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    Index » F-Zero X » F-ZERO X - Create Machine (Beta 1.6 and Progress Report) Goto page 1, 2, 3, 4, 5, 6, 7, 8  Next
RadioShadow
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F-ZERO X - Create Machine (Beta 1.6 and Progress Report)
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For Version 1.5 of the tool, go here: www.fzerocentral.org/viewtopic.php
 
Version 1.6 (Beta): www.mediafire.com/
Programming Langauge: Visual Basic Net (2010)
Operating System: Windows (32-bit or 64-bit)
Microsoft NET Framework 4.0 must be installed: www.microsoft.com/en-us/download/details.aspx
 
 
This is the new imporved beta version of the "F-ZERO X - Create Machine" tool.  It has been coded from scratch using "Visual Basic Net".  Just to mention that there are features that incomplete / not added let.  You can still make a Custom Machine using this tool, like in the previous version.  A few things that you will not find in this tool are:
- Images (Pilots, parts etc).
- 64 Expansion Pack colors.
- Can't create Super Machines.
- Only make codes for USA version.
- No buttons to press to enter text in Name box.
- No text input restrictions (any letter can type / pasted).
 
Feel free to suggest any improvements or things you don't like about the tool.  Feel free to report any bugs / crashes that occur.

Please do not mention the following:
- Adding in a 3D / 2D preview of the machine.  There are no plans for me to code this in.
- Mention any badly written English / spelling mistakes that you find in the tool.
- Saving / Loading the custom machine.  It's something I would like to add in a future update and won't be programmed in in V1.6.
samurai goroh
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Nice to see an editor, thumbs up radioshadow :D
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stuffedsonic
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Re: F-ZERO X – Machine Editor (Version 1.1)
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Cool, but entering the code takes forever =(

http://www.romhacking.net/utils/434/

^the Execution project download
customracer209
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Re: F-ZERO X – Machine Editor (Version 1.1)
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stuffedsonic wrote:

Cool, but entering the code takes forever =(

How do you input codes in the "Project 64" Emulator. I don't know how. Also, how do you open up the F-Zero X Machine Editor?

RadioShadow
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Re: F-ZERO X – Machine Editor (Version 1.1)
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@samurai goroh:
 
Thanks dude! Smile
 
 
@stuffedsonic:
 
It is possible to make the code smaller.  I can reduce it from 41 lines of code to 24 lines of code.  Here's an example (turns Jody's Summer Machine into a Custom Car):
 
800F8121 0001
810F8130 1F01
810F8132 0101
810F8134 08AC
810F8124 FF00
810F8126 00FF
810F8128 0000
810F812A 8080
810F812C 00FF
810F812E 0000
810F83A0 8000
810F83A2 8000
810F83A4 8080
810F8398 0606
800F839A 0006
810F8122 2224
810D44D4 465A
810D44D6 4552
810D44D8 4F4D
810D44DA 414E
800D44DC 007F
800F839B 0006
810F839C 03FF
800F839E 0000
 
If that works on the console (hopefully fzeroman can test it out), then I can modify the tool to out 24 lines of code.
 
 
@customracer209:
 
In Project 64 1.6:
 
Step 1: Open Project 64 1.6.
 
Step 2: Go to Options -> Settings...
 
Step 3: In the 'Options' tab, untick 'Hide Advance Settings'. 
 
Step 4: In the 'Options' tab, tick 'Remember selected cheats'. Then click 'OK'.
 
Step 5: Open the F-ZERO X (make sure it is the US version).
 
Step 6: Go to System -> Cheats...
 
Step 7: Right click on the white box (with the tick boxes) and click on 'Add New Cheats...'.
 
Step 8: Give the code a name.
 
Step 9: Paste the created codes into the 'Code:' box. 
 
Step 10: Click on the 'Add Cheat' button.  Then close the 'Cheat' box.
 
Step 11: Tick the code you want to activate.
 
Step 12: Press 'F1' to restart the emualtor.  
 
Step 13: Have fun. Smile
 

 

customracer209
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Re: F-ZERO X – Machine Editor (Version 1.1)
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Thanks. This should give me a taste of the F-Zero X Expansion Kit's Custom Machines!

stuffedsonic
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Re: F-ZERO X – Machine Editor (Version 1.1)
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RadioShadow wrote:

 
 
@stuffedsonic:
 
It is possible to make the code smaller.  I can reduce it from 41 lines of code to 24 lines of code.  Here's an example (turns Jody's Summer Machine into a Custom Car):
 
800F8121 0001
810F8130 1F01
810F8132 0101
810F8134 08AC
810F8124 FF00
810F8126 00FF
810F8128 0000
810F812A 8080
810F812C 00FF
810F812E 0000
810F83A0 8000
810F83A2 8000
810F83A4 8080
810F8398 0606
800F839A 0006
810F8122 2224
810D44D4 465A
810D44D6 4552
810D44D8 4F4D
810D44DA 414E
800D44DC 007F
800F839B 0006
810F839C 03FF
800F839E 0000
 
If that works on the console (hopefully fzeroman can test it out), then I can modify the tool to out 24 lines of code.
 
 

 

 

Well tell me when you get it so it can shorten the codes, I'll be looking foward to it. Smile

http://www.romhacking.net/utils/434/

^the Execution project download
fzeroman
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Re: F-ZERO X – Machine Editor (Version 1.1)
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100_1309.jpg picture by fzeroman

800F8121 0001
810F8130 1F01
810F8132 0101
810F8134 08AC
810F8124 FF00
810F8126 00FF
810F8128 0000
810F812A 8080
810F812C 00FF
810F812E 0000
810F83A0 8000
810F83A2 8000
810F83A4 8080
810F8398 0606
800F839A 0006
810F8122 2224
810D44D4 465A
810D44D6 4552
810D44D8 4F4D
810D44DA 414E
800D44DC 007F
800F839B 0006
810F839C 03FF
800F839E 0000

yup these codes work on the console too

and noticed that you combined certian codes like names and colors

stuffedsonic
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Re: F-ZERO X – Machine Editor (Version 1.1)
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Also would it be possible to incoperate a preview of some kind, because I have no idea what the parts look like except for the small picture in the editor, and i would hate to make a car and open up the game to find i want somethig changed and have to re-enter a code, However if this is too difficult to do or not possible that is fine. just a suggestion.

http://www.romhacking.net/utils/434/

^the Execution project download
MDOGG1000
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Re: F-ZERO X – Machine Editor (Version 1.1)
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Awesome stuff guys. This WILL be a hit (well no dah)

Yazzo
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Re: F-ZERO X – Machine Editor (Version 1.1)
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nice work guys!

stuffedsonic
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Re: F-ZERO X – Machine Editor (Version 1.1)
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I am having trouble, I can get it entered but no matter what I set the decal color and number color as It always shows up as black in the game.

http://www.romhacking.net/utils/434/

^the Execution project download
RadioShadow
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Re: F-ZERO X – Machine Editor (Version 1.1)
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stuffedsonic wrote:

I am having trouble, I can get it entered but no matter what I set the decal color and number color as It always shows up as black in the game.

 
Which machine are you trying to edit?  Also is the Decal and Number color label changing colors after selecting a Decal/Number color?
 
The one reason I think it could be turning Black is because the first color that is selected when you change a color is 'Black'.
 
If you have this selected and change the RGB colors, the color will still be Black.  Look at the Color/Solid box.
 
Selecting a different color and then changing the RGB colors will make the Color/Solid box the color you want. 
 
I got to do some research on how to make the Color/Solid box be the color in the label when you want to change color instead of loading Solid Black. 

 

 

stuffedsonic
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Re: F-ZERO X – Machine Editor (Version 1.1)
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I am trying to edit a custom car, I choose one of the preset colors so That the solor/solid box is the color I want., not black.

http://www.romhacking.net/utils/434/

^the Execution project download
RadioShadow
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Re: F-ZERO X – Machine Editor (Version 1.1)
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Which orginal machine are you turning into a custom machine. <_<  It could be that the offsets are incorrect for that machine which is why they are turning black (the default color).  Or you have just selected the basic 'Black' color. 
 
In fact, take two screenshots and post them here.  One of you changing the Number Color and one of the tool (select the application and press ALT and Print Screen to take the images).  Also post the output codes. 
stuffedsonic
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Re: F-ZERO X – Machine Editor (Version 1.1)
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800F810B 0001

800F811B 0004

800F811C 0004

800F811D 0004

810F811E 05FA

800F810E 00FF

800F810F 0000

800F8110 0000

800F8111 00FF

800F8112 0000

800F8113 0000

800F8114 0080

800F8115 0080

800F8116 0000

800F8117 00FF

800F8118 0000

800F8119 0000

800F8392 0080

800F8393 0000

800F8394 0080

800F838F 00FF

800F8390 00FF

800F8391 00FF

800F8395 0000

800F8396 0080

800F8397 0080

800F838A 0003

800F838B 0005

800F838C 0005

800F810D 0023

800F810C 0028

800F838E 0002

800F838D 0001

800D44C4 0054

800D44C5 0045

800D44C6 0053

800D44C7 0054

800D44C8 007F

800D44C9 007F

800D44CA 007F

800D44CB 007F

800D44CC 007F

800D44CD 007F

800D44CE 007F

800D44CF 007F

800D44D0 007F

http://www.romhacking.net/utils/434/

^the Execution project download
RadioShadow
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Re: F-ZERO X – Machine Editor (Version 1.1)
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The codes you've posted are working fine. 
 
It's most likely the tyep of emulator your using.  Project 64 Emulates F-Zero X the best: www.emulator-zone.com/doc.php/n64/project64.html 
 
Or the Graphics Plug In your using is causing the problem.  In Project 64, go to Options -> Settings.  In the Plug Ins tab, make sure Jabo's Direct3D8 1.6 is being used.
stuffedsonic
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Re: F-ZERO X – Machine Editor (Version 1.1)
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I'm using Project 64, I am using the Grafics plug in you suggested and I am still Having the problem Plus now I have run into a new one, Thanks for all your help though, I'll look into it on my own, hate to bg you any more about it, but here is one last question, when I imput the codes, I copy paste the first part of the code into the box and type the second part, Should I not be copy pasting or something?

 

EDIT: I just thought of something, Culd it possibly be the specific rom that I am using won't display the custom cars right? I am going to go look for another one.

http://www.romhacking.net/utils/434/

^the Execution project download
MDOGG1000
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Re: F-ZERO X – Machine Editor (Version 1.1)
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 Hey, RadioShadow. When i had used it the first couple of times, the same thing happened to me. The number was black even though i changed it with the preset colours and the decal was all weird. But on the third go, it worked ok

RadioShadow
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Re: F-ZERO X – Machine Editor (Version 1.1)
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What format is the rom in?  Me (and I think fzeroman) are using the .z64 format. 
 
This format is what the orginal N64 games are stored in: home.clara.net/smiff/beginner/roms.htm
 
Using .v64 or .n64 may have data stored are not the same as the N64 Games, and some data might be in a different location, hence why some data isn't being changed. 
 
Might be worth going and downloading the F-Zero X - US rom in .z64 format. 
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