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LeftWidth = 26.0
RightWidth = 26.0
Banking = 357°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 27
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Y = 0.000
Z = 850.000
LeftWidth = 26.0
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Banking = 0°
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CTL_Point 28
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Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 29
X = -1225.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 30
X = -1125.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 31
X = -975.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 32
X = -875.000
Y = 50.000
Z = 900.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors

CTL_Point 33
X = -775.000
Y = 250.000
Z = 800.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 34
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Y = 450.000
Z = 700.000
LeftWidth = 20.0
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Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 35
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Y = 500.000
Z = 600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
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Decoration = 3 - Spinning Billboard

CTL_Point 36
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Y = 400.000
Z = 550.000
LeftWidth = 40.0
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Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 37
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Banking = 210°
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CTL_Point 38
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Z = 600.000
LeftWidth = 20.0
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Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 39
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LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Decoration = 0 - TV Billboard

CTL_Point 40
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Y = 0.000
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LeftWidth = 10.0
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Banking = 0°
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DashPlate = 2 - Left Side

CTL_Point 41
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Banking = 0°
TrackType = 4 - Cylinder
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DashPlate = 1 - Bottom

CTL_Point 42
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Y = 0.000
Z = -300.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder
DashPlate = 0 - Top

CTL_Point 43
X = 625.000
Y = 0.000
Z = -600.000
LeftWidth = 55.0
RightWidth = 55.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder

CTL_Point 44
X = 725.000
Y = 0.000
Z = -700.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder

CTL_Point 45
X = 975.000
Y = 0.000
Z = -950.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 46
X = 1035.000
Y = 0.000
Z = -1009.000
LeftWidth = 12.0
RightWidth = 12.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 47
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Y = 0.000
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LeftWidth = 14.0
RightWidth = 14.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 48
X = 1039.000
Y = 0.000
Z = -1186.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 49
X = 949.000
Y = 0.000
Z = -1248.000
LeftWidth = 18.0
RightWidth = 18.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 50
X = 614.000
Y = 0.000
Z = -1267.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 51
X = 631.000
Y = 0.000
Z = -1436.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 52
X = 911.000
Y = 0.000
Z = -1454.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 2 - Canopy

CTL_Point 53
X = 1202.000
Y = 0.000
Z = -1437.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center
Gate = 0 - Normal

CTL_Point 54
X = 1360.000
Y = 0.000
Z = -1318.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal
Decoration = 1 - Orange Flag

CTL_Point 55
X = 1350.000
Y = 0.000
Z = -1096.000
LeftWidth = 23.0
RightWidth = 23.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
TrapField = 2 - Right Side
Decoration = 1 - Orange Flag

CTL_Point 56
X = 1315.000
Y = 0.000
Z = -905.000
LeftWidth = 23.0
RightWidth = 23.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 1 - Orange Flag

CTL_Point 57
X = 1180.000
Y = 0.000
Z = -823.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 1 - Left Side

CTL_Point 58
X = 1132.000
Y = 0.000
Z = -750.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 59
X = 1125.000
Y = 0.000
Z = -600.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 60
X = 1125.000
Y = 0.000
Z = -500.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 90°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 61
X = 1125.000
Y = 0.000
Z = -400.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 62
X = 1125.000
Y = 10.000
Z = -250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 63
X = 1110.000
Y = 0.000
Z = -32.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 2 - Blue Flag

CTL_Point 64
X = 1015.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 2 - Blue Flag

video (EK version): http://www.youtube.com/watch?v=6DeGbpyqVUg

for this Fire Field 2 remix, i added a circle after the first pipe and an extra turn after the pipe where you land from the DTD.

Name = MUTE CITY 3 V2
Description = NEW JUMPS OF DOOM
JDescription = [ku][ra][n][ku][ku][ra][n][ku]
Source = ©1998 Nintendo, ©2005 Piccolo/UchihaSDA

Venue = 8 - Fire Field
Sky = 4 - Night
ROM_Music = 2 - Sand Ocean
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 64


CTL_Point 1
X = -230.000
Y = 0.000
Z = -544.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -520.000
Y = 0.000
Z = -543.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = -656.000
Y = 0.000
Z = -543.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 4
X = -830.000
Y = 0.000
Z = -545.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 5
X = -901.000
Y = 0.000
Z = -585.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 6
X = -927.000
Y = 0.000
Z = -677.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 7
X = -929.000
Y = 0.000
Z = -810.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 0 - Center

CTL_Point 8
X = -930.000
Y = 0.000
Z = -936.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 9
X = -964.000
Y = 0.000
Z = -990.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 10
X = -1053.000
Y = 0.000
Z = -1011.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 2 - Blue Flag

CTL_Point 11
X = -1138.000
Y = 0.000
Z = -987.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 12
X = -1158.000
Y = 0.000
Z = -903.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 13
X = -1159.000
Y = 0.000
Z = -793.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 14
X = -1158.000
Y = 0.000
Z = -607.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 15
X = -1151.000
Y = 0.000
Z = -375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard

CTL_Point 16
X = -1110.000
Y = 0.000
Z = -306.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 17
X = -1025.000
Y = 0.000
Z = -292.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 18
X = -835.000
Y = 0.000
Z = -293.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 19
X = -652.000
Y = 0.000
Z = -286.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 20
X = -595.000
Y = 0.000
Z = -237.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 21
X = -589.000
Y = 0.000
Z = -172.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 0 - Center

CTL_Point 22
X = -589.000
Y = 0.000
Z = -62.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 23
X = -589.000
Y = 0.000
Z = 100.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 60°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 2 - Right Side

CTL_Point 24
X = -589.000
Y = 0.000
Z = 362.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 150°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 25
X = -589.000
Y = 0.000
Z = 514.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 210°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 26
X = -589.000
Y = 0.000
Z = 715.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 300°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 27
X = -587.000
Y = 0.000
Z = 878.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 28
X = -569.000
Y = 0.000
Z = 969.000
LeftWidth = 36.0
RightWidth = 36.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 29
X = -485.000
Y = 0.000
Z = 1007.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 0 - TV Billboard

CTL_Point 30
X = -344.000
Y = 0.000
Z = 1011.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 31
X = -266.000
Y = 0.000
Z = 986.000
LeftWidth = 36.0
RightWidth = 36.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 32
X = -245.000
Y = 0.000
Z = 902.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
JumpPlate = 2 - Right Side

CTL_Point 33
X = -244.000
Y = 0.000
Z = 750.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 34
X = -244.000
Y = 0.000
Z = 577.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 35
X = -205.000
Y = 0.000
Z = 510.000
LeftWidth = 36.0
RightWidth = 36.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 36
X = -126.000
Y = 0.000
Z = 491.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder
DashPlate = 0 - Top

CTL_Point 37
X = 72.000
Y = 0.000
Z = 493.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 38
X = 273.000
Y = 0.000
Z = 495.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 7 - Pyramid (Left Side)

CTL_Point 39
X = 361.000
Y = 0.000
Z = 454.000
LeftWidth = 46.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 40
X = 384.000
Y = 0.000
Z = 372.000
LeftWidth = 46.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 41
X = 380.000
Y = 0.000
Z = 248.000
LeftWidth = 46.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 42
X = 420.000
Y = 0.000
Z = 183.000
LeftWidth = 46.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
JumpPlate = 0 - Full-Width

CTL_Point 43
X = 499.000
Y = 0.000
Z = 159.000
LeftWidth = 46.0
RightWidth = 46.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 44
X = 606.000
Y = 0.000
Z = 156.000
LeftWidth = 46.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 45
X = 709.000
Y = 0.000
Z = 166.000
LeftWidth = 46.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 46
X = 765.000
Y = 0.000
Z = 216.000
LeftWidth = 38.0
RightWidth = 38.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 47
X = 806.000
Y = 0.000
Z = 350.000
LeftWidth = 38.0
RightWidth = 38.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 48
X = 967.000
Y = 0.000
Z = 372.000
LeftWidth = 38.0
RightWidth = 38.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 49
X = 1125.000
Y = 0.000
Z = 355.000
LeftWidth = 38.0
RightWidth = 38.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 50
X = 1158.000
Y = 0.000
Z = 266.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 51
X = 1159.000
Y = 0.000
Z = 96.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
DashPlate = 2 - Right Side

CTL_Point 52
X = 1158.000
Y = 0.000
Z = -66.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

CTL_Point 53
X = 1149.000
Y = 0.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 54
X = 1095.000
Y = 0.000
Z = -263.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 55
X = 996.000
Y = 0.000
Z = -292.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 1 - Left Side
JumpPlate = 1 - Left Side
Gate = 2 - Canopy

CTL_Point 56
X = 723.000
Y = 0.000
Z = -295.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Decoration = 4 - Overhead Monitors

CTL_Point 57
X = 550.000
Y = 0.000
Z = -295.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 0 - Normal

CTL_Point 58
X = 381.000
Y = 0.000
Z = -295.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
PitArea = 2 - Right side
DashPlate = 0 - Center
JumpPlate = 2 - Right Side
Gate = 0 - Normal

CTL_Point 59
X = 220.000
Y = 0.000
Z = -295.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 0 - Normal

CTL_Point 60
X = 41.000
Y = 0.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 61
X = -29.000
Y = 0.000
Z = -349.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 62
X = -36.000
Y = 0.000
Z = -435.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 63
X = -49.000
Y = 0.000
Z = -503.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 64
X = -111.000
Y = 0.000
Z = -542.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

video (EK version): http://www.youtube.com/watch?v=JfONTQJFRuE

here, i didn't change the map's position at all. i just changed the road itself by adding new pipes, cylinders and stuff.

"Patience is useful in any moment"
FalconPunch279
Mr. EAD
Posts: 9
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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 Sad i damn the rom crashes on silent 2 

Uchiha Madao
Staff Ghost
Posts: 1985
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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i finally made my track packs.

http://www.sendspace.com/file/5s2nt7

i made 2 of them. they're titled "F-Zero UchiX ~Side A~" and "F-Zero UchiX ~Side B~". i named them based on the fact that old music tapes had 2 sides and you could play them from both sides. also, the best was saved for last so you might get a kick out of side B's last cup.

i renamed every track to follow classic FZX names like mute city and port town. it makes the tracks blend a bit more.

if there's any problem with a track, post here. i changed a few tracks's venue and music when making these packs but those are minor and were just for cosmetic reasons.

"Patience is useful in any moment"
Philippe Brodier
Black Bull
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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Good job Uchiha, thank you for finally taking the time to do it !!!

 

Uchiha Madao
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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i updated the first post with new links since the old one stopped working a while ago.

i also plan to do a few new tracks soon since Mario Kart 8 is coming and that could provide some new ideas for tracks.

"Patience is useful in any moment"
Uchiha Madao
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 this is a pretty big bump.

since the 10th anniversary since i got my EK is approaching, i thought it'd be fitting to release the tracks i've made since my track packs. i also plan to update the track packs and replace some of the weaker tracks with these newer ones.

here's the first one. this one was made in 2013:

 

Name = JAKKA

Description = JAKKA-JAN JAKKA-JAN
JDescription = [ya][ka][-][ya][n] [ya][ka][-][ya][n]
Source = ©2013 Piccolo/UchihaSDA
 
Venue = 9 - Silence
Sky = 5 - Orange
ROM_Music = 1 - Silence
EK_Music = 34 - Japon
 
Horizon_Count = 0
CTL_Point_Count = 56
 
 
CTL_Point 1
X = 0.000
Y = 100.000
Z = 170.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
 
CTL_Point 2
X = 0.000
Y = 170.000
Z = 450.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker
 
CTL_Point 3
X = 0.000
Y = 210.000
Z = 600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
 
CTL_Point 4
X = 0.000
Y = 210.000
Z = 780.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard
 
CTL_Point 5
X = 0.000
Y = 100.000
Z = 850.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 210°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 6
X = 0.000
Y = 0.000
Z = 780.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
 
CTL_Point 7
X = 0.000
Y = 0.000
Z = 600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DartZone = 0 - Both Sides
 
CTL_Point 8
X = 0.000
Y = 0.000
Z = 450.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side
 
CTL_Point 9
X = 0.000
Y = 0.000
Z = 310.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 10
X = 15.000
Y = 0.000
Z = 255.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 11
X = 70.000
Y = 0.000
Z = 240.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 12
X = 160.000
Y = 0.000
Z = 240.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 2 - Canopy
 
CTL_Point 13
X = 325.000
Y = 0.000
Z = 260.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 6 - Pyramid (Both Sides)
 
CTL_Point 14
X = 370.000
Y = 0.000
Z = 300.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
 
CTL_Point 15
X = 420.000
Y = 0.000
Z = 520.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 16
X = 490.000
Y = 0.000
Z = 720.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 3 - Center
Decoration = 0 - TV Billboard
 
CTL_Point 17
X = 610.000
Y = 15.000
Z = 820.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 14 - Orange Skyscraper (Right Side)
 
CTL_Point 18
X = 700.000
Y = 100.000
Z = 850.000
LeftWidth = 5.0
RightWidth = 35.0
Banking = 156°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 19
X = 610.000
Y = 200.000
Z = 820.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 165°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 20
X = 490.000
Y = 210.000
Z = 720.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side
 
CTL_Point 21
X = 420.000
Y = 200.000
Z = 520.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 1 - Left Side
 
CTL_Point 22
X = 370.000
Y = 200.000
Z = 300.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 23
X = 325.000
Y = 200.000
Z = 260.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal
 
CTL_Point 24
X = 160.000
Y = 200.000
Z = 240.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 25
X = 70.000
Y = 200.000
Z = 240.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 12°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 1 - Orange Flag
 
CTL_Point 26
X = 15.000
Y = 200.000
Z = 225.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 27
X = 0.000
Y = 200.000
Z = 170.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 18°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 0 - Center
 
CTL_Point 28
X = 0.000
Y = 170.000
Z = 0.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 75°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 1 - Left Side
 
CTL_Point 29
X = 0.000
Y = 130.000
Z = -170.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 150°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
DashPlate = 2 - Right Side
 
CTL_Point 30
X = 0.000
Y = 40.000
Z = -450.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 225°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center
 
CTL_Point 31
X = 0.000
Y = 0.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 1 - Left Side
 
CTL_Point 32
X = 0.000
Y = 0.000
Z = -780.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 33
X = 0.000
Y = 100.000
Z = -850.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 315°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 34
X = 0.000
Y = 210.000
Z = -780.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 4 - Overhead Monitors
 
CTL_Point 35
X = 0.000
Y = 210.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
 
CTL_Point 36
X = 0.000
Y = 200.000
Z = -450.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side
 
CTL_Point 37
X = 0.000
Y = 200.000
Z = -310.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 38
X = -15.000
Y = 200.000
Z = -255.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 39
X = -70.000
Y = 200.000
Z = -240.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 40
X = -160.000
Y = 200.000
Z = -240.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 2 - Canopy
 
CTL_Point 41
X = -325.000
Y = 200.000
Z = -260.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 42
X = -370.000
Y = 200.000
Z = -300.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
Gate = 0 - Normal
 
CTL_Point 43
X = -420.000
Y = 200.000
Z = -520.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 44
X = -490.000
Y = 210.000
Z = -720.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 3 - Center
 
CTL_Point 45
X = -610.000
Y = 200.000
Z = -820.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 135°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 13 - Orange Skyscraper (Left Side)
 
CTL_Point 46
X = -700.000
Y = 100.000
Z = -850.000
LeftWidth = 35.0
RightWidth = 5.0
Banking = 30°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 47
X = -610.000
Y = 15.000
Z = -820.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 48
X = -490.000
Y = 0.000
Z = -720.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side
 
CTL_Point 49
X = -420.000
Y = 0.000
Z = -520.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
 
CTL_Point 50
X = -370.000
Y = 0.000
Z = -300.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal
 
CTL_Point 51
X = -325.000
Y = 0.000
Z = -260.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Structure = 9 - Pinnacle (Both Sides)
 
CTL_Point 52
X = -160.000
Y = 0.000
Z = -240.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 53
X = -70.000
Y = 0.000
Z = -240.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 54
X = -15.000
Y = 0.000
Z = -225.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 2 - Blue Flag
 
CTL_Point 55
X = 0.000
Y = 0.000
Z = -170.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
 
CTL_Point 56
X = 0.000
Y = 50.000
Z = 0.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 0 - Both Sides
 
edit: this track had an error in point 33 and i just noticed 1 year later. seems no one actually tried this track....
"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1985
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 things didn't go as planned, seeing that it's been a year since i "promised" to release my missing tracks.

to top it, i've actually created a few new ones this year so i have more work to do overall.

 

here's another old track release:

pastebin link: pastebin.com/ZtHatMpc

Name = K-ON HTT

Description = TEA TIME
JDescription = [go][go][go][go][go]
Source = ©2013 Piccolo/UchihaSDA
 
Venue = 1 - Port Town
Sky = 3 - Blue
ROM_Music = 3 - Port Town
EK_Music = 36 - Roller Coaster
 
Horizon_Count = 0
CTL_Point_Count = 64
 
 
CTL_Point 1
X = 200.000
Y = 80.000
Z = 520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
 
CTL_Point 2
X = -130.000
Y = 80.000
Z = 520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side
Gate = 1 - Lap Marker
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 3
X = -392.000
Y = 80.000
Z = 410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 2 - Canopy
 
CTL_Point 4
X = -542.000
Y = 80.000
Z = 220.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 5
X = -578.000
Y = 158.000
Z = -33.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
 
CTL_Point 6
X = -590.000
Y = 130.000
Z = -166.000
LeftWidth = 18.0
RightWidth = 34.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 7
X = -677.000
Y = 80.000
Z = -188.000
LeftWidth = 22.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 8
X = -678.000
Y = 75.000
Z = -112.000
LeftWidth = 22.0
RightWidth = 30.0
Banking = 354°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side
 
CTL_Point 9
X = -570.000
Y = 85.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
 
CTL_Point 10
X = -443.000
Y = 108.000
Z = -30.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 11
X = -272.000
Y = 134.000
Z = -19.000
LeftWidth = 12.0
RightWidth = 40.0
Banking = 336°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 12
X = -270.000
Y = 165.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 13
X = -305.000
Y = 233.000
Z = -360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side
Gate = 0 - Normal
 
CTL_Point 14
X = -160.000
Y = 172.000
Z = -600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 15
X = -270.000
Y = 233.000
Z = -760.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 255°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 1 - Left Side
 
CTL_Point 16
X = -360.000
Y = 233.000
Z = -850.000
LeftWidth = 10.0
RightWidth = 30.0
Banking = 255°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
 
CTL_Point 17
X = -360.000
Y = 102.000
Z = -850.000
LeftWidth = 10.0
RightWidth = 30.0
Banking = 60°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
 
CTL_Point 18
X = -270.000
Y = 80.000
Z = -760.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 19
X = -160.000
Y = 25.000
Z = -600.000
LeftWidth = 40.0
RightWidth = 12.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 20
X = -305.000
Y = 80.000
Z = -360.000
LeftWidth = 12.0
RightWidth = 40.0
Banking = 324°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
 
CTL_Point 21
X = -270.000
Y = 80.000
Z = -150.000
LeftWidth = 40.0
RightWidth = 12.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side
 
CTL_Point 22
X = -254.000
Y = 80.000
Z = -10.000
LeftWidth = 26.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
 
CTL_Point 23
X = -133.000
Y = 108.000
Z = 24.000
LeftWidth = 26.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
Gate = 0 - Normal
 
CTL_Point 24
X = 13.000
Y = 133.000
Z = 16.000
LeftWidth = 26.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 25
X = 10.000
Y = 133.000
Z = -150.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
SlipZone = 3 - Center
 
CTL_Point 26
X = -25.000
Y = 80.000
Z = -360.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 36°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 27
X = 120.000
Y = 100.000
Z = -600.000
LeftWidth = 12.0
RightWidth = 40.0
Banking = 312°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side
 
CTL_Point 28
X = 10.000
Y = 116.000
Z = -760.000
LeftWidth = 30.0
RightWidth = 10.0
Banking = 33°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
 
CTL_Point 29
X = -80.000
Y = 116.000
Z = -850.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 75°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
 
CTL_Point 30
X = -80.000
Y = 229.000
Z = -850.000
LeftWidth = 10.0
RightWidth = 30.0
Banking = 264°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
 
CTL_Point 31
X = 10.000
Y = 255.000
Z = -760.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 306°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 32
X = 120.000
Y = 194.000
Z = -600.000
LeftWidth = 40.0
RightWidth = 12.0
Banking = 33°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 33
X = -25.000
Y = 202.000
Z = -360.000
LeftWidth = 10.0
RightWidth = 30.0
Banking = 315°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Decoration = 4 - Overhead Monitors
 
CTL_Point 34
X = 10.000
Y = 233.000
Z = -150.000
LeftWidth = 30.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side
Gate = 2 - Canopy
 
CTL_Point 35
X = 45.000
Y = 233.000
Z = 8.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 342°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 36
X = 206.000
Y = 254.000
Z = 9.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 0 - TV Billboard
 
CTL_Point 37
X = 315.000
Y = 233.000
Z = -35.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 38
X = 290.000
Y = 157.000
Z = -150.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center
 
CTL_Point 39
X = 255.000
Y = 174.000
Z = -360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
 
CTL_Point 40
X = 400.000
Y = 238.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 41
X = 290.000
Y = 208.000
Z = -760.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom
 
CTL_Point 42
X = 200.000
Y = 195.000
Z = -850.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 285°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 43
X = 200.000
Y = 80.000
Z = -850.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 60°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 2 - Top
 
CTL_Point 44
X = 290.000
Y = 80.000
Z = -760.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 45
X = 400.000
Y = 142.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center
 
CTL_Point 46
X = 255.000
Y = 80.000
Z = -360.000
LeftWidth = 26.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
 
CTL_Point 47
X = 290.000
Y = 80.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 46.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side
Decoration = 3 - Spinning Billboard
 
CTL_Point 48
X = 355.000
Y = 90.000
Z = -30.000
LeftWidth = 16.0
RightWidth = 36.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 49
X = 466.000
Y = 80.000
Z = -58.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal
 
CTL_Point 50
X = 601.000
Y = 66.000
Z = -110.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 1 - Left Side
 
CTL_Point 51
X = 691.000
Y = 75.000
Z = -153.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side
 
CTL_Point 52
X = 692.000
Y = 80.000
Z = -235.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 53
X = 620.000
Y = 85.000
Z = -231.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 54
X = 600.000
Y = 90.000
Z = -126.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 55
X = 600.000
Y = 80.000
Z = -18.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 2 - Right side
 
CTL_Point 56
X = 606.000
Y = 80.000
Z = 88.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 345°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center
 
CTL_Point 57
X = 638.000
Y = 80.000
Z = 135.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 1 - Left Side
 
CTL_Point 58
X = 724.000
Y = 80.000
Z = 140.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side
 
CTL_Point 59
X = 830.000
Y = 80.000
Z = 56.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 60
X = 833.000
Y = 41.000
Z = -45.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 61
X = 725.000
Y = 0.000
Z = -47.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 62
X = 629.000
Y = 0.000
Z = 28.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side
Structure = 1 - Venue Skyscraper (Left Side)
 
CTL_Point 63
X = 580.000
Y = 41.000
Z = 271.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Gate = 0 - Normal
 
CTL_Point 64
X = 415.000
Y = 80.000
Z = 430.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side
SlipZone = 2 - Right side

 

 

since i had some extra time, i copied over another track:

pastebin: pastebin.com/AwZ57s0x 

Name = MARIE

Description = WHITE SQUID
JDescription = [si][ro] [i][ka]
Source = ©2016 Piccolo/UchihaSDA
 
Venue = 6 - Sector
Sky = 2 - Grey
ROM_Music = 7 - Sector
EK_Music = 35 - Regeneration
 
Horizon_Count = 0
CTL_Point_Count = 46
 
 
CTL_Point 1
X = -650.000
Y = 140.000
Z = -730.000
LeftWidth = 42.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
 
CTL_Point 2
X = -856.000
Y = 140.000
Z = -434.000
LeftWidth = 42.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker
 
CTL_Point 3
X = -1052.000
Y = 140.000
Z = -56.000
LeftWidth = 20.0
RightWidth = 32.0
Banking = 336°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 4
X = -944.000
Y = 150.000
Z = 73.000
LeftWidth = 16.0
RightWidth = 36.0
Banking = 336°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 2 - Blue Flag
 
CTL_Point 5
X = -741.000
Y = 140.000
Z = 136.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
 
CTL_Point 6
X = -506.000
Y = 120.000
Z = 162.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
 
CTL_Point 7
X = -463.000
Y = 120.000
Z = 245.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
 
CTL_Point 8
X = -430.000
Y = 170.000
Z = 550.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 9
X = -517.000
Y = 170.000
Z = 833.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 0 - Center
Decoration = 0 - TV Billboard
 
CTL_Point 10
X = -441.000
Y = 140.000
Z = 1086.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side
Structure = 1 - Venue Skyscraper (Left Side)
 
CTL_Point 11
X = -321.000
Y = 75.000
Z = 1171.000
LeftWidth = 34.0
RightWidth = 18.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 12
X = -229.000
Y = 10.000
Z = 1066.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
 
CTL_Point 13
X = -186.000
Y = 0.000
Z = 941.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
Gate = 0 - Normal
 
CTL_Point 14
X = -186.000
Y = 60.000
Z = 816.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 300°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
 
CTL_Point 15
X = -186.000
Y = 220.000
Z = 816.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 120°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
 
CTL_Point 16
X = -186.000
Y = 290.000
Z = 956.000
LeftWidth = 34.0
RightWidth = 18.0
Banking = 120°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
 
CTL_Point 17
X = -160.000
Y = 266.000
Z = 1160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 18
X = -110.000
Y = 140.000
Z = 1230.000
LeftWidth = 30.0
RightWidth = 22.0
Banking = 225°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 19
X = -60.000
Y = 20.000
Z = 1160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 0 - Both Sides
 
CTL_Point 20
X = 0.000
Y = 0.000
Z = 960.000
LeftWidth = 38.0
RightWidth = 14.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 0 - Both Sides
Gate = 0 - Normal
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 21
X = 0.000
Y = 60.000
Z = 821.000
LeftWidth = 20.0
RightWidth = 32.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
 
CTL_Point 22
X = 0.000
Y = 220.000
Z = 821.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
 
CTL_Point 23
X = 0.000
Y = 290.000
Z = 960.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 0 - Both Sides
 
CTL_Point 24
X = 60.000
Y = 266.000
Z = 1160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 195°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
 
CTL_Point 25
X = 110.000
Y = 140.000
Z = 1230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 26
X = 160.000
Y = 20.000
Z = 1160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 27
X = 186.000
Y = 0.000
Z = 956.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DartZone = 2 - Right side
DashPlate = 0 - Center
 
CTL_Point 28
X = 186.000
Y = 60.000
Z = 816.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 75°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
 
CTL_Point 29
X = 186.000
Y = 220.000
Z = 816.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
 
CTL_Point 30
X = 186.000
Y = 290.000
Z = 941.000
LeftWidth = 20.0
RightWidth = 32.0
Banking = 285°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
 
CTL_Point 31
X = 229.000
Y = 280.000
Z = 1066.000
LeftWidth = 14.0
RightWidth = 38.0
Banking = 315°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 32
X = 321.000
Y = 205.000
Z = 1171.000
LeftWidth = 22.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
 
CTL_Point 33
X = 441.000
Y = 145.000
Z = 1086.000
LeftWidth = 24.0
RightWidth = 28.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side
JumpPlate = 1 - Left Side
 
CTL_Point 34
X = 517.000
Y = 140.000
Z = 833.000
LeftWidth = 14.0
RightWidth = 38.0
Banking = 354°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard
 
CTL_Point 35
X = 430.000
Y = 150.000
Z = 550.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
 
CTL_Point 36
X = 463.000
Y = 170.000
Z = 245.000
LeftWidth = 45.0
RightWidth = 15.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
 
CTL_Point 37
X = 506.000
Y = 164.000
Z = 162.000
LeftWidth = 45.0
RightWidth = 15.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
 
CTL_Point 38
X = 741.000
Y = 144.000
Z = 136.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
 
CTL_Point 39
X = 944.000
Y = 125.000
Z = 73.000
LeftWidth = 10.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag
 
CTL_Point 40
X = 1052.000
Y = 135.000
Z = -56.000
LeftWidth = 10.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
TrapField = 0 - Center
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 41
X = 856.000
Y = 140.000
Z = -434.000
LeftWidth = 20.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 2 - Right side
Decoration = 3 - Spinning Billboard
 
CTL_Point 42
X = 650.000
Y = 140.000
Z = -730.000
LeftWidth = 20.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
SlipZone = 1 - Left side
 
CTL_Point 43
X = 405.000
Y = 140.000
Z = -1026.000
LeftWidth = 20.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side
Gate = 2 - Canopy
 
CTL_Point 44
X = 77.000
Y = 120.000
Z = -1324.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 45
X = -77.000
Y = 120.000
Z = -1324.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center
 
CTL_Point 46
X = -405.000
Y = 140.000
Z = -1026.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 0 - Center
Gate = 0 - Normal

 

 and another one. this track is a modified clone of the previous one so it was easy to copy over.

pastebin: pastebin.com/KXFKCX9v

Name = CALLIE
Description = BLACK SQUID
JDescription = [ku][ro] [i][ka]
Source = ©2016 Piccolo/UchihaSDA
 
Venue = 1 - Port Town
Sky = 4 - Night
ROM_Music = 3 - Port Town
EK_Music = 34 - Japon
 
Horizon_Count = 0
CTL_Point_Count = 46
 
 
CTL_Point 1
X = 650.000
Y = 140.000
Z = -730.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 2
X = 856.000
Y = 140.000
Z = -434.000
LeftWidth = 10.0
RightWidth = 42.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 1 - Lap Marker
 
CTL_Point 3
X = 1052.000
Y = 140.000
Z = -56.000
LeftWidth = 12.0
RightWidth = 40.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 4
X = 944.000
Y = 140.000
Z = 73.000
LeftWidth = 20.0
RightWidth = 32.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 1 - Left Side
 
CTL_Point 5
X = 741.000
Y = 140.000
Z = 136.000
LeftWidth = 60.0
RightWidth = 10.0
Banking = 186°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 1 - Left side
 
CTL_Point 6
X = 506.000
Y = 140.000
Z = 162.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 195°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 1 - Left side
Decoration = 0 - TV Billboard
 
CTL_Point 7
X = 463.000
Y = 140.000
Z = 245.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 192°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 1 - Left side
 
CTL_Point 8
X = 430.000
Y = 140.000
Z = 550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
 
CTL_Point 9
X = 517.000
Y = 160.000
Z = 833.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
 
CTL_Point 10
X = 441.000
Y = 206.000
Z = 1086.000
LeftWidth = 22.0
RightWidth = 30.0
Banking = 174°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DartZone = 1 - Left side
DashPlate = 0 - Center
 
CTL_Point 11
X = 321.000
Y = 260.000
Z = 1171.000
LeftWidth = 18.0
RightWidth = 34.0
Banking = 192°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
 
CTL_Point 12
X = 229.000
Y = 290.000
Z = 1066.000
LeftWidth = 12.0
RightWidth = 40.0
Banking = 204°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
 
CTL_Point 13
X = 186.000
Y = 290.000
Z = 941.000
LeftWidth = 22.0
RightWidth = 30.0
Banking = 195°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
 
CTL_Point 14
X = 186.000
Y = 220.000
Z = 816.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 15
X = 186.000
Y = 60.000
Z = 816.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 16
X = 186.000
Y = 0.000
Z = 956.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 17
X = 160.000
Y = 20.000
Z = 1160.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 18
X = 110.000
Y = 140.000
Z = 1230.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 19
X = 60.000
Y = 266.000
Z = 1160.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 20
X = 0.000
Y = 290.000
Z = 960.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 21
X = 0.000
Y = 220.000
Z = 821.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 22
X = 0.000
Y = 60.000
Z = 821.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 3 - Center
 
CTL_Point 23
X = 0.000
Y = 0.000
Z = 960.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
 
CTL_Point 24
X = -60.000
Y = 20.000
Z = 1160.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
 
CTL_Point 25
X = -110.000
Y = 140.000
Z = 1230.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 0 - Center
 
CTL_Point 26
X = -160.000
Y = 266.000
Z = 1160.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
 
CTL_Point 27
X = -186.000
Y = 290.000
Z = 956.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
 
CTL_Point 28
X = -186.000
Y = 220.000
Z = 816.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
 
CTL_Point 29
X = -186.000
Y = 60.000
Z = 816.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
 
CTL_Point 30
X = -186.000
Y = 0.000
Z = 941.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 31
X = -229.000
Y = 0.000
Z = 1066.000
LeftWidth = 36.0
RightWidth = 16.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
 
CTL_Point 32
X = -321.000
Y = 40.000
Z = 1171.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 9°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 1 - Venue Skyscraper (Left Side)
 
CTL_Point 33
X = -441.000
Y = 95.000
Z = 1086.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
DashPlate = 0 - Center
 
CTL_Point 34
X = -517.000
Y = 140.000
Z = 833.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 35
X = -430.000
Y = 140.000
Z = 550.000
LeftWidth = 12.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side
Gate = 0 - Normal
 
CTL_Point 36
X = -463.000
Y = 150.000
Z = 245.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 345°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side
 
CTL_Point 37
X = -506.000
Y = 155.000
Z = 162.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 345°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side
 
CTL_Point 38
X = -741.000
Y = 140.000
Z = 136.000
LeftWidth = 10.0
RightWidth = 60.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Decoration = 2 - Blue Flag
 
CTL_Point 39
X = -944.000
Y = 140.000
Z = 73.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 2 - Right Side
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 40
X = -1052.000
Y = 140.000
Z = -56.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
JumpPlate = 2 - Right Side
Decoration = 4 - Overhead Monitors
 
CTL_Point 41
X = -856.000
Y = 140.000
Z = -434.000
LeftWidth = 60.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center
 
CTL_Point 42
X = -650.000
Y = 140.000
Z = -730.000
LeftWidth = 60.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 2 - Canopy
 
CTL_Point 43
X = -405.000
Y = 140.000
Z = -1026.000
LeftWidth = 60.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 2 - Right side
SlipZone = 1 - Left side
 
CTL_Point 44
X = -77.000
Y = 140.000
Z = -1324.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 45
X = 77.000
Y = 120.000
Z = -1324.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
 
CTL_Point 46
X = 405.000
Y = 140.000
Z = -1026.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 1 - Orange Flag

 

"Patience is useful in any moment"
Uchiha Madao
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 another big bump. this time i'm releasing the coordinates for a track i still haven't made a vid of.

there's still like 11 tracks to go in my backlog.

pastebin: pastebin.com/BCmw1ZG0

Name = MORIOH
Description = QUIET TOWN
JDescription = [mo][ri][o]
Source = ©2016 Piccolo/UchihaSDA
 
Venue = 1 - Port Town
Sky = 5 - Orange
ROM_Music = 3 - Port Town
EK_Music = 33 - Big Foot
 
Horizon_Count = 0
CTL_Point_Count = 48
 
 
CTL_Point 1
X = 200.000
Y = 0.000
Z = -540.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
 
CTL_Point 2
X = 365.000
Y = 0.000
Z = -885.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker
 
CTL_Point 3
X = 500.000
Y = 20.000
Z = -1150.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
 
CTL_Point 4
X = 565.000
Y = 20.000
Z = -1220.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 5
X = 645.000
Y = 20.000
Z = -1160.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
JumpPlate = 1 - Left Side
Structure = 3 - Short Building (Both Sides)
 
CTL_Point 6
X = 860.000
Y = 20.000
Z = -935.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side
 
CTL_Point 7
X = 1040.000
Y = 0.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard
 
CTL_Point 8
X = 1040.000
Y = 10.000
Z = -170.000
LeftWidth = 40.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center
DashPlate = 2 - Right Side
Gate = 2 - Canopy
 
CTL_Point 9
X = 840.000
Y = 10.000
Z = 220.000
LeftWidth = 40.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 10
X = 570.000
Y = 0.000
Z = 520.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 315°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
 
CTL_Point 11
X = 290.000
Y = 10.000
Z = 700.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
 
CTL_Point 12
X = 240.000
Y = 90.000
Z = 735.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
 
CTL_Point 13
X = 290.000
Y = 170.000
Z = 700.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 75°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 14
X = 500.000
Y = 170.000
Z = 520.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 1 - Left Side
 
CTL_Point 15
X = 700.000
Y = 130.000
Z = 220.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
 
CTL_Point 16
X = 770.000
Y = 65.000
Z = -245.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides
 
CTL_Point 17
X = 640.000
Y = 0.000
Z = -560.000
LeftWidth = 10.0
RightWidth = 30.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 18
X = 575.000
Y = 0.000
Z = -620.000
LeftWidth = 15.0
RightWidth = 25.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
 
CTL_Point 19
X = 500.000
Y = 0.000
Z = -550.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
 
CTL_Point 20
X = 400.000
Y = 0.000
Z = -420.000
LeftWidth = 40.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
JumpPlate = 2 - Right Side
Decoration = 4 - Overhead Monitors
 
CTL_Point 21
X = 235.000
Y = 0.000
Z = -210.000
LeftWidth = 40.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 22
X = 70.000
Y = 20.000
Z = 0.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 3 - Short Building (Both Sides)
 
CTL_Point 23
X = 0.000
Y = 30.000
Z = 65.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal
 
CTL_Point 24
X = -70.000
Y = 20.000
Z = 0.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 25
X = -235.000
Y = 0.000
Z = -210.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 1 - Right Side
 
CTL_Point 26
X = -400.000
Y = 0.000
Z = -420.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
 
CTL_Point 27
X = -500.000
Y = 0.000
Z = -550.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
 
CTL_Point 28
X = -575.000
Y = 0.000
Z = -620.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 6 - Pyramid (Both Sides)
 
CTL_Point 29
X = -640.000
Y = 0.000
Z = -560.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder
 
CTL_Point 30
X = -770.000
Y = 0.000
Z = -245.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder
 
CTL_Point 31
X = -700.000
Y = 0.000
Z = 220.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side
TrapField = 1 - Left Side
 
CTL_Point 32
X = -500.000
Y = 0.000
Z = 520.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
 
CTL_Point 33
X = -290.000
Y = 0.000
Z = 700.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DartZone = 2 - Right side
 
CTL_Point 34
X = -240.000
Y = 80.000
Z = 735.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 150°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DartZone = 1 - Left side
 
CTL_Point 35
X = -290.000
Y = 160.000
Z = 700.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DartZone = 2 - Right side
 
CTL_Point 36
X = -570.000
Y = 160.000
Z = 520.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
SlipZone = 1 - Left side
DashPlate = 0 - Center
 
CTL_Point 37
X = -840.000
Y = 160.000
Z = 220.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 225°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 38
X = -1040.000
Y = 160.000
Z = -170.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side
 
CTL_Point 39
X = -1040.000
Y = 160.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 315°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
 
CTL_Point 40
X = -860.000
Y = 160.000
Z = -935.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side
TrapField = 2 - Right Side
 
CTL_Point 41
X = -645.000
Y = 160.000
Z = -1160.000
LeftWidth = 40.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side
DashPlate = 0 - Center
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 42
X = -565.000
Y = 160.000
Z = -1220.000
LeftWidth = 40.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side
Gate = 0 - Normal
 
CTL_Point 43
X = -500.000
Y = 150.000
Z = -1150.000
LeftWidth = 40.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side
 
CTL_Point 44
X = -365.000
Y = 105.000
Z = -885.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
 
CTL_Point 45
X = -200.000
Y = 55.000
Z = -540.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 354°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
 
CTL_Point 46
X = -70.000
Y = 0.000
Z = -300.000
LeftWidth = 20.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 2 - Right Side
 
CTL_Point 47
X = 0.000
Y = 0.000
Z = -235.000
LeftWidth = 20.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal
 
CTL_Point 48
X = 70.000
Y = 0.000
Z = -300.000
LeftWidth = 20.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center
Decoration = 0 - TV Billboard
"Patience is useful in any moment"
   Index » F-Zero X » Piccolo/Uchiha's custom tracks on Execution Project (updt) Goto page Previous  1, 2, 3
 
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