The video didn't really clear anything up for me. When your defense for many of the rules we're arguing (even the ones we're okay with) about is just that "It doesn't make sense", that doesn't defend your side at all. And at this point you're just shooting yourself in the foot because aside from the broken down rule, it's pretty much all good now. And again you seem to ignore some of the points and questions I bring up in my posts, which only serves to push me away from participating in this category seriously. A real shame really.
When talking about the side shift boosts and side attacks, if you simply said "I don't want the abuse of exploits in this category", I would understood why you you want this to be the rule, accepted it more easily and better understand the point of this category. But instead you are trying to say it's a glitch with things that Vallkyr pointed out in the last post that doesn't make a whole lot of sense. I've been waiting for you to make such a response, but you haven't and now I have to write this way for you to get it. Maybe you'll say you've been trying to say this all along, which means there's a problem of conveying this to us.
And once again, we're (along with astro and others) not on the same page with the term "glitch" which only makes things harder. You've been defending by saying that "snaking, side attacking, and shift boosts off the wall" are glitches, and before you said that, you said doing something continously to gain speed is a glitch. Ignoring the fact that none of those are glitches, that line of reasoning has huge a huge hole. Snaking is essentially chaining quick turns to gain speed. There are many courses with S curves where the best way to drive through it is by doing quick consecutive, or continous quick turns. I know that's not really snaking, but input wise, there's no difference at all. Side attacks is obviously programmed into the game, and the fact that you gain a bit of speed by doing one side attack is intentional. And how you can do multiple side attacks in a short amount of time is an intentional aspect of side attacks. If it's intentional and works as it was intended, then it is not a glitch, ever. The fact that we take advantage of it to gain more speed is an EXPLOIT/ABUSE of the intended features of side attacking.
I presume you have the same line of reasoning for off course side shift boosts. If that is a glitch, but acute/90 degree and on course shift boosts are not glitches, that doesn't just make the reasoning a whole lot weaker, that's a flat out contradiction. I don't know why you won't budge with your use of that term. I realize you're using the word to more easily describe all of the techs that won't be allowed. It would have caused a lot of less headaches if you put in the OP what you consider the definition of a glitch to be. Even so, there are other ways to describe the same thing that are pretty much de facto/well established in the F-Zero community. You really should try to speak with the same terms to convey what you're trying to say without any issues.
If you aren't aware, some of the posters who have replied are just not some nobodies who are not very knowledgble or doesn't have much experience with the game. E-Dragon is very skilled and ranked highly in the ladder. Vallkyr is so too and is very knowledgable of the game. Mooninite might be the most interested in this sort of category since he has excellent runs with non custom machines that does not highly abuse MTSing and side attacks and who will give me a run for my money. And I've been around the game from the start back in 2004, and started out playing this game without any techniques to my knowledge at all. This will sound forceful, but if you want our support, there is every reason you should seriously consider our input. If you can't give a good reason to the broken down rule (All you said in the video is that "it doesn't make sense"), then there is no reason really why this rule has to be decided by a vote in my opinion.