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    Index » F-Zero X » Piccolo/Uchiha's custom tracks on Execution Project (updt) Goto page 1, 2, 3  Next
Uchiha Madao
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Piccolo/Uchiha's custom tracks on Execution Project (updt)
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UchihaSasuke wrote:

i finally made my track packs.

www.romhacking.net/hacks/949/

www.romhacking.net/hacks/950/

i made 2 of them. they're titled "F-Zero UchiX ~Side A~" and "F-Zero UchiX ~Side B~". i named them based on the fact that old music tapes had 2 sides and you could play them from both sides. also, the best was saved for last so you might get a kick out of side B's last cup.

i renamed every track to follow classic FZX names like mute city and port town. it makes the tracks blend a bit more.

if there's any problem with a track, post here. i changed a few tracks's venue and music when making these packs but those are minor and were just for cosmetic reasons.

 

 

2014 edit: added links for the patches since the hosting site i used died a while ago. i used a .v64 rom so you'll need that for my packs since they don't work on a .z64 rom. i plan to do .z64 patches later when i finish my 3rd track pack.

----------------------------------------------------------------

it begins!

after so many years and after stopping being lazy, i decided to finally release my custom tracks for people who use the execution proyect to play them, as well as fellow EK owners since there's a lot more than back in 2005.

the first track is:

Name = KONOHA
Description = STEALTH FALL
JDescription = [ko][no][ha]
Source = ©2007 Piccolo/UchihaSDA

Venue = 4 - Devil's Forest
Sky = 6 - Sunset
ROM_Music = 5 - Devil's Forest
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 54


CTL_Point 1
X = -334.000
Y = 0.000
Z = 591.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -694.000
Y = 0.000
Z = 591.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 3
X = -830.000
Y = 0.000
Z = 590.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 4
X = -900.000
Y = 0.000
Z = 555.000
LeftWidth = 38.0
RightWidth = 18.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 11 - Pinnacle (Right Side)

CTL_Point 5
X = -869.000
Y = 0.000
Z = 474.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 6
X = -743.000
Y = 0.000
Z = 301.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = -631.000
Y = 0.000
Z = 147.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 8
X = -530.000
Y = 0.000
Z = 8.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 9
X = -505.000
Y = 0.000
Z = -110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 10
X = -456.000
Y = 0.000
Z = -263.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = -353.000
Y = 0.000
Z = -426.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 12
X = -159.000
Y = 0.000
Z = -581.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
JumpPlate = 2 - Right Side

CTL_Point 13
X = 140.000
Y = 0.000
Z = -650.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 14
X = 463.000
Y = 0.000
Z = -593.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 15
X = 605.000
Y = 0.000
Z = -501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 16
X = 702.000
Y = 0.000
Z = -452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 6 - Pyramid (Both Sides)

CTL_Point 17
X = 762.000
Y = 0.000
Z = -501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 1 - Left Side

CTL_Point 18
X = 839.000
Y = 0.000
Z = -621.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 19
X = 869.000
Y = 75.000
Z = -661.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 150°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 20
X = 839.000
Y = 150.000
Z = -621.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 21
X = 762.000
Y = 150.000
Z = -501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 1 - Left Side

CTL_Point 22
X = 702.000
Y = 150.000
Z = -452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 23
X = 615.000
Y = 150.000
Z = -501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 24
X = 463.000
Y = 150.000
Z = -594.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center

CTL_Point 25
X = 140.000
Y = 150.000
Z = -650.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 26
X = -159.000
Y = 150.000
Z = -580.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 27
X = -353.000
Y = 150.000
Z = -426.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
PitArea = 2 - Right side
SlipZone = 1 - Left side

CTL_Point 28
X = -505.000
Y = 150.000
Z = -110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 315°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = -452.000
Y = 150.000
Z = 223.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 30
X = -288.000
Y = 150.000
Z = 452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 225°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 31
X = 38.000
Y = 150.000
Z = 614.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard

CTL_Point 32
X = 368.000
Y = 150.000
Z = 566.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 135°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 33
X = 604.000
Y = 150.000
Z = 330.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 34
X = 639.000
Y = 150.000
Z = -10.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 35
X = 372.000
Y = 150.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
SlipZone = 0 - Both Sides

CTL_Point 36
X = 0.000
Y = 150.000
Z = -280.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 37
X = -136.000
Y = 150.000
Z = 22.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 38
X = 62.000
Y = 150.000
Z = 246.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 39
X = 270.000
Y = 150.000
Z = 190.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 40
X = 300.000
Y = 150.000
Z = 15.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side

CTL_Point 41
X = 230.000
Y = 150.000
Z = -68.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 2 - Right side

CTL_Point 42
X = 186.000
Y = 75.000
Z = -101.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 120°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 2 - Right side

CTL_Point 43
X = 230.000
Y = 0.000
Z = -68.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 44
X = 300.000
Y = 0.000
Z = 15.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 45
X = 270.000
Y = 0.000
Z = 190.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 60°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 3 - Center
DashPlate = 2 - Right Side

CTL_Point 46
X = 62.000
Y = 0.000
Z = 246.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 47
X = -136.000
Y = 0.000
Z = 22.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 48
X = 0.000
Y = 0.000
Z = -280.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 49
X = 372.000
Y = 0.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 50
X = 639.000
Y = 0.000
Z = -10.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DashPlate = 0 - Center

CTL_Point 51
X = 604.000
Y = 0.000
Z = 330.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides

CTL_Point 52
X = 368.000
Y = 0.000
Z = 566.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides

CTL_Point 53
X = 38.000
Y = 0.000
Z = 614.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center

CTL_Point 54
X = -139.000
Y = 0.000
Z = 591.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side

video (EK version): http://www.youtube.com/watch?v=uANznNhteLA

i'll be releasing them in random order but if people request a specific one, i can do that instead.

edit: here's another one.

Name = 4 WAYS
Description = TUNNEL ROAD
JDescription = [tu][ne][ru]
Source = ©2005 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 2 - Grey
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon

Horizon_Count = 0
CTL_Point_Count = 36


CTL_Point 1
X = -1040.000
Y = 250.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -1040.000
Y = 250.000
Z = 52.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker

CTL_Point 3
X = -1040.000
Y = 235.000
Z = -54.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors

CTL_Point 4
X = -1009.000
Y = 230.000
Z = -317.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 5
X = -764.000
Y = 230.000
Z = -350.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 6
X = -184.000
Y = 230.000
Z = -345.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 7
X = 557.000
Y = 230.000
Z = -340.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 8
X = 984.000
Y = 230.000
Z = -333.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 9
X = 1341.000
Y = 220.000
Z = -450.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 0 - Normal
Decoration = 1 - Orange Flag

CTL_Point 10
X = 1335.000
Y = 220.000
Z = -115.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
Decoration = 2 - Blue Flag

CTL_Point 11
X = 954.000
Y = 250.000
Z = -264.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 12
X = 612.000
Y = 250.000
Z = -302.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 13
X = 0.000
Y = 250.000
Z = -314.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 14
X = -295.000
Y = 250.000
Z = -314.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 15
X = -619.000
Y = 250.000
Z = -314.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 16
X = -955.000
Y = 250.000
Z = -278.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 17
X = -1018.000
Y = 250.000
Z = -348.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 18
X = -951.000
Y = 250.000
Z = -406.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 19
X = -540.000
Y = 250.000
Z = -380.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 20
X = -230.000
Y = 250.000
Z = -376.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 21
X = 89.000
Y = 250.000
Z = -376.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 22
X = 742.000
Y = 250.000
Z = -366.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 23
X = 953.000
Y = 255.000
Z = -372.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 24
X = 1348.000
Y = 260.000
Z = -432.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 0 - Normal
Decoration = 1 - Orange Flag

CTL_Point 25
X = 1318.000
Y = 270.000
Z = -120.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
Decoration = 2 - Blue Flag

CTL_Point 26
X = 993.000
Y = 270.000
Z = -304.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 27
X = 781.000
Y = 270.000
Z = -329.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 28
X = 115.000
Y = 270.000
Z = -345.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 29
X = -182.000
Y = 270.000
Z = -344.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 30
X = -486.000
Y = 270.000
Z = -346.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 31
X = -813.000
Y = 270.000
Z = -349.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 32
X = -1043.000
Y = 290.000
Z = -274.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 0 - TV Billboard

CTL_Point 33
X = -757.000
Y = 250.000
Z = 276.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 120°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 34
X = -800.000
Y = 250.000
Z = 545.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Decoration = 1 - Orange Flag

CTL_Point 35
X = -934.000
Y = 250.000
Z = 604.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 33°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 36
X = -1029.000
Y = 250.000
Z = 547.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 22°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

video (EK version): http://www.youtube.com/watch?v=VVOAUjlzO9s

this track's video wasn't released when track editing was hot so i bet a lot of people missed it. it is inspired by Cosmo Terminal.

btw, i edited point 42 in the Konoha track because the editor was displaying it wrong and i messed up. should be 120° instead of 240°.

edit 2: i decided to do a short track because the previous one took less time than expected.

Name = METROID
Description = SPEED DEMON
JDescription = [me][to][ro][i][do]
Source = ©2006 Piccolo/UchihaSDA

Venue = 8 - Fire Field
Sky = 5 - Orange
ROM_Music = 2 - Sand Ocean
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 23


CTL_Point 1
X = -999.000
Y = 0.000
Z = 491.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -978.000
Y = 0.000
Z = 177.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 3
X = -930.000
Y = 0.000
Z = -53.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder

CTL_Point 4
X = -627.000
Y = 167.000
Z = -311.000
LeftWidth = 58.0
RightWidth = 58.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 5
X = -287.000
Y = 0.000
Z = -357.000
LeftWidth = 27.0
RightWidth = 27.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 6
X = 20.000
Y = 0.000
Z = -342.000
LeftWidth = 58.0
RightWidth = 58.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 7
X = 474.000
Y = 167.000
Z = -250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 8
X = 765.000
Y = 0.000
Z = -28.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 9
X = 859.000
Y = 0.000
Z = 330.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 10
X = 842.000
Y = 134.000
Z = 605.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 3 - Spinning Billboard

CTL_Point 11
X = 788.000
Y = 0.000
Z = 938.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 12
X = 392.000
Y = 0.000
Z = 1195.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 5 - Half Pipe
Texture = 0 - Grainy Half Pipe

CTL_Point 13
X = 363.000
Y = 0.000
Z = 940.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 14
X = 417.000
Y = 0.000
Z = 743.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 15
X = 300.000
Y = 0.000
Z = 549.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 297°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 16
X = 93.000
Y = 0.000
Z = 570.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 17
X = -101.000
Y = 153.000
Z = 856.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 18
X = -303.000
Y = 0.000
Z = 557.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 19
X = -499.000
Y = 0.000
Z = 516.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 20
X = -528.000
Y = 0.000
Z = 693.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 21
X = -511.000
Y = 0.000
Z = 912.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 22
X = -598.000
Y = 0.000
Z = 1165.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 23
X = -975.000
Y = 153.000
Z = 821.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

video (EK version):  http://www.youtube.com/watch?v=IVcpQmekSBA

"Patience is useful in any moment"
Uchiha Madao
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Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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the next ones were technically one track but the second one was a remix i did this year.

Name = POKEBALL
Description = COMPACT TURNS
JDescription = [po][ki][bo][ru]
Source = ©2005 Piccolo/UchihaSDA

Venue = 5 - White Land
Sky = 3 - Blue
ROM_Music = 8 - White Land
EK_Music = 34 - Japon

Horizon_Count = 0
CTL_Point_Count = 36


CTL_Point 1
X = -515.000
Y = 0.000
Z = -505.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -275.000
Y = 0.000
Z = -670.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = 0.000
Y = 0.000
Z = -730.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 4
X = 275.000
Y = 0.000
Z = -670.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 5
X = 515.000
Y = 0.000
Z = -505.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 6
X = 670.000
Y = 0.000
Z = -270.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 7
X = 685.000
Y = 0.000
Z = -175.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 8
X = 660.000
Y = 0.000
Z = -75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 9
X = 480.000
Y = 0.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 10
X = 240.000
Y = 0.000
Z = -80.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 11
X = 154.000
Y = 0.000
Z = -205.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
TrapField = 0 - Center

CTL_Point 12
X = 0.000
Y = 0.000
Z = -280.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 3 - Center
DashPlate = 2 - Right Side
Gate = 0 - Normal

CTL_Point 13
X = -155.000
Y = 0.000
Z = -205.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 14
X = -240.000
Y = 0.000
Z = -80.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 15
X = -480.000
Y = 10.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 16
X = -660.000
Y = 20.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 17
X = -690.000
Y = 20.000
Z = 75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 18
X = -670.000
Y = 10.000
Z = 270.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 19
X = -515.000
Y = 0.000
Z = 505.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 20
X = -275.000
Y = 0.000
Z = 670.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center
Gate = 0 - Normal

CTL_Point 21
X = 0.000
Y = 0.000
Z = 730.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 22
X = 275.000
Y = 0.000
Z = 670.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 23
X = 515.000
Y = 0.000
Z = 505.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 24
X = 670.000
Y = 0.000
Z = 270.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 25
X = 685.000
Y = 0.000
Z = 175.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 26
X = 660.000
Y = 0.000
Z = 75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 27
X = 480.000
Y = 0.000
Z = 70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 28
X = 240.000
Y = 0.000
Z = 80.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 29
X = 156.000
Y = 0.000
Z = 205.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
TrapField = 0 - Center

CTL_Point 30
X = 0.000
Y = 0.000
Z = 280.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 3 - Center
DashPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 31
X = -155.000
Y = 0.000
Z = 205.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 32
X = -240.000
Y = 0.000
Z = 80.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 33
X = -480.000
Y = 0.000
Z = 70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 34
X = -660.000
Y = 0.000
Z = 50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 35
X = -690.000
Y = 0.000
Z = -75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 36
X = -670.000
Y = 0.000
Z = -270.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

video (EK version): http://www.youtube.com/watch?v=XoGHU7ZWbgM

a basic pokeball shape. the track is very fast with all the stuff in it.

Name = PKMN BW
Description = DARKNESS DROP
JDescription = [po][ki][ma][n] [bi][wa]
Source = ©2012 Piccolo/UchihaSDA

Venue = 6 - Sector
Sky = 4 - Night
ROM_Music = 7 - Sector
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 49


CTL_Point 1
X = -815.000
Y = 0.000
Z = -811.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -575.000
Y = 0.000
Z = -976.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -300.000
Y = 0.000
Z = -1036.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 4
X = -25.000
Y = 0.000
Z = -976.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 5
X = 214.000
Y = 0.000
Z = -811.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 6
X = 369.000
Y = 0.000
Z = -576.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 7
X = 384.000
Y = 0.000
Z = -481.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 8
X = 359.000
Y = 0.000
Z = -381.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 9
X = 179.000
Y = 0.000
Z = -376.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 10
X = -60.000
Y = 0.000
Z = -386.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 11
X = -146.000
Y = 0.000
Z = -506.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
TrapField = 0 - Center

CTL_Point 12
X = -300.000
Y = 0.000
Z = -570.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 3 - Center
DashPlate = 2 - Right Side
Gate = 0 - Normal

CTL_Point 13
X = -455.000
Y = 0.000
Z = -506.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 14
X = -540.000
Y = 0.000
Z = -386.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 15
X = -780.000
Y = 0.000
Z = -376.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 16
X = -960.000
Y = 0.000
Z = -366.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 17
X = -990.000
Y = 0.000
Z = -281.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 18
X = -970.000
Y = 0.000
Z = -86.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 19
X = -815.000
Y = 0.000
Z = 149.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 20
X = -605.000
Y = 20.000
Z = 262.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 21
X = -542.000
Y = 80.000
Z = 295.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center
Gate = 0 - Normal

CTL_Point 22
X = -590.000
Y = 150.000
Z = 404.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 23
X = -694.000
Y = 210.000
Z = 629.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 6°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 24
X = -824.000
Y = 250.000
Z = 905.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 25
X = -834.000
Y = 250.000
Z = 1027.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 26
X = -717.000
Y = 250.000
Z = 1024.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 27
X = -379.000
Y = 250.000
Z = 774.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 28
X = -275.000
Y = 250.000
Z = 698.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 150°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 29
X = -102.000
Y = 250.000
Z = 570.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 30
X = 115.000
Y = 250.000
Z = 410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 31
X = 339.000
Y = 250.000
Z = 245.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 32
X = 522.000
Y = 250.000
Z = 110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 33
X = 657.000
Y = 250.000
Z = 11.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 34
X = 786.000
Y = 250.000
Z = -85.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 35
X = 946.000
Y = 240.000
Z = -203.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 36
X = 986.000
Y = 125.000
Z = -264.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 37
X = 905.000
Y = 0.000
Z = -284.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 38
X = 647.000
Y = 0.000
Z = -286.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 39
X = 386.000
Y = 0.000
Z = -286.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 40
X = 179.000
Y = 0.000
Z = -286.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 41
X = -60.000
Y = 0.000
Z = -276.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 42
X = -144.000
Y = 0.000
Z = -156.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
TrapField = 0 - Center

CTL_Point 43
X = -300.000
Y = 0.000
Z = -90.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 3 - Center
DashPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 44
X = -455.000
Y = 0.000
Z = -156.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 45
X = -540.000
Y = 0.000
Z = -276.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 46
X = -780.000
Y = 12.000
Z = -286.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 47
X = -960.000
Y = 24.000
Z = -296.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 48
X = -990.000
Y = 24.000
Z = -381.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 49
X = -970.000
Y = 12.000
Z = -576.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

video (EK version): http://www.youtube.com/watch?v=rCSfUxYFIGQ

for this, i added a big and high area to resemble the pokeball symbol found in gen 5.

i updated the pokeball video with a new version i had uploaded to my secondary account (and had forgotten lol)

"Patience is useful in any moment"
Philippe Brodier
Black Bull
Posts: 372
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

Good job Uchiha, don't stop.

When you're done sharing the tracks you'll choose, I think I'll select my favorites to get a 24 tracks playlist of your tracks on my YT channel : )

I can't wait to play HEX F !

Uchiha Madao
Staff Ghost
Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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here's a few more tracks. as requested, i did Hex F.

Name = HEX F
Description = REVERSE DIVE
JDescription = [e][hu]
Source = ©2007 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 0 - Pink
ROM_Music = 0 - Mute City
EK_Music = 0 - Mute City

Horizon_Count = 0
CTL_Point_Count = 30


CTL_Point 1
X = -280.000
Y = 35.000
Z = 300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -280.000
Y = 100.000
Z = -20.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side
Gate = 1 - Lap Marker
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 3
X = -280.000
Y = 100.000
Z = -240.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 4
X = -280.000
Y = 70.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 5
X = -280.000
Y = 120.000
Z = -480.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 6
X = -280.000
Y = 275.000
Z = -700.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 0 - TV Billboard

CTL_Point 7
X = -150.000
Y = 315.000
Z = -740.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 8
X = 175.000
Y = 300.000
Z = -750.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

CTL_Point 9
X = 500.000
Y = 300.000
Z = -750.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)
Decoration = 3 - Spinning Billboard

CTL_Point 10
X = 580.000
Y = 150.000
Z = -750.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 11
X = 500.000
Y = 0.000
Z = -750.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 12
X = 175.000
Y = 0.000
Z = -750.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
PitArea = 2 - Right side
Structure = 3 - Short Building (Both Sides)

CTL_Point 13
X = -150.000
Y = 0.000
Z = -740.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 14
X = -280.000
Y = 20.000
Z = -700.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 15
X = -280.000
Y = 100.000
Z = -540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 16
X = -280.000
Y = 110.000
Z = -400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side

CTL_Point 17
X = -250.000
Y = 200.000
Z = -250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 18
X = 55.000
Y = 300.000
Z = -245.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 2 - Canopy

CTL_Point 19
X = 360.000
Y = 300.000
Z = -245.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)
Decoration = 4 - Overhead Monitors

CTL_Point 20
X = 440.000
Y = 150.000
Z = -245.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 21
X = 360.000
Y = 0.000
Z = -245.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 22
X = 55.000
Y = 0.000
Z = -245.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 0 - Center
Structure = 6 - Pyramid (Both Sides)

CTL_Point 23
X = -250.000
Y = 135.000
Z = -240.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
PitArea = 1 - Left side

CTL_Point 24
X = -280.000
Y = 150.000
Z = -20.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 25
X = -280.000
Y = 225.000
Z = 215.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 26
X = -280.000
Y = 300.000
Z = 470.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 2 - Blue Flag

CTL_Point 27
X = -280.000
Y = 300.000
Z = 750.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)
Decoration = 4 - Overhead Monitors

CTL_Point 28
X = -280.000
Y = 150.000
Z = 810.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 29
X = -280.000
Y = 0.000
Z = 750.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 30
X = -280.000
Y = 0.000
Z = 470.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Structure = 9 - Pinnacle (Both Sides)

video (EK version): http://www.youtube.com/watch?v=n4TocotsR_k

funny how the editor says this track isn't EK friendly...

Name = BCD 2
Description = HALF PIPE SLIDE
JDescription = [ni]
Source = ©2006 Piccolo/UchihaSDA

Venue = 4 - Devil's Forest
Sky = 6 - Sunset
ROM_Music = 5 - Devil's Forest
EK_Music = 5 - Devil's Forest

Horizon_Count = 0
CTL_Point_Count = 36


CTL_Point 1
X = -240.000
Y = 0.000
Z = 1100.000
LeftWidth = 5.0
RightWidth = 47.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = 120.000
Y = 0.000
Z = 1100.000
LeftWidth = 5.0
RightWidth = 47.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker

CTL_Point 3
X = 200.000
Y = 0.000
Z = 1100.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 2 - Blue Flag

CTL_Point 4
X = 400.000
Y = 0.000
Z = 1100.000
LeftWidth = 5.0
RightWidth = 47.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 2 - Right Side
Gate = 0 - Normal

CTL_Point 5
X = 600.000
Y = 0.000
Z = 1100.000
LeftWidth = 10.0
RightWidth = 42.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 6
X = 630.000
Y = 0.000
Z = 1000.000
LeftWidth = 10.0
RightWidth = 42.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 7
X = 600.000
Y = 0.000
Z = 900.000
LeftWidth = 10.0
RightWidth = 42.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 8
X = 400.000
Y = 0.000
Z = 900.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
PitArea = 0 - Both Sides

CTL_Point 9
X = 60.000
Y = 0.000
Z = 900.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
TrapField = 1 - Left Side

CTL_Point 10
X = -146.000
Y = 0.000
Z = 894.000
LeftWidth = 64.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = -167.000
Y = 0.000
Z = 804.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 4 - Overhead Monitors

CTL_Point 12
X = -13.000
Y = 0.000
Z = 669.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DartZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 13
X = 170.000
Y = 0.000
Z = 500.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DartZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 14
X = 355.000
Y = 0.000
Z = 285.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 15
X = 417.000
Y = 0.000
Z = 47.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
Gate = 0 - Normal
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 16
X = 370.000
Y = 0.000
Z = -206.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 0 - Grainy Half Pipe

CTL_Point 17
X = 243.000
Y = 0.000
Z = -388.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 0 - Center

CTL_Point 18
X = -11.000
Y = 0.000
Z = -520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 5 - Half Pipe
Texture = 0 - Grainy Half Pipe
DashPlate = 1 - Left Side

CTL_Point 19
X = -362.000
Y = 0.000
Z = -514.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 20
X = -669.000
Y = 0.000
Z = -330.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 1 - Left Side

CTL_Point 21
X = -820.000
Y = 0.000
Z = -140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 22
X = -800.000
Y = 0.000
Z = -7.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 1 - Left Side

CTL_Point 23
X = -665.000
Y = 0.000
Z = 30.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 24
X = -539.000
Y = 0.000
Z = -89.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 2 - Right Side

CTL_Point 25
X = -414.000
Y = 0.000
Z = -222.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 15°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 26
X = -212.000
Y = 0.000
Z = -310.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 0 - Grainy Half Pipe
DashPlate = 2 - Right Side

CTL_Point 27
X = 20.000
Y = 0.000
Z = -249.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 28
X = 135.000
Y = 0.000
Z = -42.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side
Gate = 0 - Normal
Structure = 6 - Pyramid (Both Sides)

CTL_Point 29
X = 95.000
Y = 0.000
Z = 190.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 0 - TV Billboard

CTL_Point 30
X = -69.000
Y = 0.000
Z = 385.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder

CTL_Point 31
X = -280.000
Y = 0.000
Z = 575.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 32
X = -523.000
Y = 0.000
Z = 790.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
PitArea = 0 - Both Sides

CTL_Point 33
X = -711.000
Y = 0.000
Z = 960.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 2 - Right side
DashPlate = 0 - Center

CTL_Point 34
X = -730.000
Y = 0.000
Z = 1080.000
LeftWidth = 26.0
RightWidth = 64.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 35
X = -540.000
Y = 0.000
Z = 1100.000
LeftWidth = 5.0
RightWidth = 47.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 36
X = -320.000
Y = 0.000
Z = 1100.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center
Decoration = 1 - Orange Flag

video (EK version): http://www.youtube.com/watch?v=wriR9OTkn2A

this track is the outline of a 2. the original video looked quite bad so i reuploaded it to my new account.

Name = PORT TOWN CX
Description = GREAT WINGS
JDescription = [su][ne][-][ku][ro][-][do]
Source = ©1998 Nintendo, ©2005 Piccolo/UchihaSDA

Venue = 1 - Port Town
Sky = 4 - Night
ROM_Music = 3 - Port Town
EK_Music = 3 - Port Town

Horizon_Count = 3
CTL_Point_Count = 64


Horizon 1
Image = 13 - Port Town A (Dark)
Angle = 0.000°

Horizon 2
Image = 14 - Port Town B (Dark)
Angle = 120.000°

Horizon 3
Image = 15 - Port Town C (Dark)
Angle = 240.000°


CTL_Point 1
X = 41.500
Y = 0.000
Z = 52.500
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 42.000
Y = 0.000
Z = -316.500
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 1 - Lap Marker

CTL_Point 3
X = 42.000
Y = 0.000
Z = -650.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 4
X = 40.000
Y = 0.000
Z = -823.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 5
X = 18.000
Y = 0.000
Z = -884.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 6
X = -39.000
Y = 0.000
Z = -922.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 7
X = -216.000
Y = 0.000
Z = -930.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 8
X = -284.000
Y = 0.000
Z = -902.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 9
X = -330.000
Y = 0.000
Z = -800.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 10
X = -400.000
Y = 0.000
Z = -675.500
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Decoration = 4 - Overhead Monitors

CTL_Point 11
X = -603.000
Y = 0.000
Z = -585.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 12
X = -604.000
Y = 0.000
Z = -471.500
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 13
X = -406.500
Y = 0.000
Z = -364.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 14
X = -374.000
Y = 0.000
Z = -207.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 3 - Short Building (Both Sides)

CTL_Point 15
X = -540.500
Y = 0.000
Z = -39.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 16
X = -759.500
Y = 0.000
Z = 80.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 17
X = -974.000
Y = 0.000
Z = 66.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 18
X = -1071.500
Y = 0.000
Z = 167.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 19
X = -999.000
Y = 0.000
Z = 276.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 20
X = -857.500
Y = 0.000
Z = 270.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides

CTL_Point 21
X = -532.000
Y = 0.000
Z = 270.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 22
X = -276.500
Y = 0.000
Z = 285.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 23
X = -232.000
Y = 0.000
Z = 410.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 24
X = -158.000
Y = 0.000
Z = 462.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 25
X = -72.000
Y = 0.000
Z = 420.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 26
X = -61.000
Y = 0.000
Z = 330.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 27
X = -61.000
Y = 0.000
Z = 40.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 2 - Canopy

CTL_Point 28
X = -61.000
Y = 5.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 0 - Both Sides
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 29
X = -61.000
Y = 25.000
Z = -629.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 30
X = -61.000
Y = 40.000
Z = -876.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 31
X = -61.000
Y = 0.000
Z = -980.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 32
X = -32.000
Y = 0.000
Z = -1202.500
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 33
X = 143.000
Y = 0.000
Z = -1278.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 34
X = 327.500
Y = 0.000
Z = -1232.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 35
X = 407.500
Y = 0.000
Z = -1119.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 36
X = 624.500
Y = 0.000
Z = -1036.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 37
X = 629.500
Y = 0.000
Z = -916.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 38
X = 403.500
Y = 0.000
Z = -803.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 39
X = 400.000
Y = 0.000
Z = -675.500
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 40
X = 603.000
Y = 0.000
Z = -585.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 41
X = 604.000
Y = 0.000
Z = -471.500
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 42
X = 406.500
Y = 0.000
Z = -364.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 43
X = 374.000
Y = 0.000
Z = -207.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 44
X = 540.500
Y = 0.000
Z = -39.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 45
X = 759.500
Y = 0.000
Z = 80.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 46
X = 974.000
Y = 0.000
Z = 66.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 47
X = 1071.500
Y = 0.000
Z = 167.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 48
X = 999.000
Y = 0.000
Z = 276.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 49
X = 857.500
Y = 0.000
Z = 270.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides

CTL_Point 50
X = 532.000
Y = 0.000
Z = 270.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 51
X = 276.500
Y = 0.000
Z = 285.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 52
X = 268.500
Y = 0.000
Z = 397.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 53
X = 524.000
Y = 0.000
Z = 412.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 54
X = 836.000
Y = 0.000
Z = 439.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 55
X = 867.000
Y = 0.000
Z = 610.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 56
X = 625.500
Y = 0.000
Z = 699.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 57
X = 604.500
Y = 0.000
Z = 872.500
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 58
X = 529.500
Y = 0.000
Z = 979.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 6 - Pyramid (Both Sides)

CTL_Point 59
X = 494.000
Y = 0.000
Z = 1187.500
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 60
X = 309.500
Y = 0.000
Z = 1278.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 61
X = 143.500
Y = 0.000
Z = 1138.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 62
X = 122.500
Y = 0.000
Z = 681.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 63
X = 50.500
Y = 0.000
Z = 606.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides

CTL_Point 64
X = 43.500
Y = 0.000
Z = 449.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Decoration = 3 - Spinning Billboard

video (EK version): http://www.youtube.com/watch?v=r89evGoZGqA

this was the very first remix i did since it was so easy to do. copying it over was even easier since i just added the extra part.

btw, philippe, can you post the coordinates of my other tracks that you got? the txt files i have were for an older version of the editor and they don't load on the current one and it would be a waste of time to copy over tracks that are already completed (not to mention that a few of them aren't the final version i have)

"Patience is useful in any moment"
Effendi
Wild Goose
Posts: 91
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

I would like to make a request for Rings 2 and RRMKDS if your fine with that ?

Philippe Brodier
Black Bull
Posts: 372
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

 

Here are the tracks I have, be carefull, I had to rebuild some of them on the EK because some things on the tracks are different from what I saw in your videos so I tried to be a close as I could when I rebuild them by watching your videos.

 

 

Name = BCD 1

Description = 

JDescription = 

Source = Made with F-Zero Execution Project: F-Zero X

 

Venue = 0 - Mute City

Sky = 0 - Pink

ROM_Music = 255 - (No Music)

EK_Music = 0 - Mute City

 

Horizon_Count = 0

CTL_Point_Count = 28

 

 

CTL_Point 1

X = 48,000

Y = 0,000

Z = 707,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 0 - Venue Finish Stretch

Structure = 4 - Short Building (Left Side)

 

CTL_Point 2

X = 48,000

Y = 0,000

Z = 1010,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Gate = 1 - Lap Marker

 

CTL_Point 3

X = 48,000

Y = 0,000

Z = 1100,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 4

X = 41,000

Y = 0,000

Z = 1200,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

 

CTL_Point 5

X = -16,000

Y = 0,000

Z = 1219,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Structure = 1 - Venue Skyscraper (Left Side)

 

CTL_Point 6

X = -76,000

Y = 0,000

Z = 1200,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 7

X = -81,000

Y = 0,000

Z = 1100,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 2 - High-Wall

Texture = 2 - Green High-wall

DartZone = 3 - Center

 

CTL_Point 8

X = -81,000

Y = 0,000

Z = 871,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

DashPlate = 0 - Center

 

CTL_Point 9

X = -81,000

Y = 0,000

Z = 669,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Structure = 3 - Short Building (Both Sides)

 

CTL_Point 10

X = -81,000

Y = 0,000

Z = 467,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

PitArea = 0 - Both Sides

Gate = 2 - Canopy

 

CTL_Point 11

X = -81,000

Y = 0,000

Z = 265,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 2 - High-Wall

Texture = 0 - Venue High-wall

DartZone = 1 - Left side

 

CTL_Point 12

X = -81,000

Y = 0,000

Z = -38,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

DashPlate = 2 - Right Side

Decoration = 3 - Spinning Billboard

 

CTL_Point 13

X = -81,000

Y = 0,000

Z = -142,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 14

X = -88,000

Y = 0,000

Z = -212,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 15

X = -143,000

Y = 0,000

Z = -230,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 16

X = -233,000

Y = 0,000

Z = -154,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

DashPlate = 0 - Center

Decoration = 0 - TV Billboard

 

CTL_Point 17

X = -335,000

Y = 0,000

Z = -72,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 18

X = -391,000

Y = 0,000

Z = -140,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 19

X = -286,000

Y = 0,000

Z = -256,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 2 - High-Wall

Texture = 1 - Blue High-wall

DartZone = 2 - Right side

DashPlate = 1 - Left Side

 

CTL_Point 20

X = -166,000

Y = 0,000

Z = -370,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

PitArea = 0 - Both Sides

Gate = 0 - Normal

Structure = 3 - Short Building (Both Sides)

 

CTL_Point 21

X = -54,000

Y = 0,000

Z = -474,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 22

X = 0,000

Y = 0,000

Z = -518,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 23

X = 44,000

Y = 0,000

Z = -492,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 24

X = 48,000

Y = 0,000

Z = -438,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 25

X = 48,000

Y = 0,000

Z = -356,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

Structure = 4 - Short Building (Left Side)

 

CTL_Point 26

X = 48,000

Y = 0,000

Z = -184,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 6 - Tunnel

Texture = 2 - Green Tunnel

SlipZone = 0 - Both Sides

 

CTL_Point 27

X = 48,000

Y = 0,000

Z = 320,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

PitArea = 0 - Both Sides

 

CTL_Point 28

X = 48,000

Y = 0,000

Z = 506,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

Decoration = 4 - Overhead Monitors

 

 

 

 

 

Name = BIANCA 1

Description = 

JDescription = 

Source = Made with F-Zero Execution Project: F-Zero X

 

Venue = 0 - Mute City

Sky = 3 - Blue

ROM_Music = 0 - Mute City

EK_Music = 36 - Roller Coaster

 

Horizon_Count = 0

CTL_Point_Count = 43

 

 

CTL_Point 1

X = 1002,000

Y = 0,000

Z = 700,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 0 - Venue Finish Stretch

 

CTL_Point 2

X = 1002,000

Y = 0,000

Z = 370,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Gate = 1 - Lap Marker

 

CTL_Point 3

X = 1002,000

Y = 0,000

Z = 270,000

LeftWidth = 26,0

RightWidth = 52,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

PitArea = 2 - Right side

 

CTL_Point 4

X = 1002,000

Y = 0,000

Z = -135,000

LeftWidth = 26,0

RightWidth = 52,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 5

X = 1002,000

Y = 0,000

Z = -225,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Decoration = 0 - TV Billboard

 

CTL_Point 6

X = 994,000

Y = 0,000

Z = -314,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 7

X = 921,000

Y = 0,000

Z = -374,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Decoration = 1 - Orange Flag

 

CTL_Point 8

X = 679,000

Y = 0,000

Z = -528,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Gate = 0 - Normal

 

CTL_Point 9

X = 432,000

Y = 0,000

Z = -673,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 10

X = 271,000

Y = 0,000

Z = -644,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 11

X = 200,000

Y = 0,000

Z = -534,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

JumpPlate = 2 - Right Side

 

CTL_Point 12

X = 194,000

Y = 0,000

Z = -335,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Gate = 0 - Normal

 

CTL_Point 13

X = 195,000

Y = 0,000

Z = -110,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 14

X = 184,000

Y = 0,000

Z = -35,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 15

X = 125,000

Y = 0,000

Z = -7,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 16

X = -168,000

Y = 0,000

Z = -7,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Gate = 0 - Normal

 

CTL_Point 17

X = -409,000

Y = 0,000

Z = -8,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Decoration = 3 - Spinning Billboard

 

CTL_Point 18

X = -478,000

Y = 0,000

Z = 5,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 19

X = -524,000

Y = 0,000

Z = 40,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 20

X = -660,000

Y = 0,000

Z = 162,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Gate = 0 - Normal

 

CTL_Point 21

X = -839,000

Y = 0,000

Z = 324,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 1 - Left side

Decoration = 4 - Overhead Monitors

 

CTL_Point 22

X = -1007,000

Y = 0,000

Z = 477,000

LeftWidth = 5,0

RightWidth = 195,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 1 - Left side

 

CTL_Point 23

X = -1129,000

Y = 0,000

Z = 588,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 1 - Left side

 

CTL_Point 24

X = -1169,000

Y = 0,000

Z = 669,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 1 - Left side

 

CTL_Point 25

X = -1169,000

Y = 0,000

Z = 759,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 1 - Left side

Decoration = 4 - Overhead Monitors

 

CTL_Point 26

X = -1169,000

Y = 0,000

Z = 859,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 1 - Left side

Structure = 2 - Venue Skyscraper (Right Side)

 

CTL_Point 27

X = -1139,000

Y = 0,000

Z = 987,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 28

X = -931,000

Y = 0,000

Z = 999,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

SlipZone = 0 - Both Sides

Decoration = 2 - Blue Flag

 

CTL_Point 29

X = -350,000

Y = 0,000

Z = 1000,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Structure = 5 - Short Building (Right Side)

 

CTL_Point 30

X = -150,000

Y = 0,000

Z = 1000,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 3 - Center

 

CTL_Point 31

X = 100,000

Y = 0,000

Z = 1000,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 3 - Center

Structure = 3 - Short Building (Both Sides)

 

CTL_Point 32

X = 320,000

Y = 0,000

Z = 1000,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Decoration = 1 - Orange Flag

 

CTL_Point 33

X = 439,000

Y = 0,000

Z = 1000,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 34

X = 577,000

Y = 0,000

Z = 1014,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 35

X = 688,000

Y = 0,000

Z = 1095,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 36

X = 726,000

Y = 0,000

Z = 1210,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 37

X = 764,000

Y = 0,000

Z = 1340,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 38

X = 914,000

Y = 0,000

Z = 1371,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 39

X = 992,000

Y = 0,000

Z = 1282,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 40

X = 1002,000

Y = 0,000

Z = 1190,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

 

CTL_Point 41

X = 1002,000

Y = 0,000

Z = 1060,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 1 - Left Side

 

CTL_Point 42

X = 1002,000

Y = 0,000

Z = 900,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 2 - Right Side

 

CTL_Point 43

X = 1003,000

Y = 0,000

Z = 780,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Structure = 0 - Venue Skyscraper (Both Sides)

 

 

 

 

 

 

Name = ILLUSION

Description = 

JDescription = 

Source = Made with F-Zero Execution Project: F-Zero X

 

Venue = 2 - Big Blue

Sky = 4 - Night

ROM_Music = 255 - (No Music)

EK_Music = 32 - Rainbow Road

 

Horizon_Count = 1

CTL_Point_Count = 56

 

 

Horizon 1

Image = 52 - "Edit Cup"

Angle = 0,000°

 

 

CTL_Point 1

X = 970,000

Y = 0,000

Z = 940,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 1 - Normal

Texture = 0 - Venue Finish Stretch

 

CTL_Point 2

X = 970,000

Y = 0,000

Z = 461,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

DashPlate = 0 - Center

Gate = 1 - Lap Marker

Structure = 2 - Venue Skyscraper (Right Side)

 

CTL_Point 3

X = 970,000

Y = 0,000

Z = 82,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

Gate = 2 - Canopy

 

CTL_Point 4

X = 970,000

Y = 0,000

Z = -245,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

 

CTL_Point 5

X = 880,000

Y = 0,000

Z = -486,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

 

CTL_Point 6

X = 680,000

Y = 0,000

Z = -600,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 7

X = 405,000

Y = 0,000

Z = -618,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

Decoration = 2 - Blue Flag

 

CTL_Point 8

X = 136,000

Y = 0,000

Z = -608,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

Gate = 0 - Normal

 

CTL_Point 9

X = 24,000

Y = 0,000

Z = -555,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

PitArea = 0 - Both Sides

Gate = 0 - Normal

 

CTL_Point 10

X = -32,000

Y = 0,000

Z = -425,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

PitArea = 0 - Both Sides

Gate = 0 - Normal

 

CTL_Point 11

X = 35,000

Y = 0,000

Z = -260,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

Gate = 0 - Normal

 

CTL_Point 12

X = 208,000

Y = 0,000

Z = -200,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

JumpPlate = 2 - Right Side

Gate = 0 - Normal

 

CTL_Point 13

X = 390,000

Y = 0,000

Z = -263,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

 

CTL_Point 14

X = 537,000

Y = 0,000

Z = -256,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 15

X = 632,000

Y = 0,000

Z = -122,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

 

CTL_Point 16

X = 575,000

Y = 0,000

Z = 70,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

DashPlate = 0 - Center

 

CTL_Point 17

X = 290,000

Y = 0,000

Z = 110,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

Structure = 0 - Venue Skyscraper (Both Sides)

 

CTL_Point 18

X = 90,000

Y = 0,000

Z = 190,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

DashPlate = 0 - Center

Structure = 0 - Venue Skyscraper (Both Sides)

 

CTL_Point 19

X = -240,000

Y = 0,000

Z = 200,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 20

X = -360,000

Y = 0,000

Z = 200,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 21

X = -670,000

Y = 0,000

Z = 200,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 22

X = -790,000

Y = 0,000

Z = 186,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

Gate = 0 - Normal

Structure = 4 - Short Building (Left Side)

 

CTL_Point 23

X = -841,000

Y = 0,000

Z = 103,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

Gate = 0 - Normal

Structure = 3 - Short Building (Both Sides)

 

CTL_Point 24

X = -917,000

Y = 0,000

Z = 65,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

Gate = 0 - Normal

Structure = 5 - Short Building (Right Side)

 

CTL_Point 25

X = -1000,000

Y = 0,000

Z = 100,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

Gate = 0 - Normal

Structure = 5 - Short Building (Right Side)

 

CTL_Point 26

X = -1025,000

Y = 0,000

Z = 214,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

Gate = 0 - Normal

Structure = 3 - Short Building (Both Sides)

 

CTL_Point 27

X = -1023,000

Y = 0,000

Z = 286,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

PitArea = 0 - Both Sides

DashPlate = 0 - Center

 

CTL_Point 28

X = -1025,000

Y = 0,000

Z = 509,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 29

X = -1025,000

Y = 0,000

Z = 710,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 30

X = -1005,000

Y = 0,000

Z = 880,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

 

CTL_Point 31

X = -870,000

Y = 0,000

Z = 900,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 32

X = -660,000

Y = 0,000

Z = 900,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

PitArea = 0 - Both Sides

Gate = 2 - Canopy

 

CTL_Point 33

X = -449,000

Y = 0,000

Z = 900,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 34

X = -290,000

Y = 0,000

Z = 930,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

 

CTL_Point 35

X = -240,000

Y = 0,000

Z = 1050,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

 

CTL_Point 36

X = -290,000

Y = 0,000

Z = 1180,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

Structure = 4 - Short Building (Left Side)

 

CTL_Point 37

X = -443,000

Y = 0,000

Z = 1210,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 38

X = -626,000

Y = 0,000

Z = 1210,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

Decoration = 0 - TV Billboard

 

CTL_Point 39

X = -777,000

Y = 0,000

Z = 1210,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 40

X = -1000,000

Y = 0,000

Z = 1230,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

 

CTL_Point 41

X = -1000,000

Y = 0,000

Z = 1380,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 42

X = -848,000

Y = 0,000

Z = 1400,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

DashPlate = 0 - Center

 

CTL_Point 43

X = -640,000

Y = 0,000

Z = 1400,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 44

X = -363,000

Y = 0,000

Z = 1400,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 45

X = -150,000

Y = 0,000

Z = 1380,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

PitArea = 1 - Left side

 

CTL_Point 46

X = -60,000

Y = 0,000

Z = 1245,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

PitArea = 2 - Right side

 

CTL_Point 47

X = 11,000

Y = 0,000

Z = 1095,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

PitArea = 1 - Left side

 

CTL_Point 48

X = 120,000

Y = 0,000

Z = 1068,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

PitArea = 2 - Right side

 

CTL_Point 49

X = 210,000

Y = 0,000

Z = 1100,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

PitArea = 1 - Left side

 

CTL_Point 50

X = 225,000

Y = 0,000

Z = 1206,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

PitArea = 2 - Right side

 

CTL_Point 51

X = 230,000

Y = 0,000

Z = 1360,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 1 - Teal No-walls

 

CTL_Point 52

X = 300,000

Y = 0,000

Z = 1400,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

DashPlate = 0 - Center

 

CTL_Point 53

X = 640,000

Y = 0,000

Z = 1400,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

CTL_Point 54

X = 850,000

Y = 0,000

Z = 1400,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

 

CTL_Point 55

X = 950,000

Y = 0,000

Z = 1375,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 2 - Grey No-walls

 

CTL_Point 56

X = 970,000

Y = 0,000

Z = 1270,000

LeftWidth = 40,0

RightWidth = 40,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

 

 

 

 

 

 

 

Name = PEACH

Description = 

JDescription = 

Source = Made with F-Zero Execution Project: F-Zero X

 

Venue = 1 - Port Town

Sky = 0 - Pink

ROM_Music = 255 - (No Music)

EK_Music = 36 - Roller Coaster

 

Horizon_Count = 0

CTL_Point_Count = 47

 

 

CTL_Point 1

X = 300,000

Y = 0,000

Z = 858,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 0 - Venue Finish Stretch

Structure = 2 - Venue Skyscraper (Right Side)

 

CTL_Point 2

X = 300,000

Y = 0,000

Z = 400,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

Gate = 1 - Lap Marker

Structure = 2 - Venue Skyscraper (Right Side)

 

CTL_Point 3

X = 300,000

Y = 0,000

Z = -111,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

Decoration = 3 - Spinning Billboard

 

CTL_Point 4

X = 300,000

Y = 0,000

Z = -240,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 5

X = 213,000

Y = 0,000

Z = -310,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

SlipZone = 3 - Center

 

CTL_Point 6

X = -43,000

Y = 0,000

Z = -478,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

DashPlate = 1 - Left Side

Decoration = 4 - Overhead Monitors

 

CTL_Point 7

X = -334,000

Y = 10,000

Z = -636,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 351°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 8

X = -562,000

Y = 20,000

Z = -556,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 345°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 9

X = -647,000

Y = 10,000

Z = -341,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 351°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 10

X = -479,000

Y = 0,000

Z = -95,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 11

X = -390,000

Y = 0,000

Z = 57,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 12

X = -514,000

Y = 0,000

Z = 167,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 13

X = -706,000

Y = 0,000

Z = 24,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

PitArea = 0 - Both Sides

Decoration = 1 - Orange Flag

 

CTL_Point 14

X = -953,000

Y = 0,000

Z = -315,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

DashPlate = 1 - Left Side

Decoration = 0 - TV Billboard

 

CTL_Point 15

X = -1054,000

Y = 0,000

Z = -458,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

 

CTL_Point 16

X = -1084,000

Y = 5,000

Z = -532,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

 

CTL_Point 17

X = -1034,000

Y = 10,000

Z = -599,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 18

X = -773,000

Y = 20,000

Z = -776,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

DartZone = 0 - Both Sides

Gate = 0 - Normal

 

CTL_Point 19

X = -471,000

Y = 30,000

Z = -964,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 20

X = -332,000

Y = 35,000

Z = -1010,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

SlipZone = 3 - Center

 

CTL_Point 21

X = -54,000

Y = 40,000

Z = -860,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

DashPlate = 2 - Right Side

Decoration = 2 - Blue Flag

 

CTL_Point 22

X = 235,000

Y = 32,000

Z = -674,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

TrapField = 0 - Center

 

CTL_Point 23

X = 311,000

Y = 30,000

Z = -629,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

 

CTL_Point 24

X = 395,000

Y = 28,000

Z = -666,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

DartZone = 3 - Center

 

CTL_Point 25

X = 612,000

Y = 20,000

Z = -802,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

PitArea = 0 - Both Sides

Gate = 0 - Normal

 

CTL_Point 26

X = 913,000

Y = 10,000

Z = -999,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 27

X = 1164,000

Y = 0,000

Z = -1147,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 28

X = 1314,000

Y = 0,000

Z = -1131,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 29

X = 1405,000

Y = 0,000

Z = -998,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 30

X = 1356,000

Y = 0,000

Z = -845,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

DashPlate = 0 - Center

Gate = 0 - Normal

 

CTL_Point 31

X = 1002,000

Y = 55,000

Z = -590,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

SlipZone = 0 - Both Sides

Gate = 0 - Normal

 

CTL_Point 32

X = 606,000

Y = 120,000

Z = -319,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

DashPlate = 0 - Center

 

CTL_Point 33

X = 215,000

Y = 180,000

Z = -56,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DartZone = 0 - Both Sides

Gate = 0 - Normal

 

CTL_Point 34

X = -157,000

Y = 230,000

Z = 200,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

DashPlate = 0 - Center

 

CTL_Point 35

X = -236,000

Y = 240,000

Z = 261,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 0 - (No Track)

 

CTL_Point 36

X = -605,000

Y = 0,000

Z = 515,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

SlipZone = 0 - Both Sides

Structure = 10 - Pinnacle (Left Side)

 

CTL_Point 37

X = -871,000

Y = 0,000

Z = 698,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

PitArea = 0 - Both Sides

Structure = 11 - Pinnacle (Right Side)

 

CTL_Point 38

X = -1223,000

Y = 0,000

Z = 970,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

DashPlate = 0 - Center

Structure = 0 - Venue Skyscraper (Both Sides)

 

CTL_Point 39

X = -1207,000

Y = 0,000

Z = 1126,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 40

X = -1056,000

Y = 10,000

Z = 1183,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

DartZone = 3 - Center

 

CTL_Point 41

X = -801,000

Y = 15,000

Z = 1272,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 42

X = -685,000

Y = 20,000

Z = 1451,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 354°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

 

CTL_Point 43

X = -518,000

Y = 20,000

Z = 1446,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 351°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

DashPlate = 0 - Center

 

CTL_Point 44

X = -371,000

Y = 0,000

Z = 1202,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 12°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

TrapField = 0 - Center

 

CTL_Point 45

X = -132,000

Y = 0,000

Z = 1243,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 354°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

SlipZone = 3 - Center

 

CTL_Point 46

X = 159,000

Y = 10,000

Z = 1300,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 330°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

 

CTL_Point 47

X = 290,000

Y = 10,000

Z = 1146,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 342°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

PitArea = 0 - Both Sides

 

 

 

 

 

 

 

Name = RINGS

Description = 

JDescription = 

Source = Made with F-Zero Execution Project: F-Zero X

 

Venue = 6 - Sector

Sky = 0 - Pink

ROM_Music = 6 - Red Canyon

EK_Music = 33 - Big Foot

 

Horizon_Count = 0

CTL_Point_Count = 44

 

 

CTL_Point 1

X = -202,000

Y = 0,000

Z = -359,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 0 - Venue Finish Stretch

 

CTL_Point 2

X = 200,000

Y = 0,000

Z = -360,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

Gate = 1 - Lap Marker

 

CTL_Point 3

X = 430,000

Y = 0,000

Z = -360,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

Decoration = 3 - Spinning Billboard

 

CTL_Point 4

X = 515,000

Y = 0,000

Z = -330,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

 

CTL_Point 5

X = 546,000

Y = 0,000

Z = -237,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

Decoration = 2 - Blue Flag

 

CTL_Point 6

X = 478,000

Y = 0,000

Z = 155,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

 

CTL_Point 7

X = 419,000

Y = 200,000

Z = 348,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 90°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

 

CTL_Point 8

X = 435,000

Y = 400,000

Z = 148,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 180°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

 

CTL_Point 9

X = 451,000

Y = 200,000

Z = -40,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 269°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

 

CTL_Point 10

X = 394,000

Y = 0,000

Z = 140,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

 

CTL_Point 11

X = 336,000

Y = 200,000

Z = 337,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 90°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

 

CTL_Point 12

X = 354,000

Y = 400,000

Z = 139,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 180°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

 

CTL_Point 13

X = 366,000

Y = 200,000

Z = -49,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 270°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

 

CTL_Point 14

X = 306,000

Y = 0,000

Z = 137,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

 

CTL_Point 15

X = 249,000

Y = 200,000

Z = 317,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 90°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

 

CTL_Point 16

X = 272,000

Y = 400,000

Z = 133,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 180°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

DashPlate = 0 - Center

 

CTL_Point 17

X = 282,000

Y = 200,000

Z = -63,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 270°

TrackType = 1 - Normal

Texture = 4 - Venue Texture 1C

 

CTL_Point 18

X = 220,000

Y = 0,000

Z = 124,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

Decoration = 1 - Orange Flag

 

CTL_Point 19

X = 160,000

Y = 0,000

Z = 329,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

DashPlate = 0 - Center

Gate = 2 - Canopy

 

CTL_Point 20

X = 60,000

Y = 30,000

Z = 600,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 6 - Tunnel

Texture = 2 - Green Tunnel

PitArea = 1 - Left side

 

CTL_Point 21

X = -100,000

Y = 15,000

Z = 914,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

 

CTL_Point 22

X = -282,000

Y = 0,000

Z = 1025,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 2 - Venue Texture 1A

SlipZone = 1 - Left side

Decoration = 0 - TV Billboard

 

CTL_Point 23

X = -475,000

Y = 0,000

Z = 900,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

Decoration = 4 - Overhead Monitors

 

CTL_Point 24

X = -373,000

Y = 0,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

Gate = 0 - Normal

 

CTL_Point 25

X = -573,000

Y = 20,000

Z = 300,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

DartZone = 3 - Center

 

CTL_Point 26

X = -773,000

Y = 40,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

DashPlate = 1 - Left Side

 

CTL_Point 27

X = -573,000

Y = 60,000

Z = 700,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

SlipZone = 2 - Right side

 

CTL_Point 28

X = -373,000

Y = 80,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

PitArea = 0 - Both Sides

Gate = 0 - Normal

 

CTL_Point 29

X = -573,000

Y = 100,000

Z = 300,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

DartZone = 3 - Center

Structure = 1 - Venue Skyscraper (Left Side)

 

CTL_Point 30

X = -773,000

Y = 120,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

DashPlate = 1 - Left Side

Structure = 1 - Venue Skyscraper (Left Side)

 

CTL_Point 31

X = -573,000

Y = 140,000

Z = 700,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

SlipZone = 2 - Right side

Structure = 1 - Venue Skyscraper (Left Side)

 

CTL_Point 32

X = -373,000

Y = 160,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

Gate = 0 - Normal

Structure = 1 - Venue Skyscraper (Left Side)

 

CTL_Point 33

X = -573,000

Y = 180,000

Z = 300,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

DartZone = 3 - Center

 

CTL_Point 34

X = -773,000

Y = 200,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

DashPlate = 1 - Left Side

 

CTL_Point 35

X = -573,000

Y = 220,000

Z = 700,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

SlipZone = 2 - Right side

 

CTL_Point 36

X = -373,000

Y = 240,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

PitArea = 0 - Both Sides

Gate = 0 - Normal

 

CTL_Point 37

X = -573,000

Y = 260,000

Z = 300,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

DartZone = 3 - Center

 

CTL_Point 38

X = -772,000

Y = 280,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 6 - Venue Texture 2B

DashPlate = 1 - Left Side

 

CTL_Point 39

X = -573,000

Y = 300,000

Z = 700,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 5 - Venue Texture 2A

SlipZone = 2 - Right side

 

CTL_Point 40

X = -373,000

Y = 320,000

Z = 500,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 2 - High-Wall

Texture = 0 - Venue High-wall

DartZone = 0 - Both Sides

DashPlate = 0 - Center

 

CTL_Point 41

X = -510,000

Y = 280,000

Z = 100,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 2 - High-Wall

Texture = 2 - Green High-wall

 

CTL_Point 42

X = -625,000

Y = 160,000

Z = -209,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 2 - High-Wall

Texture = 1 - Blue High-wall

 

CTL_Point 43

X = -546,000

Y = 60,000

Z = -336,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 1 - Normal

Texture = 3 - Venue Texture 1B

PitArea = 0 - Both Sides

 

CTL_Point 44

X = -374,000

Y = 0,000

Z = -351,000

LeftWidth = 26,0

RightWidth = 26,0

Banking = 0°

TrackType = 7 - No Wall

Texture = 0 - Venue No-walls

DashPlate = 0 - Center

TrapField = 0 - Center

Structure = 3 - Short Building (Both Sides)

 

 

 

 

 

 

 

 

Philippe Brodier
Black Bull
Posts: 372
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

The three others ( previous post was too long )

 

 

 

 Name = METROID

Description = 
JDescription = 
Source = Made with F-Zero Execution Project: F-Zero X
 
Venue = 8 - Fire Field
Sky = 5 - Orange
ROM_Music = 2 - Sand Ocean
EK_Music = 36 - Roller Coaster
 
Horizon_Count = 0
CTL_Point_Count = 24
 
 
CTL_Point 1
X = -1029,000
Y = 0,000
Z = 607,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
 
CTL_Point 2
X = -1030,000
Y = 0,000
Z = 252,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Gate = 1 - Lap Marker
Structure = 9 - Pinnacle (Both Sides)
 
CTL_Point 3
X = -976,000
Y = 0,000
Z = -44,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder
 
CTL_Point 4
X = -627,000
Y = 167,000
Z = -311,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 5
X = -287,000
Y = 0,000
Z = -357,000
LeftWidth = 27,0
RightWidth = 27,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard
Structure = 9 - Pinnacle (Both Sides)
 
CTL_Point 6
X = 20,000
Y = 0,000
Z = -342,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides
DashPlate = 0 - Center
 
CTL_Point 7
X = 474,000
Y = 167,000
Z = -250,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 8
X = 765,000
Y = 0,000
Z = -29,000
LeftWidth = 50,0
RightWidth = 50,0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
 
CTL_Point 9
X = 859,000
Y = 0,000
Z = 330,000
LeftWidth = 5,0
RightWidth = 5,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 10
X = 842,000
Y = 134,000
Z = 605,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 3 - Spinning Billboard
 
CTL_Point 11
X = 788,000
Y = 0,000
Z = 938,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 9 - Pinnacle (Both Sides)
 
CTL_Point 12
X = 392,000
Y = 0,000
Z = 1195,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 60°
TrackType = 5 - Half Pipe
Texture = 0 - Grainy Half Pipe
 
CTL_Point 13
X = 363,000
Y = 0,000
Z = 940,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 14
X = 416,000
Y = 0,000
Z = 740,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 300°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center
 
CTL_Point 15
X = 325,000
Y = 0,000
Z = 540,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 297°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 16
X = 84,368
Y = 0,000
Z = 536,727
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
 
CTL_Point 17
X = -101,000
Y = 153,000
Z = 856,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 60°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
 
CTL_Point 18
X = -386,597
Y = 0,000
Z = 527,717
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
Structure = 9 - Pinnacle (Both Sides)
 
CTL_Point 19
X = -610,000
Y = 0,000
Z = 498,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
 
CTL_Point 20
X = -618,000
Y = 0,000
Z = 690,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
 
CTL_Point 21
X = -569,632
Y = 0,000
Z = 884,383
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
 
CTL_Point 22
X = -534,000
Y = 0,000
Z = 1081,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
 
CTL_Point 23
X = -619,000
Y = 0,000
Z = 1139,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)
 
CTL_Point 24
X = -985,000
Y = 153,000
Z = 900,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard
 
 
 
 
 
 
 
Name = SNES-SO
Description = 
JDescription = 
Source = Made with F-Zero Execution Project: F-Zero X
 
Venue = 3 - Sand Ocean
Sky = 6 - Sunset
ROM_Music = 255 - (No Music)
EK_Music = 0 - Mute City
 
Horizon_Count = 0
CTL_Point_Count = 64
 
 
CTL_Point 1
X = -820,000
Y = 0,000
Z = 342,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
DashPlate = 0 - Center
 
CTL_Point 2
X = -820,000
Y = 0,000
Z = 0,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker
 
CTL_Point 3
X = -820,000
Y = 0,000
Z = -50,000
LeftWidth = 26,0
RightWidth = 52,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
 
CTL_Point 4
X = -820,000
Y = 0,000
Z = -350,000
LeftWidth = 26,0
RightWidth = 52,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
 
CTL_Point 5
X = -820,000
Y = 0,000
Z = -650,000
LeftWidth = 26,0
RightWidth = 52,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 6
X = -820,000
Y = 0,000
Z = -700,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 7
X = -808,000
Y = 0,000
Z = -770,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
DashPlate = 0 - Center
 
CTL_Point 8
X = -654,000
Y = 0,000
Z = -940,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 9
X = -448,000
Y = 0,000
Z = -1163,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
 
CTL_Point 10
X = -361,000
Y = 0,000
Z = -1192,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
 
CTL_Point 11
X = -313,000
Y = 0,000
Z = -1125,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
 
CTL_Point 12
X = -310,000
Y = 0,000
Z = -984,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 13
X = -307,000
Y = 0,000
Z = -860,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 14
X = -254,000
Y = 0,000
Z = -791,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 15
X = -198,000
Y = 0,000
Z = -713,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
 
CTL_Point 16
X = -272,000
Y = 0,000
Z = -622,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 17
X = -354,000
Y = 0,000
Z = -529,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
 
CTL_Point 18
X = -278,000
Y = 0,000
Z = -430,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 19
X = -198,000
Y = 0,000
Z = -335,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
 
CTL_Point 20
X = -270,000
Y = 0,000
Z = -244,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 21
X = -354,000
Y = 0,000
Z = -144,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
 
CTL_Point 22
X = -259,000
Y = 0,000
Z = -25,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center
 
CTL_Point 23
X = -93,000
Y = 0,000
Z = 136,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
TrapField = 2 - Right Side
 
CTL_Point 24
X = 128,000
Y = 0,000
Z = 342,000
LeftWidth = 26,0
RightWidth = 54,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 25
X = 301,000
Y = 0,000
Z = 508,000
LeftWidth = 26,0
RightWidth = 54,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
 
CTL_Point 26
X = 495,000
Y = 0,000
Z = 675,000
LeftWidth = 46,0
RightWidth = 54,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
Gate = 0 - Normal
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 27
X = 569,000
Y = 0,000
Z = 563,000
LeftWidth = 30,0
RightWidth = 80,0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 0 - Both Sides
Gate = 0 - Normal
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 28
X = 310,000
Y = 0,000
Z = 331,000
LeftWidth = 35,0
RightWidth = 45,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 29
X = 320,000
Y = 0,000
Z = 204,000
LeftWidth = 30,5
RightWidth = 35,5
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 30
X = 320,000
Y = 0,000
Z = -200,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 31
X = 320,000
Y = 0,000
Z = -279,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
 
CTL_Point 32
X = 330,000
Y = 0,000
Z = -361,000
LeftWidth = 28,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
 
CTL_Point 33
X = 420,000
Y = 0,000
Z = -375,000
LeftWidth = 48,0
RightWidth = 30,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
 
CTL_Point 34
X = 638,000
Y = 0,000
Z = -375,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 35
X = 787,000
Y = 0,000
Z = -362,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
 
CTL_Point 36
X = 880,000
Y = 0,000
Z = -308,000
LeftWidth = 48,0
RightWidth = 30,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
 
CTL_Point 37
X = 925,000
Y = 0,000
Z = -220,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 0 - Center
 
CTL_Point 38
X = 932,000
Y = 0,000
Z = -79,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
DashPlate = 0 - Center
 
CTL_Point 39
X = 932,000
Y = 0,000
Z = 216,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 40
X = 932,000
Y = 0,000
Z = 412,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 41
X = 928,000
Y = 0,000
Z = 506,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 42
X = 840,000
Y = 0,000
Z = 610,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 2 - Canopy
 
CTL_Point 43
X = 770,000
Y = 0,000
Z = 708,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
 
CTL_Point 44
X = 766,000
Y = 0,000
Z = 801,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
 
CTL_Point 45
X = 766,000
Y = 0,000
Z = 1088,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 46
X = 760,000
Y = 0,000
Z = 1186,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 47
X = 688,000
Y = 0,000
Z = 1220,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides
 
CTL_Point 48
X = 439,000
Y = 0,000
Z = 1110,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 49
X = 262,000
Y = 0,000
Z = 1020,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 50
X = 158,000
Y = 0,000
Z = 964,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 51
X = 152,000
Y = 0,000
Z = 866,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
 
CTL_Point 52
X = 114,000
Y = 0,000
Z = 606,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
DashPlate = 0 - Center
 
CTL_Point 53
X = -145,000
Y = 0,000
Z = 515,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
 
CTL_Point 54
X = -305,000
Y = 0,000
Z = 744,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 55
X = -124,000
Y = 0,000
Z = 1044,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 56
X = -234,000
Y = 0,000
Z = 1188,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 57
X = -248,000
Y = 0,000
Z = 1330,000
LeftWidth = 38,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
 
CTL_Point 58
X = -333,000
Y = 0,000
Z = 1380,000
LeftWidth = 58,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 59
X = -414,000
Y = 1,000
Z = 1330,000
LeftWidth = 38,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 60
X = -436,000
Y = 0,000
Z = 1230,000
LeftWidth = 32,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
 
CTL_Point 61
X = -620,000
Y = 0,000
Z = 1050,000
LeftWidth = 29,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
 
CTL_Point 62
X = -810,000
Y = 0,000
Z = 870,000
LeftWidth = 27,5
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 63
X = -820,000
Y = 0,000
Z = 810,000
LeftWidth = 26,8
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
 
CTL_Point 64
X = -820,000
Y = 0,000
Z = 624,000
LeftWidth = 26,4
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
 
 
 
 
 
 
 
 
 
 
Name = UBER DTD
Description = 
JDescription = 
Source = Made with F-Zero Execution Project: F-Zero X
 
Venue = 1 - Port Town
Sky = 7 - Light Blue
ROM_Music = 255 - (No Music)
EK_Music = 0 - Mute City
 
Horizon_Count = 0
CTL_Point_Count = 23
 
 
CTL_Point 1
X = -178,000
Y = 0,000
Z = -790,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 3 - Short Building (Both Sides)
 
CTL_Point 2
X = -943,000
Y = 87,000
Z = -790,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 3
X = -1187,000
Y = 111,000
Z = -812,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
 
CTL_Point 4
X = -1345,000
Y = 165,000
Z = -1000,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
 
CTL_Point 5
X = -1227,000
Y = 270,000
Z = -1270,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 22°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 1 - Left Side
 
CTL_Point 6
X = -899,000
Y = 444,000
Z = -1315,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
 
CTL_Point 7
X = -636,000
Y = 500,000
Z = -1100,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 1 - Left side
 
CTL_Point 8
X = -100,000
Y = 89,000
Z = -637,000
LeftWidth = 45,0
RightWidth = 45,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
TrapField = 1 - Left Side
Gate = 0 - Normal
 
CTL_Point 9
X = 619,000
Y = 187,000
Z = 75,000
LeftWidth = 45,0
RightWidth = 45,0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Decoration = 2 - Blue Flag
 
CTL_Point 10
X = 873,000
Y = 250,000
Z = 345,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
 
CTL_Point 11
X = 1310,000
Y = 433,000
Z = 1057,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
 
CTL_Point 12
X = 555,000
Y = 246,000
Z = 1250,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 4 - Overhead Monitors
 
CTL_Point 13
X = 989,000
Y = 0,000
Z = 620,000
LeftWidth = 30,0
RightWidth = 30,0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
Structure = 2 - Venue Skyscraper (Right Side)
 
CTL_Point 14
X = 1252,000
Y = 200,000
Z = 512,000
LeftWidth = 30,0
RightWidth = 30,0
Banking = 288°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
 
CTL_Point 15
X = 1001,000
Y = 450,000
Z = 501,000
LeftWidth = 30,0
RightWidth = 30,0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
 
CTL_Point 16
X = 750,000
Y = 200,000
Z = 505,000
LeftWidth = 30,0
RightWidth = 30,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
 
CTL_Point 17
X = 996,000
Y = 0,000
Z = 465,000
LeftWidth = 30,0
RightWidth = 30,0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 1 - Left side
 
CTL_Point 18
X = 1190,000
Y = 0,000
Z = 267,000
LeftWidth = 30,0
RightWidth = 30,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 2 - Right Side
 
CTL_Point 19
X = 1130,000
Y = 0,000
Z = -30,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
TrapField = 1 - Left Side
 
CTL_Point 20
X = 741,000
Y = 0,000
Z = -139,000
LeftWidth = 50,0
RightWidth = 50,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
DashPlate = 0 - Center
 
CTL_Point 21
X = 663,000
Y = 0,000
Z = -581,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
JumpPlate = 1 - Left Side
Decoration = 3 - Spinning Billboard
Structure = 0 - Venue Skyscraper (Both Sides)
 
CTL_Point 22
X = 316,000
Y = 0,000
Z = -626,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal
 
CTL_Point 23
X = 87,000
Y = 0,000
Z = -790,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Uchiha Madao
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

thanks for the help.

i'll go point by point to make sure they match up with what i have so don't worry about it.

also, i didn't remember posting the metroid track before. my memory is pretty bad  heh.

edit: here's Rings 2.

Name = RINGS 2
Description = TWIN DOUBLE LOOPS
JDescription = [ri][n][gu][su]-[ni]
Source = ©2006 Piccolo/UchihaSDA

Venue = 6 - Sector
Sky = 4 - Night
ROM_Music = 7 - Sector
EK_Music = 33 - Big Foot

Horizon_Count = 0
CTL_Point_Count = 53


CTL_Point 1
X = 615.000
Y = 160.000
Z = 100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 2 - Canopy

CTL_Point 2
X = 615.000
Y = 160.000
Z = -200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker

CTL_Point 3
X = 615.000
Y = 160.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 2 - Right side
DashPlate = 0 - Center
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 4
X = 600.000
Y = 160.000
Z = -480.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 5
X = 470.000
Y = 175.000
Z = -540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 6
X = 240.000
Y = 200.000
Z = -540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 7
X = 40.000
Y = 220.000
Z = -520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 8
X = -160.000
Y = 228.000
Z = -320.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 9
X = 40.000
Y = 236.000
Z = -120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 10
X = 240.000
Y = 244.000
Z = -320.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = 40.000
Y = 252.000
Z = -520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 12
X = -160.000
Y = 260.000
Z = -320.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 13
X = 40.000
Y = 268.000
Z = -120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 14
X = 240.000
Y = 276.000
Z = -320.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 15
X = 40.000
Y = 284.000
Z = -520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 16
X = -160.000
Y = 285.000
Z = -540.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 330°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 17
X = -300.000
Y = 280.000
Z = -540.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 300°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
PitArea = 2 - Right side
SlipZone = 1 - Left side

CTL_Point 18
X = -460.000
Y = 240.000
Z = -500.000
LeftWidth = 12.0
RightWidth = 40.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 19
X = -505.000
Y = 195.000
Z = -340.000
LeftWidth = 11.0
RightWidth = 41.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
PitArea = 2 - Right side
SlipZone = 1 - Left side

CTL_Point 20
X = -435.000
Y = 150.000
Z = -200.000
LeftWidth = 10.0
RightWidth = 42.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 21
X = -300.000
Y = 145.000
Z = -210.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 22
X = -232.000
Y = 190.000
Z = -307.000
LeftWidth = 18.0
RightWidth = 34.0
Banking = 330°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 23
X = -100.000
Y = 190.000
Z = -370.000
LeftWidth = 28.0
RightWidth = 24.0
Banking = 45°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 24
X = 61.000
Y = 135.000
Z = -366.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 25
X = 135.000
Y = 40.000
Z = -284.000
LeftWidth = 32.0
RightWidth = 20.0
Banking = 6°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 26
X = 150.000
Y = 40.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 27
X = 123.000
Y = 240.000
Z = 150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 28
X = 90.000
Y = 440.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 29
X = 80.000
Y = 240.000
Z = -250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 3 - Center
DashPlate = 1 - Left Side

CTL_Point 30
X = 40.000
Y = 40.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 31
X = 27.000
Y = 240.000
Z = 150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 32
X = 10.000
Y = 440.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 33
X = -22.000
Y = 240.000
Z = -250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 3 - Center
DashPlate = 2 - Right Side

CTL_Point 34
X = -60.000
Y = 40.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 3°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 35
X = -76.000
Y = 30.000
Z = 176.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
Structure = 3 - Short Building (Both Sides)

CTL_Point 36
X = -160.000
Y = 100.000
Z = 270.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 37
X = -315.000
Y = 135.000
Z = 130.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 3 - Center

CTL_Point 38
X = -475.000
Y = 150.000
Z = 204.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 210°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 39
X = -440.000
Y = 160.000
Z = 385.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 240°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side

CTL_Point 40
X = -204.000
Y = 200.000
Z = 420.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 41
X = 40.000
Y = 220.000
Z = 400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 42
X = 240.000
Y = 228.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side

CTL_Point 43
X = 40.000
Y = 236.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 44
X = -160.000
Y = 244.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 45
X = 40.000
Y = 252.000
Z = 400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 46
X = 240.000
Y = 260.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side

CTL_Point 47
X = 40.000
Y = 268.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 48
X = -160.000
Y = 276.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center

CTL_Point 49
X = 40.000
Y = 284.000
Z = 400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 50
X = 240.000
Y = 250.000
Z = 420.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 51
X = 470.000
Y = 180.000
Z = 420.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 52
X = 600.000
Y = 160.000
Z = 360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 53
X = 615.000
Y = 160.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

video (EK version): http://www.youtube.com/watch?v=CluFz6U88uk

this track is weird on the rom. at certain points, all the textures disappear and you're driving on nothing. i guess the 64DD and extra RAM add up to make the most complex tracks run properly on console.

here's the fully acurrate version of Uber DTD. thanks to philippe for posting the coordinates:

Name = UBER DTD
Description = UBER DIVE
JDescription = [u][ba]
Source = ©2005 Piccolo/UchihaSDA

Venue = 1 - Port Town
Sky = 4 - Night
ROM_Music = 3 - Port Town
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 23


CTL_Point 1
X = -178.000
Y = 0.000
Z = -790.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 2
X = -943.000
Y = 87.000
Z = -790.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -1187.000
Y = 111.000
Z = -812.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 2 - Blue Flag

CTL_Point 4
X = -1345.000
Y = 165.000
Z = -1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 5
X = -1227.000
Y = 270.000
Z = -1270.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 22°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 6
X = -899.000
Y = 444.000
Z = -1315.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 7
X = -636.000
Y = 500.000
Z = -1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 0 - (No Track)

CTL_Point 8
X = -100.000
Y = 89.000
Z = -637.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 9
X = 619.000
Y = 187.000
Z = 75.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 4 - Overhead Monitors

CTL_Point 10
X = 873.000
Y = 250.000
Z = 345.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 11
X = 1310.000
Y = 433.000
Z = 1057.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
JumpPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 12
X = 555.000
Y = 246.000
Z = 1250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 13
X = 989.000
Y = 0.000
Z = 620.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 1 - Left Side

CTL_Point 14
X = 1252.000
Y = 200.000
Z = 512.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 288°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 15
X = 1001.000
Y = 450.000
Z = 501.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 2 - Right Side

CTL_Point 16
X = 750.000
Y = 200.000
Z = 505.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 17
X = 996.000
Y = 0.000
Z = 465.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Decoration = 3 - Spinning Billboard

CTL_Point 18
X = 1190.000
Y = 0.000
Z = 267.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 0 - TV Billboard

CTL_Point 19
X = 1130.000
Y = 0.000
Z = -30.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 2 - Right side
JumpPlate = 1 - Left Side
TrapField = 1 - Left Side
Structure = 6 - Pyramid (Both Sides)

CTL_Point 20
X = 741.000
Y = 0.000
Z = -139.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 21
X = 664.000
Y = 0.000
Z = -579.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 4 - Short Building (Left Side)

CTL_Point 22
X = 316.000
Y = 0.000
Z = -626.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 23
X = 87.000
Y = 0.000
Z = -790.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

video (EK version): http://www.youtube.com/watch?v=ZO7wGEldBK0

philippe's version is quite different from what i saw. some parts looked trickier heh.

"Patience is useful in any moment"
Uchiha Madao
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Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

another one. this time, it is RR-MKDS as requested.

Name = RAINBOW ROAD MKDS
Description = LOOP CORKSCREW CROSS
JDescription = [re][i][n][bo] [e][su]
Source = ©2006 Piccolo/UchihaSDA

Venue = 2 - Big Blue
Sky = 4 - Night
ROM_Music = 7 - Sector
EK_Music = 32 - Rainbow Road

Horizon_Count = 0
CTL_Point_Count = 61


CTL_Point 1
X = -1074.000
Y = 220.000
Z = 9.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -900.000
Y = 220.000
Z = 222.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 1 - Lap Marker

CTL_Point 3
X = -810.000
Y = 210.000
Z = 327.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 4
X = -706.000
Y = 175.000
Z = 449.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 5
X = -521.000
Y = 75.000
Z = 676.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 6
X = -330.000
Y = 18.000
Z = 900.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 7
X = -85.000
Y = 0.000
Z = 1149.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 354°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 8
X = 219.000
Y = 60.000
Z = 1151.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 324°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 1 - Left Side
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 9
X = 356.000
Y = 115.000
Z = 891.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 312°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 10
X = 233.000
Y = 146.000
Z = 645.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 2 - Right Side

CTL_Point 11
X = -10.000
Y = 197.000
Z = 596.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 12
X = -216.000
Y = 251.000
Z = 770.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
PitArea = 1 - Left side

CTL_Point 13
X = -186.000
Y = 327.000
Z = 1052.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 1 - Left Side

CTL_Point 14
X = 96.000
Y = 400.000
Z = 1172.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 312°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 15
X = 337.000
Y = 383.000
Z = 1028.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 324°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Decoration = 0 - TV Billboard

CTL_Point 16
X = 354.000
Y = 325.000
Z = 749.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 354°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 17
X = 287.000
Y = 212.000
Z = 556.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 18
X = 280.000
Y = 60.000
Z = 327.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 19
X = 280.000
Y = 0.000
Z = 130.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Decoration = 2 - Blue Flag

CTL_Point 20
X = 279.000
Y = 0.000
Z = -70.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 21
X = 310.000
Y = 200.000
Z = -270.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 22
X = 355.000
Y = 400.000
Z = -70.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 23
X = 400.000
Y = 200.000
Z = 130.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 24
X = 430.000
Y = 0.000
Z = -70.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 25
X = 430.000
Y = 0.000
Z = -272.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag

CTL_Point 26
X = 430.000
Y = 75.000
Z = -472.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 27
X = 430.000
Y = 150.000
Z = -682.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 2 - Right side
Gate = 0 - Normal

CTL_Point 28
X = 430.000
Y = 200.000
Z = -916.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 29
X = 430.000
Y = 200.000
Z = -1148.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 30
X = 473.000
Y = 200.000
Z = -1286.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 31
X = 573.000
Y = 200.000
Z = -1332.000
LeftWidth = 38.0
RightWidth = 30.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 32
X = 691.000
Y = 210.000
Z = -1272.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 33
X = 832.000
Y = 230.000
Z = -976.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 34
X = 851.000
Y = 155.000
Z = -932.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 35
X = 972.000
Y = 165.000
Z = -638.000
LeftWidth = 28.0
RightWidth = 40.0
Banking = 6°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 36
X = 942.000
Y = 165.000
Z = -554.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 6°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
PitArea = 2 - Right side

CTL_Point 37
X = 861.000
Y = 168.000
Z = -449.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 351°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 38
X = 834.000
Y = 172.000
Z = -372.000
LeftWidth = 37.0
RightWidth = 32.0
Banking = 345°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 39
X = 888.000
Y = 176.000
Z = -297.000
LeftWidth = 30.0
RightWidth = 38.0
Banking = 351°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 40
X = 1061.000
Y = 170.000
Z = -286.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 41
X = 1353.000
Y = 175.000
Z = -317.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 0 - Normal

CTL_Point 42
X = 1434.000
Y = 180.000
Z = -166.000
LeftWidth = 46.0
RightWidth = 22.0
Banking = 24°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 0 - Normal

CTL_Point 43
X = 1347.000
Y = 185.000
Z = -26.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 1 - Left side
Gate = 0 - Normal

CTL_Point 44
X = 1150.000
Y = 185.000
Z = -46.000
LeftWidth = 36.0
RightWidth = 32.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 45
X = 968.000
Y = 180.000
Z = -92.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 354°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 46
X = 771.000
Y = 175.000
Z = -55.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 47
X = 575.000
Y = 215.000
Z = -31.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 48
X = 371.000
Y = 250.000
Z = -75.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 49
X = 165.000
Y = 215.000
Z = -110.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 50
X = -44.000
Y = 175.000
Z = -95.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 330°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 51
X = -218.000
Y = 180.000
Z = -45.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 52
X = -420.000
Y = 200.000
Z = 31.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 53
X = -625.000
Y = 200.000
Z = 55.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 24°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
Decoration = 0 - TV Billboard

CTL_Point 54
X = -744.000
Y = 200.000
Z = -58.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
PitArea = 1 - Left side

CTL_Point 55
X = -762.000
Y = 200.000
Z = -323.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 345°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 56
X = -794.000
Y = 200.000
Z = -494.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 330°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 57
X = -910.000
Y = 200.000
Z = -566.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 315°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 58
X = -1128.000
Y = 200.000
Z = -569.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 315°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 59
X = -1260.000
Y = 200.000
Z = -493.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 330°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 60
X = -1294.000
Y = 200.000
Z = -306.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 345°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 61
X = -1186.000
Y = 210.000
Z = -134.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

video (EK version): http://www.youtube.com/watch?v=XPCO6PCC9zQ

i was tempted to remove a few refillers but i decided to keep the track as close as the original instead. the refillers are too much now that i look back.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

today i only focused on getting the complete and final versions of some of my tracks that philippe posted (since i didn't post the details when i copied those, he arranged them differently)

Name = BCD 1
Description = THIN ROAD
JDescription = [u][no]
Source = ©2005 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 2 - Grey
ROM_Music = 0 - Mute City
EK_Music = 34 - Japon

Horizon_Count = 0
CTL_Point_Count = 28


CTL_Point 1
X = 48.000
Y = 0.000
Z = 707.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 3 - Short Building (Both Sides)

CTL_Point 2
X = 48.000
Y = 0.000
Z = 1010.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = 48.000
Y = 0.000
Z = 1100.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 4
X = 41.000
Y = 0.000
Z = 1200.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 5
X = -16.000
Y = 0.000
Z = 1219.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 6
X = -76.000
Y = 0.000
Z = 1200.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 7
X = -81.000
Y = 0.000
Z = 1100.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DartZone = 3 - Center

CTL_Point 8
X = -81.000
Y = 0.000
Z = 871.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 9
X = -81.000
Y = 0.000
Z = 669.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 4 - Short Building (Left Side)

CTL_Point 10
X = -81.000
Y = 0.000
Z = 467.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 2 - Canopy

CTL_Point 11
X = -81.000
Y = 0.000
Z = 265.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 12
X = -81.000
Y = 0.000
Z = -38.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side
Decoration = 3 - Spinning Billboard

CTL_Point 13
X = -81.000
Y = 0.000
Z = -142.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 14
X = -88.000
Y = 0.000
Z = -212.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 15
X = -143.000
Y = 0.000
Z = -230.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 16
X = -233.000
Y = 0.000
Z = -154.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 17
X = -335.000
Y = 0.000
Z = -72.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 18
X = -391.000
Y = 0.000
Z = -140.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 19
X = -286.000
Y = 0.000
Z = -256.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DartZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 20
X = -166.000
Y = 0.000
Z = -370.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
Gate = 0 - Normal
Structure = 3 - Short Building (Both Sides)

CTL_Point 21
X = -54.000
Y = 0.000
Z = -474.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 22
X = 0.000
Y = 0.000
Z = -518.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 23
X = 44.000
Y = 0.000
Z = -492.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side

CTL_Point 24
X = 48.000
Y = 0.000
Z = -438.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 25
X = 48.000
Y = 0.000
Z = -356.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal
Structure = 3 - Short Building (Both Sides)

CTL_Point 26
X = 48.000
Y = 0.000
Z = -184.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
SlipZone = 0 - Both Sides

CTL_Point 27
X = 48.000
Y = 0.000
Z = 320.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 28
X = 48.000
Y = 0.000
Z = 506.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

video (EK version): http://www.youtube.com/watch?v=rIHQZSq182Y

Name = ILLUSION
Description = ABYSS DROP
JDescription = [i][ru][yo][n]
Source = ©2005 Piccolo/UchihaSDA

Venue = 2 - Big Blue
Sky = 4 - Night
ROM_Music = 7 - Sector
EK_Music = 32 - Rainbow Road

Horizon_Count = 0
CTL_Point_Count = 57


CTL_Point 1
X = 970.000
Y = 0.000
Z = 940.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 970.000
Y = 0.000
Z = 461.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 1 - Lap Marker

CTL_Point 3
X = 970.000
Y = 0.000
Z = 82.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 0 - TV Billboard

CTL_Point 4
X = 970.000
Y = 0.000
Z = -245.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 5
X = 880.000
Y = 0.000
Z = -486.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag

CTL_Point 6
X = 680.000
Y = 0.000
Z = -600.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 7
X = 405.000
Y = 0.000
Z = -618.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 8
X = 136.000
Y = 0.000
Z = -608.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 4 - Overhead Monitors

CTL_Point 9
X = 24.000
Y = 0.000
Z = -555.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 10
X = -32.000
Y = 0.000
Z = -425.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 11
X = 35.000
Y = 0.000
Z = -260.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 12
X = 208.000
Y = 0.000
Z = -200.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 2 - Blue Flag

CTL_Point 13
X = 390.000
Y = 0.000
Z = -263.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 14
X = 537.000
Y = 0.000
Z = -256.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 15
X = 632.000
Y = 0.000
Z = -122.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 16
X = 575.000
Y = 0.000
Z = 70.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 17
X = 290.000
Y = 0.000
Z = 110.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 3 - Spinning Billboard

CTL_Point 18
X = 90.000
Y = 0.000
Z = 190.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 2 - Right side

CTL_Point 19
X = -240.000
Y = 0.000
Z = 200.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 20
X = -360.000
Y = 0.000
Z = 200.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 2 - Right side
Gate = 0 - Normal

CTL_Point 21
X = -670.000
Y = 0.000
Z = 200.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 22
X = -790.000
Y = 0.000
Z = 186.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 23
X = -841.000
Y = 0.000
Z = 103.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 24
X = -917.000
Y = 0.000
Z = 65.000
LeftWidth = 40.0
RightWidth = 80.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 25
X = -1000.000
Y = 0.000
Z = 100.000
LeftWidth = 40.0
RightWidth = 80.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 26
X = -1025.000
Y = 0.000
Z = 214.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 27
X = -1023.000
Y = 0.000
Z = 286.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 28
X = -1025.000
Y = 0.000
Z = 509.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 29
X = -1025.000
Y = 0.000
Z = 710.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 30
X = -1005.000
Y = 0.000
Z = 880.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 31
X = -870.000
Y = 0.000
Z = 900.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 32
X = -660.000
Y = 0.000
Z = 900.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 33
X = -449.000
Y = 0.000
Z = 900.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 34
X = -290.000
Y = 0.000
Z = 930.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 35
X = -240.000
Y = 0.000
Z = 1050.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 36
X = -290.000
Y = 0.000
Z = 1180.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 37
X = -443.000
Y = 0.000
Z = 1210.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 38
X = -626.000
Y = 0.000
Z = 1210.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 39
X = -777.000
Y = 0.000
Z = 1210.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 40
X = -1000.000
Y = 0.000
Z = 1230.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 41
X = -1000.000
Y = 0.000
Z = 1380.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 42
X = -848.000
Y = 0.000
Z = 1400.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 2 - Right side

CTL_Point 43
X = -640.000
Y = 0.000
Z = 1400.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 2 - Right side
Gate = 0 - Normal

CTL_Point 44
X = -363.000
Y = 0.000
Z = 1400.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 45
X = -150.000
Y = 0.000
Z = 1380.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 46
X = -60.000
Y = 0.000
Z = 1245.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 47
X = 11.000
Y = 0.000
Z = 1095.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 48
X = 120.000
Y = 0.000
Z = 1068.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 49
X = 210.000
Y = 0.000
Z = 1100.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 50
X = 225.000
Y = 0.000
Z = 1206.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 4 - Overhead Monitors

CTL_Point 51
X = 230.000
Y = 0.000
Z = 1360.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 52
X = 300.000
Y = 0.000
Z = 1400.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 2 - Right side

CTL_Point 53
X = 640.000
Y = 0.000
Z = 1400.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 2 - Right side
Gate = 0 - Normal

CTL_Point 54
X = 850.000
Y = 0.000
Z = 1400.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 55
X = 950.000
Y = 0.000
Z = 1375.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 56
X = 970.000
Y = 0.000
Z = 1270.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 57
X = 970.000
Y = 0.000
Z = 1157.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=wKGcIFstcPs

Name = PAWN 1
Description = STRETCH CIRCUIT
JDescription = [po][n]
Source = ©2005 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 3 - Blue
ROM_Music = 0 - Mute City
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 43


CTL_Point 1
X = 996.000
Y = 0.000
Z = 795.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 996.000
Y = 0.000
Z = 469.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = 996.000
Y = 0.000
Z = 369.000
LeftWidth = 26.0
RightWidth = 52.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side

CTL_Point 4
X = 996.000
Y = 0.000
Z = -40.000
LeftWidth = 26.0
RightWidth = 52.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 5
X = 996.000
Y = 0.000
Z = -130.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 0 - TV Billboard
Structure = 3 - Short Building (Both Sides)

CTL_Point 6
X = 990.000
Y = 0.000
Z = -214.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = 922.000
Y = 0.000
Z = -290.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

CTL_Point 8
X = 702.000
Y = 0.000
Z = -512.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 9
X = 452.000
Y = 0.000
Z = -732.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 10
X = 284.000
Y = 0.000
Z = -718.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = 214.000
Y = 0.000
Z = -594.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 2 - Right Side

CTL_Point 12
X = 206.000
Y = 0.000
Z = -335.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 13
X = 205.000
Y = 0.000
Z = -104.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 14
X = 192.000
Y = 0.000
Z = -30.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 15
X = 136.000
Y = 0.000
Z = -7.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 16
X = -162.000
Y = 0.000
Z = -7.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 17
X = -415.000
Y = 0.000
Z = -7.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 18
X = -476.000
Y = 0.000
Z = 6.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 19
X = -528.000
Y = 0.000
Z = 40.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 20
X = -665.000
Y = 0.000
Z = 169.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 21
X = -836.000
Y = 0.000
Z = 332.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Decoration = 4 - Overhead Monitors

CTL_Point 22
X = -994.000
Y = 0.000
Z = 503.000
LeftWidth = 5.0
RightWidth = 195.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 23
X = -1149.000
Y = 0.000
Z = 641.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 24
X = -1180.000
Y = 0.000
Z = 706.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 25
X = -1180.000
Y = 0.000
Z = 781.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Decoration = 4 - Overhead Monitors

CTL_Point 26
X = -1180.000
Y = 0.000
Z = 860.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 27
X = -1150.000
Y = 0.000
Z = 988.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 28
X = -931.000
Y = 0.000
Z = 999.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides
Decoration = 2 - Blue Flag

CTL_Point 29
X = -350.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 30
X = -150.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center

CTL_Point 31
X = 100.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center
Structure = 3 - Short Building (Both Sides)

CTL_Point 32
X = 310.000
Y = 0.000
Z = 1001.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

CTL_Point 33
X = 429.000
Y = 0.000
Z = 1001.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 34
X = 589.000
Y = 0.000
Z = 1015.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 35
X = 666.000
Y = 0.000
Z = 1105.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 36
X = 718.000
Y = 0.000
Z = 1201.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 37
X = 752.000
Y = 0.000
Z = 1378.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 38
X = 854.000
Y = 0.000
Z = 1433.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 39
X = 984.000
Y = 0.000
Z = 1388.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 40
X = 996.000
Y = 0.000
Z = 1281.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 41
X = 996.000
Y = 0.000
Z = 1151.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 42
X = 996.000
Y = 0.000
Z = 991.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side

CTL_Point 43
X = 996.000
Y = 0.000
Z = 871.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

video (EK version): http://www.youtube.com/watch?v=W7F9d615hQE

unlike the previous 2, Bianca 1 wasn't the final version of this track. i had a further version of it (Pawn 1) and i posted that instead since i just needed to edit a couple of points to make it match.

"Patience is useful in any moment"
Philippe Brodier
Black Bull
Posts: 372
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

 " today i only focused on getting the complete and final versions of some of my tracks that philippe posted (since i didn't post the details when i copied those, he arranged them differently"

In fact I did arrange some of the tracks I posted here to make them looks as close as I could to your version. Those track were given to me by someone who choosed to arranged them that way.


Here are the tracks I arranged when I rebuilt them on the expansion kit, now that you post the coordinates of those tracks I have to check and things I arranged for these videos but I think I'm pretty close : )


BCD 1 : http://www.youtube.com/watch?v=iNlmtcBIeOI

Illusion : http://www.youtube.com/watch?v=6pfAJ2thot8

Uber DTD : http://www.youtube.com/watch?v=coTlHnhTyj0

SNES Sand Ocean : http://www.youtube.com/watch?v=4e-UE6qtBQc


These 4 were just like that except for Rings where I added Refiller on both side and changed the position of the short buildings in the end of the track :


Bianca : http://www.youtube.com/watch?v=Bov_2MRkGTg

Peach : http://www.youtube.com/watch?v=-EoEtgQzdgo

Metroid : http://www.youtube.com/watch?v=xrsMXZN8X3I

Rings : http://www.youtube.com/watch?v=QMQ9vTnq3A0

Uchiha Madao
Staff Ghost
Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

oh, so the arrangements came from the person who had the tracks before. it's good to see what other people expect out of the tracks.

i'll continue with a few more today.

Name = PEACH V2
Description = QUEEN PLAYGROUND
JDescription = [u][ra] [hi][me]
Source = ©2005-2007 Piccolo/UchihaSDA

Venue = 1 - Port Town
Sky = 0 - Pink
ROM_Music = 3 - Port Town
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 48


CTL_Point 1
X = 300.000
Y = 0.000
Z = 858.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 2
X = 300.000
Y = 0.000
Z = 400.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 3
X = 300.000
Y = 0.000
Z = -111.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 1 - Left Side
Decoration = 3 - Spinning Billboard

CTL_Point 4
X = 300.000
Y = 0.000
Z = -240.000
LeftWidth = 5.0
RightWidth = 47.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 5
X = 213.000
Y = 0.000
Z = -312.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 3 - Center

CTL_Point 6
X = -45.000
Y = 0.000
Z = -486.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 1 - Left Side

CTL_Point 7
X = -334.000
Y = 15.000
Z = -638.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 345°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 8
X = -562.000
Y = 25.000
Z = -556.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 336°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 9
X = -621.000
Y = 15.000
Z = -319.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 345°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 10
X = -482.000
Y = 0.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 11
X = -384.000
Y = 0.000
Z = 48.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 12
X = -436.000
Y = 0.000
Z = 168.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 13
X = -572.000
Y = 0.000
Z = 180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 14
X = -706.000
Y = 0.000
Z = 24.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
PitArea = 0 - Both Sides

CTL_Point 15
X = -953.000
Y = 0.000
Z = -315.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side
Decoration = 0 - TV Billboard

CTL_Point 16
X = -1054.000
Y = 0.000
Z = -458.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Decoration = 4 - Overhead Monitors

CTL_Point 17
X = -1074.000
Y = 25.000
Z = -521.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 18
X = -1034.000
Y = 50.000
Z = -599.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 19
X = -773.000
Y = 20.000
Z = -776.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 20
X = -471.000
Y = 30.000
Z = -964.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 21
X = -332.000
Y = 35.000
Z = -1010.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 3 - Center

CTL_Point 22
X = -54.000
Y = 40.000
Z = -860.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DashPlate = 0 - Center

CTL_Point 23
X = 235.000
Y = 32.000
Z = -674.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center

CTL_Point 24
X = 320.000
Y = 30.000
Z = -630.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 25
X = 395.000
Y = 28.000
Z = -666.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DartZone = 3 - Center

CTL_Point 26
X = 612.000
Y = 20.000
Z = -802.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 27
X = 913.000
Y = 10.000
Z = -999.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 28
X = 1164.000
Y = 0.000
Z = -1147.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center

CTL_Point 29
X = 1314.000
Y = 0.000
Z = -1131.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 30
X = 1405.000
Y = 0.000
Z = -998.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center

CTL_Point 31
X = 1356.000
Y = 0.000
Z = -845.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 32
X = 1002.000
Y = 0.000
Z = -590.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 33
X = 606.000
Y = 75.000
Z = -319.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 34
X = 215.000
Y = 155.000
Z = -56.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 35
X = -157.000
Y = 230.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 36
X = -236.000
Y = 240.000
Z = 261.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 37
X = -605.000
Y = 0.000
Z = 515.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder

CTL_Point 38
X = -892.000
Y = 0.000
Z = 710.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 39
X = -1223.000
Y = 0.000
Z = 970.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 40
X = -1215.000
Y = 0.000
Z = 1120.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 41
X = -1056.000
Y = 10.000
Z = 1183.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 3 - Center
Gate = 2 - Canopy

CTL_Point 42
X = -801.000
Y = 15.000
Z = 1272.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 15°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 43
X = -685.000
Y = 60.000
Z = 1451.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 345°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 44
X = -518.000
Y = 60.000
Z = 1446.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 0 - Center

CTL_Point 45
X = -371.000
Y = 0.000
Z = 1202.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
TrapField = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 46
X = -132.000
Y = 0.000
Z = 1243.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 354°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 3 - Center

CTL_Point 47
X = 159.000
Y = 10.000
Z = 1300.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 48
X = 290.000
Y = 10.000
Z = 1146.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 312°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides

video (EK version): http://www.youtube.com/watch?v=bWfb8zZUEWM

this version 2 of royal raceway makes it pretty intense. you can also replicate the 4 laps glitch with it.

the original peach had a few edits in the final version but they're so few that it isn't worth it to post the updated coordinates.

edit: here's my version of SNES-Sand Ocean:

Name = SAND OCEAN SNES
Description = CLASSIC VENUE
JDescription = [su][na]
Source = ©2005 Piccolo/UchihaSDA

Venue = 3 - Sand Ocean
Sky = 5 - Orange
ROM_Music = 2 - Sand Ocean
EK_Music = 2 - Sand Ocean

Horizon_Count = 0
CTL_Point_Count = 64


CTL_Point 1
X = -820.000
Y = 0.000
Z = 342.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 2
X = -820.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker

CTL_Point 3
X = -820.000
Y = 0.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 52.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side

CTL_Point 4
X = -820.000
Y = 0.000
Z = -350.000
LeftWidth = 26.0
RightWidth = 52.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
Decoration = 4 - Overhead Monitors

CTL_Point 5
X = -820.000
Y = 0.000
Z = -650.000
LeftWidth = 26.0
RightWidth = 52.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 6
X = -820.000
Y = 0.000
Z = -700.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 7
X = -808.000
Y = 0.000
Z = -770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 8
X = -654.000
Y = 0.000
Z = -940.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

CTL_Point 9
X = -448.000
Y = 0.000
Z = -1163.000
LeftWidth = 32.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 10
X = -361.000
Y = 0.000
Z = -1192.000
LeftWidth = 64.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 11
X = -313.000
Y = 0.000
Z = -1125.000
LeftWidth = 28.0
RightWidth = 32.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 12
X = -310.000
Y = 0.000
Z = -984.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 13
X = -307.000
Y = 0.000
Z = -860.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 14
X = -254.000
Y = 0.000
Z = -791.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 15
X = -198.000
Y = 0.000
Z = -713.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 16
X = -272.000
Y = 0.000
Z = -622.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 17
X = -354.000
Y = 0.000
Z = -529.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 18
X = -278.000
Y = 0.000
Z = -430.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 19
X = -198.000
Y = 0.000
Z = -335.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 20
X = -270.000
Y = 0.000
Z = -244.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 21
X = -354.000
Y = 0.000
Z = -144.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 22
X = -259.000
Y = 0.000
Z = -25.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 23
X = -93.000
Y = 0.000
Z = 136.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 24
X = 128.000
Y = 0.000
Z = 342.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 25
X = 301.000
Y = 0.000
Z = 508.000
LeftWidth = 26.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 26
X = 495.000
Y = 0.000
Z = 675.000
LeftWidth = 46.0
RightWidth = 54.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 27
X = 569.000
Y = 0.000
Z = 563.000
LeftWidth = 30.0
RightWidth = 80.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 28
X = 335.000
Y = 0.000
Z = 297.000
LeftWidth = 35.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = 320.000
Y = 0.000
Z = 204.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 30
X = 320.000
Y = 0.000
Z = -200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 31
X = 320.000
Y = 0.000
Z = -279.000
LeftWidth = 30.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 32
X = 330.000
Y = 0.000
Z = -361.000
LeftWidth = 38.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 33
X = 420.000
Y = 0.000
Z = -375.000
LeftWidth = 48.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 34
X = 638.000
Y = 0.000
Z = -375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 35
X = 787.000
Y = 0.000
Z = -362.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 36
X = 880.000
Y = 0.000
Z = -308.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 37
X = 925.000
Y = 0.000
Z = -220.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 38
X = 932.000
Y = 0.000
Z = -79.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 39
X = 932.000
Y = 0.000
Z = 216.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 0 - Both Sides
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 40
X = 932.000
Y = 0.000
Z = 412.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 41
X = 928.000
Y = 0.000
Z = 506.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 42
X = 840.000
Y = 0.000
Z = 610.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 43
X = 770.000
Y = 0.000
Z = 708.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 44
X = 766.000
Y = 0.000
Z = 801.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 45
X = 766.000
Y = 0.000
Z = 1088.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 46
X = 760.000
Y = 0.000
Z = 1186.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 47
X = 688.000
Y = 0.000
Z = 1220.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 48
X = 439.000
Y = 0.000
Z = 1110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 49
X = 262.000
Y = 0.000
Z = 1020.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 50
X = 158.000
Y = 0.000
Z = 964.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 51
X = 152.000
Y = 0.000
Z = 866.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 52
X = 114.000
Y = 0.000
Z = 606.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 53
X = -145.000
Y = 0.000
Z = 515.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 54
X = -305.000
Y = 0.000
Z = 744.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 55
X = -124.000
Y = 0.000
Z = 1044.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 56
X = -234.000
Y = 0.000
Z = 1188.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 57
X = -248.000
Y = 0.000
Z = 1330.000
LeftWidth = 38.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 58
X = -333.000
Y = 0.000
Z = 1380.000
LeftWidth = 58.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 6 - Pyramid (Both Sides)

CTL_Point 59
X = -414.000
Y = 0.000
Z = 1330.000
LeftWidth = 38.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 60
X = -436.000
Y = 0.000
Z = 1230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 61
X = -620.000
Y = 0.000
Z = 1050.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 62
X = -810.000
Y = 0.000
Z = 870.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 63
X = -820.000
Y = 0.000
Z = 810.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 64
X = -820.000
Y = 0.000
Z = 624.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

video (EK version): http://www.youtube.com/watch?v=d-7FU7V9zT8

the original SO is a rather slow track in FZX. the edit that was made to my track looked nice actually for high speed racing.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

here's more:

Name = BCD 7
Description = LUCKY NUMBER
JDescription = [na][na]
Source = ©2006 Piccolo/UchihaSDA

Venue = 1 - Port Town
Sky = 1 - Teal
ROM_Music = 3 - Port Town
EK_Music = 33 - Big Foot

Horizon_Count = 0
CTL_Point_Count = 34


CTL_Point 1
X = -333.000
Y = 0.000
Z = -233.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -35.000
Y = 0.000
Z = -233.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = 300.000
Y = 0.000
Z = -230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard

CTL_Point 4
X = 481.000
Y = 20.000
Z = -228.000
LeftWidth = 60.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 4 - Short Building (Left Side)

CTL_Point 5
X = 503.000
Y = 20.000
Z = -168.000
LeftWidth = 60.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side
DartZone = 2 - Right side
SlipZone = 3 - Center
Structure = 4 - Short Building (Left Side)

CTL_Point 6
X = 319.000
Y = 0.000
Z = 318.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = 244.000
Y = 0.000
Z = 523.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 8
X = 142.000
Y = 200.000
Z = 686.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 9
X = 215.000
Y = 400.000
Z = 500.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 10
X = 300.000
Y = 200.000
Z = 316.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 153°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 11
X = 224.000
Y = 0.000
Z = 509.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 87°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 12
X = 158.000
Y = 0.000
Z = 694.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side

CTL_Point 13
X = 84.000
Y = 0.000
Z = 870.000
LeftWidth = 41.0
RightWidth = 5.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 14
X = 28.000
Y = 0.000
Z = 990.000
LeftWidth = 42.0
RightWidth = 6.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 15
X = -28.000
Y = 0.000
Z = 1102.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 16
X = -75.000
Y = 0.000
Z = 1120.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 17
X = -100.000
Y = 0.000
Z = 1076.000
LeftWidth = 47.0
RightWidth = 5.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 18
X = -44.000
Y = 0.000
Z = 955.000
LeftWidth = 42.0
RightWidth = 6.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 19
X = 16.000
Y = 0.000
Z = 838.000
LeftWidth = 41.0
RightWidth = 5.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
Gate = 0 - Normal

CTL_Point 20
X = 101.000
Y = 0.000
Z = 662.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 21
X = 188.000
Y = 0.000
Z = 482.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 22
X = 268.000
Y = 200.000
Z = 300.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 210°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 23
X = 191.000
Y = 400.000
Z = 486.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 24
X = 114.000
Y = 200.000
Z = 672.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 342°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 25
X = 207.000
Y = 0.000
Z = 498.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 26
X = 287.000
Y = 0.000
Z = 313.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 27
X = 380.000
Y = 0.000
Z = -12.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 4 - Overhead Monitors

CTL_Point 28
X = 342.000
Y = 0.000
Z = -88.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = 230.000
Y = 0.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
SlipZone = 3 - Center

CTL_Point 30
X = 45.000
Y = 0.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
PitArea = 0 - Both Sides

CTL_Point 31
X = -134.000
Y = 0.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 32
X = -333.000
Y = 0.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 1 - Orange Flag

CTL_Point 33
X = -444.000
Y = 0.000
Z = -116.000
LeftWidth = 38.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 34
X = -444.000
Y = 0.000
Z = -214.000
LeftWidth = 38.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 2 - Blue Flag
Structure = 1 - Venue Skyscraper (Left Side)

video (EK version): http://www.youtube.com/watch?v=m6FBofxgM4E

the track is rather simple overall but that's because of the theme (the BCD series are all rather simple with a particular feature in each track)

Name = HEX A
Description = MULTI LEVEL ROAD
JDescription = [e][i]
Source = ©2007 Piccolo/UchihaSDA

Venue = 1 - Port Town
Sky = 6 - Sunset
ROM_Music = 3 - Port Town
EK_Music = 3 - Port Town

Horizon_Count = 0
CTL_Point_Count = 33


CTL_Point 1
X = -475.000
Y = 0.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -310.000
Y = 0.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = -200.000
Y = 30.000
Z = -580.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 4
X = -80.000
Y = 60.000
Z = -770.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 5
X = 80.000
Y = 60.000
Z = -770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 6
X = 200.000
Y = 30.000
Z = -580.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 7
X = 310.000
Y = 0.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
Gate = 0 - Normal

CTL_Point 8
X = 475.000
Y = 0.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side
Decoration = 0 - TV Billboard

CTL_Point 9
X = 615.000
Y = 0.000
Z = 175.000
LeftWidth = 13.0
RightWidth = 13.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 10
X = 780.000
Y = 0.000
Z = 470.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 11
X = 950.000
Y = 0.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 2 - Right side
DashPlate = 1 - Left Side
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 12
X = 950.000
Y = 200.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 13
X = 780.000
Y = 250.000
Z = 470.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 14
X = 615.000
Y = 225.000
Z = 175.000
LeftWidth = 13.0
RightWidth = 13.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 2 - Canopy

CTL_Point 15
X = 475.000
Y = 175.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 16
X = 310.000
Y = 150.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
SlipZone = 1 - Left side
DashPlate = 0 - Center

CTL_Point 17
X = 310.000
Y = 300.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 18
X = 475.000
Y = 325.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
PitArea = 2 - Right side

CTL_Point 19
X = 600.000
Y = 350.000
Z = 200.000
LeftWidth = 70.0
RightWidth = 10.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
TrapField = 1 - Left Side

CTL_Point 20
X = 260.000
Y = 350.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Decoration = 4 - Overhead Monitors

CTL_Point 21
X = 0.000
Y = 275.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 22
X = -260.000
Y = 350.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

CTL_Point 23
X = -600.000
Y = 350.000
Z = 200.000
LeftWidth = 70.0
RightWidth = 10.0
Banking = 15°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 24
X = -475.000
Y = 325.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 25
X = -310.000
Y = 300.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
SlipZone = 1 - Left side
DashPlate = 0 - Center

CTL_Point 26
X = -310.000
Y = 150.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 27
X = -475.000
Y = 175.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 28
X = -615.000
Y = 225.000
Z = 175.000
LeftWidth = 13.0
RightWidth = 13.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
DashPlate = 1 - Left Side
Gate = 2 - Canopy

CTL_Point 29
X = -780.000
Y = 250.000
Z = 470.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 30
X = -950.000
Y = 200.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 31
X = -950.000
Y = 0.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 32
X = -780.000
Y = 0.000
Z = 470.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 1 - Left Side
Gate = 0 - Normal

CTL_Point 33
X = -615.000
Y = 0.000
Z = 175.000
LeftWidth = 13.0
RightWidth = 13.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=kBhj-pTvarE

this is a pretty fast track and has multiple levels.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

here's one of my more complex tracks:

Name = DOMINION
Description = FZERO LAND
JDescription = [e][hu][zi][ro]
Source = ©2005 Piccolo/UchihaSDA, ©2005 Mad Andy

Venue = 4 - Devil's Forest
Sky = 1 - Teal
ROM_Music = 5 - Devil's Forest
EK_Music = 5 - Devil's Forest

Horizon_Count = 0
CTL_Point_Count = 64


CTL_Point 1
X = 24.000
Y = 25.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 2
X = -452.000
Y = 30.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 0 - Both Sides
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -978.000
Y = 40.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 4
X = -1175.000
Y = 25.000
Z = 387.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 5
X = -1205.000
Y = 5.000
Z = 168.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 6
X = -1192.000
Y = 0.000
Z = -224.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = -1111.000
Y = 0.000
Z = -284.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center

CTL_Point 8
X = -819.000
Y = 13.000
Z = -278.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 9
X = -808.000
Y = 13.000
Z = -183.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 3 - Center

CTL_Point 10
X = -1060.000
Y = 0.000
Z = -151.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 11
X = -1058.000
Y = 0.000
Z = -36.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 3 - Center

CTL_Point 12
X = -830.000
Y = 0.000
Z = -20.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 13
X = -820.000
Y = 0.000
Z = 79.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 14
X = -1033.000
Y = 0.000
Z = 112.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 15
X = -1089.000
Y = 0.000
Z = 235.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
JumpPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 16
X = -990.000
Y = 0.000
Z = 375.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 17
X = -219.000
Y = 0.000
Z = 328.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 18
X = -225.000
Y = 107.000
Z = 323.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 19
X = -598.000
Y = 100.000
Z = 270.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 0 - Center

CTL_Point 20
X = -407.000
Y = 82.000
Z = 32.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 21
X = -212.000
Y = 82.000
Z = -227.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 22
X = -605.000
Y = 95.000
Z = -276.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 23
X = -610.000
Y = 0.000
Z = -277.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 3°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 24
X = -78.000
Y = 0.000
Z = -260.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 1 - Left Side
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 25
X = -50.000
Y = 31.000
Z = -137.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 26
X = -56.000
Y = 190.000
Z = 268.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 1 - Left Side

CTL_Point 27
X = 73.000
Y = 209.000
Z = 312.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 28
X = 262.000
Y = 207.000
Z = 311.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = 269.000
Y = 286.000
Z = 304.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 30
X = 157.000
Y = 291.000
Z = 304.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 135°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 31
X = -34.000
Y = 296.000
Z = 287.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 32
X = -58.000
Y = 241.000
Z = 185.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side

CTL_Point 33
X = -28.000
Y = 186.000
Z = 41.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 34
X = 239.000
Y = 191.000
Z = 23.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 35
X = 238.000
Y = 304.000
Z = 17.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 237°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 36
X = -29.000
Y = 305.000
Z = 4.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side

CTL_Point 37
X = -65.000
Y = 305.000
Z = -128.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 38
X = -35.000
Y = 305.000
Z = -257.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side
SlipZone = 2 - Right side
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 39
X = 234.000
Y = 279.000
Z = -272.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 40
X = 407.000
Y = 251.000
Z = -255.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center

CTL_Point 41
X = 422.000
Y = 224.000
Z = -94.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 42
X = 425.000
Y = 153.000
Z = 277.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side

CTL_Point 43
X = 555.000
Y = 153.000
Z = 301.000
LeftWidth = 18.0
RightWidth = 18.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 44
X = 783.000
Y = 153.000
Z = 266.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 45
X = 492.000
Y = 153.000
Z = 51.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 46
X = 483.000
Y = 153.000
Z = -38.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DartZone = 2 - Right side

CTL_Point 47
X = 730.000
Y = 153.000
Z = -63.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 48
X = 764.000
Y = 153.000
Z = -221.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 49
X = 588.000
Y = 101.000
Z = -295.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 50
X = 408.000
Y = 153.000
Z = -248.000
LeftWidth = 17.0
RightWidth = 17.0
Banking = 24°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 51
X = 453.000
Y = 210.000
Z = -294.000
LeftWidth = 18.0
RightWidth = 18.0
Banking = 162°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center

CTL_Point 52
X = 738.000
Y = 181.000
Z = -291.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 103°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 3 - Center

CTL_Point 53
X = 1079.000
Y = 153.000
Z = -272.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 63°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
JumpPlate = 1 - Left Side

CTL_Point 54
X = 1256.000
Y = 153.000
Z = -187.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 60°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 2 - Right side
DashPlate = 0 - Center

CTL_Point 55
X = 1278.000
Y = 153.000
Z = 208.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 56
X = 1103.000
Y = 153.000
Z = 312.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 57
X = 1083.000
Y = 153.000
Z = 141.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 58
X = 1076.000
Y = 153.000
Z = -230.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 59
X = 986.000
Y = 153.000
Z = -236.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 60
X = 887.000
Y = 153.000
Z = -115.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 61
X = 890.000
Y = 114.000
Z = 196.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 62
X = 1091.000
Y = 188.000
Z = 350.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side

CTL_Point 63
X = 907.000
Y = 70.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 0 - Both Sides
DashPlate = 0 - Center
JumpPlate = 1 - Left Side

CTL_Point 64
X = 703.000
Y = 50.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides
TrapField = 0 - Center
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=uepxSrsH0J0

this is the first track i copy over that is not rom friendly. it uses more than 4 jump plates and a center refiller. i didn't change it because the changes were a lot and i'd like to preserve the original feel for EK owners (previously, i've just relocated refillers. that's not much of a big deal)

also, this is one of the few tracks that someone else came up and i designed. back then, there was no execution project so the only way for people to see an idea they had in mind was to request the track from someone with an EK (i think only i did that back in the day because the execution proyect was made shortly after and people started using that instead). props to Mad Andy for this design (it sure took some effort to build this)

"Patience is useful in any moment"
Uchiha Madao
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Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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the following 2 tracks have 2 things in common. first, i designed them on a whim on days that i felt like building a track just to play. the tracks themselves don't focus on anything special. the second thing is that both of them weren't rom friendly by only 1 refiller so i moved it in both of them.

Name = AIRHOOK
Description = SKY HIGH PIPE
JDescription = [a][i][ru][hu][ku]
Source = ©2005 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 6 - Sunset
ROM_Music = 0 - Mute City
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 43


CTL_Point 1
X = -1090.000
Y = 0.000
Z = 850.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -1090.000
Y = 0.000
Z = 430.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -1090.000
Y = 0.000
Z = 360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 4
X = -1109.000
Y = 0.000
Z = 171.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 5
X = -891.000
Y = 0.000
Z = 130.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 0 - TV Billboard

CTL_Point 6
X = -954.000
Y = 0.000
Z = -99.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 7
X = -794.000
Y = 50.000
Z = -320.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 8
X = -507.000
Y = 50.000
Z = -492.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 9
X = -224.000
Y = 40.000
Z = -474.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 18°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 10
X = -279.000
Y = 30.000
Z = -211.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 0 - Center

CTL_Point 11
X = -243.000
Y = 30.000
Z = 78.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 1 - Left side
Gate = 2 - Canopy

CTL_Point 12
X = -261.000
Y = 0.000
Z = 345.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side
Decoration = 4 - Overhead Monitors

CTL_Point 13
X = 84.000
Y = 0.000
Z = 508.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 0 - Center

CTL_Point 14
X = 84.000
Y = 0.000
Z = 53.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 0 - Both Sides

CTL_Point 15
X = 138.000
Y = 0.000
Z = -276.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 16
X = 153.000
Y = 42.000
Z = -577.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard

CTL_Point 17
X = 446.000
Y = 35.000
Z = -608.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 18
X = 500.000
Y = 38.000
Z = -282.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center
Gate = 2 - Canopy

CTL_Point 19
X = 461.000
Y = 109.000
Z = -115.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 3 - Center

CTL_Point 20
X = 573.000
Y = 39.000
Z = 194.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 21
X = 540.000
Y = 20.000
Z = 426.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 22
X = 541.000
Y = 160.000
Z = 512.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 321°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 0 - Bottom

CTL_Point 23
X = 594.000
Y = 200.000
Z = 296.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 282°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 24
X = 685.000
Y = 200.000
Z = 260.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 25
X = 758.000
Y = 200.000
Z = 325.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 279°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 0 - Bottom

CTL_Point 26
X = 734.000
Y = 160.000
Z = 548.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 319°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 27
X = 750.000
Y = 20.000
Z = 505.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 28
X = 804.000
Y = 0.000
Z = 245.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 29
X = 923.000
Y = 0.000
Z = 23.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 30
X = 608.000
Y = 0.000
Z = -168.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
SlipZone = 1 - Left side

CTL_Point 31
X = 276.000
Y = 59.000
Z = 7.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 32
X = 13.000
Y = 29.000
Z = -18.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 33
X = -130.000
Y = 0.000
Z = -42.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 135°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

CTL_Point 34
X = -328.000
Y = 0.000
Z = -79.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 35
X = -685.000
Y = 0.000
Z = -39.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 36
X = -610.000
Y = 0.000
Z = 470.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side
Decoration = 4 - Overhead Monitors

CTL_Point 37
X = -612.000
Y = 38.000
Z = 1056.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 38
X = -261.000
Y = 75.000
Z = 796.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 39
X = -250.000
Y = 0.000
Z = 1110.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 40
X = -561.000
Y = 77.000
Z = 809.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides
Decoration = 3 - Spinning Billboard

CTL_Point 41
X = -790.000
Y = 32.000
Z = 872.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 2 - Right side

CTL_Point 42
X = -961.000
Y = 0.000
Z = 1029.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 43
X = -1076.000
Y = 0.000
Z = 990.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=WKSGY62bppU

this track was made when i still wasn't that experienced with the EK and it shows in some parts. the plan was to do more stuff with the pipes but they were too boring so i focused elsewhere.

Name = KAIOTOUR
Description = HALF PIPE LOOP
JDescription = [ka][i][o][to][u][ru]
Source = ©2006 Piccolo/UchihaSDA

Venue = 9 - Silence
Sky = 6 - Sunset
ROM_Music = 1 - Silence
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 47


CTL_Point 1
X = -1010.000
Y = 0.000
Z = 400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
DashPlate = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -1010.000
Y = 0.000
Z = -40.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = -1010.000
Y = 0.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 4
X = -970.000
Y = 0.000
Z = -254.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 5
X = -775.000
Y = 0.000
Z = -320.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 6
X = -652.000
Y = 0.000
Z = -535.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 7
X = -427.000
Y = 0.000
Z = -631.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 8
X = -43.000
Y = 0.000
Z = -561.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 330°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 9
X = 322.000
Y = 0.000
Z = -614.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 10
X = 871.000
Y = 90.000
Z = -631.000
LeftWidth = 100.0
RightWidth = 100.0
Banking = 15°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 2 - Right Side

CTL_Point 11
X = 1217.000
Y = 90.000
Z = -291.000
LeftWidth = 100.0
RightWidth = 100.0
Banking = 15°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 12
X = 1068.000
Y = 0.000
Z = 210.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 13
X = 931.000
Y = 0.000
Z = 618.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 300°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 2 - Right Side

CTL_Point 14
X = 931.000
Y = 0.000
Z = 1012.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 15
X = 523.000
Y = 0.000
Z = 1050.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side
TrapField = 1 - Left Side
Decoration = 4 - Overhead Monitors

CTL_Point 16
X = 322.000
Y = 0.000
Z = 564.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 17
X = 541.000
Y = 0.000
Z = 278.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 18
X = 591.000
Y = 0.000
Z = -15.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 19
X = 544.000
Y = 200.000
Z = -211.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 270°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 20
X = 550.000
Y = 400.000
Z = -10.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 21
X = 556.000
Y = 200.000
Z = 191.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 90°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 22
X = 509.000
Y = 0.000
Z = -4.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 23
X = 471.000
Y = 0.000
Z = -256.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 2 - Right Side

CTL_Point 24
X = 209.000
Y = 0.000
Z = -314.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 25
X = -43.000
Y = 0.000
Z = -169.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 26
X = -2.000
Y = 0.000
Z = 132.000
LeftWidth = 56.0
RightWidth = 56.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 27
X = -8.000
Y = 0.000
Z = 394.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 2 - Canopy

CTL_Point 28
X = -8.000
Y = 0.000
Z = 892.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 5 - Half Pipe
Texture = 3 - Pinstriped Half Pipe

CTL_Point 29
X = -152.000
Y = 0.000
Z = 1045.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 1 - Striped Half Pipe
DashPlate = 1 - Left Side

CTL_Point 30
X = -347.000
Y = 200.000
Z = 1090.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 5 - Half Pipe
Texture = 1 - Striped Half Pipe

CTL_Point 31
X = -165.000
Y = 400.000
Z = 1006.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 1 - Striped Half Pipe
DashPlate = 1 - Left Side

CTL_Point 32
X = 18.000
Y = 200.000
Z = 922.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 5 - Half Pipe
Texture = 1 - Striped Half Pipe

CTL_Point 33
X = -178.000
Y = 0.000
Z = 967.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 3 - Pinstriped Half Pipe

CTL_Point 34
X = -374.000
Y = 0.000
Z = 1068.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard

CTL_Point 35
X = -618.000
Y = 40.000
Z = 1172.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 36
X = -619.000
Y = 66.000
Z = 1283.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 37
X = -440.000
Y = 110.000
Z = 1354.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side

CTL_Point 38
X = -191.000
Y = 190.000
Z = 1388.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 39
X = -120.000
Y = 190.000
Z = 1327.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 40
X = -163.000
Y = 190.000
Z = 1193.000
LeftWidth = 10.0
RightWidth = 110.0
Banking = 300°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
TrapField = 0 - Center
Gate = 0 - Normal

CTL_Point 41
X = -297.000
Y = 190.000
Z = 941.000
LeftWidth = 10.0
RightWidth = 110.0
Banking = 300°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 42
X = -376.000
Y = 210.000
Z = 821.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 1 - Left side

CTL_Point 43
X = -663.000
Y = 100.000
Z = 822.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall

CTL_Point 44
X = -1087.000
Y = 0.000
Z = 1066.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 45
X = -1225.000
Y = 0.000
Z = 725.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 1 - Left side
TrapField = 2 - Right Side
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 46
X = -1024.000
Y = 0.000
Z = 632.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
TrapField = 1 - Left Side
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 47
X = -1012.000
Y = 0.000
Z = 463.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 0 - Both Sides
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=b4MDqzQ5KKc

this track was one of the ones i made in the least amount of time. also, despite me not liking half pipes, i put a lot of them here.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

when i'm going to hit page 2? there's too much stuff on page 1 already.

the next track should be fun for Zelda fans.

Name = TRIFORCE
Description = LEGENDARY RELIC
JDescription = [tu][ri][ho][ru][zu]
Source = ©2005 Piccolo/UchihaSDA

Venue = 2 - Big Blue
Sky = 4 - Night
ROM_Music = 7 - Sector
EK_Music = 32 - Rainbow Road

Horizon_Count = 0
CTL_Point_Count = 40


CTL_Point 1
X = 0.000
Y = 0.000
Z = 1180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -500.000
Y = 0.000
Z = 1180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -850.000
Y = 0.000
Z = 1180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 4
X = -1200.000
Y = 1.000
Z = 1170.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides

CTL_Point 5
X = -1320.000
Y = 0.000
Z = 1110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 6
X = -1295.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
TrapField = 0 - Center

CTL_Point 7
X = -1034.000
Y = 0.000
Z = 540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 8
X = -800.000
Y = 0.000
Z = 142.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side

CTL_Point 9
X = -740.000
Y = 0.000
Z = 53.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
TrapField = 0 - Center

CTL_Point 10
X = -630.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side

CTL_Point 11
X = -510.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DartZone = 2 - Right side
SlipZone = 3 - Center
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 12
X = 0.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
SlipZone = 0 - Both Sides

CTL_Point 13
X = 480.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides

CTL_Point 14
X = 660.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 15
X = 700.000
Y = 0.000
Z = -60.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 16
X = 580.000
Y = 0.000
Z = -272.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side

CTL_Point 17
X = 405.000
Y = 0.000
Z = -585.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 2 - Right Side
Gate = 2 - Canopy

CTL_Point 18
X = 160.000
Y = 0.000
Z = -1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 1 - Left side

CTL_Point 19
X = 60.000
Y = 0.000
Z = -1140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 1 - Left side
TrapField = 0 - Center
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 20
X = -60.000
Y = 0.000
Z = -1140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 1 - Left side

CTL_Point 21
X = -160.000
Y = 0.000
Z = -1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 1 - Left Side

CTL_Point 22
X = -386.000
Y = 30.000
Z = -600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
DashPlate = 2 - Right Side
Gate = 2 - Canopy

CTL_Point 23
X = -650.000
Y = 30.000
Z = -135.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 24
X = -700.000
Y = 30.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides

CTL_Point 25
X = -645.000
Y = 30.000
Z = 126.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DartZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 26
X = -380.000
Y = 30.000
Z = 600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DartZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 27
X = -150.000
Y = 30.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 1 - Left side

CTL_Point 28
X = -60.000
Y = 30.000
Z = 1140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 1 - Left side
TrapField = 0 - Center
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 29
X = 60.000
Y = 30.000
Z = 1140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 1 - Left side

CTL_Point 30
X = 150.000
Y = 30.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
SlipZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 31
X = 374.000
Y = 30.000
Z = 590.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
SlipZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 32
X = 572.000
Y = 30.000
Z = 232.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 2 - Right side

CTL_Point 33
X = 720.000
Y = 30.000
Z = 18.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 2 - Right side

CTL_Point 34
X = 860.000
Y = 30.000
Z = 210.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DashPlate = 0 - Center
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 35
X = 1135.000
Y = 0.000
Z = 672.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
TrapField = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 36
X = 1315.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides

CTL_Point 37
X = 1340.000
Y = 0.000
Z = 1110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 38
X = 1210.000
Y = 0.000
Z = 1170.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 39
X = 750.000
Y = 0.000
Z = 1180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 40
X = 300.000
Y = 0.000
Z = 1180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides
Decoration = 4 - Overhead Monitors

video (EK version): http://www.youtube.com/watch?v=QB4WVqyAykE

this was one of the first icons i wanted to build as a track. since it was so simple, it came off easily despite being made when i had low editing experience.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1976
View user's profile
Send private message
Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

i did 2 more tracks yesterday but my bad memory kicked in and i forgot to post them when i was done. here they are:

Name = PIPEMAZE
Description = TUBE NETWORK
JDescription = [pa][i][pu]
Source = ©2005 Piccolo/UchihaSDA

Venue = 7 - Red Canyon
Sky = 7 - Light Blue
ROM_Music = 6 - Red Canyon
EK_Music = 33 - Big Foot

Horizon_Count = 0
CTL_Point_Count = 36


CTL_Point 1
X = -386.000
Y = 0.000
Z = -1084.000
LeftWidth = 30.0
RightWidth = 22.0
Banking = 3°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 0 - Normal

CTL_Point 2
X = 123.000
Y = 0.000
Z = -1084.000
LeftWidth = 30.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = 237.000
Y = 0.000
Z = -1075.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard
Structure = 6 - Pyramid (Both Sides)

CTL_Point 4
X = 504.000
Y = 84.000
Z = -869.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 2 - White Pipe
DashPlate = 2 - Top

CTL_Point 5
X = 855.000
Y = 200.000
Z = -612.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 6
X = 1083.000
Y = 38.000
Z = -498.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 7
X = 1281.000
Y = 0.000
Z = -292.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 8
X = 1084.000
Y = 79.000
Z = 323.000
LeftWidth = 6.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 9
X = 844.000
Y = 94.000
Z = 679.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 10
X = 476.000
Y = 110.000
Z = 608.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 11
X = 458.000
Y = 172.000
Z = -31.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 12
X = 27.000
Y = 180.000
Z = -82.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 13
X = 38.000
Y = 230.000
Z = 443.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
DashPlate = 0 - Bottom

CTL_Point 14
X = 269.000
Y = 192.000
Z = 763.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 1 - Left side
TrapField = 2 - Right Side
Gate = 0 - Normal
Decoration = 4 - Overhead Monitors

CTL_Point 15
X = 372.000
Y = 138.000
Z = 1158.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 16
X = -363.000
Y = 100.000
Z = 1084.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 225°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 17
X = -740.000
Y = 10.000
Z = 685.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
Decoration = 0 - TV Billboard
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 18
X = -941.000
Y = 0.000
Z = 461.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
DartZone = 3 - Center
DashPlate = 2 - Right Side

CTL_Point 19
X = -1081.000
Y = 200.000
Z = 316.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
SlipZone = 3 - Center
DashPlate = 1 - Left Side

CTL_Point 20
X = -915.000
Y = 400.000
Z = 429.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DartZone = 3 - Center
DashPlate = 2 - Right Side

CTL_Point 21
X = -749.000
Y = 200.000
Z = 542.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
SlipZone = 3 - Center
DashPlate = 1 - Left Side

CTL_Point 22
X = -888.000
Y = 0.000
Z = 398.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side
Decoration = 1 - Orange Flag

CTL_Point 23
X = -1072.000
Y = 0.000
Z = 266.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
Structure = 6 - Pyramid (Both Sides)

CTL_Point 24
X = -1022.000
Y = 0.000
Z = 96.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 1 - Right Side

CTL_Point 25
X = -437.000
Y = 0.000
Z = 207.000
LeftWidth = 70.0
RightWidth = 70.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 2 - Top

CTL_Point 26
X = -109.000
Y = 0.000
Z = -273.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 2 - White Pipe

CTL_Point 27
X = 159.000
Y = 230.000
Z = -186.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 2 - White Pipe
DashPlate = 0 - Bottom

CTL_Point 28
X = 4.000
Y = 200.000
Z = 549.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 240°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors

CTL_Point 29
X = 410.000
Y = 490.000
Z = 533.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 168°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 30
X = 510.000
Y = 418.000
Z = 550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 240°
TrackType = 3 - Pipe
Texture = 2 - White Pipe

CTL_Point 31
X = 482.000
Y = 12.000
Z = 465.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 4°
TrackType = 3 - Pipe
Texture = 2 - White Pipe
DashPlate = 2 - Top

CTL_Point 32
X = 399.000
Y = 0.000
Z = -87.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 1 - Right Side

CTL_Point 33
X = -155.000
Y = 96.000
Z = -253.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 34
X = -342.000
Y = 0.000
Z = -560.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
Gate = 2 - Canopy

CTL_Point 35
X = -517.000
Y = 0.000
Z = -926.000
LeftWidth = 42.0
RightWidth = 10.0
Banking = 3°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 1 - Orange Flag
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 36
X = -457.000
Y = 0.000
Z = -1066.000
LeftWidth = 42.0
RightWidth = 10.0
Banking = 12°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 4 - Overhead Monitors

video (EK version): http://www.youtube.com/watch?v=U5t5vG5vkuQ

the original plan was to make this track look like a maze, but due to the FZX engine's limitations of no having split roads, there's little that could be done.

Name = UTP
Description = ROUGH TRAVEL
JDescription = [u][te][pe]
Source = ©2006 Piccolo/UchihaSDA

Venue = 1 - Port Town
Sky = 2 - Grey
ROM_Music = 3 - Port Town
EK_Music = 34 - Japon

Horizon_Count = 0
CTL_Point_Count = 54


CTL_Point 1
X = -660.000
Y = 0.000
Z = -460.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 2
X = -320.000
Y = 0.000
Z = -460.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 3
X = -220.000
Y = 0.000
Z = -460.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 4
X = -80.000
Y = 0.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 5
X = -50.000
Y = 0.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 6
X = -80.000
Y = 0.000
Z = -290.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides

CTL_Point 7
X = -220.000
Y = 0.000
Z = -280.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 8
X = -345.000
Y = 0.000
Z = -265.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 9
X = -360.000
Y = 0.000
Z = -140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 10
X = -360.000
Y = 0.000
Z = 70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 11
X = -350.000
Y = 0.000
Z = 325.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 2 - Right Side

CTL_Point 12
X = -270.000
Y = 0.000
Z = 540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 13
X = -100.000
Y = 0.000
Z = 650.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 14
X = 100.000
Y = 0.000
Z = 650.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 15
X = 270.000
Y = 0.000
Z = 540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 16
X = 350.000
Y = 0.000
Z = 325.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 17
X = 360.000
Y = 0.000
Z = 70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 3 - Center
DashPlate = 1 - Left Side

CTL_Point 18
X = 360.000
Y = 0.000
Z = -140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 19
X = 360.000
Y = 0.000
Z = -340.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 20
X = 375.000
Y = 0.000
Z = -445.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 21
X = 520.000
Y = 0.000
Z = -460.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side

CTL_Point 22
X = 750.000
Y = 0.000
Z = -460.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 23
X = 930.000
Y = 0.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side

CTL_Point 24
X = 1060.000
Y = 0.000
Z = -360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 25
X = 1110.000
Y = 0.000
Z = -180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 1 - Left side

CTL_Point 26
X = 1050.000
Y = 0.000
Z = -10.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 27
X = 910.000
Y = 0.000
Z = 55.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 0 - Center

CTL_Point 28
X = 760.000
Y = 20.000
Z = 60.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 29
X = 650.000
Y = 40.000
Z = 60.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 30
X = 525.000
Y = 40.000
Z = 40.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 31
X = 525.000
Y = 40.000
Z = -80.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 8 - Pyramid (Right Side)

CTL_Point 32
X = 650.000
Y = 40.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 33
X = 750.000
Y = 20.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 34
X = 860.000
Y = 0.000
Z = -110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side

CTL_Point 35
X = 915.000
Y = 0.000
Z = -200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 36
X = 860.000
Y = 0.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 37
X = 750.000
Y = 0.000
Z = -310.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 38
X = 610.000
Y = 0.000
Z = -310.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 11 - Pinnacle (Right Side)

CTL_Point 39
X = 530.000
Y = 0.000
Z = -290.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 40
X = 520.000
Y = 0.000
Z = -180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 3 - Center
DashPlate = 2 - Right Side
Structure = 4 - Short Building (Left Side)

CTL_Point 41
X = 520.000
Y = 0.000
Z = 70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 2 - Right side
Gate = 0 - Normal

CTL_Point 42
X = 505.000
Y = 0.000
Z = 385.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 43
X = 390.000
Y = 0.000
Z = 660.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 44
X = 160.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 0 - Center

CTL_Point 45
X = -160.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 46
X = -390.000
Y = 0.000
Z = 660.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 47
X = -505.000
Y = 0.000
Z = 385.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 1 - Left Side

CTL_Point 48
X = -520.000
Y = 0.000
Z = 70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side
DartZone = 1 - Left side
Gate = 0 - Normal

CTL_Point 49
X = -520.000
Y = 0.000
Z = -140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 50
X = -535.000
Y = 0.000
Z = -265.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 51
X = -660.000
Y = 0.000
Z = -280.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 52
X = -800.000
Y = 0.000
Z = -290.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 53
X = -830.000
Y = 0.000
Z = -370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 54
X = -800.000
Y = 0.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

video (EK version): http://www.youtube.com/watch?v=U4T6mAe6dOU

another track shaped after a logo. there's very few people into FZX that would know where this logo is from.

as usual, i changed the center refiller's position in both tracks since it was the only thing stopping these tracks from being rom friendly.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1976
View user's profile
Send private message
Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

today there's just a simple track because i have a slight headache.

Name = BCD 6
Description = STRAIGHT CORKSCREW
JDescription = [ro][ku]
Source = ©2006 Piccolo/UchihaSDA

Venue = 6 - Sector
Sky = 1 - Teal
ROM_Music = 7 - Sector
EK_Music = 7 - Sector

Horizon_Count = 0
CTL_Point_Count = 30


CTL_Point 1
X = -604.000
Y = 50.000
Z = -445.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -678.000
Y = 50.000
Z = 51.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -590.000
Y = 50.000
Z = 518.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 4
X = -289.000
Y = 50.000
Z = 863.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 5
X = 126.000
Y = 50.000
Z = 1004.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 2 - Right side
JumpPlate = 2 - Right Side

CTL_Point 6
X = 606.000
Y = 50.000
Z = 874.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 7
X = 877.000
Y = 50.000
Z = 446.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 300°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
PitArea = 0 - Both Sides

CTL_Point 8
X = 804.000
Y = 50.000
Z = -4.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side

CTL_Point 9
X = 503.000
Y = 50.000
Z = -257.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 240°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side
Gate = 0 - Normal
Structure = 4 - Short Building (Left Side)

CTL_Point 10
X = 47.000
Y = 50.000
Z = -300.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 210°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 2 - Right Side

CTL_Point 11
X = -361.000
Y = 50.000
Z = 8.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 1 - Left side

CTL_Point 12
X = -316.000
Y = 50.000
Z = 509.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 210°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Gate = 0 - Normal
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 13
X = -52.000
Y = 50.000
Z = 724.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 240°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 14
X = 277.000
Y = 50.000
Z = 726.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center

CTL_Point 15
X = 555.000
Y = 50.000
Z = 540.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 300°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
Gate = 0 - Normal

CTL_Point 16
X = 611.000
Y = 50.000
Z = 216.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 0 - Center

CTL_Point 17
X = 436.000
Y = 50.000
Z = 3.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 0 - Center

CTL_Point 18
X = 182.000
Y = 50.000
Z = -53.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 4 - Overhead Monitors

CTL_Point 19
X = -107.000
Y = 50.000
Z = 58.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 20
X = -309.000
Y = 130.000
Z = 478.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 99°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
Decoration = 3 - Spinning Billboard

CTL_Point 21
X = -410.000
Y = 140.000
Z = 94.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 22
X = -322.000
Y = 90.000
Z = -382.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
JumpPlate = 1 - Left Side

CTL_Point 23
X = -100.000
Y = 50.000
Z = -726.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 24
X = 210.000
Y = 50.000
Z = -917.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 25
X = 539.000
Y = 50.000
Z = -966.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 26
X = 624.000
Y = 50.000
Z = -1098.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 3 - Center
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 27
X = 517.000
Y = 50.000
Z = -1226.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 28
X = 139.000
Y = 50.000
Z = -1192.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 300°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 29
X = -157.000
Y = 50.000
Z = -1039.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 30
X = -410.000
Y = 50.000
Z = -800.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

video (EK version): http://www.youtube.com/watch?v=RdQPCHp2GlE

this is probably one of the most boring tracks in the BCD group (0 is pretty close too). better get it out of the way fast.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1976
View user's profile
Send private message
Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

here's another one. this one is quite recent.

Name = CLUB
Description = TRICKY LAYOUT
JDescription = [ku][ro][bu]
Source = ©2012 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 3 - Blue
ROM_Music = 0 - Mute City
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 52


CTL_Point 1
X = -155.000
Y = 110.000
Z = 1050.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 155.000
Y = 110.000
Z = 1050.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = 245.000
Y = 110.000
Z = 1040.000
LeftWidth = 20.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 4
X = 255.000
Y = 110.000
Z = 970.000
LeftWidth = 20.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 5
X = 120.000
Y = 110.000
Z = 900.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 6
X = 45.000
Y = 130.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
TrapField = 1 - Left Side

CTL_Point 7
X = 0.000
Y = 140.000
Z = 615.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 8
X = -10.000
Y = 90.000
Z = 435.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 9
X = 10.000
Y = 125.000
Z = 345.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 66°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 10
X = 85.000
Y = 200.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 11
X = 200.000
Y = 120.000
Z = 570.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 192°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 12
X = 350.000
Y = 180.000
Z = 720.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 240°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 13
X = 580.000
Y = 200.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 285°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 14
X = 830.000
Y = 190.000
Z = 730.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 315°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 15
X = 1030.000
Y = 170.000
Z = 500.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
SlipZone = 2 - Right side
DashPlate = 0 - Center

CTL_Point 16
X = 1030.000
Y = 150.000
Z = 170.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center

CTL_Point 17
X = 840.000
Y = 100.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 18
X = 600.000
Y = 60.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 19
X = 410.000
Y = 50.000
Z = -80.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 0 - TV Billboard
Structure = 3 - Short Building (Both Sides)

CTL_Point 20
X = 300.000
Y = 90.000
Z = 20.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 21
X = 210.000
Y = 110.000
Z = 25.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 2 - Right side
Gate = 0 - Normal

CTL_Point 22
X = 170.000
Y = 90.000
Z = -55.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 23
X = 230.000
Y = 60.000
Z = -140.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 24
X = 385.000
Y = 50.000
Z = -260.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 325°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
TrapField = 2 - Right Side

CTL_Point 25
X = 500.000
Y = 150.000
Z = -480.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 319°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 26
X = 440.000
Y = 30.000
Z = -780.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 285°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 27
X = 170.000
Y = 130.000
Z = -1015.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 300°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 28
X = -170.000
Y = 150.000
Z = -1015.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 300°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 29
X = -440.000
Y = 60.000
Z = -780.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 330°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 30
X = -500.000
Y = 150.000
Z = -480.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 354°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 31
X = -385.000
Y = 40.000
Z = -260.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides

CTL_Point 32
X = -230.000
Y = 60.000
Z = -140.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 0 - Normal
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 33
X = -170.000
Y = 70.000
Z = -55.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 34
X = -210.000
Y = 65.000
Z = 25.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 35
X = -300.000
Y = 59.000
Z = 20.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 36
X = -410.000
Y = 40.000
Z = -80.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side

CTL_Point 37
X = -600.000
Y = 40.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall

CTL_Point 38
X = -840.000
Y = 80.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 39
X = -1030.000
Y = 100.000
Z = 170.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
PitArea = 2 - Right side
SlipZone = 3 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 40
X = -1030.000
Y = 80.000
Z = 500.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
SlipZone = 0 - Both Sides
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 41
X = -830.000
Y = 70.000
Z = 730.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
DartZone = 3 - Center
Decoration = 2 - Blue Flag

CTL_Point 42
X = -580.000
Y = 70.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
TrapField = 0 - Center
Gate = 2 - Canopy

CTL_Point 43
X = -350.000
Y = 70.000
Z = 720.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 44
X = -200.000
Y = 0.000
Z = 570.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 45
X = -85.000
Y = 0.000
Z = 375.000
LeftWidth = 12.0
RightWidth = 12.0
Banking = 18°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 3 - Center

CTL_Point 46
X = -10.000
Y = 20.000
Z = 345.000
LeftWidth = 12.0
RightWidth = 12.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 3 - Center

CTL_Point 47
X = 10.000
Y = 40.000
Z = 435.000
LeftWidth = 12.0
RightWidth = 12.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 48
X = 0.000
Y = 60.000
Z = 615.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
TrapField = 2 - Right Side
Gate = 0 - Normal

CTL_Point 49
X = -45.000
Y = 90.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side

CTL_Point 50
X = -120.000
Y = 110.000
Z = 900.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 51
X = -255.000
Y = 110.000
Z = 970.000
LeftWidth = 20.0
RightWidth = 40.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 52
X = -245.000
Y = 110.000
Z = 1040.000
LeftWidth = 20.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

video (EK version): http://www.youtube.com/watch?v=rHLZYZ6s25Y

this is my newest track and i just finished it today. it is part of the poker card suits and is probably the hardest one of the 4. this track has a lot of little things that make a ton of difference.

"Patience is useful in any moment"
Uchiha Madao
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Posts: 1976
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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here's another track. this is another one requested by someone else back in the day.

Name = ROAD 196
Description = SHARP DESCENT
JDescription = [ro][do]
Source = ©2005 Piccolo/UchihaSDA, ©2005 shadowgamer196

Venue = 9 - Silence
Sky = 4 - Night
ROM_Music = 1 - Silence
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 49


CTL_Point 1
X = -686.000
Y = 450.000
Z = -1111.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -402.000
Y = 450.000
Z = -1106.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 1 - Lap Marker

CTL_Point 3
X = -256.000
Y = 450.000
Z = -1073.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 2 - Right side

CTL_Point 4
X = -233.000
Y = 450.000
Z = -696.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 5
X = -79.000
Y = 450.000
Z = -584.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 6
X = -86.000
Y = 450.000
Z = -351.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 7
X = -284.000
Y = 444.000
Z = -327.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 8
X = -387.000
Y = 440.000
Z = -357.000
LeftWidth = 60.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 9
X = -395.000
Y = 405.000
Z = -609.000
LeftWidth = 60.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 10
X = -364.000
Y = 400.000
Z = -696.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 11
X = -40.000
Y = 400.000
Z = -705.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 2 - Canopy

CTL_Point 12
X = 277.000
Y = 430.000
Z = -709.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 13
X = 448.000
Y = 450.000
Z = -693.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 14
X = 468.000
Y = 450.000
Z = -521.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 15
X = 467.000
Y = 450.000
Z = -307.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 16
X = 478.000
Y = 450.000
Z = -170.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 17
X = 600.000
Y = 450.000
Z = -155.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 18
X = 948.000
Y = 450.000
Z = -151.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 19
X = 1063.000
Y = 450.000
Z = -170.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 20
X = 1070.000
Y = 450.000
Z = -319.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 21
X = 1070.000
Y = 450.000
Z = -553.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 22
X = 1070.000
Y = 450.000
Z = -783.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 23
X = 1042.000
Y = 450.000
Z = -952.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 24
X = 857.000
Y = 450.000
Z = -975.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 25
X = 619.000
Y = 440.000
Z = -975.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 2 - Blue Flag

CTL_Point 26
X = 357.000
Y = 425.000
Z = -975.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 27
X = 26.000
Y = 410.000
Z = -975.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 28
X = -520.000
Y = 400.000
Z = -920.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 29
X = -622.000
Y = 450.000
Z = -616.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
PitArea = 2 - Right side

CTL_Point 30
X = -596.000
Y = 450.000
Z = -258.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 31
X = -412.000
Y = 450.000
Z = 13.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 32
X = -129.000
Y = 350.000
Z = 274.000
LeftWidth = 8.0
RightWidth = 8.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
JumpPlate = 0 - Full-Width

CTL_Point 33
X = 2.000
Y = 288.000
Z = 402.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 34
X = 259.000
Y = 100.000
Z = 642.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 35
X = 564.000
Y = 27.000
Z = 989.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
JumpPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 36
X = 495.000
Y = 0.000
Z = 1241.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 37
X = 272.000
Y = 0.000
Z = 1355.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 38
X = -48.000
Y = 0.000
Z = 1102.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors
Structure = 6 - Pyramid (Both Sides)

CTL_Point 39
X = -410.000
Y = 0.000
Z = 921.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 2 - Canopy

CTL_Point 40
X = -643.000
Y = 0.000
Z = 693.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 41
X = -713.000
Y = 50.000
Z = 637.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 42
X = -712.000
Y = 300.000
Z = 603.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 43
X = -778.000
Y = 420.000
Z = 542.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 0 - Full-Width

CTL_Point 44
X = -884.000
Y = 500.000
Z = 364.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 45
X = -960.000
Y = 500.000
Z = 210.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 46
X = -1035.000
Y = 450.000
Z = -332.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 1 - Orange Flag

CTL_Point 47
X = -1019.000
Y = 450.000
Z = -602.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 0 - Both Sides

CTL_Point 48
X = -1002.000
Y = 450.000
Z = -1022.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 49
X = -950.000
Y = 450.000
Z = -1098.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 0 - TV Billboard

video (EK version): http://www.youtube.com/watch?v=fXTQ30mFDH4

this time, the person who requested a track was shadowgamer196 (i dunno if he even comes here anymore). he even made a paint drawing of the track layout and i based my creation from it. i think i still have that drawing somewhere.

"Patience is useful in any moment"
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