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    Index » F-Zero X » Piccolo/Uchiha's custom tracks on Execution Project (updt) Goto page Previous  1, 2, 3  Next
Uchiha Madao
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Piccolo/Uchiha's custom tracks on Execution Project (updt)
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UchihaSasuke wrote:

i finally made my track packs.

www.romhacking.net/hacks/949/

www.romhacking.net/hacks/950/

i made 2 of them. they're titled "F-Zero UchiX ~Side A~" and "F-Zero UchiX ~Side B~". i named them based on the fact that old music tapes had 2 sides and you could play them from both sides. also, the best was saved for last so you might get a kick out of side B's last cup.

i renamed every track to follow classic FZX names like mute city and port town. it makes the tracks blend a bit more.

if there's any problem with a track, post here. i changed a few tracks's venue and music when making these packs but those are minor and were just for cosmetic reasons.

 

 

2014 edit: added links for the patches since the hosting site i used died a while ago. i used a .v64 rom so you'll need that for my packs since they don't work on a .z64 rom. i plan to do .z64 patches later when i finish my 3rd track pack.

----------------------------------------------------------------

it begins!

after so many years and after stopping being lazy, i decided to finally release my custom tracks for people who use the execution proyect to play them, as well as fellow EK owners since there's a lot more than back in 2005.

the first track is:

Name = KONOHA
Description = STEALTH FALL
JDescription = [ko][no][ha]
Source = ©2007 Piccolo/UchihaSDA

Venue = 4 - Devil's Forest
Sky = 6 - Sunset
ROM_Music = 5 - Devil's Forest
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 54


CTL_Point 1
X = -334.000
Y = 0.000
Z = 591.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -694.000
Y = 0.000
Z = 591.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 3
X = -830.000
Y = 0.000
Z = 590.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 4
X = -900.000
Y = 0.000
Z = 555.000
LeftWidth = 38.0
RightWidth = 18.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 11 - Pinnacle (Right Side)

CTL_Point 5
X = -869.000
Y = 0.000
Z = 474.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 6
X = -743.000
Y = 0.000
Z = 301.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = -631.000
Y = 0.000
Z = 147.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 8
X = -530.000
Y = 0.000
Z = 8.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 9
X = -505.000
Y = 0.000
Z = -110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 10
X = -456.000
Y = 0.000
Z = -263.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = -353.000
Y = 0.000
Z = -426.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 12
X = -159.000
Y = 0.000
Z = -581.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
JumpPlate = 2 - Right Side

CTL_Point 13
X = 140.000
Y = 0.000
Z = -650.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 14
X = 463.000
Y = 0.000
Z = -593.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 15
X = 605.000
Y = 0.000
Z = -501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 16
X = 702.000
Y = 0.000
Z = -452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 6 - Pyramid (Both Sides)

CTL_Point 17
X = 762.000
Y = 0.000
Z = -501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 1 - Left Side

CTL_Point 18
X = 839.000
Y = 0.000
Z = -621.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 19
X = 869.000
Y = 75.000
Z = -661.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 150°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 20
X = 839.000
Y = 150.000
Z = -621.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 21
X = 762.000
Y = 150.000
Z = -501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 1 - Left Side

CTL_Point 22
X = 702.000
Y = 150.000
Z = -452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 23
X = 615.000
Y = 150.000
Z = -501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 24
X = 463.000
Y = 150.000
Z = -594.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center

CTL_Point 25
X = 140.000
Y = 150.000
Z = -650.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 26
X = -159.000
Y = 150.000
Z = -580.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 27
X = -353.000
Y = 150.000
Z = -426.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
PitArea = 2 - Right side
SlipZone = 1 - Left side

CTL_Point 28
X = -505.000
Y = 150.000
Z = -110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 315°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = -452.000
Y = 150.000
Z = 223.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 30
X = -288.000
Y = 150.000
Z = 452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 225°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 31
X = 38.000
Y = 150.000
Z = 614.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard

CTL_Point 32
X = 368.000
Y = 150.000
Z = 566.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 135°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 33
X = 604.000
Y = 150.000
Z = 330.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 34
X = 639.000
Y = 150.000
Z = -10.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 35
X = 372.000
Y = 150.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
SlipZone = 0 - Both Sides

CTL_Point 36
X = 0.000
Y = 150.000
Z = -280.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 37
X = -136.000
Y = 150.000
Z = 22.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 38
X = 62.000
Y = 150.000
Z = 246.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 39
X = 270.000
Y = 150.000
Z = 190.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 40
X = 300.000
Y = 150.000
Z = 15.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side

CTL_Point 41
X = 230.000
Y = 150.000
Z = -68.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 2 - Right side

CTL_Point 42
X = 186.000
Y = 75.000
Z = -101.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 120°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 2 - Right side

CTL_Point 43
X = 230.000
Y = 0.000
Z = -68.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 44
X = 300.000
Y = 0.000
Z = 15.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 45
X = 270.000
Y = 0.000
Z = 190.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 60°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 3 - Center
DashPlate = 2 - Right Side

CTL_Point 46
X = 62.000
Y = 0.000
Z = 246.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 47
X = -136.000
Y = 0.000
Z = 22.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 48
X = 0.000
Y = 0.000
Z = -280.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 49
X = 372.000
Y = 0.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 50
X = 639.000
Y = 0.000
Z = -10.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DashPlate = 0 - Center

CTL_Point 51
X = 604.000
Y = 0.000
Z = 330.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides

CTL_Point 52
X = 368.000
Y = 0.000
Z = 566.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides

CTL_Point 53
X = 38.000
Y = 0.000
Z = 614.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center

CTL_Point 54
X = -139.000
Y = 0.000
Z = 591.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side

video (EK version): http://www.youtube.com/watch?v=uANznNhteLA

i'll be releasing them in random order but if people request a specific one, i can do that instead.

edit: here's another one.

Name = 4 WAYS
Description = TUNNEL ROAD
JDescription = [tu][ne][ru]
Source = ©2005 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 2 - Grey
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon

Horizon_Count = 0
CTL_Point_Count = 36


CTL_Point 1
X = -1040.000
Y = 250.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -1040.000
Y = 250.000
Z = 52.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker

CTL_Point 3
X = -1040.000
Y = 235.000
Z = -54.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors

CTL_Point 4
X = -1009.000
Y = 230.000
Z = -317.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 5
X = -764.000
Y = 230.000
Z = -350.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 6
X = -184.000
Y = 230.000
Z = -345.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 7
X = 557.000
Y = 230.000
Z = -340.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 8
X = 984.000
Y = 230.000
Z = -333.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 9
X = 1341.000
Y = 220.000
Z = -450.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 0 - Normal
Decoration = 1 - Orange Flag

CTL_Point 10
X = 1335.000
Y = 220.000
Z = -115.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
Decoration = 2 - Blue Flag

CTL_Point 11
X = 954.000
Y = 250.000
Z = -264.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 12
X = 612.000
Y = 250.000
Z = -302.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 13
X = 0.000
Y = 250.000
Z = -314.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 14
X = -295.000
Y = 250.000
Z = -314.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 15
X = -619.000
Y = 250.000
Z = -314.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 16
X = -955.000
Y = 250.000
Z = -278.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 17
X = -1018.000
Y = 250.000
Z = -348.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 18
X = -951.000
Y = 250.000
Z = -406.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 19
X = -540.000
Y = 250.000
Z = -380.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 20
X = -230.000
Y = 250.000
Z = -376.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 21
X = 89.000
Y = 250.000
Z = -376.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 22
X = 742.000
Y = 250.000
Z = -366.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 23
X = 953.000
Y = 255.000
Z = -372.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 24
X = 1348.000
Y = 260.000
Z = -432.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 0 - Normal
Decoration = 1 - Orange Flag

CTL_Point 25
X = 1318.000
Y = 270.000
Z = -120.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
Decoration = 2 - Blue Flag

CTL_Point 26
X = 993.000
Y = 270.000
Z = -304.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 27
X = 781.000
Y = 270.000
Z = -329.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 28
X = 115.000
Y = 270.000
Z = -345.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 29
X = -182.000
Y = 270.000
Z = -344.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 30
X = -486.000
Y = 270.000
Z = -346.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 31
X = -813.000
Y = 270.000
Z = -349.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 32
X = -1043.000
Y = 290.000
Z = -274.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 0 - TV Billboard

CTL_Point 33
X = -757.000
Y = 250.000
Z = 276.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 120°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 34
X = -800.000
Y = 250.000
Z = 545.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Decoration = 1 - Orange Flag

CTL_Point 35
X = -934.000
Y = 250.000
Z = 604.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 33°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 36
X = -1029.000
Y = 250.000
Z = 547.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 22°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

video (EK version): http://www.youtube.com/watch?v=VVOAUjlzO9s

this track's video wasn't released when track editing was hot so i bet a lot of people missed it. it is inspired by Cosmo Terminal.

btw, i edited point 42 in the Konoha track because the editor was displaying it wrong and i messed up. should be 120° instead of 240°.

edit 2: i decided to do a short track because the previous one took less time than expected.

Name = METROID
Description = SPEED DEMON
JDescription = [me][to][ro][i][do]
Source = ©2006 Piccolo/UchihaSDA

Venue = 8 - Fire Field
Sky = 5 - Orange
ROM_Music = 2 - Sand Ocean
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 23


CTL_Point 1
X = -999.000
Y = 0.000
Z = 491.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -978.000
Y = 0.000
Z = 177.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 3
X = -930.000
Y = 0.000
Z = -53.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder

CTL_Point 4
X = -627.000
Y = 167.000
Z = -311.000
LeftWidth = 58.0
RightWidth = 58.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 5
X = -287.000
Y = 0.000
Z = -357.000
LeftWidth = 27.0
RightWidth = 27.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 6
X = 20.000
Y = 0.000
Z = -342.000
LeftWidth = 58.0
RightWidth = 58.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 7
X = 474.000
Y = 167.000
Z = -250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 8
X = 765.000
Y = 0.000
Z = -28.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 9
X = 859.000
Y = 0.000
Z = 330.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 10
X = 842.000
Y = 134.000
Z = 605.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 3 - Spinning Billboard

CTL_Point 11
X = 788.000
Y = 0.000
Z = 938.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 12
X = 392.000
Y = 0.000
Z = 1195.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 5 - Half Pipe
Texture = 0 - Grainy Half Pipe

CTL_Point 13
X = 363.000
Y = 0.000
Z = 940.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 14
X = 417.000
Y = 0.000
Z = 743.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 15
X = 300.000
Y = 0.000
Z = 549.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 297°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 16
X = 93.000
Y = 0.000
Z = 570.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 17
X = -101.000
Y = 153.000
Z = 856.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 18
X = -303.000
Y = 0.000
Z = 557.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 19
X = -499.000
Y = 0.000
Z = 516.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 20
X = -528.000
Y = 0.000
Z = 693.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 21
X = -511.000
Y = 0.000
Z = 912.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 22
X = -598.000
Y = 0.000
Z = 1165.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 23
X = -975.000
Y = 153.000
Z = 821.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

video (EK version):  http://www.youtube.com/watch?v=IVcpQmekSBA

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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i feel like i'm running out of ideas for the subtitles...

Name = ICY WAVE
Description = COLD FEEL
JDescription = [a][i][su]
Source = ©2005 Piccolo/UchihaSDA

Venue = 5 - White Land
Sky = 0 - Pink
ROM_Music = 8 - White Land
EK_Music = 8 - White Land

Horizon_Count = 0
CTL_Point_Count = 32


CTL_Point 1
X = -550.000
Y = 0.000
Z = -20.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 0 - TV Billboard
Structure = 8 - Pyramid (Right Side)

CTL_Point 2
X = -552.000
Y = 0.000
Z = 334.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = -549.000
Y = 0.000
Z = 649.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
JumpPlate = 1 - Left Side
Decoration = 4 - Overhead Monitors

CTL_Point 4
X = -211.000
Y = 0.000
Z = 777.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 5
X = 69.000
Y = 0.000
Z = 891.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 6
X = 376.000
Y = 0.000
Z = 671.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 2 - Right Side

CTL_Point 7
X = 741.000
Y = 0.000
Z = 477.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 8
X = 1015.000
Y = 40.000
Z = 451.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side
DartZone = 1 - Left side
SlipZone = 3 - Center

CTL_Point 9
X = 1076.000
Y = 0.000
Z = 69.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side
DartZone = 3 - Center
SlipZone = 2 - Right side
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 10
X = 1084.000
Y = 60.000
Z = -415.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
SlipZone = 1 - Left side

CTL_Point 11
X = 1060.000
Y = 0.000
Z = -726.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 12
X = 890.000
Y = 0.000
Z = -836.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 13
X = 508.000
Y = 60.000
Z = -788.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 14
X = 286.000
Y = 80.000
Z = -562.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 15
X = 345.000
Y = 0.000
Z = -115.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 16
X = 361.000
Y = 115.000
Z = 345.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 17
X = 376.000
Y = 0.000
Z = 843.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 18
X = 376.000
Y = 0.000
Z = 1195.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 19
X = 509.000
Y = 40.000
Z = 1306.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
Structure = 10 - Pinnacle (Left Side)

CTL_Point 20
X = 701.000
Y = 70.000
Z = 1168.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 21
X = 539.000
Y = 80.000
Z = 788.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 0 - Center

CTL_Point 22
X = 115.000
Y = 80.000
Z = 655.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 3 - Center

CTL_Point 23
X = 130.000
Y = 80.000
Z = 407.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 24
X = 523.000
Y = 80.000
Z = 314.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 3 - Center

CTL_Point 25
X = 523.000
Y = 80.000
Z = 7.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 0 - Center

CTL_Point 26
X = 112.000
Y = 80.000
Z = 8.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 3 - Center

CTL_Point 27
X = 84.000
Y = 80.000
Z = -199.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 28
X = 461.000
Y = 80.000
Z = -314.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 29
X = 430.000
Y = 80.000
Z = -539.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 30
X = 53.000
Y = 0.000
Z = -539.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
JumpPlate = 2 - Right Side

CTL_Point 31
X = -195.000
Y = 0.000
Z = -388.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 32
X = -521.000
Y = 0.000
Z = -388.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 9 - Pinnacle (Both Sides)

video (EK version): http://www.youtube.com/watch?v=622tGmCXj5U

this track, along the following one, were made on the same day. the kind of track i wanted to make that day was one where roads crossed eachother.

 Name = SNAKE
Description = CRAWLING ROAD
JDescription = [he][bi]
Source = ©2005 Piccolo/UchihaSDA

Venue = 3 - Sand Ocean
Sky = 0 - Pink
ROM_Music = 2 - Sand Ocean
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 45


CTL_Point 1
X = 120.000
Y = 200.000
Z = -1370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 0 - Normal

CTL_Point 2
X = 620.000
Y = 200.000
Z = -1370.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = 788.000
Y = 200.000
Z = -1350.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard

CTL_Point 4
X = 804.000
Y = 200.000
Z = -1080.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 5
X = 804.000
Y = 200.000
Z = -880.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 6
X = 804.000
Y = 200.000
Z = -680.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 1 - Right Side

CTL_Point 7
X = 804.000
Y = 200.000
Z = -480.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 1 - Right Side

CTL_Point 8
X = 804.000
Y = 200.000
Z = -280.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 9
X = 804.000
Y = 200.000
Z = -80.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 10
X = 804.000
Y = 200.000
Z = 120.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 2 - Top

CTL_Point 11
X = 804.000
Y = 200.000
Z = 320.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 2 - Top

CTL_Point 12
X = 804.000
Y = 200.000
Z = 520.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 13
X = 804.000
Y = 200.000
Z = 720.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 14
X = 804.000
Y = 200.000
Z = 920.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 1 - Right Side

CTL_Point 15
X = 804.000
Y = 200.000
Z = 1120.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 1 - Right Side

CTL_Point 16
X = 785.000
Y = 200.000
Z = 1274.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Decoration = 1 - Orange Flag

CTL_Point 17
X = 618.000
Y = 200.000
Z = 1415.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 18
X = 444.000
Y = 180.000
Z = 1280.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
Decoration = 4 - Overhead Monitors

CTL_Point 19
X = 583.000
Y = 100.000
Z = 688.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
Gate = 0 - Normal
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 20
X = 803.000
Y = 120.000
Z = 632.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 21
X = 939.000
Y = 160.000
Z = 602.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 22
X = 1079.000
Y = 275.000
Z = 372.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 23
X = 998.000
Y = 350.000
Z = 202.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 222°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 24
X = 804.000
Y = 350.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 25
X = 519.000
Y = 120.000
Z = 171.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
DashPlate = 2 - Right Side
Decoration = 4 - Overhead Monitors
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 26
X = 523.000
Y = 120.000
Z = -215.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 2 - Blue Flag

CTL_Point 27
X = 845.000
Y = 350.000
Z = -195.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 28
X = 1097.000
Y = 400.000
Z = -280.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 29
X = 1086.000
Y = 250.000
Z = -503.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 30
X = 869.000
Y = 0.000
Z = -539.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 31
X = 531.000
Y = 300.000
Z = -550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 0 - Center

CTL_Point 32
X = 482.000
Y = 387.000
Z = -748.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 135°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 33
X = 683.000
Y = 366.000
Z = -946.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DartZone = 1 - Left side

CTL_Point 34
X = 882.000
Y = 346.000
Z = -745.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
PitArea = 0 - Both Sides

CTL_Point 35
X = 681.000
Y = 325.000
Z = -546.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 36
X = 482.000
Y = 305.000
Z = -748.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 135°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 0 - Center

CTL_Point 37
X = 533.000
Y = 300.000
Z = -960.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 135°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 38
X = 863.000
Y = 0.000
Z = -961.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 39
X = 1087.000
Y = 200.000
Z = -996.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 40
X = 1099.000
Y = 200.000
Z = -1261.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 41
X = 869.000
Y = 0.000
Z = -1258.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 2 - Right side
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 42
X = 470.000
Y = 0.000
Z = -1285.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides

CTL_Point 43
X = 118.000
Y = 100.000
Z = -1008.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 44
X = -47.000
Y = 150.000
Z = -1099.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 0 - TV Billboard

CTL_Point 45
X = 0.000
Y = 200.000
Z = -1350.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

video (EK version): http://www.youtube.com/watch?v=LOQGG78n5fQ

in this track and pipemaze, i noticed the execution project maps dash plates on the side and top of a pipe wrongly. it swaps the side one with the top one. anyone who rebuils these tracks on an EK should be aware of this.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
View user's profile
Send private message
Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

someone was asking in a yt video if the cylinder-in-a-pipe tracks would break the rom. it looks like these tracks do fine.

Name = BCD 0
Description = DOUBLE LAP TUNNEL
JDescription = [ro][n][do]
Source = ©2006 Piccolo/UchihaSDA

Venue = 7 - Red Canyon
Sky = 2 - Grey
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon

Horizon_Count = 0
CTL_Point_Count = 30


CTL_Point 1
X = 47.000
Y = 80.000
Z = -280.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 9°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 4 - Overhead Monitors

CTL_Point 2
X = 342.000
Y = 55.000
Z = -200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 6°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = 485.000
Y = 60.000
Z = -96.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 3°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 4
X = 578.000
Y = 60.000
Z = 171.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
DashPlate = 0 - Bottom

CTL_Point 5
X = 610.000
Y = 60.000
Z = 475.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 6
X = 577.000
Y = 60.000
Z = 712.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 1 - Right Side

CTL_Point 7
X = 465.000
Y = 60.000
Z = 1016.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 2 - White Pipe

CTL_Point 8
X = 210.000
Y = 60.000
Z = 1223.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 2 - White Pipe
DashPlate = 2 - Top

CTL_Point 9
X = -120.000
Y = 60.000
Z = 1225.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 10
X = -393.000
Y = 60.000
Z = 1026.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 0 - Bottom

CTL_Point 11
X = -542.000
Y = 60.000
Z = 705.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 12
X = -545.000
Y = 60.000
Z = 282.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
DashPlate = 1 - Right Side

CTL_Point 13
X = -431.000
Y = 60.000
Z = -44.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 14
X = -245.000
Y = 60.000
Z = -252.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 15°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Decoration = 2 - Blue Flag
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 15
X = -57.000
Y = 49.000
Z = -338.000
LeftWidth = 44.0
RightWidth = 8.0
Banking = 24°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 0 - Both Sides
Decoration = 1 - Orange Flag

CTL_Point 16
X = 224.000
Y = 85.000
Z = -312.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 17
X = 416.000
Y = 95.000
Z = -183.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 15°
TrackType = 4 - Cylinder
Texture = 0 - Faded Cylinder

CTL_Point 18
X = 518.000
Y = 75.000
Z = -27.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 0 - Faded Cylinder

CTL_Point 19
X = 574.000
Y = 60.000
Z = 170.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder
DashPlate = 0 - Top

CTL_Point 20
X = 612.000
Y = 60.000
Z = 474.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder

CTL_Point 21
X = 573.000
Y = 60.000
Z = 712.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder
DashPlate = 1 - Bottom

CTL_Point 22
X = 462.000
Y = 60.000
Z = 1014.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 2 - Notched Cylinder

CTL_Point 23
X = 211.000
Y = 60.000
Z = 1225.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder
DashPlate = 2 - Left Side

CTL_Point 24
X = -120.000
Y = 60.000
Z = 1225.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder

CTL_Point 25
X = -392.000
Y = 60.000
Z = 1025.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 0 - Faded Cylinder
DashPlate = 0 - Top

CTL_Point 26
X = -542.000
Y = 60.000
Z = 705.000
LeftWidth = 15.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 0 - Faded Cylinder

CTL_Point 27
X = -547.000
Y = 60.000
Z = 284.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder
DashPlate = 1 - Bottom

CTL_Point 28
X = -430.000
Y = 60.000
Z = -44.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 1 - Segmented Cylinder

CTL_Point 29
X = -231.000
Y = 80.000
Z = -259.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 15°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 1 - Left Side
Decoration = 3 - Spinning Billboard

CTL_Point 30
X = -76.000
Y = 85.000
Z = -296.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=SytAxc0yzd4

this is the most straight and easy way i got for implementing this idea. cylinder inside a loop is pretty unstable graphically.

Name = HEX D
Description = PIPE AND CYLINDER BLUES
JDescription = [de]
Source = ©2007 Piccolo/UchihaSDA

Venue = 3 - Sand Ocean
Sky = 3 - Blue
ROM_Music = 2 - Sand Ocean
EK_Music = 34 - Japon

Horizon_Count = 0
CTL_Point_Count = 40


CTL_Point 1
X = -600.000
Y = 40.000
Z = 191.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -600.000
Y = 40.000
Z = -166.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -600.000
Y = 40.000
Z = -402.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 0 - TV Billboard

CTL_Point 4
X = -600.000
Y = 40.000
Z = -636.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 5
X = -600.000
Y = 40.000
Z = -853.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Decoration = 3 - Spinning Billboard

CTL_Point 6
X = -580.000
Y = 35.000
Z = -1007.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 7
X = -382.000
Y = 55.000
Z = -1033.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 8
X = -110.000
Y = 45.000
Z = -996.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 9
X = 240.000
Y = 50.000
Z = -782.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 10
X = 507.000
Y = 50.000
Z = -443.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 11
X = 600.000
Y = 45.000
Z = -166.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side

CTL_Point 12
X = 630.000
Y = 55.000
Z = -17.000
LeftWidth = 19.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 1 - Orange Flag
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 13
X = 600.000
Y = 70.000
Z = 139.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 0 - Faded Cylinder

CTL_Point 14
X = 512.000
Y = 50.000
Z = 458.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 0 - Faded Cylinder
DashPlate = 0 - Top

CTL_Point 15
X = 250.000
Y = 50.000
Z = 773.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 90°
TrackType = 4 - Cylinder
Texture = 0 - Faded Cylinder

CTL_Point 16
X = -105.000
Y = 65.000
Z = 974.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 17
X = -411.000
Y = 70.000
Z = 1026.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 18
X = -580.000
Y = 75.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 174°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 2 - Right side

CTL_Point 19
X = -600.000
Y = 75.000
Z = 734.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 20
X = -600.000
Y = 15.000
Z = 504.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 1 - Left Side

CTL_Point 21
X = -600.000
Y = 15.000
Z = 193.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 2 - Right Side
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 22
X = -600.000
Y = 15.000
Z = -147.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 1 - Left Side

CTL_Point 23
X = -600.000
Y = 15.000
Z = -401.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
DashPlate = 2 - Right Side
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 24
X = -600.000
Y = 15.000
Z = -618.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 25
X = -600.000
Y = 75.000
Z = -858.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 26
X = -580.000
Y = 75.000
Z = -1007.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 174°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side

CTL_Point 27
X = -390.000
Y = 70.000
Z = -1036.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 28
X = -109.000
Y = 65.000
Z = -996.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 180°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder

CTL_Point 29
X = 250.000
Y = 50.000
Z = -785.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder
DashPlate = 0 - Top

CTL_Point 30
X = 512.000
Y = 50.000
Z = -444.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 4 - Cylinder
Texture = 3 - Blue Cylinder

CTL_Point 31
X = 600.000
Y = 70.000
Z = -169.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 32
X = 590.000
Y = 55.000
Z = -17.000
LeftWidth = 5.0
RightWidth = 19.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 1 - Left side
Decoration = 2 - Blue Flag
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 33
X = 600.000
Y = 45.000
Z = 140.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 2 - White Pipe

CTL_Point 34
X = 510.000
Y = 50.000
Z = 460.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 2 - White Pipe
DashPlate = 0 - Bottom

CTL_Point 35
X = 244.000
Y = 50.000
Z = 774.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 2 - White Pipe

CTL_Point 36
X = -108.000
Y = 45.000
Z = 978.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 37
X = -415.000
Y = 55.000
Z = 1022.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side

CTL_Point 38
X = -580.000
Y = 35.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 0 - Normal
Structure = 6 - Pyramid (Both Sides)

CTL_Point 39
X = -600.000
Y = 40.000
Z = 734.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 40
X = -600.000
Y = 40.000
Z = 496.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides

video (EK version): http://www.youtube.com/watch?v=Qz1y0VeoPDQ

this track uses the idea of cylinder inside a pipe and also uses a half pipe as a roof. double lap makes these simple shapes more meaty.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
View user's profile
Send private message
Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

just one track today. it is a long track to make up for it.

Name = FIRE SEA
Description = HEATED SPRINT
JDescription = [hu][sm_a][i][a][si][i]
Source = ©2007 Piccolo/UchihaSDA

Venue = 8 - Fire Field
Sky = 4 - Night
ROM_Music = 2 - Sand Ocean
EK_Music = 2 - Sand Ocean

Horizon_Count = 0
CTL_Point_Count = 60


CTL_Point 1
X = -533.000
Y = 39.000
Z = 226.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -586.000
Y = 39.000
Z = -141.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 17°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker

CTL_Point 3
X = -570.000
Y = 39.000
Z = -416.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 17°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 4
X = -736.000
Y = 39.000
Z = -385.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 17°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 5
X = -665.000
Y = 40.000
Z = -38.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 18°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 6
X = -753.000
Y = 25.000
Z = 398.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 342°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 7
X = -1164.000
Y = 5.000
Z = 492.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 8
X = -1175.000
Y = 0.000
Z = 850.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 9
X = -1275.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
SlipZone = 2 - Right side

CTL_Point 10
X = -1225.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DartZone = 2 - Right side

CTL_Point 11
X = -1125.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 40.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 12
X = -975.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 13
X = -875.000
Y = 50.000
Z = 900.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors

CTL_Point 14
X = -775.000
Y = 250.000
Z = 800.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 15
X = -675.000
Y = 450.000
Z = 700.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 16
X = -575.000
Y = 500.000
Z = 600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 17
X = -525.000
Y = 400.000
Z = 550.000
LeftWidth = 40.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 18
X = -575.000
Y = 200.000
Z = 600.000
LeftWidth = 30.0
RightWidth = 20.0
Banking = 210°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 19
X = -575.000
Y = 50.000
Z = 600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 20
X = -425.000
Y = 5.000
Z = 450.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Decoration = 0 - TV Billboard

CTL_Point 21
X = -275.000
Y = 0.000
Z = 300.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 22
X = 54.000
Y = 0.000
Z = 10.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side
Decoration = 1 - Orange Flag

CTL_Point 23
X = 456.000
Y = 20.000
Z = -234.000
LeftWidth = 23.0
RightWidth = 23.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 1 - Orange Flag

CTL_Point 24
X = 652.000
Y = 30.000
Z = -261.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 357°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 25
X = 848.000
Y = 35.000
Z = -244.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side

CTL_Point 26
X = 960.000
Y = 37.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side
DashPlate = 0 - Center

CTL_Point 27
X = 930.000
Y = 38.000
Z = 23.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side

CTL_Point 28
X = 781.000
Y = 39.000
Z = 65.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side

CTL_Point 29
X = 660.000
Y = 39.000
Z = -39.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 30
X = 652.000
Y = 60.000
Z = -258.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

CTL_Point 31
X = 652.000
Y = 60.000
Z = -550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 32
X = 646.000
Y = 39.000
Z = -767.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side

CTL_Point 33
X = 530.000
Y = 39.000
Z = -876.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 34
X = 373.000
Y = 39.000
Z = -831.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 35
X = 337.000
Y = 39.000
Z = -659.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side

CTL_Point 36
X = 456.000
Y = 39.000
Z = -556.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 37
X = 652.000
Y = 30.000
Z = -550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 38
X = 916.000
Y = 60.000
Z = -550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 39
X = 1127.000
Y = 39.000
Z = -545.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side

CTL_Point 40
X = 1231.000
Y = 39.000
Z = -453.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side
DashPlate = 0 - Center

CTL_Point 41
X = 1200.000
Y = 39.000
Z = -279.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side

CTL_Point 42
X = 1041.000
Y = 39.000
Z = -232.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side

CTL_Point 43
X = 927.000
Y = 39.000
Z = -333.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 44
X = 916.000
Y = 30.000
Z = -550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 3 - Center

CTL_Point 45
X = 916.000
Y = 50.000
Z = -767.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 1 - Left Side
Decoration = 2 - Blue Flag

CTL_Point 46
X = 960.000
Y = 220.000
Z = -960.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 2 - Blue Flag

CTL_Point 47
X = 850.000
Y = 430.000
Z = -800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 48
X = 460.000
Y = 309.000
Z = -385.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 162°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 49
X = -2.000
Y = 39.000
Z = -614.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center

CTL_Point 50
X = -260.000
Y = 0.000
Z = -425.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 51
X = -144.000
Y = 39.000
Z = -139.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side

CTL_Point 52
X = 86.000
Y = 98.000
Z = 67.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 53
X = 243.000
Y = 296.000
Z = 196.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 54
X = 29.000
Y = 495.000
Z = 114.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 164°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 55
X = -82.000
Y = 307.000
Z = -41.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 56
X = 123.000
Y = 120.000
Z = 7.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 57
X = 284.000
Y = 134.000
Z = 195.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 58
X = 170.000
Y = 166.000
Z = 484.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 1 - Left Side

CTL_Point 59
X = -99.000
Y = 135.000
Z = 667.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 60
X = -351.000
Y = 120.000
Z = 516.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
TrapField = 2 - Right Side

video (EK version): http://www.youtube.com/watch?v=iVNzztOWwl0

this was the last track i had made before i made my comeback this year. the track is quite long and mixes up a few things like some consecutive curves after a 180° dive. btw, i copied the 180° dive part to ensure it worked as expected. i was tempted to use more no-wall segments at some point but decided against that in the end.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

this track isn't that long but has a lot of points so it took most of the time i had available today.

Name = BCD 8
Description = INFINITY
JDescription = [e][i][to]
Source = ©2006 Piccolo/UchihaSDA

Venue = 9 - Silence
Sky = 7 - Light Blue
ROM_Music = 1 - Silence
EK_Music = 1 - Silence

Horizon_Count = 0
CTL_Point_Count = 50


CTL_Point 1
X = -252.000
Y = 100.000
Z = 780.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = 10.000
Y = 80.000
Z = 540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 1 - Lap Marker
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 3
X = 158.000
Y = 70.000
Z = 404.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 0 - TV Billboard

CTL_Point 4
X = 347.000
Y = 80.000
Z = 230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 0 - Both Sides
Gate = 0 - Normal
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 5
X = 515.000
Y = 100.000
Z = 55.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 6
X = 616.000
Y = 100.000
Z = -139.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 7
X = 535.000
Y = 100.000
Z = -351.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 8
X = 292.000
Y = 100.000
Z = -448.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
DartZone = 1 - Left side
TrapField = 0 - Center
Decoration = 1 - Orange Flag

CTL_Point 9
X = 64.000
Y = 100.000
Z = -443.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 10
X = -142.000
Y = 100.000
Z = -376.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 11
X = -281.000
Y = 100.000
Z = -265.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 12
X = -336.000
Y = 100.000
Z = -111.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 13
X = -250.000
Y = 100.000
Z = 70.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 14
X = -66.000
Y = 100.000
Z = 260.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 315°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 15
X = 150.000
Y = 110.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 16
X = 350.000
Y = 120.000
Z = 540.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 225°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 17
X = 545.000
Y = 120.000
Z = 695.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 18
X = 635.000
Y = 120.000
Z = 845.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 19
X = 668.000
Y = 120.000
Z = 1037.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 20
X = 542.000
Y = 120.000
Z = 1260.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 21
X = 339.000
Y = 120.000
Z = 1339.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 195°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
DartZone = 1 - Left side

CTL_Point 22
X = 14.000
Y = 120.000
Z = 1344.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 195°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 2 - Blue Flag

CTL_Point 23
X = -227.000
Y = 120.000
Z = 1269.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 24
X = -345.000
Y = 120.000
Z = 1117.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 25
X = -353.000
Y = 125.000
Z = 953.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 26
X = -259.000
Y = 130.000
Z = 786.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 3 - Center

CTL_Point 27
X = 10.000
Y = 160.000
Z = 540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 28
X = 157.000
Y = 170.000
Z = 406.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 0 - Both Sides
Decoration = 0 - TV Billboard

CTL_Point 29
X = 344.000
Y = 160.000
Z = 232.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 3 - Center
Gate = 0 - Normal

CTL_Point 30
X = 515.000
Y = 140.000
Z = 47.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 4 - Overhead Monitors

CTL_Point 31
X = 612.000
Y = 120.000
Z = -141.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 32
X = 536.000
Y = 120.000
Z = -350.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 33
X = 297.000
Y = 120.000
Z = -452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 165°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 34
X = 55.000
Y = 120.000
Z = -446.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 165°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 2 - Blue Flag

CTL_Point 35
X = -143.000
Y = 120.000
Z = -380.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 36
X = -278.000
Y = 120.000
Z = -267.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side

CTL_Point 37
X = -332.000
Y = 120.000
Z = -117.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 38
X = -250.000
Y = 120.000
Z = 70.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 39
X = -66.000
Y = 120.000
Z = 240.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 135°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 40
X = 170.000
Y = 110.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 41
X = 350.000
Y = 100.000
Z = 520.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 42
X = 543.000
Y = 100.000
Z = 693.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 43
X = 640.000
Y = 100.000
Z = 850.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 44
X = 660.000
Y = 100.000
Z = 1069.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 45
X = 533.000
Y = 100.000
Z = 1270.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 46
X = 344.000
Y = 100.000
Z = 1342.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side
DartZone = 2 - Right side
TrapField = 0 - Center
Decoration = 1 - Orange Flag

CTL_Point 47
X = 18.000
Y = 100.000
Z = 1351.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 48
X = -225.000
Y = 100.000
Z = 1277.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 49
X = -353.000
Y = 100.000
Z = 1119.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 50
X = -360.000
Y = 100.000
Z = 956.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

video (EK version): http://www.youtube.com/watch?v=yomnFBCUe9k

the interesting part in this track was making the section with the double corkscrew. it made me dizzy initially. btw, i didn't change the center refiller but it is no big loss for rom users.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
View user's profile
Send private message
Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

a few days passed but i did 2 tracks today to make up a bit.

Name = SAMUS
Description = RISKY MANEUVERS
JDescription = [sa][mu][su]
Source = ©2006 Piccolo/UchihaSDA

Venue = 1 - Port Town
Sky = 4 - Night
ROM_Music = 3 - Port Town
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 44


CTL_Point 1
X = 377.000
Y = 0.000
Z = -948.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 64.000
Y = 0.000
Z = -740.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 2 - Right Side
Gate = 1 - Lap Marker

CTL_Point 3
X = -182.000
Y = 0.000
Z = -576.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center

CTL_Point 4
X = -396.000
Y = 0.000
Z = -433.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 5
X = -547.000
Y = 0.000
Z = -333.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 6
X = -683.000
Y = 0.000
Z = -242.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side

CTL_Point 7
X = -692.000
Y = 0.000
Z = 8.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 0 - Both Sides
Gate = 2 - Canopy

CTL_Point 8
X = -675.000
Y = 0.000
Z = 234.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 9
X = -518.000
Y = 0.000
Z = 295.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Decoration = 0 - TV Billboard

CTL_Point 10
X = -370.000
Y = 0.000
Z = 330.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 11
X = -216.000
Y = 0.000
Z = 347.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 0 - Both Sides

CTL_Point 12
X = -39.000
Y = 0.000
Z = 185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 13
X = 129.000
Y = 0.000
Z = 15.000
LeftWidth = 56.0
RightWidth = 16.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side

CTL_Point 14
X = 191.000
Y = 0.000
Z = 22.000
LeftWidth = 56.0
RightWidth = 16.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 15
X = 212.000
Y = 0.000
Z = 87.000
LeftWidth = 56.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 16
X = 45.000
Y = 0.000
Z = 264.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side
SlipZone = 2 - Right side
DashPlate = 0 - Center

CTL_Point 17
X = -149.000
Y = 0.000
Z = 471.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DartZone = 3 - Center
Gate = 0 - Normal

CTL_Point 18
X = -465.000
Y = 0.000
Z = 807.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

CTL_Point 19
X = -665.000
Y = 0.000
Z = 1019.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side
Structure = 5 - Short Building (Right Side)

CTL_Point 20
X = -802.000
Y = 0.000
Z = 1165.000
LeftWidth = 26.0
RightWidth = 86.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DartZone = 1 - Left side

CTL_Point 21
X = -745.000
Y = 0.000
Z = 1227.000
LeftWidth = 26.0
RightWidth = 86.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 22
X = -576.000
Y = 0.000
Z = 1114.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 5 - Short Building (Right Side)

CTL_Point 23
X = -427.000
Y = 0.000
Z = 1015.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 2 - Right Side

CTL_Point 24
X = -210.000
Y = 0.000
Z = 872.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
SlipZone = 1 - Left side

CTL_Point 25
X = 101.000
Y = 0.000
Z = 665.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side

CTL_Point 26
X = 375.000
Y = 0.000
Z = 484.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side
Decoration = 4 - Overhead Monitors

CTL_Point 27
X = 609.000
Y = 0.000
Z = 329.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 28
X = 778.000
Y = 0.000
Z = 217.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard

CTL_Point 29
X = 792.000
Y = 0.000
Z = -14.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 30
X = 777.000
Y = 0.000
Z = -256.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 31
X = 628.000
Y = 0.000
Z = -310.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 32
X = 479.000
Y = 0.000
Z = -345.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 33
X = 329.000
Y = 0.000
Z = -362.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 3 - Center

CTL_Point 34
X = 132.000
Y = 0.000
Z = -168.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 35
X = -40.000
Y = 0.000
Z = 9.000
LeftWidth = 46.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 2 - Right Side

CTL_Point 36
X = -99.000
Y = 0.000
Z = 1.000
LeftWidth = 46.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
Structure = 8 - Pyramid (Right Side)

CTL_Point 37
X = -121.000
Y = 0.000
Z = -63.000
LeftWidth = 46.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side

CTL_Point 38
X = 29.000
Y = 0.000
Z = -235.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 39
X = 226.000
Y = 0.000
Z = -461.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 40
X = 433.000
Y = 0.000
Z = -699.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 41
X = 661.000
Y = 0.000
Z = -961.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side
Structure = 3 - Short Building (Both Sides)

CTL_Point 42
X = 827.000
Y = 0.000
Z = -1152.000
LeftWidth = 26.0
RightWidth = 86.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
SlipZone = 1 - Left side

CTL_Point 43
X = 773.000
Y = 0.000
Z = -1212.000
LeftWidth = 26.0
RightWidth = 86.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 44
X = 572.000
Y = 0.000
Z = -1078.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
PitArea = 2 - Right side
DartZone = 1 - Left side
Structure = 2 - Venue Skyscraper (Right Side)

video (EK version): http://www.youtube.com/watch?v=jkI0_Ptx2ec

this is the other track based on metroid stuff. this is the screw attack icon from the item samus uses in some of the games. this track has some tricky things about it. the tunnel sections have a glitch caused by messing around with the track width in certain ways and falling there is intended. i moved 1 refiller but that's the only change to the track.

Name = HEX C
Description = WAVY PASS
JDescription = ---
Source = ©2007 Piccolo/UchihaSDA

Venue = 7 - Red Canyon
Sky = 1 - Teal
ROM_Music = 6 - Red Canyon
EK_Music = 33 - Big Foot

Horizon_Count = 0
CTL_Point_Count = 42


CTL_Point 1
X = -519.000
Y = 0.000
Z = 322.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 90°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = -539.000
Y = 0.000
Z = -105.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -478.000
Y = 0.000
Z = -327.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 4
X = -351.000
Y = 0.000
Z = -510.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 5
X = -194.000
Y = 0.000
Z = -662.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 6
X = -38.000
Y = 0.000
Z = -758.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side

CTL_Point 7
X = 136.000
Y = 0.000
Z = -812.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 8
X = 318.000
Y = 0.000
Z = -839.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 9
X = 482.000
Y = 0.000
Z = -830.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side

CTL_Point 10
X = 620.000
Y = 0.000
Z = -790.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
SlipZone = 1 - Left side

CTL_Point 11
X = 710.000
Y = 0.000
Z = -682.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
SlipZone = 1 - Left side

CTL_Point 12
X = 671.000
Y = 0.000
Z = -568.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
SlipZone = 1 - Left side

CTL_Point 13
X = 555.000
Y = 0.000
Z = -570.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 14
X = 427.000
Y = 0.000
Z = -615.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 15
X = 295.000
Y = 0.000
Z = -625.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 16
X = 160.000
Y = 0.000
Z = -608.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side

CTL_Point 17
X = 21.000
Y = 0.000
Z = -561.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 18
X = -104.000
Y = 0.000
Z = -483.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 19
X = -206.000
Y = 0.000
Z = -372.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 20
X = -284.000
Y = 0.000
Z = -233.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 21
X = -335.000
Y = 0.000
Z = -97.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 22
X = -348.000
Y = 0.000
Z = 46.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 315°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 1 - Left side
Gate = 0 - Normal

CTL_Point 23
X = -336.000
Y = 0.000
Z = 172.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 45°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 24
X = -298.000
Y = 0.000
Z = 300.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 315°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 25
X = -240.000
Y = 0.000
Z = 419.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 45°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 26
X = -151.000
Y = 0.000
Z = 523.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 315°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 27
X = -31.000
Y = 0.000
Z = 627.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 45°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 28
X = 98.000
Y = 0.000
Z = 696.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 315°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 29
X = 266.000
Y = 0.000
Z = 735.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 45°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side

CTL_Point 30
X = 420.000
Y = 0.000
Z = 719.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 315°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 31
X = 559.000
Y = 0.000
Z = 674.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side

CTL_Point 32
X = 696.000
Y = 0.000
Z = 616.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DartZone = 1 - Left side

CTL_Point 33
X = 798.000
Y = 0.000
Z = 670.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DartZone = 1 - Left side

CTL_Point 34
X = 789.000
Y = 0.000
Z = 800.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 35
X = 649.000
Y = 0.000
Z = 886.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 36
X = 490.000
Y = 0.000
Z = 931.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 300°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side

CTL_Point 37
X = 315.000
Y = 0.000
Z = 947.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 60°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 38
X = 121.000
Y = 0.000
Z = 933.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 300°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 39
X = -66.000
Y = 0.000
Z = 867.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 60°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 40
X = -218.000
Y = 0.000
Z = 762.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 300°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 41
X = -341.000
Y = 0.000
Z = 644.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 60°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 42
X = -445.000
Y = 0.000
Z = 502.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 75°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side
DashPlate = 0 - Center

video (EK version): http://www.youtube.com/watch?v=ROzzTYJS_Ak

this was the first hex track i made. it looks like the simplest track out of the group but the changing banking makes things not as easy as it looks. i changed some refillers here too.

it looks like i'm finally seeing the end of this and a few tracks remain. when i finish copying over all the tracks i want to post, i'll make my own selection for my first track pack. i'm pretty sure i have enough tracks for 2 track packs but balancing it could take a while. also, i haven't decided on renaming all the tracks for that or leaving them as they are. using "mute city" and stuff would make the pack look more like an official FZX release but at the same time, those names are pretty worn out. there's also the option of making new area names like how dave did but i'll have to think about that in detail.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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i almost forgot about this today. 1 track only since it had lots of points.

Name = BCD 3
Description = REFLECTION
JDescription = [sa][n]
Source = ©2006 Piccolo/UchihaSDA

Venue = 3 - Sand Ocean
Sky = 5 - Orange
ROM_Music = 2 - Sand Ocean
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 48


CTL_Point 1
X = 200.000
Y = 0.000
Z = -620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 0 - Normal

CTL_Point 2
X = 440.000
Y = 0.000
Z = -620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 3
X = 550.000
Y = 0.000
Z = -580.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 4
X = 620.000
Y = 0.000
Z = -470.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 1 - Left side

CTL_Point 5
X = 630.000
Y = 0.000
Z = -270.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 6
X = 610.000
Y = 0.000
Z = -100.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center
Gate = 0 - Normal

CTL_Point 7
X = 540.000
Y = 0.000
Z = -40.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 8
X = 420.000
Y = 0.000
Z = -35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side

CTL_Point 9
X = 220.000
Y = 0.000
Z = -35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

CTL_Point 10
X = 40.000
Y = 0.000
Z = -35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 11
X = 0.000
Y = 40.000
Z = -35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 12
X = 40.000
Y = 80.000
Z = -35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 13
X = 220.000
Y = 60.000
Z = -35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side
DashPlate = 2 - Right Side
Decoration = 2 - Blue Flag

CTL_Point 14
X = 420.000
Y = 60.000
Z = -35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 15
X = 540.000
Y = 60.000
Z = -35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 16
X = 620.000
Y = 60.000
Z = 25.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 17
X = 630.000
Y = 60.000
Z = 270.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 18
X = 620.000
Y = 60.000
Z = 470.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 19
X = 550.000
Y = 60.000
Z = 580.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side

CTL_Point 20
X = 440.000
Y = 60.000
Z = 620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
Gate = 2 - Canopy

CTL_Point 21
X = 200.000
Y = 60.000
Z = 620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 22
X = -40.000
Y = 80.000
Z = 620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 23
X = -80.000
Y = 40.000
Z = 620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 24
X = -40.000
Y = 0.000
Z = 620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 25
X = 200.000
Y = 0.000
Z = 620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Decoration = 3 - Spinning Billboard
Structure = 6 - Pyramid (Both Sides)

CTL_Point 26
X = 440.000
Y = 0.000
Z = 620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side

CTL_Point 27
X = 550.000
Y = 0.000
Z = 580.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 28
X = 620.000
Y = 0.000
Z = 470.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 2 - Right side

CTL_Point 29
X = 630.000
Y = 0.000
Z = 270.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 30
X = 610.000
Y = 0.000
Z = 100.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 0 - Center
Gate = 0 - Normal
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 31
X = 540.000
Y = 0.000
Z = 40.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 32
X = 420.000
Y = 0.000
Z = 35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side

CTL_Point 33
X = 220.000
Y = 0.000
Z = 35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

CTL_Point 34
X = 40.000
Y = 0.000
Z = 35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 35
X = 0.000
Y = 45.000
Z = 35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 36
X = 40.000
Y = 90.000
Z = 35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 37
X = 220.000
Y = 90.000
Z = 35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 2 - Right side
DashPlate = 1 - Left Side
Decoration = 2 - Blue Flag

CTL_Point 38
X = 420.000
Y = 90.000
Z = 35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 39
X = 540.000
Y = 90.000
Z = 35.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Decoration = 4 - Overhead Monitors

CTL_Point 40
X = 620.000
Y = 90.000
Z = -25.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 41
X = 630.000
Y = 80.000
Z = -270.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 42
X = 620.000
Y = 60.000
Z = -470.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 43
X = 550.000
Y = 60.000
Z = -580.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 44
X = 440.000
Y = 60.000
Z = -620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 45
X = 200.000
Y = 80.000
Z = -620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 0 - Both Sides
Decoration = 4 - Overhead Monitors

CTL_Point 46
X = -40.000
Y = 80.000
Z = -620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 47
X = -80.000
Y = 40.000
Z = -620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 48
X = -40.000
Y = 0.000
Z = -620.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

video (EK version): http://www.youtube.com/watch?v=lx2dgc6VmKM

this track was 100% rom friendly from the start. this one is mirrored on itself twice (top and bottom half and the upside down part with the base part)

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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today's theme is sideways tracks.

Name = RINGS 3
Description = SIDEWAYS LOOPS
JDescription = [ri][n][gu][su]-[sa][n]
Source = ©2012 Piccolo/UchihaSDA

Venue = 9 - Silence
Sky = 3 - Blue
ROM_Music = 1 - Silence
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 50


CTL_Point 1
X = 160.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 6 - Pyramid (Both Sides)

CTL_Point 2
X = -160.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -240.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 4
X = -570.000
Y = 0.000
Z = 880.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 5
X = -685.000
Y = 0.000
Z = 805.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 3 - Short Building (Both Sides)

CTL_Point 6
X = -650.000
Y = 0.000
Z = 660.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 7
X = -450.000
Y = 185.000
Z = 600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side

CTL_Point 8
X = -650.000
Y = 370.000
Z = 525.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side

CTL_Point 9
X = -850.000
Y = 185.000
Z = 450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 10
X = -650.000
Y = 0.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side

CTL_Point 11
X = -450.000
Y = 185.000
Z = 300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side

CTL_Point 12
X = -650.000
Y = 370.000
Z = 225.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side

CTL_Point 13
X = -850.000
Y = 185.000
Z = 150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 14
X = -650.000
Y = 0.000
Z = 75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 2 - Right side

CTL_Point 15
X = -450.000
Y = 185.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side

CTL_Point 16
X = -650.000
Y = 370.000
Z = -75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side

CTL_Point 17
X = -850.000
Y = 185.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 18
X = -650.000
Y = 0.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 19
X = -450.000
Y = 0.000
Z = -160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 20
X = -330.000
Y = 0.000
Z = -360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 21
X = -420.000
Y = 0.000
Z = -560.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
SlipZone = 0 - Both Sides

CTL_Point 22
X = -480.000
Y = 190.000
Z = -760.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
SlipZone = 0 - Both Sides

CTL_Point 23
X = -420.000
Y = 380.000
Z = -560.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
SlipZone = 0 - Both Sides

CTL_Point 24
X = -330.000
Y = 190.000
Z = -360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 25
X = -210.000
Y = 30.000
Z = -480.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
Decoration = 2 - Blue Flag

CTL_Point 26
X = -90.000
Y = 0.000
Z = -600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 27
X = 90.000
Y = 0.000
Z = -600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 28
X = 210.000
Y = 30.000
Z = -480.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 1 - Orange Flag

CTL_Point 29
X = 330.000
Y = 190.000
Z = -360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 0 - Both Sides

CTL_Point 30
X = 420.000
Y = 380.000
Z = -560.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 0 - Both Sides

CTL_Point 31
X = 480.000
Y = 190.000
Z = -760.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 0 - Both Sides

CTL_Point 32
X = 420.000
Y = 0.000
Z = -560.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 33
X = 330.000
Y = 0.000
Z = -360.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 315°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors

CTL_Point 34
X = 450.000
Y = 0.000
Z = -160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 35
X = 650.000
Y = 0.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 36
X = 850.000
Y = 185.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side

CTL_Point 37
X = 650.000
Y = 370.000
Z = -75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 38
X = 450.000
Y = 185.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side

CTL_Point 39
X = 650.000
Y = 0.000
Z = 75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 40
X = 850.000
Y = 185.000
Z = 150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side

CTL_Point 41
X = 650.000
Y = 370.000
Z = 225.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 42
X = 450.000
Y = 185.000
Z = 300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side

CTL_Point 43
X = 650.000
Y = 0.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side

CTL_Point 44
X = 850.000
Y = 185.000
Z = 450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side

CTL_Point 45
X = 650.000
Y = 370.000
Z = 525.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 46
X = 450.000
Y = 185.000
Z = 600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 210°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 47
X = 650.000
Y = 0.000
Z = 660.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 48
X = 685.000
Y = 0.000
Z = 805.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 3 - Short Building (Both Sides)

CTL_Point 49
X = 570.000
Y = 0.000
Z = 880.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center

CTL_Point 50
X = 240.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 3 - Spinning Billboard

video (EK version): http://www.youtube.com/watch?v=1m22DD7g6eY

another track that was made this year. unlike rings 1 and 2, this one doesn't have graphical glitches with disappearing textures. my original plan was to run a section of the track across the center of the rings but the game's limits prevented that. i might do an alternate version with less loops to get that to work. as usual, i changed the center refiller to fit the rom's limits.

Name = BCD 5
Description = SIDEWAYS ROAD
JDescription = [go]
Source = ©2006 Piccolo/UchihaSDA

Venue = 2 - Big Blue
Sky = 0 - Pink
ROM_Music = 4 - Big Blue
EK_Music = 32 - Rainbow Road

Horizon_Count = 0
CTL_Point_Count = 38


CTL_Point 1
X = 25.000
Y = 150.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -300.000
Y = 150.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -511.000
Y = 150.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 4
X = -551.000
Y = 150.000
Z = -365.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 5
X = -555.000
Y = 150.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 6
X = -550.000
Y = 150.000
Z = 65.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 7
X = -510.000
Y = 150.000
Z = 105.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 8
X = -300.000
Y = 150.000
Z = 110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 0 - TV Billboard

CTL_Point 9
X = -20.000
Y = 150.000
Z = 115.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
SlipZone = 3 - Center

CTL_Point 10
X = 270.000
Y = 150.000
Z = 170.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 11
X = 475.000
Y = 150.000
Z = 340.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DartZone = 0 - Both Sides
Decoration = 4 - Overhead Monitors

CTL_Point 12
X = 575.000
Y = 150.000
Z = 660.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 2 - Blue Flag

CTL_Point 13
X = 475.000
Y = 150.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard

CTL_Point 14
X = 270.000
Y = 150.000
Z = 1170.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
PitArea = 0 - Both Sides

CTL_Point 15
X = -20.000
Y = 150.000
Z = 1225.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 0 - Center

CTL_Point 16
X = -300.000
Y = 150.000
Z = 1230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 17
X = -520.000
Y = 150.000
Z = 1230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
SlipZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 18
X = -520.000
Y = 0.000
Z = 1230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 19
X = -300.000
Y = 0.000
Z = 1230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 0 - Center

CTL_Point 20
X = -20.000
Y = 0.000
Z = 1225.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DartZone = 0 - Both Sides

CTL_Point 21
X = 270.000
Y = 0.000
Z = 1170.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard

CTL_Point 22
X = 475.000
Y = 0.000
Z = 1000.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag

CTL_Point 23
X = 575.000
Y = 0.000
Z = 660.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DartZone = 0 - Both Sides
Decoration = 4 - Overhead Monitors

CTL_Point 24
X = 475.000
Y = 0.000
Z = 340.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 25
X = 270.000
Y = 0.000
Z = 170.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
SlipZone = 3 - Center

CTL_Point 26
X = -20.000
Y = 0.000
Z = 115.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 27
X = -300.000
Y = 0.000
Z = 110.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Decoration = 0 - TV Billboard
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 28
X = -510.000
Y = 0.000
Z = 105.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 29
X = -550.000
Y = 0.000
Z = 65.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 30
X = -555.000
Y = 0.000
Z = -150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 31
X = -551.000
Y = 0.000
Z = -365.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 32
X = -511.000
Y = 0.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 33
X = -300.000
Y = 0.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 0 - Both Sides
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 34
X = 25.000
Y = 0.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 35
X = 230.000
Y = 0.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 4 - Overhead Monitors

CTL_Point 36
X = 480.000
Y = 0.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DartZone = 2 - Right side
DashPlate = 1 - Left Side
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 37
X = 480.000
Y = 150.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 38
X = 230.000
Y = 150.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 2 - Canopy

video (EK version): http://www.youtube.com/watch?v=yILh28_p4t0

this track is quite simple but has a small trick in one section. you'll notice it when you play it.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

i copied another track 2 days ago but this one was not rom friendly at all since it used 32 dash plates (EK's limit). i decided to modify it by removing a lot of the dashes to get to the rom's limit and also changed a few refillers on the way.

Name = SPEEDY Q
Description = DASHING
JDescription = [ku]
Source = ©2005 Piccolo/UchihaSDA, ©2005 Mad Andy

Venue = 6 - Sector
Sky = 1 - Teal
ROM_Music = 7 - Sector
EK_Music = 7 - Sector

Horizon_Count = 0
CTL_Point_Count = 61


CTL_Point 1
X = -370.000
Y = 0.000
Z = -1215.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 100.000
Y = 0.000
Z = -1244.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = 395.000
Y = 0.000
Z = -1230.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 4
X = 739.000
Y = 0.000
Z = -1099.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 5
X = 925.000
Y = 0.000
Z = -869.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 6
X = 960.000
Y = 0.000
Z = -686.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 7
X = 954.000
Y = 0.000
Z = -585.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 8
X = 895.000
Y = 0.000
Z = -398.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 9
X = 766.000
Y = 0.000
Z = -258.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 10
X = 500.000
Y = 0.000
Z = -235.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 0 - Center

CTL_Point 11
X = 279.000
Y = 0.000
Z = -290.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side

CTL_Point 12
X = 176.000
Y = 0.000
Z = -337.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 13
X = 83.000
Y = 0.000
Z = -316.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 14
X = 58.000
Y = 0.000
Z = -235.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 15
X = 53.000
Y = 0.000
Z = -156.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 16
X = 53.000
Y = 0.000
Z = -93.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 17
X = 53.000
Y = 0.000
Z = -10.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side

CTL_Point 18
X = 53.000
Y = 0.000
Z = 99.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side
JumpPlate = 0 - Full-Width
Gate = 0 - Normal

CTL_Point 19
X = 53.000
Y = 30.000
Z = 266.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 20
X = 53.000
Y = 0.000
Z = 450.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 21
X = 80.000
Y = 0.000
Z = 612.000
LeftWidth = 10.0
RightWidth = 90.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 22
X = 252.000
Y = 0.000
Z = 629.000
LeftWidth = 18.0
RightWidth = 102.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 23
X = 408.000
Y = 0.000
Z = 664.000
LeftWidth = 60.0
RightWidth = 60.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 24
X = 581.000
Y = 0.000
Z = 761.000
LeftWidth = 60.0
RightWidth = 60.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 3 - Center
Gate = 0 - Normal

CTL_Point 25
X = 630.000
Y = 0.000
Z = 988.000
LeftWidth = 60.0
RightWidth = 60.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 26
X = 491.000
Y = 0.000
Z = 1203.000
LeftWidth = 60.0
RightWidth = 60.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center
SlipZone = 0 - Both Sides

CTL_Point 27
X = 212.000
Y = 0.000
Z = 1244.000
LeftWidth = 60.0
RightWidth = 60.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 28
X = -148.000
Y = 0.000
Z = 1241.000
LeftWidth = 60.0
RightWidth = 60.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 3 - Center
Gate = 0 - Normal

CTL_Point 29
X = -456.000
Y = 0.000
Z = 1167.000
LeftWidth = 62.0
RightWidth = 18.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 30
X = -412.000
Y = 0.000
Z = 1039.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center

CTL_Point 31
X = -154.000
Y = 0.000
Z = 1050.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side

CTL_Point 32
X = 56.000
Y = 0.000
Z = 1032.000
LeftWidth = 12.0
RightWidth = 88.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Gate = 0 - Normal

CTL_Point 33
X = 255.000
Y = 0.000
Z = 1060.000
LeftWidth = 42.0
RightWidth = 98.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side

CTL_Point 34
X = 255.000
Y = 0.000
Z = 905.000
LeftWidth = 25.0
RightWidth = 115.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side

CTL_Point 35
X = 96.000
Y = 0.000
Z = 862.000
LeftWidth = 18.0
RightWidth = 82.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Gate = 0 - Normal

CTL_Point 36
X = -141.000
Y = 0.000
Z = 839.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 37
X = -311.000
Y = 0.000
Z = 859.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side

CTL_Point 38
X = -500.000
Y = 0.000
Z = 949.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side

CTL_Point 39
X = -618.000
Y = 0.000
Z = 1062.000
LeftWidth = 47.0
RightWidth = 21.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side

CTL_Point 40
X = -683.000
Y = 0.000
Z = 945.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 2 - Right side

CTL_Point 41
X = -519.000
Y = 0.000
Z = 775.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides

CTL_Point 42
X = -390.000
Y = 0.000
Z = 691.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides

CTL_Point 43
X = -267.000
Y = 0.000
Z = 573.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
JumpPlate = 0 - Full-Width

CTL_Point 44
X = -252.000
Y = 30.000
Z = 450.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 45
X = -252.000
Y = 0.000
Z = 266.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 1 - Left Side

CTL_Point 46
X = -252.000
Y = 0.000
Z = 88.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 2 - Right Side
Gate = 0 - Normal

CTL_Point 47
X = -252.000
Y = 0.000
Z = -91.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 1 - Left Side

CTL_Point 48
X = -252.000
Y = 0.000
Z = -268.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 2 - Right Side

CTL_Point 49
X = -252.000
Y = 0.000
Z = -406.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side
Gate = 0 - Normal
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 50
X = -237.000
Y = 0.000
Z = -543.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side

CTL_Point 51
X = -123.000
Y = 0.000
Z = -560.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 52
X = -7.000
Y = 0.000
Z = -558.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 53
X = 362.000
Y = 0.000
Z = -558.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 54
X = 420.000
Y = 0.000
Z = -847.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 2 - Right Side

CTL_Point 55
X = 100.000
Y = 0.000
Z = -919.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 56
X = -37.000
Y = 0.000
Z = -923.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 0 - Normal

CTL_Point 57
X = -177.000
Y = 0.000
Z = -925.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 58
X = -346.000
Y = 0.000
Z = -912.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 59
X = -851.000
Y = 0.000
Z = -740.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
SlipZone = 0 - Both Sides

CTL_Point 60
X = -959.000
Y = 0.000
Z = -927.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
SlipZone = 0 - Both Sides

CTL_Point 61
X = -668.000
Y = 0.000
Z = -1113.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=2fNp3p9kAio

this was the second track that Mad Andy designed and i created with the EK. given that this was in mid-2005, we had no idea about the rom's limits and i modified it to fit the EK (his drawing had even more dash plates than the EK's limit lol).

also, here's an update for dominion with the rom's limits. i removed 2 jump plates and changed the strips at the end.

Name = DOMINION
Description = FZERO LAND
JDescription = [e][hu][zi][ro]
Source = ©2005 Piccolo/UchihaSDA, ©2005 Mad Andy

Venue = 4 - Devil's Forest
Sky = 1 - Teal
ROM_Music = 5 - Devil's Forest
EK_Music = 5 - Devil's Forest

Horizon_Count = 0
CTL_Point_Count = 64


CTL_Point 1
X = 24.000
Y = 25.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 2
X = -452.000
Y = 30.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 0 - Both Sides
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -978.000
Y = 40.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 4
X = -1175.000
Y = 25.000
Z = 387.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 5
X = -1205.000
Y = 5.000
Z = 168.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 6
X = -1192.000
Y = 0.000
Z = -224.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = -1111.000
Y = 0.000
Z = -284.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center

CTL_Point 8
X = -819.000
Y = 13.000
Z = -278.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 9
X = -808.000
Y = 13.000
Z = -183.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 3 - Center

CTL_Point 10
X = -1060.000
Y = 0.000
Z = -151.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 11
X = -1058.000
Y = 0.000
Z = -36.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 3 - Center

CTL_Point 12
X = -830.000
Y = 0.000
Z = -20.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 13
X = -820.000
Y = 0.000
Z = 79.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 14
X = -1033.000
Y = 0.000
Z = 112.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 15
X = -1089.000
Y = 0.000
Z = 235.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
JumpPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 16
X = -990.000
Y = 0.000
Z = 375.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 17
X = -219.000
Y = 0.000
Z = 328.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 18
X = -225.000
Y = 107.000
Z = 323.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 19
X = -598.000
Y = 100.000
Z = 270.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 0 - Center

CTL_Point 20
X = -407.000
Y = 82.000
Z = 32.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 21
X = -212.000
Y = 82.000
Z = -227.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 22
X = -605.000
Y = 95.000
Z = -276.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 23
X = -610.000
Y = 0.000
Z = -277.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 3°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 24
X = -78.000
Y = 0.000
Z = -260.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 1 - Left Side
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 25
X = -50.000
Y = 31.000
Z = -137.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 26
X = -56.000
Y = 190.000
Z = 268.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 1 - Left Side

CTL_Point 27
X = 73.000
Y = 209.000
Z = 312.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 28
X = 262.000
Y = 207.000
Z = 311.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = 269.000
Y = 286.000
Z = 304.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 30
X = 157.000
Y = 291.000
Z = 304.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 135°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 31
X = -34.000
Y = 296.000
Z = 287.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 32
X = -58.000
Y = 241.000
Z = 185.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side

CTL_Point 33
X = -28.000
Y = 186.000
Z = 41.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 34
X = 239.000
Y = 191.000
Z = 23.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 35
X = 238.000
Y = 304.000
Z = 17.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 237°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 36
X = -29.000
Y = 305.000
Z = 4.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side

CTL_Point 37
X = -65.000
Y = 305.000
Z = -128.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 38
X = -35.000
Y = 305.000
Z = -257.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 1 - Left side
SlipZone = 2 - Right side
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 39
X = 234.000
Y = 279.000
Z = -272.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 40
X = 407.000
Y = 251.000
Z = -255.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center

CTL_Point 41
X = 422.000
Y = 224.000
Z = -94.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 42
X = 425.000
Y = 153.000
Z = 277.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side

CTL_Point 43
X = 555.000
Y = 153.000
Z = 301.000
LeftWidth = 18.0
RightWidth = 18.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 44
X = 783.000
Y = 153.000
Z = 266.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 45
X = 492.000
Y = 153.000
Z = 51.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 46
X = 483.000
Y = 153.000
Z = -38.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DartZone = 2 - Right side

CTL_Point 47
X = 730.000
Y = 153.000
Z = -63.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 48
X = 764.000
Y = 153.000
Z = -221.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 49
X = 588.000
Y = 101.000
Z = -295.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 50
X = 408.000
Y = 153.000
Z = -248.000
LeftWidth = 17.0
RightWidth = 17.0
Banking = 24°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 51
X = 453.000
Y = 210.000
Z = -294.000
LeftWidth = 18.0
RightWidth = 18.0
Banking = 162°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center

CTL_Point 52
X = 738.000
Y = 181.000
Z = -291.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 103°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 3 - Center

CTL_Point 53
X = 1079.000
Y = 153.000
Z = -272.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 63°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 54
X = 1256.000
Y = 153.000
Z = -187.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 60°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 2 - Right side
DashPlate = 0 - Center

CTL_Point 55
X = 1278.000
Y = 153.000
Z = 208.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 2 - Canopy

CTL_Point 56
X = 1103.000
Y = 153.000
Z = 312.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 57
X = 1083.000
Y = 153.000
Z = 141.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 58
X = 1076.000
Y = 153.000
Z = -230.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 59
X = 986.000
Y = 153.000
Z = -236.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 60
X = 887.000
Y = 153.000
Z = -115.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 61
X = 890.000
Y = 114.000
Z = 196.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 62
X = 1091.000
Y = 188.000
Z = 350.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side

CTL_Point 63
X = 907.000
Y = 70.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 0 - Both Sides
DashPlate = 0 - Center
JumpPlate = 1 - Left Side

CTL_Point 64
X = 703.000
Y = 50.000
Z = 420.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
DartZone = 1 - Left side
TrapField = 0 - Center
Gate = 0 - Normal

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

my shift changed this week so now i'll be posting stuff very late at night.

Name = DIAMOND
Description = BIG CUT
JDescription = [du][sm_a][i][a][mo][n][do]
Source = ©2012 Piccolo/UchihaSDA

Venue = 6 - Sector
Sky = 2 - Grey
ROM_Music = 7 - Sector
EK_Music = 33 - Big Foot

Horizon_Count = 0
CTL_Point_Count = 32


CTL_Point 1
X = -150.000
Y = 0.000
Z = 900.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 1 - Orange Flag

CTL_Point 2
X = -450.000
Y = 0.000
Z = 480.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker

CTL_Point 3
X = -700.000
Y = 0.000
Z = 130.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side
Decoration = 0 - TV Billboard

CTL_Point 4
X = -780.000
Y = 0.000
Z = 0.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 5
X = -700.000
Y = 0.000
Z = -130.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 6
X = -450.000
Y = 25.000
Z = -480.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 7
X = -150.000
Y = 50.000
Z = -900.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 8
X = 0.000
Y = 50.000
Z = -1050.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side
Gate = 0 - Normal
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 9
X = 150.000
Y = 50.000
Z = -900.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 10
X = 450.000
Y = 50.000
Z = -480.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
SlipZone = 1 - Left side

CTL_Point 11
X = 700.000
Y = 50.000
Z = -130.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 12
X = 780.000
Y = 50.000
Z = 0.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 13
X = 700.000
Y = 50.000
Z = 130.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 14
X = 450.000
Y = 50.000
Z = 480.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 15
X = 150.000
Y = 50.000
Z = 900.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 16
X = 0.000
Y = 50.000
Z = 1050.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 17
X = -150.000
Y = 50.000
Z = 900.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 18
X = -450.000
Y = 50.000
Z = 480.000
LeftWidth = 18.0
RightWidth = 18.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 2 - Canopy

CTL_Point 19
X = -700.000
Y = 50.000
Z = 130.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 20
X = -780.000
Y = 50.000
Z = 0.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 21
X = -700.000
Y = 50.000
Z = -130.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 22
X = -450.000
Y = 75.000
Z = -480.000
LeftWidth = 32.0
RightWidth = 12.0
Banking = 90°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 23
X = -150.000
Y = 100.000
Z = -900.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 4 - Overhead Monitors

CTL_Point 24
X = 0.000
Y = 100.000
Z = -1050.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 25
X = 150.000
Y = 100.000
Z = -900.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 1 - Left Side

CTL_Point 26
X = 450.000
Y = 100.000
Z = -480.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
JumpPlate = 0 - Full-Width

CTL_Point 27
X = 700.000
Y = 100.000
Z = -130.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 28
X = 780.000
Y = 70.000
Z = 0.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 29
X = 700.000
Y = 0.000
Z = 130.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 30
X = 450.000
Y = 0.000
Z = 480.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 31
X = 150.000
Y = 0.000
Z = 900.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 32
X = 0.000
Y = 0.000
Z = 1050.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 4 - Short Building (Left Side)

video (EK version): http://www.youtube.com/watch?v=1BLq782IfBE

another track based on a suit. i kept this one simpler and just used a trick dive to avoid the track crossing eachother. i changed a refiller that makes a big difference.

Name = MEGADIVE
Description = HIGHEST POINT
JDescription = [du][sm_a][i][bu]
Source = ©2005 Piccolo/UchihaSDA

Venue = 9 - Silence
Sky = 6 - Sunset
ROM_Music = 1 - Silence
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 36


CTL_Point 1
X = -495.000
Y = 0.000
Z = 141.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -820.000
Y = 0.000
Z = 299.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = -901.000
Y = 0.000
Z = 339.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 4
X = -970.000
Y = 0.000
Z = 430.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 0 - TV Billboard

CTL_Point 5
X = -970.000
Y = 125.000
Z = 726.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 4 - Overhead Monitors

CTL_Point 6
X = -1334.000
Y = 200.000
Z = 970.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 7
X = -1058.000
Y = 250.000
Z = 1195.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
PitArea = 0 - Both Sides

CTL_Point 8
X = -704.000
Y = 300.000
Z = 1333.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 9
X = -442.000
Y = 380.000
Z = 994.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 10
X = -236.000
Y = 450.000
Z = 684.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 11
X = -92.000
Y = 500.000
Z = 467.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 12
X = 6.000
Y = 500.000
Z = 320.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 13
X = 118.000
Y = 250.000
Z = 183.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 14
X = 284.000
Y = 0.000
Z = -59.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 15
X = 585.000
Y = 0.000
Z = -438.000
LeftWidth = 80.0
RightWidth = 80.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 16
X = 910.000
Y = 0.000
Z = -831.000
LeftWidth = 80.0
RightWidth = 80.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center
Decoration = 4 - Overhead Monitors
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 17
X = 1091.000
Y = 0.000
Z = -1114.000
LeftWidth = 80.0
RightWidth = 80.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard
Structure = 6 - Pyramid (Both Sides)

CTL_Point 18
X = 1350.000
Y = 0.000
Z = -1077.000
LeftWidth = 80.0
RightWidth = 80.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center

CTL_Point 19
X = 1381.000
Y = 0.000
Z = -815.000
LeftWidth = 80.0
RightWidth = 80.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 2 - Canopy

CTL_Point 20
X = 1285.000
Y = 0.000
Z = -138.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 21
X = 976.000
Y = 0.000
Z = 105.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides

CTL_Point 22
X = 1236.000
Y = 0.000
Z = 440.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 23
X = 954.000
Y = 0.000
Z = 710.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 24
X = 477.000
Y = 0.000
Z = 1122.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 25
X = 214.000
Y = 120.000
Z = 430.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 26
X = 5.000
Y = 160.000
Z = 159.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side

CTL_Point 27
X = 167.000
Y = 170.000
Z = -106.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 1 - Left side

CTL_Point 28
X = 442.000
Y = 180.000
Z = 23.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 1 - Left side

CTL_Point 29
X = 357.000
Y = 190.000
Z = 296.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 1 - Left side

CTL_Point 30
X = 69.000
Y = 200.000
Z = 255.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 0 - TV Billboard

CTL_Point 31
X = -38.000
Y = 200.000
Z = -69.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 32
X = -93.000
Y = 150.000
Z = -381.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 354°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 33
X = -285.000
Y = 100.000
Z = -438.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 34
X = -413.000
Y = 25.000
Z = -231.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 35
X = -332.000
Y = 0.000
Z = -24.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 18°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Structure = 11 - Pinnacle (Right Side)

CTL_Point 36
X = -422.000
Y = 0.000
Z = 105.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 6°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center
Structure = 7 - Pyramid (Left Side)

video (EK version): http://www.youtube.com/watch?v=9wUYTAvxIng

i made this track to test the highest point to launch a DTD. outside that, it is a bit generic compared to most of my other tracks.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

today i bring 2 tracks with interesting shapes.

Name = KNOT V1
Description = CROSS ROADS
JDescription = [ku][no][to]
Source = ©2012 Piccolo/UchihaSDA

Venue = 4 - Devil's Forest
Sky = 6 - Sunset
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon

Horizon_Count = 0
CTL_Point_Count = 46


CTL_Point 1
X = -130.000
Y = 30.000
Z = -120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 130.000
Y = 10.000
Z = 120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = 400.000
Y = 0.000
Z = 375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 6 - Pyramid (Both Sides)

CTL_Point 4
X = 570.000
Y = 50.000
Z = 520.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall

CTL_Point 5
X = 710.000
Y = 50.000
Z = 420.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 1 - Left Side

CTL_Point 6
X = 810.000
Y = 50.000
Z = 290.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 7
X = 660.000
Y = 60.000
Z = 120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 8
X = 400.000
Y = 0.000
Z = -120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
TrapField = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 9
X = 135.000
Y = 10.000
Z = -375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 0 - Both Sides

CTL_Point 10
X = -135.000
Y = 60.000
Z = -635.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = -280.000
Y = 62.000
Z = -815.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
PitArea = 1 - Left side

CTL_Point 12
X = -165.000
Y = 50.000
Z = -985.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 13
X = 0.000
Y = 50.000
Z = -1100.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 14
X = 165.000
Y = 50.000
Z = -985.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
PitArea = 1 - Left side

CTL_Point 15
X = 280.000
Y = 50.000
Z = -815.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 16
X = 135.000
Y = 0.000
Z = -635.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Gate = 0 - Normal
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 17
X = -135.000
Y = 30.000
Z = -375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
TrapField = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 18
X = -400.000
Y = 30.000
Z = -120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides

CTL_Point 19
X = -660.000
Y = 0.000
Z = 120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 20
X = -810.000
Y = 50.000
Z = 290.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 21
X = -710.000
Y = 50.000
Z = 420.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DashPlate = 2 - Right Side

CTL_Point 22
X = -570.000
Y = 50.000
Z = 520.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 23
X = -400.000
Y = 60.000
Z = 375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 0 - Normal

CTL_Point 24
X = -130.000
Y = 0.000
Z = 120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
PitArea = 0 - Both Sides
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 25
X = 130.000
Y = 0.000
Z = -120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 26
X = 400.000
Y = 60.000
Z = -375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 27
X = 570.000
Y = 50.000
Z = -520.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall

CTL_Point 28
X = 710.000
Y = 50.000
Z = -420.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 2 - Right Side

CTL_Point 29
X = 810.000
Y = 50.000
Z = -290.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 30
X = 660.000
Y = 0.000
Z = -120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 31
X = 400.000
Y = 15.000
Z = 120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
TrapField = 0 - Center

CTL_Point 32
X = 130.000
Y = 15.000
Z = 375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides

CTL_Point 33
X = -130.000
Y = 0.000
Z = 635.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 34
X = -280.000
Y = 12.000
Z = 815.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
PitArea = 1 - Left side

CTL_Point 35
X = -165.000
Y = 25.000
Z = 985.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 36
X = 0.000
Y = 37.000
Z = 1100.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 37
X = 165.000
Y = 50.000
Z = 985.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
PitArea = 1 - Left side

CTL_Point 38
X = 280.000
Y = 50.000
Z = 815.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 39
X = 130.000
Y = 60.000
Z = 635.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 40
X = -130.000
Y = 0.000
Z = 375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
TrapField = 0 - Center

CTL_Point 41
X = -400.000
Y = 10.000
Z = 120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 0 - Both Sides
Decoration = 3 - Spinning Billboard

CTL_Point 42
X = -660.000
Y = 60.000
Z = -120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 43
X = -810.000
Y = 50.000
Z = -290.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 44
X = -710.000
Y = 50.000
Z = -420.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DashPlate = 1 - Left Side

CTL_Point 45
X = -570.000
Y = 50.000
Z = -520.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 46
X = -400.000
Y = 0.000
Z = -375.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Gate = 0 - Normal
Structure = 6 - Pyramid (Both Sides)

video (EK version): http://www.youtube.com/watch?v=qZ4ESlbOX-U

i spotted this shape in another forum and decided to make a track based on it (actually, 2 tracks since there's another Knot track). it is relatively long and has a few tricky parts.

Name = HEX B
Description = MULTICROSS
JDescription = [bi][sm_i]
Source = ©2007 Piccolo/UchihaSDA

Venue = 5 - White Land
Sky = 1 - Teal
ROM_Music = 4 - Big Blue
EK_Music = 4 - Big Blue

Horizon_Count = 0
CTL_Point_Count = 41


CTL_Point 1
X = -600.000
Y = 65.000
Z = -161.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 2
X = -600.000
Y = 65.000
Z = 160.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 1 - Left side
Gate = 1 - Lap Marker

CTL_Point 3
X = -600.000
Y = 65.000
Z = 360.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 2 - Right Side

CTL_Point 4
X = -600.000
Y = 40.000
Z = 560.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 3 - Spinning Billboard

CTL_Point 5
X = -580.000
Y = 35.000
Z = 700.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side
Gate = 0 - Normal
Structure = 6 - Pyramid (Both Sides)

CTL_Point 6
X = -410.000
Y = 55.000
Z = 725.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 7
X = -50.000
Y = 30.000
Z = 675.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 8
X = 125.000
Y = 50.000
Z = 375.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 9
X = -50.000
Y = 0.000
Z = 75.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 4 - Overhead Monitors

CTL_Point 10
X = -595.000
Y = 0.000
Z = -30.000
LeftWidth = 35.0
RightWidth = 5.0
Banking = 270°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 1 - Left side

CTL_Point 11
X = -595.000
Y = 150.000
Z = -30.000
LeftWidth = 35.0
RightWidth = 5.0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 12
X = -100.000
Y = 170.000
Z = -75.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 0 - Center

CTL_Point 13
X = 75.000
Y = 120.000
Z = -375.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 14
X = -100.000
Y = 50.000
Z = -675.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
DartZone = 1 - Left side

CTL_Point 15
X = -410.000
Y = 70.000
Z = -725.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 16
X = -580.000
Y = 75.000
Z = -700.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 186°
TrackType = 3 - Pipe
Texture = 2 - White Pipe

CTL_Point 17
X = -600.000
Y = 75.000
Z = -560.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 2 - White Pipe

CTL_Point 18
X = -600.000
Y = 160.000
Z = -360.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 2 - White Pipe
DashPlate = 2 - Top

CTL_Point 19
X = -600.000
Y = 350.000
Z = -220.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 2 - Right Side
Structure = 12 - Orange Skyscraper (Both Sides)

CTL_Point 20
X = -590.000
Y = 400.000
Z = -20.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 21
X = -600.000
Y = 250.000
Z = 150.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 22
X = -600.000
Y = 100.000
Z = 0.000
LeftWidth = 5.0
RightWidth = 47.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 23
X = -600.000
Y = 250.000
Z = -150.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 24
X = -610.000
Y = 400.000
Z = 20.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 25
X = -600.000
Y = 350.000
Z = 220.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 270°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe
DashPlate = 1 - Right Side

CTL_Point 26
X = -600.000
Y = 160.000
Z = 368.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 27
X = -600.000
Y = 75.000
Z = 560.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 195°
TrackType = 3 - Pipe
Texture = 0 - Blue Pipe

CTL_Point 28
X = -580.000
Y = 75.000
Z = 700.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 195°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 29
X = -410.000
Y = 70.000
Z = 725.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
SlipZone = 1 - Left side
Gate = 0 - Normal

CTL_Point 30
X = -50.000
Y = 50.000
Z = 675.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 31
X = 125.000
Y = 120.000
Z = 375.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 0 - Center

CTL_Point 32
X = -50.000
Y = 100.000
Z = 75.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 33
X = -600.000
Y = 150.000
Z = 10.000
LeftWidth = 35.0
RightWidth = 5.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 1 - Left side

CTL_Point 34
X = -595.000
Y = 0.000
Z = 10.000
LeftWidth = 35.0
RightWidth = 5.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 35
X = -100.000
Y = 100.000
Z = -75.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 300°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 36
X = 75.000
Y = 50.000
Z = -375.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 37
X = -100.000
Y = 30.000
Z = -675.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 38
X = -410.000
Y = 55.000
Z = -725.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 39
X = -580.000
Y = 35.000
Z = -700.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Gate = 0 - Normal
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 40
X = -600.000
Y = 40.000
Z = -560.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 41
X = -600.000
Y = 65.000
Z = -360.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 2 - Right side
TrapField = 1 - Left Side
Gate = 2 - Canopy

video: (EK version): http://www.youtube.com/watch?v=HXptEErDBtI

this track originated from Hex D. i took the other track and changed it enough to get something new since a big part was the same shape.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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i made a check and there's only 8 more tracks to go until i complete all my tracks to make a track pack.

one interesting thing about the 2 track i copied today is that they were 100% rom friendly without any changes.

Name = BCD 9
Description = CROSS DIVE
JDescription = [ki][u]
Source = ©2006 Piccolo/UchihaSDA

Venue = 8 - Fire Field
Sky = 4 - Night
ROM_Music = 2 - Sand Ocean
EK_Music = 2 - Sand Ocean

Horizon_Count = 0
CTL_Point_Count = 37


CTL_Point 1
X = 550.000
Y = 0.000
Z = -130.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 3 - Spinning Billboard

CTL_Point 2
X = 550.000
Y = 0.000
Z = -460.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker
Structure = 6 - Pyramid (Both Sides)

CTL_Point 3
X = 550.000
Y = 0.000
Z = -560.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 4
X = 526.000
Y = 0.000
Z = -806.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 5
X = 381.000
Y = 0.000
Z = -1014.000
LeftWidth = 18.0
RightWidth = 18.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side
SlipZone = 2 - Right side

CTL_Point 6
X = 70.000
Y = 0.000
Z = -1150.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 7
X = -304.000
Y = 0.000
Z = -1062.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 8
X = -546.000
Y = 0.000
Z = -700.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 9
X = -430.000
Y = 20.000
Z = -252.000
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side
DartZone = 2 - Right side
Gate = 0 - Normal

CTL_Point 10
X = -106.000
Y = 60.000
Z = -53.000
LeftWidth = 18.0
RightWidth = 18.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel
DashPlate = 1 - Left Side

CTL_Point 11
X = 145.000
Y = 100.000
Z = -70.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 12
X = 320.000
Y = 120.000
Z = -164.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 3 - Center
Gate = 0 - Normal

CTL_Point 13
X = 425.000
Y = 135.000
Z = -235.000
LeftWidth = 46.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall

CTL_Point 14
X = 500.000
Y = 145.000
Z = -275.000
LeftWidth = 66.0
RightWidth = 26.0
Banking = 6°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 2 - Right Side

CTL_Point 15
X = 540.000
Y = 150.000
Z = -240.000
LeftWidth = 66.0
RightWidth = 26.0
Banking = 12°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 16
X = 550.000
Y = 150.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 17
X = 549.000
Y = 150.000
Z = 250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 2 - Canopy

CTL_Point 18
X = 550.000
Y = 146.000
Z = 300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 19
X = 550.000
Y = 4.000
Z = 550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 20
X = 550.000
Y = 0.000
Z = 600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
TrapField = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 21
X = 540.000
Y = 0.000
Z = 810.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 22
X = 460.000
Y = 0.000
Z = 990.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 23
X = 280.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
SlipZone = 0 - Both Sides

CTL_Point 24
X = 40.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side

CTL_Point 25
X = -200.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 26
X = -400.000
Y = 15.000
Z = 1100.000
LeftWidth = 20.0
RightWidth = 32.0
Banking = 90°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
DashPlate = 1 - Left Side

CTL_Point 27
X = -400.000
Y = 135.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 28
X = -200.000
Y = 150.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side
Gate = 0 - Normal

CTL_Point 29
X = 40.000
Y = 150.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DartZone = 0 - Both Sides

CTL_Point 30
X = 280.000
Y = 150.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 31
X = 460.000
Y = 150.000
Z = 990.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 32
X = 540.000
Y = 150.000
Z = 810.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
TrapField = 0 - Center

CTL_Point 33
X = 550.000
Y = 150.000
Z = 600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Gate = 2 - Canopy

CTL_Point 34
X = 550.000
Y = 146.000
Z = 550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 35
X = 550.000
Y = 4.000
Z = 300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 36
X = 549.000
Y = 0.000
Z = 250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 37
X = 550.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 3 - Center
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=S__fimOkMWI

one of the ideas i had was a cross dive that would make the track less predictable. i used a simple version here.

Name = GRAVBIND
Description = GRAVITY BIND
JDescription = [gu][ra][bi][n][do]
Source = ©2005 Piccolo/UchihaSDA, ©2005 Rayquaza Luke

Venue = 0 - Mute City
Sky = 5 - Orange
ROM_Music = 0 - Mute City
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 52


CTL_Point 1
X = 148.000
Y = 50.000
Z = -55.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -290.000
Y = 50.000
Z = -55.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = -513.000
Y = 50.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 4
X = -691.000
Y = 100.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 5
X = -1014.000
Y = 100.000
Z = -50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 6
X = -1139.000
Y = 100.000
Z = 44.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = -1176.000
Y = 100.000
Z = 236.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 8
X = -1066.000
Y = 100.000
Z = 408.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 9
X = -738.000
Y = 70.000
Z = 452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 10
X = -428.000
Y = 20.000
Z = 452.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 11
X = -67.000
Y = 250.000
Z = 446.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 12
X = 257.000
Y = 50.000
Z = 446.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 13
X = 590.000
Y = 20.000
Z = 440.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 4 - Short Building (Left Side)

CTL_Point 14
X = 760.000
Y = 70.000
Z = 326.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 15
X = 806.000
Y = 100.000
Z = -38.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 16
X = 739.000
Y = 120.000
Z = -350.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 17
X = 518.000
Y = 140.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center

CTL_Point 18
X = 309.000
Y = 170.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 19
X = 36.000
Y = 200.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 20
X = -77.000
Y = 190.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 21
X = -150.000
Y = 20.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 22
X = -400.000
Y = 0.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Structure = 7 - Pyramid (Left Side)

CTL_Point 23
X = -592.000
Y = 8.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 24
X = -708.000
Y = 60.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 25
X = -739.000
Y = 175.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 315°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 26
X = -726.000
Y = 270.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 27
X = -673.000
Y = 315.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 28
X = -586.000
Y = 330.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 29
X = -497.000
Y = 330.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 30
X = -435.000
Y = 330.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard

CTL_Point 31
X = -327.000
Y = 338.000
Z = -450.000
LeftWidth = 24.0
RightWidth = 40.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 32
X = -303.000
Y = 411.000
Z = -450.000
LeftWidth = 32.0
RightWidth = 32.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 33
X = -273.000
Y = 480.000
Z = -450.000
LeftWidth = 40.0
RightWidth = 24.0
Banking = 90°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 34
X = -117.000
Y = 480.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 35
X = 54.000
Y = 464.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 36
X = 227.000
Y = 446.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

CTL_Point 37
X = 400.000
Y = 421.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 315°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 38
X = 600.000
Y = 402.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 240°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 2 - Blue Flag

CTL_Point 39
X = 786.000
Y = 387.000
Z = -450.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 195°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 40
X = 960.000
Y = 363.000
Z = -443.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 150°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 41
X = 1118.000
Y = 344.000
Z = -410.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 111°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 42
X = 1201.000
Y = 254.000
Z = -262.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 43
X = 1111.000
Y = 200.000
Z = -115.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 44
X = 938.000
Y = 175.000
Z = -78.000
LeftWidth = 10.0
RightWidth = 42.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 4 - Overhead Monitors

CTL_Point 45
X = 790.000
Y = 200.000
Z = -90.000
LeftWidth = 16.0
RightWidth = 36.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 46
X = 640.000
Y = 350.000
Z = -90.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 261°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 47
X = 790.000
Y = 500.000
Z = -60.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 48
X = 940.000
Y = 350.000
Z = -30.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 102°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 49
X = 790.000
Y = 200.000
Z = -30.000
LeftWidth = 36.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 50
X = 500.000
Y = 200.000
Z = -55.000
LeftWidth = 32.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 51
X = 404.000
Y = 190.000
Z = -54.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 52
X = 262.000
Y = 50.000
Z = -55.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

video (EK version): http://www.youtube.com/watch?v=JGnVkY1AKi4

this is the last track that i have that i designed from the idea of another player. i don't know if Rayquaza luke checks these boards anymore but i bet he would be trilled to be able to play this track after so many years (same for all the other guys which requested tracks)

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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today's tracks are on the simple and long side.

Name = DAISUKI
Description = HEART FEVER
JDescription = [ha][sm_a][to]
Source = ©2012 Piccolo/UchihaSDA

Venue = 5 - White Land
Sky = 0 - Pink
ROM_Music = 8 - White Land
EK_Music = 32 - Rainbow Road

Horizon_Count = 0
CTL_Point_Count = 52


CTL_Point 1
X = -875.000
Y = 40.000
Z = 125.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -1125.000
Y = 40.000
Z = -170.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 3
X = -1370.000
Y = 40.000
Z = -480.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 4
X = -1400.000
Y = 40.000
Z = -750.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 5
X = -1280.000
Y = 40.000
Z = -1020.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides

CTL_Point 6
X = -1000.000
Y = 40.000
Z = -1200.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 7
X = -640.000
Y = 40.000
Z = -1200.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides

CTL_Point 8
X = -360.000
Y = 40.000
Z = -1040.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 9
X = -140.000
Y = 40.000
Z = -800.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 10
X = 0.000
Y = 40.000
Z = -670.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 11
X = 140.000
Y = 40.000
Z = -800.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 12
X = 360.000
Y = 40.000
Z = -1040.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides

CTL_Point 13
X = 640.000
Y = 40.000
Z = -1200.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side

CTL_Point 14
X = 1000.000
Y = 40.000
Z = -1200.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides
Decoration = 4 - Overhead Monitors

CTL_Point 15
X = 1280.000
Y = 40.000
Z = -1020.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 16
X = 1400.000
Y = 40.000
Z = -750.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 17
X = 1370.000
Y = 40.000
Z = -480.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 18
X = 1125.000
Y = 40.000
Z = -170.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
Structure = 3 - Short Building (Both Sides)

CTL_Point 19
X = 875.000
Y = 40.000
Z = 125.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 60°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 20
X = 640.000
Y = 140.000
Z = 410.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 120°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe

CTL_Point 21
X = 400.000
Y = 180.000
Z = 690.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 22
X = 140.000
Y = 140.000
Z = 1000.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 23
X = 0.000
Y = 140.000
Z = 1120.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 24
X = -140.000
Y = 140.000
Z = 1000.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 0 - TV Billboard

CTL_Point 25
X = -400.000
Y = 140.000
Z = 690.000
LeftWidth = 54.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side

CTL_Point 26
X = -640.000
Y = 140.000
Z = 410.000
LeftWidth = 54.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side

CTL_Point 27
X = -875.000
Y = 140.000
Z = 125.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 28
X = -1125.000
Y = 140.000
Z = -170.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 150°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 29
X = -1370.000
Y = 140.000
Z = -480.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 30
X = -1400.000
Y = 140.000
Z = -750.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 3 - Spinning Billboard

CTL_Point 31
X = -1280.000
Y = 140.000
Z = -1020.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides

CTL_Point 32
X = -1000.000
Y = 140.000
Z = -1200.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 33
X = -640.000
Y = 140.000
Z = -1200.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides

CTL_Point 34
X = -360.000
Y = 140.000
Z = -1040.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 35
X = -140.000
Y = 140.000
Z = -800.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 36
X = 0.000
Y = 140.000
Z = -670.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 37
X = 140.000
Y = 140.000
Z = -800.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 38
X = 360.000
Y = 140.000
Z = -1040.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides

CTL_Point 39
X = 640.000
Y = 140.000
Z = -1200.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side

CTL_Point 40
X = 1000.000
Y = 140.000
Z = -1200.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides

CTL_Point 41
X = 1280.000
Y = 140.000
Z = -1020.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 42
X = 1400.000
Y = 140.000
Z = -750.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 43
X = 1370.000
Y = 140.000
Z = -480.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 44
X = 1125.000
Y = 160.000
Z = -170.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 45
X = 875.000
Y = 180.000
Z = 125.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 46
X = 640.000
Y = 20.000
Z = 410.000
LeftWidth = 56.0
RightWidth = 56.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe
Structure = 6 - Pyramid (Both Sides)

CTL_Point 47
X = 400.000
Y = 40.000
Z = 690.000
LeftWidth = 41.0
RightWidth = 41.0
Banking = 0°
TrackType = 5 - Half Pipe
Texture = 2 - Green Half Pipe

CTL_Point 48
X = 140.000
Y = 40.000
Z = 1000.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 49
X = 0.000
Y = 40.000
Z = 1120.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 50
X = -140.000
Y = 40.000
Z = 1000.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
TrapField = 0 - Center

CTL_Point 51
X = -400.000
Y = 40.000
Z = 690.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 52
X = -640.000
Y = 40.000
Z = 410.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

video (EK version): http://www.youtube.com/watch?v=GbsV3W0WhgQ

a heart shape is pretty basic so i spiced it up with a double lap layout and added some trick spots that can kill you if you're not careful.

Name = TORNADO
Description = SPIRAL FORCE
JDescription = [to][ru][ne][i][do]
Source = ©2006 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 5 - Orange
ROM_Music = 0 - Mute City
EK_Music = 33 - Big Foot

Horizon_Count = 0
CTL_Point_Count = 49


CTL_Point 1
X = -1050.000
Y = 0.000
Z = 730.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -1050.000
Y = 0.000
Z = 430.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = -1050.000
Y = 0.000
Z = 370.000
LeftWidth = 52.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side

CTL_Point 4
X = -1050.000
Y = 0.000
Z = 125.000
LeftWidth = 52.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side

CTL_Point 5
X = -1050.000
Y = 0.000
Z = -120.000
LeftWidth = 52.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 6
X = -1050.000
Y = 0.000
Z = -180.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = -1050.000
Y = 0.000
Z = -240.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 8
X = -1030.000
Y = 0.000
Z = -430.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 9
X = -875.000
Y = 30.000
Z = -577.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 10
X = -523.000
Y = 100.000
Z = -655.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
SlipZone = 2 - Right side
DashPlate = 0 - Center

CTL_Point 11
X = -184.000
Y = 210.000
Z = -655.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 12
X = 153.000
Y = 320.000
Z = -655.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 3 - Center
DashPlate = 1 - Left Side
Gate = 2 - Canopy

CTL_Point 13
X = 430.000
Y = 370.000
Z = -655.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 2 - Blue Flag

CTL_Point 14
X = 717.000
Y = 400.000
Z = -587.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 1 - Left side

CTL_Point 15
X = 1007.000
Y = 400.000
Z = -353.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 6°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 1 - Left Side
Gate = 0 - Normal

CTL_Point 16
X = 1164.000
Y = 400.000
Z = 74.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 9°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DartZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 17
X = 1029.000
Y = 400.000
Z = 550.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 18
X = 640.000
Y = 385.000
Z = 794.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side
Gate = 0 - Normal

CTL_Point 19
X = 128.000
Y = 370.000
Z = 762.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 18°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 3 - Center

CTL_Point 20
X = -199.000
Y = 355.000
Z = 471.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 21°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side

CTL_Point 21
X = -278.000
Y = 340.000
Z = 45.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 24°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 0 - Center

CTL_Point 22
X = -68.000
Y = 325.000
Z = -357.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 27°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
Gate = 2 - Canopy

CTL_Point 23
X = 401.000
Y = 310.000
Z = -478.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 24
X = 796.000
Y = 295.000
Z = -272.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 25
X = 959.000
Y = 280.000
Z = 160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 26
X = 723.000
Y = 265.000
Z = 576.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
TrapField = 2 - Right Side

CTL_Point 27
X = 283.000
Y = 250.000
Z = 634.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 2 - Canopy

CTL_Point 28
X = -43.000
Y = 235.000
Z = 383.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
DartZone = 2 - Right side

CTL_Point 29
X = -32.000
Y = 220.000
Z = -79.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 2 - Right Side
Decoration = 1 - Orange Flag

CTL_Point 30
X = 391.000
Y = 205.000
Z = -265.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 2 - Right Side
Gate = 0 - Normal

CTL_Point 31
X = 746.000
Y = 190.000
Z = 4.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 32
X = 645.000
Y = 175.000
Z = 407.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 33
X = 341.000
Y = 160.000
Z = 474.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 34
X = 112.000
Y = 145.000
Z = 292.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side
Gate = 0 - Normal

CTL_Point 35
X = 174.000
Y = 130.000
Z = -21.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 36
X = 415.000
Y = 115.000
Z = -91.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 1 - Left side
DashPlate = 2 - Right Side

CTL_Point 37
X = 594.000
Y = 100.000
Z = 113.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side

CTL_Point 38
X = 465.000
Y = 85.000
Z = 323.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 2 - Right side
DashPlate = 1 - Left Side
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 39
X = 252.000
Y = 70.000
Z = 266.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side

CTL_Point 40
X = 284.000
Y = 55.000
Z = 56.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 2 - Right side

CTL_Point 41
X = 449.000
Y = 40.000
Z = 75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 0 - Normal
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 42
X = 395.000
Y = 25.000
Z = 232.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 2 - Right side

CTL_Point 43
X = 7.000
Y = 10.000
Z = 236.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side

CTL_Point 44
X = -511.000
Y = 40.000
Z = 269.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
SlipZone = 3 - Center

CTL_Point 45
X = -568.000
Y = 20.000
Z = 644.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side

CTL_Point 46
X = -590.000
Y = 0.000
Z = 950.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 3 - Short Building (Both Sides)

CTL_Point 47
X = -805.000
Y = 0.000
Z = 1018.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
TrapField = 1 - Left Side

CTL_Point 48
X = -1015.000
Y = 0.000
Z = 972.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 49
X = -1050.000
Y = 0.000
Z = 810.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
TrapField = 0 - Center
Decoration = 3 - Spinning Billboard

video (EK version): http://www.youtube.com/watch?v=QOJtC27WSZ8

this is a spiral-shaped track. i'm sure many people have an idea like this at some point when designing a custom track. i made it relatively easy since i'm not too fond of cylinders and half pipes in this setup.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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the moment for me to make track packs is very near. only 2 more tracks to go after these 2.

Name = SPADE
Description = TRICK ROAD
JDescription = [su][pe][i][do]
Source = ©2012 Piccolo/UchihaSDA

Venue = 1 - Port Town
Sky = 6 - Sunset
ROM_Music = 3 - Port Town
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 43


CTL_Point 1
X = 400.000
Y = 110.000
Z = -580.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 0 - TV Billboard
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 2
X = 625.000
Y = 140.000
Z = -390.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker

CTL_Point 3
X = 855.000
Y = 170.000
Z = -190.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
Gate = 2 - Canopy

CTL_Point 4
X = 1050.000
Y = 210.000
Z = 140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 2 - Right side
DashPlate = 0 - Center

CTL_Point 5
X = 1030.000
Y = 230.000
Z = 500.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 6
X = 830.000
Y = 240.000
Z = 725.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = 575.000
Y = 240.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 75°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 0 - Normal

CTL_Point 8
X = 350.000
Y = 240.000
Z = 720.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 9
X = 200.000
Y = 230.000
Z = 570.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 168°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 10
X = 85.000
Y = 210.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 240°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = 10.000
Y = 180.000
Z = 345.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 291°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 12
X = -10.000
Y = 150.000
Z = 435.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 325°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 13
X = 0.000
Y = 140.000
Z = 615.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
TrapField = 1 - Left Side
Decoration = 3 - Spinning Billboard

CTL_Point 14
X = 45.000
Y = 145.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
DashPlate = 1 - Left Side

CTL_Point 15
X = 120.000
Y = 150.000
Z = 900.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 16
X = 255.000
Y = 150.000
Z = 970.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 17
X = 245.000
Y = 150.000
Z = 1040.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 18
X = 70.000
Y = 120.000
Z = 1050.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 19
X = -70.000
Y = 90.000
Z = 1050.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 20
X = -245.000
Y = 60.000
Z = 1040.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 21
X = -255.000
Y = 60.000
Z = 970.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 22
X = -120.000
Y = 60.000
Z = 900.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 23
X = -45.000
Y = 60.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
TrapField = 2 - Right Side

CTL_Point 24
X = 0.000
Y = 60.000
Z = 615.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 25
X = 10.000
Y = 60.000
Z = 435.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 26
X = -10.000
Y = 30.000
Z = 345.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 27
X = -85.000
Y = 0.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 300°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 28
X = -200.000
Y = 0.000
Z = 570.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 330°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
DashPlate = 1 - Left Side
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 29
X = -350.000
Y = 0.000
Z = 720.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
TrapField = 0 - Center

CTL_Point 30
X = -575.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
DartZone = 3 - Center
Gate = 2 - Canopy

CTL_Point 31
X = -830.000
Y = 0.000
Z = 725.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
PitArea = 1 - Left side
SlipZone = 2 - Right side
Decoration = 2 - Blue Flag

CTL_Point 32
X = -1030.000
Y = 30.000
Z = 500.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
SlipZone = 3 - Center
Structure = 3 - Short Building (Both Sides)

CTL_Point 33
X = -1050.000
Y = 60.000
Z = 140.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors

CTL_Point 34
X = -855.000
Y = 30.000
Z = -190.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 150°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 35
X = -625.000
Y = 0.000
Z = -390.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe
DashPlate = 2 - Top

CTL_Point 36
X = -400.000
Y = 0.000
Z = -580.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 3 - Pipe
Texture = 3 - Black Pipe

CTL_Point 37
X = -230.000
Y = 0.000
Z = -780.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 38
X = -100.000
Y = 10.000
Z = -1010.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides
Gate = 0 - Normal
Structure = 5 - Short Building (Right Side)

CTL_Point 39
X = -40.000
Y = 20.000
Z = -1260.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 40
X = 0.000
Y = 50.000
Z = -1305.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 41
X = 40.000
Y = 80.000
Z = -1260.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 75°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel

CTL_Point 42
X = 100.000
Y = 130.000
Z = -1010.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 43
X = 230.000
Y = 150.000
Z = -780.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Gate = 0 - Normal

video (EK version): http://www.youtube.com/watch?v=PI-XrQGgN34

the final suit is here. this one has several road tricks and i based Club on this one since part of it is the same shape. their similarities become apparent after this fact.

Name = HEX E
Description = SHARP TURNS
JDescription = [i]
Source = ©2007 Piccolo/UchihaSDA

Venue = 9 - Silence
Sky = 3 - Blue
ROM_Music = 1 - Silence
EK_Music = 35 - Regeneration

Horizon_Count = 0
CTL_Point_Count = 61


CTL_Point 1
X = -552.000
Y = 150.000
Z = 0.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -552.000
Y = 151.000
Z = -308.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 2 - Right Side
Gate = 1 - Lap Marker
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 3
X = -552.000
Y = 150.000
Z = -458.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 4
X = -552.000
Y = 150.000
Z = -716.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 5
X = -552.000
Y = 150.000
Z = -830.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 6
X = -540.000
Y = 150.000
Z = -890.000
LeftWidth = 28.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 7
X = -480.000
Y = 150.000
Z = -902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 8
X = -300.000
Y = 150.000
Z = -902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side

CTL_Point 9
X = 0.000
Y = 150.000
Z = -902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 10
X = 300.000
Y = 150.000
Z = -902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 11
X = 480.000
Y = 150.000
Z = -902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 12
X = 540.000
Y = 150.000
Z = -890.000
LeftWidth = 28.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 13
X = 552.000
Y = 150.000
Z = -830.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 1 - Left Side
TrapField = 2 - Right Side

CTL_Point 14
X = 552.000
Y = 150.000
Z = -602.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 15
X = 540.000
Y = 150.000
Z = -542.000
LeftWidth = 28.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 16
X = 480.000
Y = 150.000
Z = -530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 17
X = 300.000
Y = 150.000
Z = -530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 18
X = 100.000
Y = 150.000
Z = -530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 3 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 19
X = -100.000
Y = 150.000
Z = -530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 20
X = -200.000
Y = 150.000
Z = -530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 21
X = -260.000
Y = 150.000
Z = -518.000
LeftWidth = 16.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 22
X = -272.000
Y = 150.000
Z = -458.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DartZone = 3 - Center

CTL_Point 23
X = -272.000
Y = 150.000
Z = -258.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 24
X = -260.000
Y = 150.000
Z = -198.000
LeftWidth = 16.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 25
X = -200.000
Y = 150.000
Z = -186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 26
X = -100.000
Y = 150.000
Z = -186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 27
X = 100.000
Y = 150.000
Z = -186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Decoration = 3 - Spinning Billboard

CTL_Point 28
X = 300.000
Y = 150.000
Z = -186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 29
X = 480.000
Y = 150.000
Z = -186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 30
X = 540.000
Y = 150.000
Z = -174.000
LeftWidth = 28.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 31
X = 552.000
Y = 150.000
Z = -114.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
SlipZone = 0 - Both Sides

CTL_Point 32
X = 550.000
Y = 150.000
Z = 114.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 33
X = 540.000
Y = 150.000
Z = 174.000
LeftWidth = 28.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 34
X = 480.000
Y = 150.000
Z = 186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 3 - Orange Tunnel

CTL_Point 35
X = 300.000
Y = 150.000
Z = 186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 36
X = 100.000
Y = 150.000
Z = 186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 3 - Center

CTL_Point 37
X = -100.000
Y = 150.000
Z = 186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 38
X = -200.000
Y = 150.000
Z = 186.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 39
X = -260.000
Y = 150.000
Z = 198.000
LeftWidth = 16.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 40
X = -272.000
Y = 150.000
Z = 258.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
SlipZone = 3 - Center

CTL_Point 41
X = -272.000
Y = 150.000
Z = 458.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 42
X = -260.000
Y = 150.000
Z = 518.000
LeftWidth = 16.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 43
X = -200.000
Y = 150.000
Z = 530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 44
X = -100.000
Y = 150.000
Z = 530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 45
X = 100.000
Y = 150.000
Z = 530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 46
X = 300.000
Y = 150.000
Z = 530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 2 - Green High-wall

CTL_Point 47
X = 480.000
Y = 150.000
Z = 530.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 48
X = 540.000
Y = 150.000
Z = 542.000
LeftWidth = 28.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 49
X = 552.000
Y = 150.000
Z = 602.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 2 - Right Side
TrapField = 1 - Left Side

CTL_Point 50
X = 552.000
Y = 150.000
Z = 830.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 51
X = 540.000
Y = 150.000
Z = 890.000
LeftWidth = 28.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 52
X = 480.000
Y = 150.000
Z = 902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 53
X = 300.000
Y = 150.000
Z = 902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side

CTL_Point 54
X = 0.000
Y = 150.000
Z = 902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides

CTL_Point 55
X = -300.000
Y = 150.000
Z = 902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 56
X = -480.000
Y = 150.000
Z = 902.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 2 - Venue Skyscraper (Right Side)

CTL_Point 57
X = -540.000
Y = 150.000
Z = 890.000
LeftWidth = 28.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 58
X = -552.000
Y = 150.000
Z = 830.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 59
X = -552.000
Y = 150.000
Z = 716.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
TrapField = 0 - Center
Gate = 2 - Canopy

CTL_Point 60
X = -552.000
Y = 150.000
Z = 458.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 61
X = -552.000
Y = 150.000
Z = 308.000
LeftWidth = 22.0
RightWidth = 22.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
PitArea = 0 - Both Sides
Structure = 1 - Venue Skyscraper (Left Side)

video (EK version): http://www.youtube.com/watch?v=Gpkl9TCXNBg

just like the previous one, this track is the last of one of the sets i have. the final Hex track is based around sharp turns and could be very damaging if you're not a pro at turning with side attacks (it serves as a good training course)

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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the day has arrived and i finally have all the tracks ready to piece together a track pack. it will take some days though.

Name = BCD 4
Description = CHILL PASS
JDescription = [yo][n]
Source = ©2006 Piccolo/UchihaSDA

Venue = 5 - White Land
Sky = 4 - Night
ROM_Music = 8 - White Land
EK_Music = 8 - White Land

Horizon_Count = 0
CTL_Point_Count = 47


CTL_Point 1
X = -34.000
Y = 200.000
Z = 510.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 2 - Canopy

CTL_Point 2
X = -34.000
Y = 200.000
Z = 210.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = -34.000
Y = 200.000
Z = 38.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 4
X = -34.000
Y = 200.000
Z = -100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 5
X = -34.000
Y = 200.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 6
X = -34.000
Y = 200.000
Z = -425.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 7
X = -34.000
Y = 160.000
Z = -600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 8
X = -34.000
Y = 160.000
Z = -785.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 9
X = -75.000
Y = 160.000
Z = -950.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 10
X = -235.000
Y = 160.000
Z = -830.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 11
X = -376.000
Y = 160.000
Z = -685.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 0 - Both Sides
DartZone = 3 - Center

CTL_Point 12
X = -516.000
Y = 160.000
Z = -542.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 13
X = -661.000
Y = 160.000
Z = -392.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 14
X = -785.000
Y = 160.000
Z = -210.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 15
X = -600.000
Y = 160.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 16
X = -400.000
Y = 160.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 17
X = -260.000
Y = 180.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 0 - TV Billboard

CTL_Point 18
X = -110.000
Y = 180.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides

CTL_Point 19
X = 40.000
Y = 180.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 4 - Overhead Monitors

CTL_Point 20
X = 210.000
Y = 200.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 21
X = 345.000
Y = 200.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 22
X = 386.000
Y = 150.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides

CTL_Point 23
X = 345.000
Y = 100.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
SlipZone = 0 - Both Sides

CTL_Point 24
X = 210.000
Y = 100.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal

CTL_Point 25
X = 40.000
Y = 120.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 0 - Both Sides
Decoration = 3 - Spinning Billboard

CTL_Point 26
X = -110.000
Y = 120.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 1 - Orange Flag

CTL_Point 27
X = -260.000
Y = 120.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 28
X = -400.000
Y = 140.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = -600.000
Y = 140.000
Z = -185.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 30
X = -785.000
Y = 140.000
Z = -210.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 31
X = -661.000
Y = 140.000
Z = -392.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 32
X = -516.000
Y = 140.000
Z = -542.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 0 - Both Sides
DartZone = 3 - Center

CTL_Point 33
X = -376.000
Y = 140.000
Z = -685.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 34
X = -235.000
Y = 140.000
Z = -830.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 35
X = -75.000
Y = 140.000
Z = -950.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 36
X = -34.000
Y = 140.000
Z = -785.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 37
X = -34.000
Y = 140.000
Z = -600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 38
X = -34.000
Y = 100.000
Z = -425.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 39
X = -34.000
Y = 100.000
Z = -300.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 40
X = -34.000
Y = 100.000
Z = -130.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 41
X = -34.000
Y = 100.000
Z = 43.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel
DashPlate = 0 - Center

CTL_Point 42
X = -34.000
Y = 100.000
Z = 356.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 43
X = -34.000
Y = 100.000
Z = 545.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 44
X = -34.000
Y = 100.000
Z = 661.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
SlipZone = 2 - Right side

CTL_Point 45
X = -34.000
Y = 110.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 46
X = -34.000
Y = 190.000
Z = 770.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 47
X = -34.000
Y = 200.000
Z = 664.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 2 - Blue Flag

video (EK version): http://www.youtube.com/watch?v=6GpukmYZOHE

here's the final BCD track. the set is complete at last after so many years. this track is a DF3 style mirror track too. there's pretty sharp angles too.

Name = KNOT V2
Description = TORN ROAD
JDescription = [ku][no][to] 2
Source = ©2012 Piccolo/UchihaSDA

Venue = 8 - Fire Field
Sky = 2 - Grey
ROM_Music = 8 - White Land
EK_Music = 8 - White Land

Horizon_Count = 0
CTL_Point_Count = 46


CTL_Point 1
X = 130.000
Y = 0.000
Z = 120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 2
X = -130.000
Y = 0.000
Z = -120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
Gate = 1 - Lap Marker
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 3
X = -400.000
Y = 0.000
Z = -375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 4
X = -570.000
Y = 0.000
Z = -520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 5
X = -710.000
Y = 0.000
Z = -420.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 6
X = -810.000
Y = 0.000
Z = -290.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side

CTL_Point 7
X = -660.000
Y = 0.000
Z = -120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width
Decoration = 0 - TV Billboard

CTL_Point 8
X = -400.000
Y = 0.000
Z = 120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 9
X = -130.000
Y = 0.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
TrapField = 0 - Center

CTL_Point 10
X = 130.000
Y = 0.000
Z = 635.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 11
X = 280.000
Y = 0.000
Z = 815.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Structure = 6 - Pyramid (Both Sides)

CTL_Point 12
X = 165.000
Y = 0.000
Z = 985.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 13
X = 0.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 1 - Blue Tunnel

CTL_Point 14
X = -165.000
Y = 0.000
Z = 985.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 15
X = -280.000
Y = 0.000
Z = 815.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 16
X = -130.000
Y = 0.000
Z = 635.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 17
X = 130.000
Y = 0.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 18
X = 400.000
Y = 0.000
Z = 120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)
Decoration = 4 - Overhead Monitors

CTL_Point 19
X = 660.000
Y = 0.000
Z = -120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 20
X = 810.000
Y = 0.000
Z = -290.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 21
X = 710.000
Y = 0.000
Z = -420.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 22
X = 570.000
Y = 0.000
Z = -520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side

CTL_Point 23
X = 400.000
Y = 0.000
Z = -375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 24
X = 130.000
Y = 0.000
Z = -120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 25
X = -130.000
Y = 0.000
Z = 120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
TrapField = 0 - Center
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 26
X = -400.000
Y = 5.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
Gate = 2 - Canopy

CTL_Point 27
X = -570.000
Y = 10.000
Z = 520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 28
X = -710.000
Y = 20.000
Z = 420.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 29
X = -810.000
Y = 30.000
Z = 290.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width
Structure = 6 - Pyramid (Both Sides)

CTL_Point 30
X = -660.000
Y = 40.000
Z = 120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 31
X = -400.000
Y = 40.000
Z = -120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 32
X = -135.000
Y = 40.000
Z = -375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)
Decoration = 3 - Spinning Billboard

CTL_Point 33
X = 135.000
Y = 0.000
Z = -635.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 34
X = 280.000
Y = 0.000
Z = -815.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side

CTL_Point 35
X = 165.000
Y = 0.000
Z = -985.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 36
X = 0.000
Y = 0.000
Z = -1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 37
X = -165.000
Y = 0.000
Z = -985.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side

CTL_Point 38
X = -280.000
Y = 0.000
Z = -815.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 6 - Pyramid (Both Sides)

CTL_Point 39
X = -135.000
Y = 0.000
Z = -635.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 40
X = 135.000
Y = 0.000
Z = -375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 41
X = 400.000
Y = 0.000
Z = -120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center

CTL_Point 42
X = 660.000
Y = 0.000
Z = 120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
Gate = 2 - Canopy

CTL_Point 43
X = 810.000
Y = 0.000
Z = 290.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides
Structure = 6 - Pyramid (Both Sides)

CTL_Point 44
X = 710.000
Y = 0.000
Z = 420.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 45
X = 570.000
Y = 0.000
Z = 520.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 46
X = 400.000
Y = 0.000
Z = 375.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 0 - (No Track)

video (EK version): http://www.youtube.com/watch?v=RhN8ji-LXGE

unfortunately, this track is not rom friendly at all and can't be changed to fit the rom without altering it considerably. i've decided to leave it as EK-only due to this. at least the track's shape was used on a track that works in the rom.

Name = RAINBOW ROAD MK7
Description = DANGEROUS EDGES
JDescription = [re][i][n][bo] 7
Source = ©2012 Piccolo/UchihaSDA

Venue = 2 - Big Blue
Sky = 4 - Night
ROM_Music = 7 - Sector
EK_Music = 32 - Rainbow Road

Horizon_Count = 0
CTL_Point_Count = 64


CTL_Point 1
X = -1310.000
Y = 240.000
Z = 435.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -1310.000
Y = 240.000
Z = 80.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 1 - Lap Marker

CTL_Point 3
X = -1280.000
Y = 270.000
Z = -314.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 6°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Gate = 0 - Normal

CTL_Point 4
X = -1110.000
Y = 270.000
Z = -374.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 6°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 5
X = -936.000
Y = 250.000
Z = -238.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 6
X = -774.000
Y = 230.000
Z = -220.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 7
X = -706.000
Y = 240.000
Z = -367.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 8
X = -815.000
Y = 270.000
Z = -565.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 9
X = -933.000
Y = 300.000
Z = -745.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 9°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 10
X = -944.000
Y = 310.000
Z = -820.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls

CTL_Point 11
X = -868.000
Y = 315.000
Z = -854.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 12
X = -630.000
Y = 350.000
Z = -865.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 13
X = -525.000
Y = 330.000
Z = -850.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 14
X = -400.000
Y = 360.000
Z = -850.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 15
X = -295.000
Y = 340.000
Z = -905.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 16
X = -170.000
Y = 370.000
Z = -905.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 17
X = -65.000
Y = 351.000
Z = -896.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 18
X = 223.000
Y = 350.000
Z = -883.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 15°
TrackType = 0 - (No Track)

CTL_Point 19
X = 310.000
Y = 300.000
Z = -811.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 20
X = 352.000
Y = 300.000
Z = -521.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 0 - Both Sides

CTL_Point 21
X = 131.000
Y = 300.000
Z = -384.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 18°
TrackType = 0 - (No Track)

CTL_Point 22
X = 52.000
Y = 250.000
Z = -392.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 23
X = -114.000
Y = 250.000
Z = -554.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 24
X = -22.000
Y = 250.000
Z = -742.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 25
X = 270.000
Y = 250.000
Z = -830.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 345°
TrackType = 0 - (No Track)

CTL_Point 26
X = 313.000
Y = 200.000
Z = -951.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 27
X = 327.000
Y = 175.000
Z = -1203.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 28
X = 402.000
Y = 175.000
Z = -1258.000
LeftWidth = 32.0
RightWidth = 32.0
Banking = 24°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 29
X = 635.000
Y = 175.000
Z = -1265.000
LeftWidth = 32.0
RightWidth = 32.0
Banking = 336°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag

CTL_Point 30
X = 923.000
Y = 175.000
Z = -1265.000
LeftWidth = 32.0
RightWidth = 32.0
Banking = 18°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal

CTL_Point 31
X = 1043.000
Y = 175.000
Z = -1337.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 36°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 32
X = 1134.000
Y = 175.000
Z = -1326.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 45°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 33
X = 1143.000
Y = 175.000
Z = -1178.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 2 - Blue Flag

CTL_Point 34
X = 1133.000
Y = 270.000
Z = -821.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 35
X = 1125.000
Y = 300.000
Z = -645.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 36
X = 1137.000
Y = 175.000
Z = -306.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
DashPlate = 1 - Left Side

CTL_Point 37
X = 1331.000
Y = 200.000
Z = -180.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
DashPlate = 2 - Right Side

CTL_Point 38
X = 1500.000
Y = 225.000
Z = -360.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
DashPlate = 1 - Left Side

CTL_Point 39
X = 1376.000
Y = 250.000
Z = -553.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 15°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
DashPlate = 2 - Right Side

CTL_Point 40
X = 1052.000
Y = 250.000
Z = -575.000
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 41
X = 904.000
Y = 200.000
Z = -551.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 42
X = 556.000
Y = 250.000
Z = -452.000
LeftWidth = 9.0
RightWidth = 51.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 2 - Right Side

CTL_Point 43
X = 529.000
Y = 250.000
Z = -329.000
LeftWidth = 9.0
RightWidth = 51.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 44
X = 708.000
Y = 250.000
Z = -153.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 1 - Left Side
Decoration = 4 - Overhead Monitors

CTL_Point 45
X = 909.000
Y = 250.000
Z = 82.000
LeftWidth = 51.0
RightWidth = 9.0
Banking = 60°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 1 - Left Side

CTL_Point 46
X = 669.000
Y = 250.000
Z = 207.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 3 - Spinning Billboard

CTL_Point 47
X = 416.000
Y = 250.000
Z = 327.000
LeftWidth = 9.0
RightWidth = 51.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 2 - Right Side

CTL_Point 48
X = 383.000
Y = 260.000
Z = 487.000
LeftWidth = 9.0
RightWidth = 51.0
Banking = 300°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 49
X = 515.000
Y = 270.000
Z = 620.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)

CTL_Point 50
X = 590.000
Y = 30.000
Z = 696.000
LeftWidth = 74.0
RightWidth = 74.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall

CTL_Point 51
X = 1179.000
Y = 30.000
Z = 1097.000
LeftWidth = 74.0
RightWidth = 74.0
Banking = 348°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 1 - Left Side
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 52
X = 1224.000
Y = 15.000
Z = 1332.000
LeftWidth = 50.0
RightWidth = 30.0
Banking = 330°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 2 - Right Side
Gate = 0 - Normal
Structure = 7 - Pyramid (Left Side)

CTL_Point 53
X = 1110.000
Y = 0.000
Z = 1500.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 354°
TrackType = 3 - Pipe
Texture = 1 - Red Pipe
DashPlate = 0 - Bottom

CTL_Point 54
X = 529.000
Y = 100.000
Z = 1344.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 55
X = 93.000
Y = 160.000
Z = 1227.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 56
X = 0.000
Y = 130.000
Z = 1230.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 57
X = -400.000
Y = 180.000
Z = 1120.000
LeftWidth = 24.0
RightWidth = 24.0
Banking = 0°
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 58
X = -486.000
Y = 150.000
Z = 1074.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center

CTL_Point 59
X = -1000.000
Y = 150.000
Z = 934.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 60
X = -1330.000
Y = 350.000
Z = 970.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 61
X = -1443.000
Y = 500.000
Z = 961.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 60°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls

CTL_Point 62
X = -1440.000
Y = 500.000
Z = 766.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 51°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 63
X = -1283.000
Y = 290.000
Z = 766.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 333°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls

CTL_Point 64
X = -1310.000
Y = 290.000
Z = 500.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)
Decoration = 3 - Spinning Billboard

video (EK version): http://www.youtube.com/watch?v=vKhuXRHrWqY

unlike the RR-MKDS remake, i decided to release this one while it is new to achieve a better impact since it is my newest track atm. this remake isn't quite as acurrate but i did my best at reproducing what was possible.

i've still got a couple more tracks to post but most are remakes and "joke" tracks. i'll probably continue until everything is posted to achieve full completion before i get lazy.

"Patience is useful in any moment"
Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

bonus tracks part 1: here's a few tracks that were leftover. these aren't track pack material but i figured someone might want to play them.

Name = MUTE CITY GX
Description = TWIST ROAD
JDescription = [tu][i][su][to] [ro][do]
Source = ©2006 Piccolo/UchihaSDA

Venue = 0 - Mute City
Sky = 0 - Pink
ROM_Music = 0 - Mute City
EK_Music = 0 - Mute City

Horizon_Count = 0
CTL_Point_Count = 36


CTL_Point 1
X = 0.000
Y = 20.000
Z = -400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 2 - Canopy

CTL_Point 2
X = 0.000
Y = 20.000
Z = -700.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 1 - Lap Marker

CTL_Point 3
X = 16.000
Y = 39.000
Z = -897.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 4
X = 71.000
Y = 48.000
Z = -965.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 5
X = 158.000
Y = 51.000
Z = -987.000
LeftWidth = 42.0
RightWidth = 42.0
Banking = 3°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 6
X = 295.000
Y = 53.000
Z = -992.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 7
X = 365.000
Y = 54.000
Z = -989.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 8
X = 461.000
Y = 55.000
Z = -985.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 3°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 9
X = 720.000
Y = 58.000
Z = -931.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 10
X = 835.000
Y = 62.000
Z = -786.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 5 - Short Building (Right Side)

CTL_Point 11
X = 835.000
Y = 64.000
Z = -571.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 3°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 12
X = 742.000
Y = 66.000
Z = -448.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 13
X = 633.000
Y = 68.000
Z = -405.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 14
X = 526.000
Y = 70.000
Z = -396.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 15
X = 369.000
Y = 76.000
Z = -396.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 16
X = 40.000
Y = 82.000
Z = -396.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 0°
TrackType = 0 - (No Track)
Decoration = 4 - Overhead Monitors

CTL_Point 17
X = -60.000
Y = 2.000
Z = -396.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 354°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 0 - Both Sides

CTL_Point 18
X = -576.000
Y = 0.000
Z = -356.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 348°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 19
X = -788.000
Y = 0.000
Z = -154.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 348°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 20
X = -816.000
Y = 0.000
Z = 118.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 348°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 3 - Short Building (Both Sides)

CTL_Point 21
X = -710.000
Y = 0.000
Z = 298.000
LeftWidth = 44.0
RightWidth = 44.0
Banking = 348°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 22
X = -580.000
Y = 0.000
Z = 389.000
LeftWidth = 42.0
RightWidth = 42.0
Banking = 354°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 23
X = -464.000
Y = 0.000
Z = 424.000
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 24
X = -320.000
Y = 0.000
Z = 432.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 6°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 25
X = -188.000
Y = 0.000
Z = 464.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 5 - Short Building (Right Side)

CTL_Point 26
X = -73.000
Y = 0.000
Z = 563.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 27
X = -12.000
Y = 0.000
Z = 723.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 6°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 28
X = 0.000
Y = 0.000
Z = 926.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 29
X = 0.000
Y = 0.000
Z = 1071.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 30
X = 0.000
Y = 37.000
Z = 1195.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 31
X = 0.000
Y = 144.000
Z = 1231.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 32
X = 0.000
Y = 216.000
Z = 1120.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 33
X = 0.000
Y = 168.000
Z = 740.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 120°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 34
X = 0.000
Y = 110.000
Z = 387.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 60°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 35
X = 0.000
Y = 55.000
Z = 72.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 3 - Short Building (Both Sides)

CTL_Point 36
X = 0.000
Y = 20.000
Z = -174.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

video (EK version): http://www.youtube.com/watch?v=jwNIwLEsQUI

this is a remake of mute city twist road. when i made it initially, i screwed up and made the corkscrew in the opposite direction. i fixed it since i wanted the track to be as close as possible.

Name = LONG
Description = MAXIMUM DISTANCE
JDescription = [ro][n][gu]
Source = ©2005 Piccolo/UchihaSDA

Venue = 6 - Sector
Sky = 3 - Blue
ROM_Music = 7 - Sector
EK_Music = 36 - Roller Coaster

Horizon_Count = 0
CTL_Point_Count = 35


CTL_Point 1
X = -638.000
Y = 205.000
Z = -395.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -69.000
Y = 233.000
Z = -298.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = 565.000
Y = 336.000
Z = -19.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 4
X = -226.000
Y = 192.000
Z = 817.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 5
X = -773.000
Y = 188.000
Z = 680.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 6
X = -111.000
Y = 211.000
Z = 83.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 7
X = 177.000
Y = 189.000
Z = 469.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 8
X = 143.000
Y = 230.000
Z = 728.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 9
X = -53.000
Y = 263.000
Z = 681.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 10
X = -149.000
Y = 258.000
Z = 316.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 11
X = 188.000
Y = 245.000
Z = 183.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 12
X = 642.000
Y = 275.000
Z = 183.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 13
X = 876.000
Y = 250.000
Z = 817.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 14
X = 495.000
Y = 250.000
Z = 973.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 15
X = 127.000
Y = 250.000
Z = 973.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 16
X = -804.000
Y = 172.000
Z = 449.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 17
X = -427.000
Y = 234.000
Z = -81.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 18
X = 319.000
Y = 250.000
Z = -679.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 19
X = 860.000
Y = 258.000
Z = -65.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 20
X = 411.000
Y = 261.000
Z = 426.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 21
X = -680.000
Y = 327.000
Z = -376.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 22
X = -521.000
Y = 250.000
Z = -887.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 23
X = -130.000
Y = 253.000
Z = -843.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 24
X = -363.000
Y = 250.000
Z = -701.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 25
X = -284.000
Y = 281.000
Z = -973.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 26
X = 157.000
Y = 250.000
Z = -934.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 27
X = 852.000
Y = 250.000
Z = -395.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 28
X = 876.000
Y = 197.000
Z = 429.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 29
X = -536.000
Y = 244.000
Z = 332.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 30
X = -876.000
Y = 250.000
Z = 21.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 31
X = -18.000
Y = 227.000
Z = -609.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 32
X = 411.000
Y = 225.000
Z = -211.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 33
X = 689.000
Y = 250.000
Z = 696.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 34
X = -64.000
Y = 327.000
Z = 956.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 35
X = -679.000
Y = 217.000
Z = -259.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

video (EK version): http://www.youtube.com/watch?v=km6lG_Q26j4

this is pretty much a joke track. the original idea was to make the longest track possible within EK limitations and the most it could go was 25000m (1 more and it gives errors). i had to cut back for the rom version since i had put 32 dash plates in it but, outside that, it works.

also, for some reason, a lot of tracks, including this one, don't have the same distance as their EK counterparts. i don't know why this happens but every track seems to be slightly different even with the exact same coordinates. the rom version of this track, for example, falls short of 25000m by like ~300m.

"Patience is useful in any moment"
Uchiha Madao
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Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
Reply to this Post

a couple more weird tracks.

Name = LOOPED
Description = CRAZY LOOPS
JDescription = [ru][pu]
Source = ©2005 Piccolo/UchihaSDA

Venue = 5 - White Land
Sky = 0 - Pink
ROM_Music = 8 - White Land
EK_Music = 32 - Rainbow Road

Horizon_Count = 0
CTL_Point_Count = 44


CTL_Point 1
X = -182.000
Y = 0.000
Z = -688.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -944.000
Y = 87.000
Z = -791.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -1310.000
Y = 155.000
Z = -920.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Gate = 0 - Normal

CTL_Point 4
X = -1228.000
Y = 251.000
Z = -1263.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 22°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 5
X = -856.000
Y = 404.000
Z = -1302.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 45°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 6
X = -636.000
Y = 500.000
Z = -1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 0 - (No Track)

CTL_Point 7
X = -100.000
Y = 89.000
Z = -637.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 8
X = 619.000
Y = 187.000
Z = 75.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 9
X = 873.000
Y = 250.000
Z = 345.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 2 - Canopy

CTL_Point 10
X = 1310.000
Y = 433.000
Z = 1057.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
JumpPlate = 1 - Left Side
Gate = 0 - Normal

CTL_Point 11
X = 550.000
Y = 0.000
Z = 1302.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 12
X = 19.000
Y = 0.000
Z = 1273.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 13
X = -340.000
Y = 0.000
Z = 927.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DartZone = 0 - Both Sides
Gate = 0 - Normal

CTL_Point 14
X = -508.000
Y = 212.000
Z = 596.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
JumpPlate = 1 - Left Side
TrapField = 0 - Center

CTL_Point 15
X = -1266.000
Y = 207.000
Z = 88.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
TrapField = 0 - Center

CTL_Point 16
X = -907.000
Y = 186.000
Z = -469.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 333°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
JumpPlate = 2 - Right Side
Gate = 2 - Canopy

CTL_Point 17
X = -251.000
Y = 216.000
Z = -897.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 27°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side
DartZone = 1 - Left side

CTL_Point 18
X = 101.000
Y = 153.000
Z = -29.000
LeftWidth = 5.0
RightWidth = 5.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal

CTL_Point 19
X = -137.000
Y = 234.000
Z = 277.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 12°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
SlipZone = 0 - Both Sides

CTL_Point 20
X = -1080.000
Y = 77.000
Z = 687.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 105°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Structure = 13 - Orange Skyscraper (Left Side)

CTL_Point 21
X = -1058.000
Y = 0.000
Z = 306.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 81°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 22
X = -939.000
Y = 200.000
Z = 144.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 171°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 23
X = -1022.000
Y = 400.000
Z = 327.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 261°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 24
X = -1105.000
Y = 200.000
Z = 510.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 351°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 25
X = -987.000
Y = 0.000
Z = 348.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 81°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 26
X = -699.000
Y = 77.000
Z = 112.000
LeftWidth = 36.0
RightWidth = 36.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 27
X = -207.000
Y = 0.000
Z = 336.000
LeftWidth = 16.0
RightWidth = 16.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 28
X = 31.000
Y = 200.000
Z = 480.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 29
X = -231.000
Y = 500.000
Z = 369.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 180°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 30
X = -484.000
Y = 200.000
Z = 243.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 31
X = -256.000
Y = 0.000
Z = 402.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
TrapField = 2 - Right Side
Gate = 0 - Normal

CTL_Point 32
X = 227.000
Y = 0.000
Z = 561.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides
Structure = 0 - Venue Skyscraper (Both Sides)

CTL_Point 33
X = 473.000
Y = 0.000
Z = 35.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
TrapField = 2 - Right Side

CTL_Point 34
X = 811.000
Y = 0.000
Z = 459.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 35
X = 989.000
Y = 0.000
Z = 558.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 1 - Left Side

CTL_Point 36
X = 1202.000
Y = 200.000
Z = 496.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 288°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 37
X = 1001.000
Y = 400.000
Z = 501.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 180°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 38
X = 800.000
Y = 200.000
Z = 505.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 90°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 39
X = 996.000
Y = 0.000
Z = 460.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 40
X = 1152.000
Y = 0.000
Z = 267.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 41
X = 1144.000
Y = 0.000
Z = 50.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 1 - Left Side
TrapField = 1 - Left Side
Structure = 6 - Pyramid (Both Sides)

CTL_Point 42
X = 788.000
Y = 0.000
Z = -302.000
LeftWidth = 50.0
RightWidth = 50.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 43
X = 664.000
Y = 0.000
Z = -579.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 4 - Short Building (Left Side)

CTL_Point 44
X = 316.000
Y = 0.000
Z = -626.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Structure = 9 - Pinnacle (Both Sides)

video (EK version): http://www.youtube.com/watch?v=1SngsXk5d5g

remember Uber DTD? well, it was this track originally but i chopped off a lot of it to make a  version easier to complete. this, being the original, is less polished overall (it was also one of my earliest tracks)

Name = WEIRDWAY
Description = SURREALISM
JDescription = [na][ni]
Source = ©2005 Piccolo/UchihaSDA

Venue = 6 - Sector
Sky = 6 - Sunset
ROM_Music = 7 - Sector
EK_Music = 33 - Big Foot

Horizon_Count = 0
CTL_Point_Count = 23


CTL_Point 1
X = 0.000
Y = 260.000
Z = -1499.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 0 - Normal

CTL_Point 2
X = -1196.000
Y = 458.000
Z = -890.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 144°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center

CTL_Point 3
X = -1320.000
Y = 345.000
Z = -245.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 4 - Overhead Monitors

CTL_Point 4
X = -1331.000
Y = 172.000
Z = 339.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 5
X = -1315.000
Y = 362.000
Z = 595.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 0 - Center

CTL_Point 6
X = -980.000
Y = 305.000
Z = 899.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 0 - Both Sides

CTL_Point 7
X = -391.000
Y = 0.000
Z = 1100.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard

CTL_Point 8
X = 0.000
Y = 0.000
Z = 1499.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 9
X = 357.000
Y = 0.000
Z = 1094.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
DashPlate = 0 - Center

CTL_Point 10
X = 29.000
Y = 0.000
Z = 385.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 336°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 11
X = 69.000
Y = 0.000
Z = 108.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 18°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 12
X = 126.000
Y = 0.000
Z = -201.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 13
X = 208.000
Y = 0.000
Z = -415.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 84°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall

CTL_Point 14
X = 294.000
Y = 250.000
Z = -611.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 9°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 15
X = 156.000
Y = 375.000
Z = -561.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 331°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 16
X = -139.000
Y = 437.000
Z = -211.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 312°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
DashPlate = 0 - Center
Decoration = 1 - Orange Flag

CTL_Point 17
X = -598.000
Y = 468.000
Z = -160.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Decoration = 0 - TV Billboard

CTL_Point 18
X = -714.000
Y = 484.000
Z = -650.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 1 - Blue High-wall
DashPlate = 0 - Center

CTL_Point 19
X = -399.000
Y = 492.000
Z = -625.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 3°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 20
X = -95.000
Y = 496.000
Z = -650.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 21
X = 74.000
Y = 498.000
Z = -908.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 24°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 0 - Both Sides
DashPlate = 0 - Center
Decoration = 2 - Blue Flag

CTL_Point 22
X = 1500.000
Y = 500.000
Z = -1.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 294°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
Decoration = 1 - Orange Flag

CTL_Point 23
X = 790.000
Y = 0.000
Z = -744.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Decoration = 2 - Blue Flag

video (EK version): http://www.youtube.com/watch?v=3FQGbU6dTgY

this track is the very first custom track i ever made. it is rather simple in comparison to what i've managed to do later due to how complex the EK is. the track began as a circle and then i made the changes.

"Patience is useful in any moment"
Effendi
Wild Goose
Posts: 91
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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somehow "looped" crashes my FZEP when i patch it. i dunno why. anyone else having the same particular problem?

Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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i could patch it without any problem.

"Patience is useful in any moment"
FalconPunch279
Mr. EAD
Posts: 9
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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Looped keeps crashing on my ROM

Uchiha Madao
Staff Ghost
Posts: 1977
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Re: Piccolo/UchihaSDA's custom tracks on Execution Project
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have you guys tried removing stuff like buildings? that might help.

also, which emulator are you using? i test everything on mupen.

"Patience is useful in any moment"
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