Initial thoughts:
Start right off the bat with Mute City 1, Night Thunder/Blood Hawk (either one will be max acceleration), do the first lap and see how much time I save with frame perfection. From there, I'll post an AVI.
One thing that concerns me is that I don't want the TAS to look too familiar to the WR vids. when I'm doing MK64, I'm doing GP and it looks soooooo much different from the WR TT vids. I don't want to simply recreate the WR vids and get the exact same times, because that's simply too much work on my part to recreate what has already been accomplished.
It's been calculated that courses with massive air time would lead to faster TAS times compared to courses where you're mostly on the track, so Mute City is probably a poor place to start, but it should be in sequential order so....
when it comes to Blood Hawk vs. Night Thunder, which is better? NT for all courses with no jumps, BH where you're in the air more often, and Twin Nova for when you are in the air almost all of the time? I might make a list of which car I want to use for each course (which I'll post later) and you can disect it.
Does anyone know of improvements that can be made to MC1?
Racers per Track list (brainstorm):
Jack Cup
BB1: Blood Hawk/Twin Noritta
-I have a few ideas to make the car gain massive amounts of air time, making DTD's essential, hence why I wonder if TN should be used on jumper.
DF1: Night Thunder
-No air can be gained from what I've seen
MC1:Blood Hawk/Night Thunder
-Most likely NT, there's one very very brief time when you're in the air, and that's from dropping not jumping.
PT1: Blood Hawk
S1: Blood hawk/Night Thunder
-Don't know if there's enough air time to merit BH
So1: Blood Hawk, Twin Noritta
-I think Sliding can save a lot of time here, and there's some room for getting in the air, but not enough to merit using TN.
Queen Cup
BB2: Blood Hawk
DF2: Blood Hawk
MC2: Blood Hawk
RC1: Blood Hawk, Twin Noritta
Sa1: Blood Hawk
WL1: Blood Hawk
King Cup
FF: Blood Hawk
MC3: Blood Hawk
RC2: Blood Hawk, Twin Noritta
S2: Blood Hawk
Sb: Blood Hawk, Twin Noritta
WL2: Blood Hawk, Twin Noritta
Joker Cup
BH: Night Thunder
DF3: Blood Hawk, Night Thunder
-Blood Hawk if the possible shortcut is doable.
PT2: Blood Hawk
RR: Blood Hawk
So2: Blood Hawk
SP: Blood Hawk, Twin Noritta
Note: I am not sure about all Twin Noritta choices. Blood Hawk should do fine in those courses, but a LOT of air time can be had in those courses, and I suspect TN should be able to really capitalize on that, especially if I can catch more air time than in the WR's.