« View previous topic | View next topic » |
![]() ![]() ![]() |
Index » F-Zero X » Custom Tracks | Goto page Previous 1, 2, 3 ... 25, 26, 27 |
i decided to recap the tracks posted in the custom tracks at old MFO since people might want to still make them when the level editor BGNG is making is complete or if they get a 64DD + EK.
4th Dimension: Statix
Difficulty 2.5/10
X Y Z Banking Width Track Type Props
1 -975 0 100 90 20-20 Start Gate-3
2 -625 0 100 90 20-20 Plain-1 Gate-2 , Building-3
3 -525 12 90 78 26-26 Plain-2 Building-3
4 -425 50 80 66 26-26 Plain-1 Building-3
5 -325 150 60 54 26-26 Plain-2 -
6 -225 400 20 42 26-26 Plain-1 Gate-1
7 -25 400 0 30 26-26 Plain-2 -
8 175 200 50 0 26-26 Plain-1 -
9 375 180 100 15 26-26 Plain-2 -
10 575 160 100 15 26-26 Plain-1 -
11 725 180 100 15 26-26 Plain-3 -
12 925 160 100 15 26-26 Plain-1 -
13 1075 100 100 15 26-26 Plain-2 -
14 1225 100 150 15 26-26 Plain-1 -
15 1250 100 300 15 26-26 Plain-2 -
16 1150 100 380 15 26-26 Plain-1 -
17 1000 100 350 0 26-26 Plain-2 -
18 875 80 350 345 26-26 Plain-1 -
19 725 50 550 0 26-26 No Track -
20 725 50 750 0 26-26 Plain-2 Sign-4
21 725 50 900 0 26-26 No Track Sign-4
22 725 50 1100 0 26-26 Plain-1 Sing-5
23 675 40 1200 0 26-26 Plain-2 -
24 575 30 1250 0 26-26 Plain-1 -
25 475 20 1200 0 26-26 Plain-2 -
26 425 10 1100 0 26-26 Plain-1 -
27 425 0 900 0 26-26 Plain-3 Gate-3
28 425 0 500 330 26-26 Plain-1 -
29 425 50 400 300 26-26 Plain-2 -
30 425 150 350 270 26-26 Plain-1 -
31 425 400 350 270 26-26 Plain-2 -
32 425 500 300 270 26-26 Plain-1 -
33 425 500 200 285 26-26 Plain-2 -
34 420 400 150 300 26-26 Plain-1 -
35 420 300 150 90 26-26 No Track -
36 425 150 175 0 26-26 Plain-2 -
37 425 50 125 0 26-26 Plain-1 -
38 425 15 0 0 26-26 Plain-2 -
39 425 40 -75 0 20-20 Plain-2 Sign-5
40 425 30 -150 0 40-40 Plain-3 -
41 425 30 -500 0 40-40 Plain-2 -
42 425 45 -575 0 20-20 Plain-2 Sign-5
43 425 15 -650 0 26-26 Plain-1 -
44 425 7 -800 0 26-26 Wall-1 -
45 375 22 -950 330 26-26 Wall-1 -
46 275 66 -1050 300 26-26 Wall-1 -
47 125 100 -1100 270 26-26 Wall-1 -
48 -75 175 -1100 270 12-12 Wall-1 -
49 -475 325 -1100 270 12-12 Wall-1 -
50 -675 400 -1100 270 26-26 Plain-2 -
51 -760 400 -1095 270 26-26 Plain-2 -
52 -800 350 -1090 255 26-26 Plain-1 Gate-1
53 -800 275 -1105 189 26-26 Plain-1 -
54 -800 100 -1105 90 35-35 Plain-2 -
55 -775 50 -1100 75 45-45 Plain-1 -
56 -675 0 -1050 60 50-50 Plain-2 -
57 -625 0 -950 45 45-45 Plain-3 -
58 -625 0 -750 30 40-40 Plain-3 Gate-3
59 -625 0 -550 15 40-40 Plain-2 -
60 -675 0 -350 0 40-40 Plain-1 -
61 -875 0 -300 15 26-26 Wall-1 -
62 -1075 0 -300 30 15-15 Wall-1 Building-3
63 -1175 0 -100 45 15-15 Wall-1 Building-3
Re-filler3= 27~28
Re-filler4= 48~49 : 63~1
Dirt3= 2~3~4
Dash1= 45~46 : 49~50 : 58~59
Dash2= 27~28 : 46~47
Dash3= 7~8 : 44~45
Jump1= 18~19 : 20~21
Mines1= 40~41
Floor=3
Sky=8
BGM=13
10734 M
Estimated Time 1’30”00
Bombshell-Mine Drop: Statix---
Difficutly 8.5/10
X Y Z Banking Width Track Type Props
1 -725 23 -725 30 26-26 Start -
2 -525 0 -775 0 26-26 Plain-3 Gate-2
3 -275 21 -780 45 26-26 Plain-3 Gate-1
4 -125 47 -785 75 10-10 Plain-3 Gate-1
5 -75 55 -790 75 5-5 No Track Gate-1
6 78 0 -800 0 26-26 Wall-1 -
7 175 0 -800 0 26-26 No Track -
8 225 5 -800 0 26-26 Wall-1 -
9 275 5 -800 0 26-26 No Track -
10 325 10 -800 0 26-26 Wall-1 -
11 375 10 -800 0 26-26 No Track -
12 425 15 -800 0 26-26 Wall-1 -
13 475 15 -800 0 26-26 No Track -
14 525 20 -800 0 26-26 Wall-1 -
15 575 20 -800 0 26-26 No Track -
16 625 25 -800 0 26-26 Tunnel-2 -
17 775 20 -775 0 26-26 Plain-3 -
18 875 15 -725 0 26-26 Tunnel-2 -
19 925 15 -625 0 26-26 Plain-3 -
20 925 15 -425 0 26-26 Tunnel-2 -
21 875 15 -325 0 26-26 Plain-3 -
22 775 15 -275 0 26-26 Plain-3 Gate-1
23 575 36 -275 315 26-26 Plain-3 Gate-1
24 425 62 -275 285 10-10 Plain-3 Gate-1
25 375 70 -275 285 5-5 No Track Gate-1
26 225 15 -300 0 26-26 Wall-1 -
27 25 15 -300 0 26-26 No Track -
28 -25 21 -300 0 26-26 Wall-1 -
29 -75 21 -300 0 26-26 No Track -
30 -125 27 -300 0 26-26 Wall-1 -
31 -175 27 -300 0 26-26 No Track -
32 -225 33 -300 0 26-26 Wall-1 -
33 -275 33 -300 0 26-26 No Track -
34 -325 39 -300 0 26-26 Tunnel-2 -
35 -475 36 -275 345 26-26 Plain-3 -
36 -575 31 -225 330 26-26 Plain-3 Gate-1
37 -620 62 -162 315 26-26 Plain-3 Gate-1
38 -620 88 -26 285 10-10 Plain-3 Gate-1
39 -620 96 24 285 5-5 No Track Gate-1
40 -650 31 225 0 26-26 Wall-1 -
41 -650 31 425 0 26-26 No Track -
42 -650 38 475 0 26-26 Wall-1 -
43 -650 38 525 0 26-26 No Track -
44 -650 45 575 0 26-26 Wall-1 -
45 -650 45 625 0 26-26 No Track -
46 -650 52 675 0 26-26 Wall-1 -
47 -650 52 725 0 26-26 No Track -
48 -650 59 775 0 26-26 Tunnel-2 -
49 -650 59 875 0 26-26 Plain-3 -
50 -675 51 975 0 26-26 Tunnel-2 -
51 -788 51 1025 0 26-26 Tunnel-2 -
52 -900 51 975 0 26-26 Plain-3 -
53 -950 51 875 0 26-26 Plain-3 Gate-1
54 -960 86 475 45 26-26 Plain-3 Gate-1
55 -960 108 325 75 8-8 Plain-3 Gate-1
56 -965 116 275 75 5-5 No Track Gate-1
57 -975 51 75 0 26-26 Wall-1 -
58 -975 51 -75 0 26-26 No Track -
59 -975 59 -125 0 26-26 Wall-1 -
60 -975 59 -175 0 26-26 No Track -
61 -975 67 -225 0 26-26 Wall-1 -
62 -975 67 -275 0 26-26 No Track -
63 -975 75 -325 0 26-26 Plain-3 -
64 -950 47 -525 30 26-26 Tunnel-2 -
Re-filler4= 19~20 : 63~64
Dash1= 2~3 : 6~7 : 8~9 : 10~11 : 12~13 : 14~15 : 17~18 : 21~22~23~24 : 26~27 : 28~29 : 30~31 : 32~33 : 36~37~38 : 40~41 : 42~43 : 44~45 : 46~47 : 49~50 : 52~53~54~55 : 57~58 : 59~60 : 61~62
Mines1= 4~5 : 24~25 : 38~39 : 55~56
Floor=3
Sky=4
BGM=11
6910 M
Estimated Time 0’50”00
"Patience is useful in any moment" |
^ I don't mean to be discouraging, but that course might be a little too crazy for F-Zero X. Even if it does load, the machines in X are very floaty and fly off almost any kind of incline with ease. Your course looks like a deathtrap.
Regardless, let me try it out.
I made a good dozen track edits in my spare time. Not all are truely original but I had some fun doing this. Excuse my poor play, I was using a keyboard.
https://www.youtube.com/watch?v=9InEdlU27LY First 6
https://www.youtube.com/watch?v=QP9rrhXximM Second 6
I have plans to finish the game edited.
http://www.youtube.com/watch?v=xiVBEcfls3I
http://www.youtube.com/watch?v=OqyjfnVZLXM |
As someone who has started making tracks in a bit more of a track-packey light, how exactly do you guys test your tracks? I'm coming across interesting stuff that can result in changes, but in any scenario, what methods do you like to use to ensure your track(s) play as intended?
It depend on what you want to do with your tracks. If you want them to be championship friendly, means you want the cpus to finish your custom tracks, you need to test that first. In any case you need to adjust the difficulty of your tracks by playing them over and over, thinking about how you want the player to handle them and figure out where to place them in a pack seeing their difficulties and how the CPU is running on them (depending on their design) if championship friendly. Not an easy task ! Good luck !
Sammie_Skye wrote: |
As someone who has started making tracks in a bit more of a track-packey light, how exactly do you guys test your tracks? I'm coming across interesting stuff that can result in changes, but in any scenario, what methods do you like to use to ensure your track(s) play as intended? |
Testing for me is just making sure that...
Just chuck it in a clean ROM and hope for the best. First run is always without using the machine booster to see if the track itself is good, followed by a run using boosters. These tests are rather inaccurate because I'm playing with a keyboard (as opposed to a GC controller), but I can get a feel for how well I would do if I did use a controller. That is part of another point to consider: Can you, yourself, complete what you have created fairly smoothly? I've seen a lot of YouTube videos of FZX custom tracks where the creators are clearly still in the stage where they made something insane with tall hills and 10m wide, no-walled sections that kills the CPU but they don't seem like they're having fun completing even one lap without having to use the brake or idling through an upside-down bend going up. This game is all about speed, and that shouldn't be penalized, or else it just isn't fun.
Previews for an Upcoming Track Set:
Name = DELTA OMEGALOPOLIS
Description = SUNDAY
JDescription = [ni][to][si][yo][-][bi]
Source = Thunder Luigi 2013
Venue = 0 - Mute City
Sky = 6 - Sunset
ROM_Music = 0 - Mute City
EK_Music = 0 - Mute City
Horizon_Count = 4
CTL_Point_Count = 39
Horizon 1
Image = 34 - Big Blue B
Angle = 314.000°
Horizon 2
Image = 40 - Mute City B (Dark)
Angle = 90.000°
Horizon 3
Image = 39 - Mute City A (Dark)
Angle = 135.000°
Horizon 4
Image = 24 - X Cup Exclusive A
Angle = 225.000°
CTL_Point 1
X = 225.000
Y = 40.000
Z = 325.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
CTL_Point 2
X = 575.000
Y = 40.000
Z = 75.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Gate = 1 - Lap Marker
CTL_Point 3
X = 741.000
Y = 50.000
Z = -59.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)
CTL_Point 4
X = 800.000
Y = 65.000
Z = -200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 5
X = 741.000
Y = 80.000
Z = -341.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 6
X = 600.000
Y = 95.000
Z = -400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 7
X = 525.000
Y = 96.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 8
X = 450.000
Y = 90.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)
CTL_Point 9
X = 375.000
Y = 91.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 10
X = 300.000
Y = 80.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 2 - Venue Skyscraper (Right Side)
CTL_Point 11
X = 225.000
Y = 81.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 12
X = 150.000
Y = 70.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 2 - Venue Skyscraper (Right Side)
CTL_Point 13
X = 75.000
Y = 71.000
Z = -405.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 14
X = 0.000
Y = 60.000
Z = -400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 15
X = -141.000
Y = 50.000
Z = -341.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 16
X = -271.000
Y = 40.000
Z = -231.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DartZone = 2 - Right side
DashPlate = 1 - Left Side
CTL_Point 17
X = -391.000
Y = 30.000
Z = -111.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DartZone = 2 - Right side
Decoration = 1 - Orange Flag
CTL_Point 18
X = -511.000
Y = 20.000
Z = 9.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 19
X = -631.000
Y = 10.000
Z = 129.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Structure = 13 - Orange Skyscraper (Left Side)
CTL_Point 20
X = -741.000
Y = 10.000
Z = 259.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
CTL_Point 21
X = -700.000
Y = 10.000
Z = 400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
CTL_Point 22
X = -550.000
Y = 10.000
Z = 425.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 13 - Orange Skyscraper (Left Side)
CTL_Point 23
X = -400.000
Y = 0.000
Z = 400.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 345°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 24
X = -259.000
Y = 0.000
Z = 341.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
DashPlate = 1 - Left Side
CTL_Point 25
X = -150.000
Y = 0.000
Z = 250.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides
CTL_Point 26
X = -50.000
Y = 0.000
Z = 150.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 1 - Left side
DashPlate = 2 - Right Side
CTL_Point 27
X = 59.000
Y = 0.000
Z = 59.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 2 - Venue Skyscraper (Right Side)
CTL_Point 28
X = 200.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 29
X = 400.000
Y = 0.000
Z = -10.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 30
X = 600.000
Y = 0.000
Z = 0.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 1 - Venue Skyscraper (Left Side)
CTL_Point 31
X = 741.000
Y = 0.000
Z = 59.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 32
X = 800.000
Y = 0.000
Z = 200.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 33
X = 741.000
Y = 0.000
Z = 341.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 34
X = 459.000
Y = 0.000
Z = 459.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 1 - Venue Skyscraper (Left Side)
CTL_Point 35
X = 341.000
Y = 0.000
Z = 741.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 36
X = 200.000
Y = 0.000
Z = 800.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 37
X = 59.000
Y = 0.000
Z = 741.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 38
X = 0.000
Y = 10.000
Z = 600.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 39
X = 59.000
Y = 25.000
Z = 459.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
DashPlate = 0 - Center
Name = HARVEST MOON
Description = ACROBAT
JDescription = [a][ku][ro][ba][sm_tu][to]
Source = ©2016 Thunder_Luigi
Venue = 3 - Sand Ocean
Sky = 3 - Blue
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon
Horizon_Count = 4
CTL_Point_Count = 62
Horizon 1
Image = 37 - Silence A (Light)
Angle = 15.000°
Horizon 2
Image = 34 - Big Blue B
Angle = 180.000°
Horizon 3
Image = 26 - Big Hand B
Angle = 0.000°
Horizon 4
Image = 24 - X Cup Exclusive A
Angle = 314.000°
CTL_Point 1
X = -200.000
Y = 400.000
Z = 400.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
CTL_Point 2
X = -200.000
Y = 400.000
Z = 0.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker
CTL_Point 3
X = -100.000
Y = 367.000
Z = -173.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 30°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 4
X = 100.000
Y = 333.000
Z = -173.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 60°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side
CTL_Point 5
X = 200.000
Y = 300.000
Z = 0.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 6
X = 100.000
Y = 267.000
Z = 173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 7
X = -100.000
Y = 233.000
Z = 173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side
CTL_Point 8
X = -200.000
Y = 200.000
Z = 0.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 9
X = -100.000
Y = 167.000
Z = -173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 10
X = 100.000
Y = 133.000
Z = -173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side
CTL_Point 11
X = 200.000
Y = 100.000
Z = 0.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 12
X = 100.000
Y = 67.000
Z = 173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 90°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 13
X = -100.000
Y = 33.000
Z = 173.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 75°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 14
X = -200.000
Y = 0.000
Z = 0.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 60°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 2 - Right Side
CTL_Point 15
X = -210.000
Y = 0.000
Z = -200.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
CTL_Point 16
X = -210.000
Y = 0.000
Z = -400.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 45°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 1 - Left side
CTL_Point 17
X = -200.000
Y = 0.000
Z = -600.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 45°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 18
X = -150.000
Y = 25.000
Z = -687.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 45°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 1 - Venue Skyscraper (Left Side)
CTL_Point 19
X = -50.000
Y = 50.000
Z = -687.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 30°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 0 - Venue Skyscraper (Both Sides)
CTL_Point 20
X = 0.000
Y = 75.000
Z = -600.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 15°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 21
X = 0.000
Y = 90.000
Z = -400.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 9°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width
CTL_Point 22
X = 0.000
Y = 125.000
Z = -238.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 23
X = 0.000
Y = 188.000
Z = -188.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
CTL_Point 24
X = 0.000
Y = 275.000
Z = 163.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 25
X = 0.000
Y = 238.000
Z = 238.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 26
X = 0.000
Y = 206.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 3°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 27
X = 59.000
Y = 200.000
Z = 541.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 3°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 28
X = 118.000
Y = 200.000
Z = 613.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 6°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
CTL_Point 29
X = 183.000
Y = 200.000
Z = 683.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 6°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 30
X = 250.000
Y = 200.000
Z = 750.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 9°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 31
X = 317.000
Y = 200.000
Z = 817.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 9°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
CTL_Point 32
X = 388.000
Y = 200.000
Z = 883.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 33
X = 459.000
Y = 200.000
Z = 941.000
LeftWidth = 20.0
RightWidth = 50.0
Banking = 12°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 34
X = 600.000
Y = 200.000
Z = 1000.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag
CTL_Point 35
X = 741.000
Y = 215.000
Z = 941.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag
CTL_Point 36
X = 800.000
Y = 250.000
Z = 800.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag
CTL_Point 37
X = 741.000
Y = 285.000
Z = 659.000
LeftWidth = 50.0
RightWidth = 20.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Decoration = 1 - Orange Flag
CTL_Point 38
X = 600.000
Y = 300.000
Z = 600.000
LeftWidth = 40.0
RightWidth = 30.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 1 - Left side
Decoration = 1 - Orange Flag
CTL_Point 39
X = 400.000
Y = 320.000
Z = 600.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 12°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
PitArea = 1 - Left side
CTL_Point 40
X = 200.000
Y = 325.000
Z = 600.000
LeftWidth = 30.0
RightWidth = 40.0
Banking = 9°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 41
X = 59.000
Y = 325.000
Z = 541.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 6°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 42
X = 0.000
Y = 320.000
Z = 400.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 3°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 43
X = 0.000
Y = 288.000
Z = 225.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 44
X = 0.000
Y = 225.000
Z = 175.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width
CTL_Point 45
X = 0.000
Y = 138.000
Z = -175.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 46
X = 0.000
Y = 175.000
Z = -250.000
LeftWidth = 35.0
RightWidth = 35.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 47
X = 0.000
Y = 200.000
Z = -400.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 48
X = -38.000
Y = 230.000
Z = -518.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 342°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
CTL_Point 49
X = -138.000
Y = 305.000
Z = -590.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 324°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
DashPlate = 2 - Right Side
CTL_Point 50
X = -261.000
Y = 395.000
Z = -590.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 306°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 1 - Left side
CTL_Point 51
X = -362.000
Y = 470.000
Z = -518.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 288°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 52
X = -400.000
Y = 495.000
Z = -400.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
CTL_Point 53
X = -410.000
Y = 500.000
Z = -300.000
LeftWidth = 15.0
RightWidth = 45.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
CTL_Point 54
X = -410.000
Y = 500.000
Z = -200.000
LeftWidth = 45.0
RightWidth = 15.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal
CTL_Point 55
X = -410.000
Y = 500.000
Z = -100.000
LeftWidth = 15.0
RightWidth = 45.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
CTL_Point 56
X = -410.000
Y = 500.000
Z = 0.000
LeftWidth = 45.0
RightWidth = 15.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal
CTL_Point 57
X = -410.000
Y = 500.000
Z = 100.000
LeftWidth = 15.0
RightWidth = 45.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
CTL_Point 58
X = -410.000
Y = 500.000
Z = 200.000
LeftWidth = 45.0
RightWidth = 15.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
Gate = 0 - Normal
CTL_Point 59
X = -410.000
Y = 500.000
Z = 300.000
LeftWidth = 15.0
RightWidth = 45.0
Banking = 270°
TrackType = 7 - No Wall
Texture = 0 - Venue No-walls
CTL_Point 60
X = -400.000
Y = 495.000
Z = 400.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 270°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 61
X = -350.000
Y = 467.000
Z = 487.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 300°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 62
X = -250.000
Y = 433.000
Z = 487.000
LeftWidth = 25.0
RightWidth = 25.0
Banking = 330°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Name = NEOTERRA
Description = FORTRESS
JDescription = [hu][sm_o][-][to][re][sm_tu][su]
Source = ©2015-2016 Thunder_Luigi, Original "Bowser's Castle" ©1996 Nintendo
Venue = 8 - Fire Field
Sky = 4 - Night
ROM_Music = 24 - Death Race
EK_Music = 34 - Japon
Horizon_Count = 4
CTL_Point_Count = 63
Horizon 1
Image = 25 - Big Hand A
Angle = 15.000°
Horizon 2
Image = 27 - Big Hand C
Angle = 354.000°
Horizon 3
Image = 8 - Devil's Forest D
Angle = 225.000°
Horizon 4
Image = 24 - X Cup Exclusive A
Angle = 105.000°
CTL_Point 1
X = -1005.000
Y = 50.000
Z = 800.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
CTL_Point 2
X = -1005.000
Y = 50.000
Z = 500.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker
CTL_Point 3
X = -1005.000
Y = 50.000
Z = 300.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side
CTL_Point 4
X = -1005.000
Y = 50.000
Z = 200.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
Structure = 0 - Venue Skyscraper (Both Sides)
CTL_Point 5
X = -1005.000
Y = 50.000
Z = -100.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
Structure = 0 - Venue Skyscraper (Both Sides)
CTL_Point 6
X = -1005.000
Y = 50.000
Z = -200.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 7
X = -1000.000
Y = 50.000
Z = -350.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 8
X = -975.000
Y = 50.000
Z = -425.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 9
X = -825.000
Y = 50.000
Z = -575.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 10
X = -750.000
Y = 50.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 11
X = -625.000
Y = 50.000
Z = -600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 12 - Orange Skyscraper (Both Sides)
CTL_Point 12
X = -550.000
Y = 50.000
Z = -600.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center
CTL_Point 13
X = -200.000
Y = 50.000
Z = -600.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 14
X = -100.000
Y = 50.000
Z = -610.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 15
X = -10.000
Y = 50.000
Z = -700.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 16
X = 0.000
Y = 50.000
Z = -800.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 2 - Right side
DashPlate = 1 - Left Side
CTL_Point 17
X = 0.000
Y = 50.000
Z = -1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 18
X = 10.000
Y = 50.000
Z = -1200.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 19
X = 100.000
Y = 50.000
Z = -1290.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 20
X = 200.000
Y = 50.000
Z = -1305.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
TrapField = 0 - Center
CTL_Point 21
X = 750.000
Y = 50.000
Z = -1305.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 22
X = 850.000
Y = 50.000
Z = -1290.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 23
X = 940.000
Y = 55.000
Z = -1200.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 24
X = 950.000
Y = 60.000
Z = -1090.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center
CTL_Point 25
X = 950.000
Y = 70.000
Z = -800.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 26
X = 940.000
Y = 75.000
Z = -700.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
CTL_Point 27
X = 850.000
Y = 80.000
Z = -610.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
CTL_Point 28
X = 750.000
Y = 80.000
Z = -600.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 3 - Center
CTL_Point 29
X = 600.000
Y = 80.000
Z = -600.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
CTL_Point 30
X = 500.000
Y = 80.000
Z = -590.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 31
X = 410.000
Y = 80.000
Z = -500.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 32
X = 400.000
Y = 60.000
Z = -350.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 1 - Teal No-walls
Structure = 0 - Venue Skyscraper (Both Sides)
CTL_Point 33
X = 405.000
Y = 60.000
Z = -150.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 0 - Venue Skyscraper (Both Sides)
CTL_Point 34
X = 390.000
Y = 80.000
Z = 25.000
LeftWidth = 15.0
RightWidth = 15.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 35
X = 325.000
Y = 80.000
Z = 90.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center
CTL_Point 36
X = 175.000
Y = 65.000
Z = 102.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
TrapField = 0 - Center
CTL_Point 37
X = 25.000
Y = 50.000
Z = 100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 38
X = -50.000
Y = 50.000
Z = 100.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 12 - Orange Skyscraper (Both Sides)
CTL_Point 39
X = -150.000
Y = 50.000
Z = 110.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 40
X = -238.000
Y = 50.000
Z = 175.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 41
X = -238.000
Y = 50.000
Z = 325.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 42
X = -150.000
Y = 50.000
Z = 390.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
CTL_Point 43
X = 0.000
Y = 50.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 0 - Both Sides
DashPlate = 0 - Center
CTL_Point 44
X = 200.000
Y = 50.000
Z = 400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 1 - Left side
CTL_Point 45
X = 425.000
Y = 50.000
Z = 410.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 46
X = 490.000
Y = 50.000
Z = 475.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 47
X = 500.000
Y = 50.000
Z = 600.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 7 - No Wall
Texture = 2 - Grey No-walls
Structure = 0 - Venue Skyscraper (Both Sides)
CTL_Point 48
X = 495.000
Y = 50.000
Z = 900.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 0 - Venue Skyscraper (Both Sides)
CTL_Point 49
X = 495.000
Y = 50.000
Z = 1000.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 50
X = 500.000
Y = 50.000
Z = 1250.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 51
X = 544.000
Y = 59.000
Z = 1362.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 52
X = 650.000
Y = 68.000
Z = 1400.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 53
X = 756.000
Y = 77.000
Z = 1362.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 54
X = 800.000
Y = 86.000
Z = 1250.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 55
X = 756.000
Y = 95.000
Z = 1144.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 56
X = 650.000
Y = 100.000
Z = 1100.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
JumpPlate = 2 - Right Side
CTL_Point 57
X = 375.000
Y = 100.000
Z = 1100.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 58
X = 325.000
Y = 70.000
Z = 1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 2 - Right Side
CTL_Point 59
X = -175.000
Y = 60.000
Z = 1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 60
X = -525.000
Y = 70.000
Z = 1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 61
X = -575.000
Y = 50.000
Z = 1100.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DartZone = 2 - Right side
CTL_Point 62
X = -900.000
Y = 50.000
Z = 1090.000
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 63
X = -990.000
Y = 50.000
Z = 1000.000
LeftWidth = 20.0
RightWidth = 20.0
Banking = 0°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Mario Circuit DS:
Name = MARIO CIRCUIT DS
Description =
JDescription =
Source = Effendi2014©
Venue = 0 - Mute City
Sky = 7 - Light Blue
ROM_Music = 0 - Mute City
EK_Music = 0 - Mute City
Horizon_Count = 0
CTL_Point_Count = 56
CTL_Point 1
X = 168.000
Y = 0.000
Z = -1130.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
CTL_Point 2
X = 599.000
Y = 0.000
Z = -1130.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 1 - Lap Marker
CTL_Point 3
X = 1014.172
Y = 0.000
Z = -1130.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal
CTL_Point 4
X = 1117.868
Y = 0.000
Z = -1118.038
LeftWidth = 42.0
RightWidth = 42.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal
CTL_Point 5
X = 1204.240
Y = 0.000
Z = -1076.115
LeftWidth = 39.0
RightWidth = 39.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal
CTL_Point 6
X = 1258.842
Y = 0.000
Z = -1010.224
LeftWidth = 36.0
RightWidth = 36.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal
CTL_Point 7
X = 1277.941
Y = 0.000
Z = -908.434
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Gate = 0 - Normal
CTL_Point 8
X = 1223.481
Y = 0.000
Z = -581.204
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Decoration = 4 - Overhead Monitors
CTL_Point 9
X = 1156.985
Y = 0.000
Z = -269.433
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center
CTL_Point 10
X = 1089.323
Y = 0.000
Z = -21.815
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
CTL_Point 11
X = 1049.308
Y = 3.000
Z = 49.105
LeftWidth = 34.0
RightWidth = 34.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
CTL_Point 12
X = 806.382
Y = 20.000
Z = 202.752
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
CTL_Point 13
X = 732.156
Y = 25.000
Z = 295.210
LeftWidth = 40.0
RightWidth = 40.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
Structure = 3 - Short Building (Both Sides)
CTL_Point 14
X = 600.564
Y = 40.000
Z = 695.374
LeftWidth = 60.0
RightWidth = 45.0
Banking = 4°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
CTL_Point 15
X = 451.853
Y = 50.000
Z = 796.491
LeftWidth = 78.0
RightWidth = 44.0
Banking = 10°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
CTL_Point 16
X = 259.222
Y = 45.000
Z = 771.256
LeftWidth = 66.0
RightWidth = 45.0
Banking = 5°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side
CTL_Point 17
X = 68.895
Y = 35.000
Z = 571.225
LeftWidth = 45.0
RightWidth = 60.0
Banking = 349°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side
CTL_Point 18
X = -62.107
Y = 30.000
Z = 486.416
LeftWidth = 45.0
RightWidth = 65.0
Banking = 351°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side
CTL_Point 19
X = -210.400
Y = 20.000
Z = 491.327
LeftWidth = 45.0
RightWidth = 66.0
Banking = 354°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 2 - Right side
CTL_Point 20
X = -401.434
Y = 10.000
Z = 618.151
LeftWidth = 45.0
RightWidth = 61.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
CTL_Point 21
X = -500.575
Y = 5.000
Z = 636.114
LeftWidth = 45.0
RightWidth = 63.0
Banking = 0°
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
CTL_Point 22
X = -593.234
Y = 0.000
Z = 588.939
LeftWidth = 45.0
RightWidth = 55.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 23
X = -648.480
Y = 0.000
Z = 463.682
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 6 - Pyramid (Both Sides)
CTL_Point 24
X = -673.000
Y = 0.000
Z = 278.471
LeftWidth = 38.0
RightWidth = 38.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
CTL_Point 25
X = -673.000
Y = 0.000
Z = 73.746
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
CTL_Point 26
X = -673.000
Y = 0.000
Z = -290.000
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 27
X = -673.000
Y = 13.000
Z = -529.958
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 28
X = -673.000
Y = 28.000
Z = -765.551
LeftWidth = 28.0
RightWidth = 28.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 29
X = -679.000
Y = 40.000
Z = -930.287
LeftWidth = 28.0
RightWidth = 35.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 30
X = -758.263
Y = 45.000
Z = -969.632
LeftWidth = 28.0
RightWidth = 65.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 31
X = -832.695
Y = 45.000
Z = -916.838
LeftWidth = 28.0
RightWidth = 71.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 32
X = -888.755
Y = 45.000
Z = -756.254
LeftWidth = 28.0
RightWidth = 70.0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 33
X = -981.582
Y = 45.000
Z = -579.880
LeftWidth = 45.0
RightWidth = 64.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 0 - Normal
CTL_Point 34
X = -1126.984
Y = 45.000
Z = -476.794
LeftWidth = 45.0
RightWidth = 64.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 35
X = -1315.312
Y = 45.000
Z = -405.299
LeftWidth = 45.0
RightWidth = 65.0
Banking = 356°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 36
X = -1400.380
Y = 45.000
Z = -352.685
LeftWidth = 45.0
RightWidth = 76.0
Banking = 354°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 37
X = -1431.726
Y = 45.000
Z = -271.728
LeftWidth = 45.0
RightWidth = 79.5
Banking = 349°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 38
X = -1405.863
Y = 45.000
Z = -195.705
LeftWidth = 45.0
RightWidth = 83.0
Banking = 354°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 39
X = -1315.939
Y = 45.000
Z = -143.034
LeftWidth = 45.0
RightWidth = 45.0
Banking = 358°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 40
X = -1082.914
Y = 45.000
Z = -149.487
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 3 - Spinning Billboard
CTL_Point 41
X = -601.221
Y = 45.000
Z = -149.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
CTL_Point 42
X = -404.449
Y = 45.000
Z = -164.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side
CTL_Point 43
X = -274.535
Y = 36.000
Z = -305.016
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 1 - Left Side
Structure = 8 - Pyramid (Right Side)
CTL_Point 44
X = -62.487
Y = 32.000
Z = -269.956
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side
Structure = 7 - Pyramid (Left Side)
CTL_Point 45
X = 33.622
Y = 14.000
Z = -473.993
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 8 - Pyramid (Right Side)
CTL_Point 46
X = 100.769
Y = 3.000
Z = -535.906
LeftWidth = 30.0
RightWidth = 30.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 47
X = 467.582
Y = 0.000
Z = -600.337
LeftWidth = 30.0
RightWidth = 48.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 48
X = 513.012
Y = 0.000
Z = -673.035
LeftWidth = 30.0
RightWidth = 82.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 49
X = 463.175
Y = 0.000
Z = -735.284
LeftWidth = 30.0
RightWidth = 102.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
CTL_Point 50
X = 158.576
Y = 0.000
Z = -733.500
LeftWidth = 37.5
RightWidth = 73.5
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
PitArea = 2 - Right side
CTL_Point 51
X = -159.408
Y = 0.000
Z = -746.058
LeftWidth = 59.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 52
X = -272.965
Y = 0.000
Z = -819.942
LeftWidth = 107.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 53
X = -312.792
Y = 0.000
Z = -946.405
LeftWidth = 131.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 4 - Overhead Monitors
CTL_Point 54
X = -268.784
Y = 0.000
Z = -1066.452
LeftWidth = 114.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 55
X = -161.959
Y = 0.000
Z = -1127.000
LeftWidth = 64.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 56
X = 45.471
Y = 0.000
Z = -1130.000
LeftWidth = 45.0
RightWidth = 45.0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal
Electrodome - Mario Kart 8
Built with the F-Zero X Expansion Kit using the 64DD.
Name = ELECTRODOME
Description = MARIO KART 8
JDescription =
Source = Made with F-Zero Execution Project: F-Zero X
Venue = 6 - Sector
Sky = 4 - Night
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon
Horizon_Count = 0
CTL_Point_Count = 61
CTL_Point 1
X = 725,000
Y = 251,000
Z = 24,000
LeftWidth = 72,0
RightWidth = 72,0
Banking = 0°
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 2 - Canopy
CTL_Point 2
X = 503,000
Y = 182,000
Z = -197,000
LeftWidth = 72,0
RightWidth = 72,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker
CTL_Point 3
X = 337,000
Y = 135,000
Z = -365,000
LeftWidth = 72,0
RightWidth = 72,0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 4
X = 229,000
Y = 39,000
Z = -464,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal
CTL_Point 5
X = 20,000
Y = 0,000
Z = -681,000
LeftWidth = 74,0
RightWidth = 74,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
CTL_Point 6
X = -49,000
Y = 0,000
Z = -796,000
LeftWidth = 65,0
RightWidth = 65,0
Banking = 0°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 3 - Spinning Billboard
CTL_Point 7
X = -46,000
Y = 5,000
Z = -1067,000
LeftWidth = 48,0
RightWidth = 48,0
Banking = 354°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side
CTL_Point 8
X = -243,000
Y = 10,000
Z = -1263,000
LeftWidth = 40,0
RightWidth = 54,0
Banking = 348°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Structure = 4 - Short Building (Left Side)
CTL_Point 9
X = -484,000
Y = 15,000
Z = -1308,000
LeftWidth = 54,0
RightWidth = 66,0
Banking = 348°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
CTL_Point 10
X = -668,000
Y = 18,000
Z = -1188,000
LeftWidth = 53,0
RightWidth = 85,0
Banking = 348°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 11
X = -735,000
Y = 15,000
Z = -1013,000
LeftWidth = 57,0
RightWidth = 69,0
Banking = 351°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 12
X = -671,000
Y = 8,000
Z = -855,000
LeftWidth = 43,0
RightWidth = 69,0
Banking = 351°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 1 - Venue Skyscraper (Left Side)
CTL_Point 13
X = -521,000
Y = 16,000
Z = -734,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 6°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 2 - Right Side
CTL_Point 14
X = -469,000
Y = 25,000
Z = -584,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 15
X = -524,000
Y = 31,000
Z = -441,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 21°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 16
X = -654,000
Y = 38,000
Z = -369,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 24°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Structure = 8 - Pyramid (Right Side)
CTL_Point 17
X = -807,000
Y = 50,000
Z = -396,000
LeftWidth = 58,0
RightWidth = 58,0
Banking = 30°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side
CTL_Point 18
X = -934,000
Y = 60,000
Z = -534,000
LeftWidth = 54,0
RightWidth = 54,0
Banking = 42°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side
CTL_Point 19
X = -975,000
Y = 70,000
Z = -716,000
LeftWidth = 50,0
RightWidth = 50,0
Banking = 60°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
PitArea = 1 - Left side
Structure = 14 - Orange Skyscraper (Right Side)
CTL_Point 20
X = -944,000
Y = 82,000
Z = -906,000
LeftWidth = 46,0
RightWidth = 46,0
Banking = 72°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 21
X = -859,000
Y = 88,000
Z = -1111,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 22
X = -730,000
Y = 88,000
Z = -1265,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 23
X = -556,000
Y = 88,000
Z = -1369,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center
CTL_Point 24
X = -352,000
Y = 88,000
Z = -1376,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 25
X = -162,000
Y = 88,000
Z = -1289,000
LeftWidth = 38,0
RightWidth = 38,0
Banking = 90°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 1 - Left Side
CTL_Point 26
X = 43,000
Y = 90,000
Z = -1130,000
LeftWidth = 35,0
RightWidth = 35,0
Banking = 111°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 27
X = 239,000
Y = 90,000
Z = -952,000
LeftWidth = 24,0
RightWidth = 24,0
Banking = 126°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 28
X = 419,000
Y = 90,000
Z = -758,000
LeftWidth = 22,0
RightWidth = 22,0
Banking = 147°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
CTL_Point 29
X = 467,000
Y = 90,000
Z = -653,000
LeftWidth = 22,0
RightWidth = 22,0
Banking = 144°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 30
X = 455,000
Y = 82,000
Z = -552,000
LeftWidth = 22,0
RightWidth = 22,0
Banking = 135°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 31
X = 395,000
Y = 72,000
Z = -467,000
LeftWidth = 22,0
RightWidth = 22,0
Banking = 123°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 32
X = 217,000
Y = 75,000
Z = -311,000
LeftWidth = 17,0
RightWidth = 27,0
Banking = 114°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 33
X = 101,000
Y = 142,000
Z = -246,000
LeftWidth = 20,0
RightWidth = 24,0
Banking = 117°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
SlipZone = 3 - Center
CTL_Point 34
X = -62,000
Y = 383,000
Z = -225,000
LeftWidth = 23,0
RightWidth = 23,0
Banking = 138°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 35
X = -208,000
Y = 475,000
Z = -152,000
LeftWidth = 24,0
RightWidth = 24,0
Banking = 126°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 36
X = -381,000
Y = 486,000
Z = -37,000
LeftWidth = 30,0
RightWidth = 26,0
Banking = 108°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 37
X = -590,000
Y = 442,000
Z = 76,000
LeftWidth = 35,0
RightWidth = 35,0
Banking = 81°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 38
X = -793,000
Y = 381,000
Z = 162,000
LeftWidth = 40,0
RightWidth = 40,0
Banking = 60°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 1 - Left Side
CTL_Point 39
X = -943,000
Y = 339,000
Z = 154,000
LeftWidth = 44,0
RightWidth = 36,0
Banking = 39°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 40
X = -1046,000
Y = 317,000
Z = 61,000
LeftWidth = 48,0
RightWidth = 36,0
Banking = 27°
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
CTL_Point 41
X = -1054,000
Y = 311,000
Z = -77,000
LeftWidth = 56,0
RightWidth = 30,0
Banking = 24°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 42
X = -958,000
Y = 309,000
Z = -183,000
LeftWidth = 51,0
RightWidth = 35,0
Banking = 15°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
CTL_Point 43
X = -819,000
Y = 307,000
Z = -191,000
LeftWidth = 48,0
RightWidth = 38,0
Banking = 9°
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
Decoration = 3 - Spinning Billboard
CTL_Point 44
X = -639,000
Y = 296,000
Z = -88,000
LeftWidth = 40,0
RightWidth = 40,0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 45
X = -529,000
Y = 226,000
Z = 7,000
LeftWidth = 60,0
RightWidth = 60,0
Banking = 0°
TrackType = 0 - (No Track)
CTL_Point 46
X = -392,000
Y = 53,000
Z = 117,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
CTL_Point 47
X = -238,000
Y = 0,000
Z = 264,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Decoration = 4 - Overhead Monitors
CTL_Point 48
X = -90,000
Y = 26,000
Z = 406,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
PitArea = 0 - Both Sides
Structure = 0 - Venue Skyscraper (Both Sides)
CTL_Point 49
X = 44,000
Y = 75,000
Z = 529,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 0 - (No Track)
Gate = 0 - Normal
CTL_Point 50
X = 87,000
Y = 85,000
Z = 567,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel
DashPlate = 2 - Right Side
CTL_Point 51
X = 339,000
Y = 202,000
Z = 800,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
CTL_Point 52
X = 453,000
Y = 254,000
Z = 894,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Decoration = 3 - Spinning Billboard
CTL_Point 53
X = 595,000
Y = 309,000
Z = 968,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 357°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
CTL_Point 54
X = 744,000
Y = 354,000
Z = 986,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 351°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Gate = 0 - Normal
CTL_Point 55
X = 882,000
Y = 383,000
Z = 945,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 348°
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
CTL_Point 56
X = 1004,000
Y = 398,000
Z = 859,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 348°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Gate = 0 - Normal
CTL_Point 57
X = 1092,000
Y = 399,000
Z = 738,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 348°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
CTL_Point 58
X = 1123,000
Y = 387,000
Z = 590,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 351°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
Gate = 0 - Normal
CTL_Point 59
X = 1091,000
Y = 365,000
Z = 443,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 354°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DartZone = 1 - Left side
CTL_Point 60
X = 1016,000
Y = 338,000
Z = 321,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 357°
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 1 - Left Side
CTL_Point 61
X = 926,000
Y = 310,000
Z = 217,000
LeftWidth = 80,0
RightWidth = 80,0
Banking = 0°
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 2 - Right Side
Index » F-Zero X » Custom Tracks |
Goto page Previous 1, 2, 3 ... 25, 26, 27 |
![]() ![]() |
|