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    Index » FZC General Forum » the various methods used to compete in FZC ladders
Uchiha Madao
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the various methods used to compete in FZC ladders
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There are various ways to participate in the FZC ladders that adhere to the rules of each game and make competition fair while allowing a wide variety of options.

 

Below is a list of the accepted methods for each game:

 

F-Zero (SNES)

SNES + Original Cart: the most basic method. JP and US versions are identical for TA. Video mods such as RGB output mod are allowed.

SNES + Flashcart: using a flashcart to use savestates for fast laps and certain course times is acceptable. See the rules about savestates for more clarification about how to use them. You have to use an unmodified rom for this. Preferably obtained from a cart you own.

Wii VC version: the version that was available from the Wii Shop on Wii and vWii on Wii U. no special functions in this version which makes it close to the original.

Wii U VC version: the version available on Wii U currently. It has savestate support.

New3DS VC version: this version is exclusive to New3DS consoles. It has savestate functionality like the Wii U VC.

SNES Classic version: contains savestate support and also a rewind function.

Nintendo Switch Online version: same functionality as SNES Classic version.

 

BS F-Zero 2 (SNES)

SNES + Satellaview Cart: the only official method since this game never received a dedicated release.

SNES + Flashcart: using a flashcart to use savestates for fast laps is acceptable. See the rules about savestates for more clarification about how to use them.

(the site has no ladder for this game but there’s resources keeping track of times and most people play using a flashcart)

 

F-Zero X (N64)

N64 + Original Cart: the most basic method. JP and US versions are identical for TA. PAL version has one version difference that gives it a speed advantage in very specific conditions.

Wii VC version: the version that was available from the Wii Shop on Wii and vWii on Wii U. no special functions in this version but the stick mapping on the VC Emulator is not very accurate and this makes controls less precise.

Wii U VC version: the version available on Wii U currently. It has savestate support. This version posseses a few problems, most importantly considerable input lag and imprecise stick mapping which makes it very hard to play well and is the least preferred method.

 

F-Zero X Expansion Kit (N64+64DD)

N64 + Original Cart + Disk: the only official method available. Requires the 64DD add-on and the F-Zero X Expansion Kit disk.

N64 + Flashcart: the method most widely available. See the FZX Ladder Rules for more specifics about it. using a flashcart to use savestates for fast laps and is acceptable. See the rules about savestates for more clarification about how to use them.

 

F-Zero Maximum Velocity (GBA)

Original GBA, GBASP, Game Boy Micro, Nintendo DS and Nintendo DS Lite: all of the models listed are capable of playing the game the same way since they contain GBA hardware in them. These Handhelds are allowed to have video mods to capture video directly. Mods that allow improved controls are not allowed however (no Turbo functionality for example)

Gamecube with Game Boy Player add-on: this add-on contains GBA hardware which makes it play the game as accurate as a normal GBA. It is allowed to use the homebrew software Game Boy Interface (GBI) instead of the Game Boy Player disc since GBI produces better video quality and lowered input lag over the official software.

Flashcarts are allowed to be used with any of the listed consoles for savestate functionality. See the rules about savestates for more clarification about how to use them. You have to use an unmodified rom for this. Preferably obtained from a cart you own.

3DS Ambassador version: this version was exclusive to people who were part of the 3DS Ambassador program. This version uses the GBA hardware inside the 3DS to play the game, which makes it accurate as playing on a regular GBA and all its variations. This version doesn’t have any special functions.

Wii U VC version: the version available on Wii U currently. It has savestate support.

 

F-Zero GX (GC)

Gamecube or Wii + Game Disc : the basic method. Bypassing the region lock is allowed if your game disc is a different region than the console you use. Wii plays Gamecube games identical to a Gamecube. video mods are allowed.

Gamecube + GCLoader: GCLoader is a disc drive replacement that replaces the disc drive with a SD Card slot. The game will behave the same as normal in Time Attack with this method. To obtain an iso of the game, it’s recommended to use a Wii and homebrew software for this and rip your own disc.

Wii + USB/SD Loader: using Homebrew software, you can load the game from an USB HDD or SD Card. The game will behave the same as normal in Time Attack with this method. To obtain an iso of the game, it’s recommended to rip your own disc using the appropriate homebrew software.

Wii U + USB/SD Loader: this one is about the same as the Wii method but you will most likely need a GC Controller USB adapter to play properly with GC controllers. You will also need a Wii to rip your disc. Main advantage of this method is being able to play in modern TVs without additional input lag. The Wii U contains Wii hardware inside it which lets it play the game the same as a Wii and GC would.

 

F-Zero GP Legend (GBA)

Original GBA, GBASP, Game Boy Micro, Nintendo DS and Nintendo DS Lite: all of the models listed are capable of playing the game the same way since they contain GBA hardware in them. These Handhelds are allowed to have video mods to capture video directly. Mods that allow improved controls are not allowed however (no Turbo functionality for example)

Gamecube with Game Boy Player add-on: this add-on contains GBA hardware which makes it play the game as accurate as a normal GBA. It is allowed to use the homebrew software Game Boy Interface (GBI) instead of the Game Boy Player disc since GBI produces better video quality and lowered input lag over the official software.

Flashcarts are allowed to be used with any of the listed consoles for savestate functionality. See the rules about savestates for more clarification about how to use them. You have to use an unmodified rom for this. Preferably obtained from a cart you own.

Wii U VC version: the version available on Wii U currently. It has savestate support.

 

F-Zero Climax (GBA)

Original GBA, GBASP, Game Boy Micro, Nintendo DS and Nintendo DS Lite: all of the models listed are capable of playing the game the same way since they contain GBA hardware in them. These Handhelds are allowed to have video mods to capture video directly. Mods that allow improved controls are not allowed however (no Turbo functionality for example)

Gamecube with Game Boy Player add-on: this add-on contains GBA hardware which makes it play the game as accurate as a normal GBA. It is allowed to use the homebrew software Game Boy Interface (GBI) instead of the Game Boy Player disc since GBI produces better video quality and lowered input lag over the official software.

Flashcarts are allowed to be used with any of the listed consoles for savestate functionality. See the rules about savestates for more clarification about how to use them. You have to use an unmodified rom for this. Preferably obtained from a cart you own.

Wii U VC version: the version available on Wii U currently. It has savestate support. It was only available in japan. It is allowed to install it on a different region Wii U with the use of Homebrew software.

Emulators: due to the rarity of the game, unofficial emulators are allowed to be used with this game. As of now, they’ll only be allowed for this game and none of the others. See the Climax Rules section for more clarification about how to play and submit times.

"Patience is useful in any moment"
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