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BS F-Zero 2
General Information and Course Guides
By Justin Ridenour
BS F-Zero 2 is the sequel to the popular Super Nintendo racing game F-Zero. BS F-Zero 2 was never released in America, or even on a cartridge for that matter. It was only playable on the Super Famicom add-on Satelavision. The add-on allowed Japanese players to play sequels to popular Super Famicom games for a short amount of time. Several versions were made like Ace League, Queen League, King League, etc. and the Ace League version is the most popular one (and the one featured in this guide).
|Start||Pause the game. Select car/option|
|Select||Switch between cars and options|
|A Button||Booster. Select Options|
|B Button||Accelerate. Select Options|
|L Button||Sharp turn to the left|
|R Button||Sharp turn to the right|
There are four new Vehicles here. they are similar to the original 4 in some ways..
Engine Unit: BT-626 x 2
Engine Unit: LB-2000 x 4
Engine Unit: GA15B x 1
Engine Unit: RS-5025S x 4
For the tracks, I will be giving shortcut tips to help you win the race. After every lap you complete, you will be given a booster (just like in the original F-Zero). You can hold up to three at a time.
Mute City IV
This is a basic track. You will learn how to control your car here and deal with the main obstacles like dirty roads that slow you down. When you come to the first set of booster arrows, hit the ramp and aim for the blue section of the ground outside the track. Hit the furthest right part and you can bounce further ahead on the track.
Big Blue II
Be careful of the water in this area. If you try to turn quickly on it, you will slide into the outside barrier. A little bit into this track is a little ramp to the left of the regular track. Only hit it if you use a booster and you will come to an area of ground that you can bounce off of to get ahead.
Sand Storm I
This track has a lot of narrow sharp turns. If you don’t learn to make them, you will lose a lot of energy in this track. Towards the end of this track, you will find an area where there are mines in the middle of the road and hurtful barriers on the outside.
Towards the beginning will be two sections of track covered in mines. Drive down the center of them and if you have a booster, jump over the second using the ramp. Directly after the mines, you will come to a section of the lever where instead of bumpers on the edge of the track, there will be ramps. If you’re not careful, you will go flying to your doom. If you’re good, you can use a booster to take advantage of the ramps.
Sand Storm II
There are a lot of quick twists and turns in this level. At about the halfway section is a magnet surrounded by dirt. It will try to pull you in and slow you down. This is the only main obstacle here besides the turns.
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