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    Index » F-Zero X » Custom Tracks Goto page Previous  1, 2, 3 ... 25, 26, 27
Razzi
Dragon Bird
Posts: 19
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Re: Custom Tracks
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^ I don't mean to be discouraging, but that course might be a little too crazy for F-Zero X. Even if it does load, the machines in X are very floaty and fly off almost any kind of incline with ease. Your course looks like a deathtrap.


Regardless, let me try it out.

thebrawler56
Blue Falcon
Posts: 28
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Re: Custom Tracks
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I made a good dozen track edits in my spare time. Not all are truely original but I had some fun doing this. Excuse my poor play, I was using a keyboard.

 

https://www.youtube.com/watch?v=9InEdlU27LY First 6

 

https://www.youtube.com/watch?v=QP9rrhXximM Second 6

 

I have plans to finish the game edited.

http://www.youtube.com/watch?v=xiVBEcfls3I
http://www.youtube.com/watch?v=OqyjfnVZLXM
Sammie_Skye
Mr. EAD
Posts: 1
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Re: Custom Tracks
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 As someone who has started making tracks in a bit more of a track-packey light, how exactly do you guys test your tracks? I'm coming across interesting stuff that can result in changes, but in any scenario, what methods do you like to use to ensure your track(s) play as intended?

Philippe Brodier
Black Bull
Posts: 374
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Re: Custom Tracks
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 It depend on what you want to do with your tracks. If you want them to be championship friendly, means you want the cpus to finish your custom tracks, you need to test that first. In any case you need to adjust the difficulty of your tracks by playing them over and over, thinking about how you want the player to handle them and figure out where to place them in a pack seeing their difficulties and how the CPU is running on them (depending on their design) if championship friendly. Not an easy task ! Good luck !

Thunder_Luigi
Fire Stingray
Posts: 198
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Re: Custom Tracks
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Sammie_Skye wrote:

 As someone who has started making tracks in a bit more of a track-packey light, how exactly do you guys test your tracks? I'm coming across interesting stuff that can result in changes, but in any scenario, what methods do you like to use to ensure your track(s) play as intended?

Testing for me is just making sure that...

  1. The track loads to begin with, and when it does, it doesn't have pieces where the track warps in terms of collision, and
  2. It fulfills the goal I have set for the track, bringing into question what defines the track in terms of fairness vs CPU, challenge to learn/master, and aesthetics.

Just chuck it in a clean ROM and hope for the best. First run is always without using the machine booster to see if the track itself is good, followed by a run using boosters. These tests are rather inaccurate because I'm playing with a keyboard (as opposed to a GC controller), but I can get a feel for how well I would do if I did use a controller. That is part of another point to consider: Can you, yourself, complete what you have created fairly smoothly? I've seen a lot of YouTube videos of FZX custom tracks where the creators are clearly still in the stage where they made something insane with tall hills and 10m wide, no-walled sections that kills the CPU but they don't seem like they're having fun completing even one lap without having to use the brake or idling through an upside-down bend going up. This game is all about speed, and that shouldn't be penalized, or else it just isn't fun.

Thunder_Luigi
Fire Stingray
Posts: 198
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Re: Custom Tracks
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Previews for an Upcoming Track Set:

 

 

 

 

 

 

 

 

 

 

 

 

 

Name = DELTA OMEGALOPOLIS
Description = SUNDAY
JDescription = [ni][to][si][yo][-][bi]
Source = Thunder Luigi 2013

Venue = 0 - Mute City
Sky = 6 - Sunset
ROM_Music = 0 - Mute City
EK_Music = 0 - Mute City

Horizon_Count = 4
CTL_Point_Count = 39


Horizon 1
Image = 34 - Big Blue B
Angle = 314.000°

Horizon 2
Image = 40 - Mute City B (Dark)
Angle = 90.000°

Horizon 3
Image = 39 - Mute City A (Dark)
Angle = 135.000°

Horizon 4
Image = 24 - X Cup Exclusive A
Angle = 225.000°


CTL_Point 1
X = 225.000
Y = 40.000
Z = 325.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 575.000
Y = 40.000
Z = 75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 1 - Lap Marker

CTL_Point 3
X = 741.000
Y = 50.000
Z = -59.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 4
X = 800.000
Y = 65.000
Z = -200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 5
X = 741.000
Y = 80.000
Z = -341.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 6
X = 600.000
Y = 95.000
Z = -400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 7
X = 525.000
Y = 96.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 8
X = 450.000
Y = 90.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 9
X = 375.000
Y = 91.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 10
X = 300.000
Y = 80.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 11
X = 225.000
Y = 81.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 12
X = 150.000
Y = 70.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 13
X = 75.000
Y = 71.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 14
X = 0.000
Y = 60.000
Z = -400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 15
X = -141.000
Y = 50.000
Z = -341.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 16
X = -271.000
Y = 40.000
Z = -231.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 17
X = -391.000
Y = 30.000
Z = -111.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 2 - Right side
Decoration = 1 - Orange Flag

CTL_Point 18
X = -511.000
Y = 20.000
Z = 9.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 19
X = -631.000
Y = 10.000
Z = 129.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 20
X = -741.000
Y = 10.000
Z = 259.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 21
X = -700.000
Y = 10.000
Z = 400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 22
X = -550.000
Y = 10.000
Z = 425.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 23
X = -400.000
Y = 0.000
Z = 400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 24
X = -259.000
Y = 0.000
Z = 341.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 25
X = -150.000
Y = 0.000
Z = 250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 26
X = -50.000
Y = 0.000
Z = 150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 27
X = 59.000
Y = 0.000
Z = 59.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 28
X = 200.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 29
X = 400.000
Y = 0.000
Z = -10.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 30
X = 600.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 31
X = 741.000
Y = 0.000
Z = 59.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 32
X = 800.000
Y = 0.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 33
X = 741.000
Y = 0.000
Z = 341.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 34
X = 459.000
Y = 0.000
Z = 459.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 35
X = 341.000
Y = 0.000
Z = 741.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 36
X = 200.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 37
X = 59.000
Y = 0.000
Z = 741.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 38
X = 0.000
Y = 10.000
Z = 600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 39
X = 59.000
Y = 25.000
Z = 459.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
DashPlate = 0 - Center



Name = HARVEST MOON
Description = ACROBAT
JDescription = [a][ku][ro][ba][sm_tu][to]
Source = ©2016 Thunder_Luigi

Venue = 3 - Sand Ocean
Sky = 3 - Blue
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon

Horizon_Count = 4
CTL_Point_Count = 62


Horizon 1
Image = 37 - Silence A (Light)
Angle = 15.000°

Horizon 2
Image = 34 - Big Blue B
Angle = 180.000°

Horizon 3
Image = 26 - Big Hand B
Angle = 0.000°

Horizon 4
Image = 24 - X Cup Exclusive A
Angle = 314.000°


CTL_Point 1
X = -200.000
Y = 400.000
Z = 400.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -200.000
Y = 400.000
Z = 0.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker

CTL_Point 3
X = -100.000
Y = 367.000
Z = -173.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 4
X = 100.000
Y = 333.000
Z = -173.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 60°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side

CTL_Point 5
X = 200.000
Y = 300.000
Z = 0.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 6
X = 100.000
Y = 267.000
Z = 173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 7
X = -100.000
Y = 233.000
Z = 173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side

CTL_Point 8
X = -200.000
Y = 200.000
Z = 0.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 9
X = -100.000
Y = 167.000
Z = -173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 10
X = 100.000
Y = 133.000
Z = -173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side

CTL_Point 11
X = 200.000
Y = 100.000
Z = 0.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 12
X = 100.000
Y = 67.000
Z = 173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 13
X = -100.000
Y = 33.000
Z = 173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 75°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 14
X = -200.000
Y = 0.000
Z = 0.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 60°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side

CTL_Point 15
X = -210.000
Y = 0.000
Z = -200.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side

CTL_Point 16
X = -210.000
Y = 0.000
Z = -400.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side

CTL_Point 17
X = -200.000
Y = 0.000
Z = -600.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 45°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 18
X = -150.000
Y = 25.000
Z = -687.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 45°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 19
X = -50.000
Y = 50.000
Z = -687.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 20
X = 0.000
Y = 75.000
Z = -600.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 21
X = 0.000
Y = 90.000
Z = -400.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 9°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 22
X = 0.000
Y = 125.000
Z = -238.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 23
X = 0.000
Y = 188.000
Z = -188.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 24
X = 0.000
Y = 275.000
Z = 163.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 25
X = 0.000
Y = 238.000
Z = 238.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 26
X = 0.000
Y = 206.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 3°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 27
X = 59.000
Y = 200.000
Z = 541.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 3°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 28
X = 118.000
Y = 200.000
Z = 613.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 6°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center

CTL_Point 29
X = 183.000
Y = 200.000
Z = 683.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 6°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 30
X = 250.000
Y = 200.000
Z = 750.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 9°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 31
X = 317.000
Y = 200.000
Z = 817.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 9°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center

CTL_Point 32
X = 388.000
Y = 200.000
Z = 883.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 33
X = 459.000
Y = 200.000
Z = 941.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 12°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 34
X = 600.000
Y = 200.000
Z = 1000.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag

CTL_Point 35
X = 741.000
Y = 215.000
Z = 941.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag

CTL_Point 36
X = 800.000
Y = 250.000
Z = 800.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag

CTL_Point 37
X = 741.000
Y = 285.000
Z = 659.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag

CTL_Point 38
X = 600.000
Y = 300.000
Z = 600.000
LeftWidth = 40.0
RightWidth = 30.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 1 - Left side
Decoration = 1 - Orange Flag

CTL_Point 39
X = 400.000
Y = 320.000
Z = 600.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 1 - Left side

CTL_Point 40
X = 200.000
Y = 325.000
Z = 600.000
LeftWidth = 30.0
RightWidth = 40.0
Banking = 9°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 41
X = 59.000
Y = 325.000
Z = 541.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 6°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 42
X = 0.000
Y = 320.000
Z = 400.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 3°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 43
X = 0.000
Y = 288.000
Z = 225.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 44
X = 0.000
Y = 225.000
Z = 175.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 45
X = 0.000
Y = 138.000
Z = -175.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 46
X = 0.000
Y = 175.000
Z = -250.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 47
X = 0.000
Y = 200.000
Z = -400.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 48
X = -38.000
Y = 230.000
Z = -518.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 342°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side

CTL_Point 49
X = -138.000
Y = 305.000
Z = -590.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 324°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 50
X = -261.000
Y = 395.000
Z = -590.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 306°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side

CTL_Point 51
X = -362.000
Y = 470.000
Z = -518.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 288°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 52
X = -400.000
Y = 495.000
Z = -400.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 53
X = -410.000
Y = 500.000
Z = -300.000
LeftWidth = 15.0
RightWidth = 45.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 54
X = -410.000
Y = 500.000
Z = -200.000
LeftWidth = 45.0
RightWidth = 15.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 55
X = -410.000
Y = 500.000
Z = -100.000
LeftWidth = 15.0
RightWidth = 45.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 56
X = -410.000
Y = 500.000
Z = 0.000
LeftWidth = 45.0
RightWidth = 15.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 57
X = -410.000
Y = 500.000
Z = 100.000
LeftWidth = 15.0
RightWidth = 45.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 58
X = -410.000
Y = 500.000
Z = 200.000
LeftWidth = 45.0
RightWidth = 15.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 59
X = -410.000
Y = 500.000
Z = 300.000
LeftWidth = 15.0
RightWidth = 45.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 60
X = -400.000
Y = 495.000
Z = 400.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 61
X = -350.000
Y = 467.000
Z = 487.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 300°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 62
X = -250.000
Y = 433.000
Z = 487.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C



Name = NEOTERRA
Description = FORTRESS
JDescription = [hu][sm_o][-][to][re][sm_tu][su]
Source = ©2015-2016 Thunder_Luigi, Original "Bowser's Castle" ©1996 Nintendo

Venue = 8 - Fire Field
Sky = 4 - Night
ROM_Music = 24 - Death Race
EK_Music = 34 - Japon

Horizon_Count = 4
CTL_Point_Count = 63


Horizon 1
Image = 25 - Big Hand A
Angle = 15.000°

Horizon 2
Image = 27 - Big Hand C
Angle = 354.000°

Horizon 3
Image = 8 - Devil's Forest D
Angle = 225.000°

Horizon 4
Image = 24 - X Cup Exclusive A
Angle = 105.000°


CTL_Point 1
X = -1005.000
Y = 50.000
Z = 800.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -1005.000
Y = 50.000
Z = 500.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker

CTL_Point 3
X = -1005.000
Y = 50.000
Z = 300.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side

CTL_Point 4
X = -1005.000
Y = 50.000
Z = 200.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 5
X = -1005.000
Y = 50.000
Z = -100.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 6
X = -1005.000
Y = 50.000
Z = -200.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 7
X = -1000.000
Y = 50.000
Z = -350.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 8
X = -975.000
Y = 50.000
Z = -425.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 9
X = -825.000
Y = 50.000
Z = -575.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 10
X = -750.000
Y = 50.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 11
X = -625.000
Y = 50.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 12
X = -550.000
Y = 50.000
Z = -600.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center

CTL_Point 13
X = -200.000
Y = 50.000
Z = -600.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 14
X = -100.000
Y = 50.000
Z = -610.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 15
X = -10.000
Y = 50.000
Z = -700.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 16
X = 0.000
Y = 50.000
Z = -800.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 17
X = 0.000
Y = 50.000
Z = -1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 18
X = 10.000
Y = 50.000
Z = -1200.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 19
X = 100.000
Y = 50.000
Z = -1290.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 20
X = 200.000
Y = 50.000
Z = -1305.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
TrapField = 0 - Center

CTL_Point 21
X = 750.000
Y = 50.000
Z = -1305.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 22
X = 850.000
Y = 50.000
Z = -1290.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 23
X = 940.000
Y = 55.000
Z = -1200.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 24
X = 950.000
Y = 60.000
Z = -1090.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 25
X = 950.000
Y = 70.000
Z = -800.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 26
X = 940.000
Y = 75.000
Z = -700.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 27
X = 850.000
Y = 80.000
Z = -610.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 28
X = 750.000
Y = 80.000
Z = -600.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 3 - Center

CTL_Point 29
X = 600.000
Y = 80.000
Z = -600.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 30
X = 500.000
Y = 80.000
Z = -590.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 31
X = 410.000
Y = 80.000
Z = -500.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 32
X = 400.000
Y = 60.000
Z = -350.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 33
X = 405.000
Y = 60.000
Z = -150.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 34
X = 390.000
Y = 80.000
Z = 25.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 35
X = 325.000
Y = 80.000
Z = 90.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center

CTL_Point 36
X = 175.000
Y = 65.000
Z = 102.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center

CTL_Point 37
X = 25.000
Y = 50.000
Z = 100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 38
X = -50.000
Y = 50.000
Z = 100.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 39
X = -150.000
Y = 50.000
Z = 110.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 40
X = -238.000
Y = 50.000
Z = 175.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 41
X = -238.000
Y = 50.000
Z = 325.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 42
X = -150.000
Y = 50.000
Z = 390.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side

CTL_Point 43
X = 0.000
Y = 50.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 44
X = 200.000
Y = 50.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side

CTL_Point 45
X = 425.000
Y = 50.000
Z = 410.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 46
X = 490.000
Y = 50.000
Z = 475.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 47
X = 500.000
Y = 50.000
Z = 600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 48
X = 495.000
Y = 50.000
Z = 900.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 49
X = 495.000
Y = 50.000
Z = 1000.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 50
X = 500.000
Y = 50.000
Z = 1250.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 51
X = 544.000
Y = 59.000
Z = 1362.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 52
X = 650.000
Y = 68.000
Z = 1400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 53
X = 756.000
Y = 77.000
Z = 1362.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 54
X = 800.000
Y = 86.000
Z = 1250.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 55
X = 756.000
Y = 95.000
Z = 1144.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 56
X = 650.000
Y = 100.000
Z = 1100.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
JumpPlate = 2 - Right Side

CTL_Point 57
X = 375.000
Y = 100.000
Z = 1100.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 58
X = 325.000
Y = 70.000
Z = 1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 2 - Right Side

CTL_Point 59
X = -175.000
Y = 60.000
Z = 1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 60
X = -525.000
Y = 70.000
Z = 1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 61
X = -575.000
Y = 50.000
Z = 1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 2 - Right side

CTL_Point 62
X = -900.000
Y = 50.000
Z = 1090.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 63
X = -990.000
Y = 50.000
Z = 1000.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

Effendi
Wild Goose
Posts: 91
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Re: Custom Tracks
Reply to this Post

 

Mario Circuit DS:

 

 

Name = MARIO CIRCUIT DS
Description =
JDescription =
Source = Effendi2014©

Venue = 0 - Mute City
Sky = 7 - Light Blue
ROM_Music = 0 - Mute City
EK_Music = 0 - Mute City

Horizon_Count = 0
CTL_Point_Count = 56


CTL_Point 1
X = 168.000
Y = 0.000
Z = -1130.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 599.000
Y = 0.000
Z = -1130.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 1 - Lap Marker

CTL_Point 3
X = 1014.172
Y = 0.000
Z = -1130.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 4
X = 1117.868
Y = 0.000
Z = -1118.038
LeftWidth = 42.0
RightWidth = 42.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 5
X = 1204.240
Y = 0.000
Z = -1076.115
LeftWidth = 39.0
RightWidth = 39.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 6
X = 1258.842
Y = 0.000
Z = -1010.224
LeftWidth = 36.0
RightWidth = 36.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 7
X = 1277.941
Y = 0.000
Z = -908.434
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 8
X = 1223.481
Y = 0.000
Z = -581.204
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Decoration = 4 - Overhead Monitors

CTL_Point 9
X = 1156.985
Y = 0.000
Z = -269.433
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 10
X = 1089.323
Y = 0.000
Z = -21.815
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 11
X = 1049.308
Y = 3.000
Z = 49.105
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 12
X = 806.382
Y = 20.000
Z = 202.752
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 13
X = 732.156
Y = 25.000
Z = 295.210
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 3 - Short Building (Both Sides)

CTL_Point 14
X = 600.564
Y = 40.000
Z = 695.374
LeftWidth = 60.0
RightWidth = 45.0
Banking = 4°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 15
X = 451.853
Y = 50.000
Z = 796.491
LeftWidth = 78.0
RightWidth = 44.0
Banking = 10°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 16
X = 259.222
Y = 45.000
Z = 771.256
LeftWidth = 66.0
RightWidth = 45.0
Banking = 5°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side

CTL_Point 17
X = 68.895
Y = 35.000
Z = 571.225
LeftWidth = 45.0
RightWidth = 60.0
Banking = 349°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side

CTL_Point 18
X = -62.107
Y = 30.000
Z = 486.416
LeftWidth = 45.0
RightWidth = 65.0
Banking = 351°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side

CTL_Point 19
X = -210.400
Y = 20.000
Z = 491.327
LeftWidth = 45.0
RightWidth = 66.0
Banking = 354°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side

CTL_Point 20
X = -401.434
Y = 10.000
Z = 618.151
LeftWidth = 45.0
RightWidth = 61.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 21
X = -500.575
Y = 5.000
Z = 636.114
LeftWidth = 45.0
RightWidth = 63.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 22
X = -593.234
Y = 0.000
Z = 588.939
LeftWidth = 45.0
RightWidth = 55.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 23
X = -648.480
Y = 0.000
Z = 463.682
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 6 - Pyramid (Both Sides)

CTL_Point 24
X = -673.000
Y = 0.000
Z = 278.471
LeftWidth = 38.0
RightWidth = 38.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 25
X = -673.000
Y = 0.000
Z = 73.746
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 26
X = -673.000
Y = 0.000
Z = -290.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 27
X = -673.000
Y = 13.000
Z = -529.958
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 28
X = -673.000
Y = 28.000
Z = -765.551
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = -679.000
Y = 40.000
Z = -930.287
LeftWidth = 28.0
RightWidth = 35.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 30
X = -758.263
Y = 45.000
Z = -969.632
LeftWidth = 28.0
RightWidth = 65.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 31
X = -832.695
Y = 45.000
Z = -916.838
LeftWidth = 28.0
RightWidth = 71.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 32
X = -888.755
Y = 45.000
Z = -756.254
LeftWidth = 28.0
RightWidth = 70.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 33
X = -981.582
Y = 45.000
Z = -579.880
LeftWidth = 45.0
RightWidth = 64.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 34
X = -1126.984
Y = 45.000
Z = -476.794
LeftWidth = 45.0
RightWidth = 64.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 35
X = -1315.312
Y = 45.000
Z = -405.299
LeftWidth = 45.0
RightWidth = 65.0
Banking = 356°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 36
X = -1400.380
Y = 45.000
Z = -352.685
LeftWidth = 45.0
RightWidth = 76.0
Banking = 354°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 37
X = -1431.726
Y = 45.000
Z = -271.728
LeftWidth = 45.0
RightWidth = 79.5
Banking = 349°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 38
X = -1405.863
Y = 45.000
Z = -195.705
LeftWidth = 45.0
RightWidth = 83.0
Banking = 354°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 39
X = -1315.939
Y = 45.000
Z = -143.034
LeftWidth = 45.0
RightWidth = 45.0
Banking = 358°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 40
X = -1082.914
Y = 45.000
Z = -149.487
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 41
X = -601.221
Y = 45.000
Z = -149.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side

CTL_Point 42
X = -404.449
Y = 45.000
Z = -164.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side

CTL_Point 43
X = -274.535
Y = 36.000
Z = -305.016
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
Structure = 8 - Pyramid (Right Side)

CTL_Point 44
X = -62.487
Y = 32.000
Z = -269.956
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side
Structure = 7 - Pyramid (Left Side)

CTL_Point 45
X = 33.622
Y = 14.000
Z = -473.993
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 8 - Pyramid (Right Side)

CTL_Point 46
X = 100.769
Y = 3.000
Z = -535.906
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 47
X = 467.582
Y = 0.000
Z = -600.337
LeftWidth = 30.0
RightWidth = 48.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 48
X = 513.012
Y = 0.000
Z = -673.035
LeftWidth = 30.0
RightWidth = 82.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 49
X = 463.175
Y = 0.000
Z = -735.284
LeftWidth = 30.0
RightWidth = 102.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side

CTL_Point 50
X = 158.576
Y = 0.000
Z = -733.500
LeftWidth = 37.5
RightWidth = 73.5
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side

CTL_Point 51
X = -159.408
Y = 0.000
Z = -746.058
LeftWidth = 59.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 52
X = -272.965
Y = 0.000
Z = -819.942
LeftWidth = 107.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 53
X = -312.792
Y = 0.000
Z = -946.405
LeftWidth = 131.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 4 - Overhead Monitors

CTL_Point 54
X = -268.784
Y = 0.000
Z = -1066.452
LeftWidth = 114.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 55
X = -161.959
Y = 0.000
Z = -1127.000
LeftWidth = 64.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 56
X = 45.471
Y = 0.000
Z = -1130.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

Effendi
Wild Goose
Posts: 91
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Re: Custom Tracks
Reply to this Post

Electrodome - Mario Kart 8

Built with the F-Zero X Expansion Kit using the 64DD.

 

Name = ELECTRODOME
Description = MARIO KART 8
JDescription =
Source = Made with F-Zero Execution Project: F-Zero X

Venue = 6 - Sector
Sky = 4 - Night
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon

Horizon_Count = 0
CTL_Point_Count = 61


CTL_Point 1
X = 725,000
Y = 251,000
Z = 24,000
LeftWidth = 72,0
RightWidth = 72,0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 2 - Canopy

CTL_Point 2
X = 503,000
Y = 182,000
Z = -197,000
LeftWidth = 72,0
RightWidth = 72,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker

CTL_Point 3
X = 337,000
Y = 135,000
Z = -365,000
LeftWidth = 72,0
RightWidth = 72,0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 4
X = 229,000
Y = 39,000
Z = -464,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

CTL_Point 5
X = 20,000
Y = 0,000
Z = -681,000
LeftWidth = 74,0
RightWidth = 74,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 6
X = -49,000
Y = 0,000
Z = -796,000
LeftWidth = 65,0
RightWidth = 65,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard

CTL_Point 7
X = -46,000
Y = 5,000
Z = -1067,000
LeftWidth = 48,0
RightWidth = 48,0
Banking = 354°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side

CTL_Point 8
X = -243,000
Y = 10,000
Z = -1263,000
LeftWidth = 40,0
RightWidth = 54,0
Banking = 348°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 4 - Short Building (Left Side)

CTL_Point 9
X = -484,000
Y = 15,000
Z = -1308,000
LeftWidth = 54,0
RightWidth = 66,0
Banking = 348°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 10
X = -668,000
Y = 18,000
Z = -1188,000
LeftWidth = 53,0
RightWidth = 85,0
Banking = 348°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = -735,000
Y = 15,000
Z = -1013,000
LeftWidth = 57,0
RightWidth = 69,0
Banking = 351°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 12
X = -671,000
Y = 8,000
Z = -855,000
LeftWidth = 43,0
RightWidth = 69,0
Banking = 351°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 13
X = -521,000
Y = 16,000
Z = -734,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 6°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side

CTL_Point 14
X = -469,000
Y = 25,000
Z = -584,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 15
X = -524,000
Y = 31,000
Z = -441,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 21°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 16
X = -654,000
Y = 38,000
Z = -369,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 24°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 8 - Pyramid (Right Side)

CTL_Point 17
X = -807,000
Y = 50,000
Z = -396,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side

CTL_Point 18
X = -934,000
Y = 60,000
Z = -534,000
LeftWidth = 54,0
RightWidth = 54,0
Banking = 42°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side

CTL_Point 19
X = -975,000
Y = 70,000
Z = -716,000
LeftWidth = 50,0
RightWidth = 50,0
Banking = 60°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 20
X = -944,000
Y = 82,000
Z = -906,000
LeftWidth = 46,0
RightWidth = 46,0
Banking = 72°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 21
X = -859,000
Y = 88,000
Z = -1111,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 22
X = -730,000
Y = 88,000
Z = -1265,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 23
X = -556,000
Y = 88,000
Z = -1369,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 24
X = -352,000
Y = 88,000
Z = -1376,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 25
X = -162,000
Y = 88,000
Z = -1289,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side

CTL_Point 26
X = 43,000
Y = 90,000
Z = -1130,000
LeftWidth = 35,0
RightWidth = 35,0
Banking = 111°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 27
X = 239,000
Y = 90,000
Z = -952,000
LeftWidth = 24,0
RightWidth = 24,0
Banking = 126°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 28
X = 419,000
Y = 90,000
Z = -758,000
LeftWidth = 22,0
RightWidth = 22,0
Banking = 147°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center

CTL_Point 29
X = 467,000
Y = 90,000
Z = -653,000
LeftWidth = 22,0
RightWidth = 22,0
Banking = 144°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 30
X = 455,000
Y = 82,000
Z = -552,000
LeftWidth = 22,0
RightWidth = 22,0
Banking = 135°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 31
X = 395,000
Y = 72,000
Z = -467,000
LeftWidth = 22,0
RightWidth = 22,0
Banking = 123°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 32
X = 217,000
Y = 75,000
Z = -311,000
LeftWidth = 17,0
RightWidth = 27,0
Banking = 114°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 33
X = 101,000
Y = 142,000
Z = -246,000
LeftWidth = 20,0
RightWidth = 24,0
Banking = 117°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 3 - Center

CTL_Point 34
X = -62,000
Y = 383,000
Z = -225,000
LeftWidth = 23,0
RightWidth = 23,0
Banking = 138°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 35
X = -208,000
Y = 475,000
Z = -152,000
LeftWidth = 24,0
RightWidth = 24,0
Banking = 126°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 36
X = -381,000
Y = 486,000
Z = -37,000
LeftWidth = 30,0
RightWidth = 26,0
Banking = 108°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 37
X = -590,000
Y = 442,000
Z = 76,000
LeftWidth = 35,0
RightWidth = 35,0
Banking = 81°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 38
X = -793,000
Y = 381,000
Z = 162,000
LeftWidth = 40,0
RightWidth = 40,0
Banking = 60°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 1 - Left Side

CTL_Point 39
X = -943,000
Y = 339,000
Z = 154,000
LeftWidth = 44,0
RightWidth = 36,0
Banking = 39°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 40
X = -1046,000
Y = 317,000
Z = 61,000
LeftWidth = 48,0
RightWidth = 36,0
Banking = 27°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 41
X = -1054,000
Y = 311,000
Z = -77,000
LeftWidth = 56,0
RightWidth = 30,0
Banking = 24°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 42
X = -958,000
Y = 309,000
Z = -183,000
LeftWidth = 51,0
RightWidth = 35,0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 43
X = -819,000
Y = 307,000
Z = -191,000
LeftWidth = 48,0
RightWidth = 38,0
Banking = 9°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard

CTL_Point 44
X = -639,000
Y = 296,000
Z = -88,000
LeftWidth = 40,0
RightWidth = 40,0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 45
X = -529,000
Y = 226,000
Z = 7,000
LeftWidth = 60,0
RightWidth = 60,0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 46
X = -392,000
Y = 53,000
Z = 117,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 47
X = -238,000
Y = 0,000
Z = 264,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Decoration = 4 - Overhead Monitors

CTL_Point 48
X = -90,000
Y = 26,000
Z = 406,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 49
X = 44,000
Y = 75,000
Z = 529,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 50
X = 87,000
Y = 85,000
Z = 567,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 2 - Right Side

CTL_Point 51
X = 339,000
Y = 202,000
Z = 800,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 52
X = 453,000
Y = 254,000
Z = 894,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Decoration = 3 - Spinning Billboard

CTL_Point 53
X = 595,000
Y = 309,000
Z = 968,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 357°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 54
X = 744,000
Y = 354,000
Z = 986,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 351°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Gate = 0 - Normal

CTL_Point 55
X = 882,000
Y = 383,000
Z = 945,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 348°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 56
X = 1004,000
Y = 398,000
Z = 859,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 348°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Gate = 0 - Normal

CTL_Point 57
X = 1092,000
Y = 399,000
Z = 738,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 348°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side

CTL_Point 58
X = 1123,000
Y = 387,000
Z = 590,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 351°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Gate = 0 - Normal

CTL_Point 59
X = 1091,000
Y = 365,000
Z = 443,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 354°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side

CTL_Point 60
X = 1016,000
Y = 338,000
Z = 321,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 357°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side

CTL_Point 61
X = 926,000
Y = 310,000
Z = 217,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side

XaikuTheMaverickHunter
Golden Fox
Posts: 67
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Re: Custom Tracks
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 To Thunder_Luigi; NEOTERRA 1st personal course record by XaikuTheMaverickHunter (me) via F-Zero X Expansion Kit: 02'12"346 with a best lap time of 00'42"323 with the Super Falcon. Quite a nice adaptation of N64 Bowser's Castle you've made there.

   Index » F-Zero X » Custom Tracks Goto page Previous  1, 2, 3 ... 25, 26, 27
 
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