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    Index » F-Zero GX » Pause Abuse Discussion
AKC12
Black Bull
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Pause Abuse Discussion
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Recently there has been much discussion on whether there should be a rule added to prevent the abuse of pausing to prevent the use of input buffering and to react to situations that would normally not be possible to react to.

Personally I am leaning towards adding such a rule to not use pausing for such matters. But pausing shouldn't be outright restricted or limited as things simply come up or we have to sneeze or itch.

If there is suspicion of pause abuse, we would simply request for the replay file so we can look into the inputs via Cheat Engine.

I think the most advantagous way of abusing input buffering is for MTS chaining. While performing a MTS, pause at the moment you want to repress A. Buffer the direction you need to turn towards and hold both shoulder buttons. Then hold A and repeatedly press on the side attack button. The main advantage of this is to instantly turn in the opposite direction at full turning strength in a frame. There is a strong indication that this leads to faster speeds when MTS chaining. It's probably not that much of an advantage time-wise but it's just not the kind of experience we want to promote.

You can pause in anticipation of getting a rare double shift boost to make the proper adjustments depending on whehter or not you get the double/triple shift boost or not. That takes away from the player skill involved.

However with speedruns, I think it's fine to allow pause abuse due to RTA timing as opposed to in-game timing.

Feel free to add onto the discussion and propose how the rule should be written out, which I will do so in the near future myself.

All of my GX times with various machines: https://docs.google.com/spreadsheets/d/12c92zTykQvGwPoCU6yGuOb7lwxFENUC9ELbHZcse1qE/
AKC12
Black Bull
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Re: Pause Abuse Discussion
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Here are some videos that demonstrates some of the applications of pause buffering

https://www.youtube.com/watch?v=u-9eB8nnlOE

https://www.youtube.com/watch?v=6F_8qKDe34I&t=0s

https://www.youtube.com/watch?v=4HhjGqgEkA4&t=0s

I have observed that when I MTS chain without pausing, it usually takes 2 frames to go from steering fully in one direction to another. Pause buffering cuts that to 1 frame.

It takes 2 frames after first inputting pause for the game to actually Pause
It takes 3 frames after first inputting whatever button to unpause before the game resumes
After unpausing, you can't pause again for the next 20 frames.
 
Pausing can also let you look at your remaining energy left, which helps with certain set ups for a broken down finish.
All of my GX times with various machines: https://docs.google.com/spreadsheets/d/12c92zTykQvGwPoCU6yGuOb7lwxFENUC9ELbHZcse1qE/
Mandalore
Jet Vermilion
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Re: Pause Abuse Discussion
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 I think it should be banned across the entire series of games. 

1. This is time attack, we are trying to finish the track as quickly as possible. Sure the timer might say you were quicker, with pausing you surely did it slower than the other players you're competing with.

2. It spoils the spectacle. Who wants to see a record where someone is repeatedly pressing pause? 

3. It just feels unsporting and illegitimate. People call it 'Pause Abuse' even when it's allowed in other games, that's pretty damning. It's not banned (yet?) but I think it'll compromise the integrity of the competition if it starts being used for records.

Faizer
Black Bull
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Re: Pause Abuse Discussion
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 yeah in my opinion it really should just be an overall rule, SNES already has it banned so why not do it on the other games too

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