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F-ZERO Central F-ZERO SNES Time Submission Rules
Last Updated: 14 October 2017
(Note: The use of the phrase "save state" in the following text refers to any kind of save state from a SNES/SFC game saver, restore point from a WiiUVC, and suspend point from a SNES/SFC Mini)
Any players who do not adhere to the following rules are subject to having their times removed from the ladder.
Basic Ladder Rules
1. FZC only accepts times set on the Super Nintendo Entertainment System/ Super Famicom, the Wii Virtual Console, WiiU Virtual Console, the 3DS Virtual Console, and the SNES/SFC Mini.
2. The use of cheat devices such as Action Replay, Game Genie, ect. are forbidden on the ladder.
3. Multiple accounts for the same player are not allowed, neither are joint accounts.
4. On the NTSC version of the game (This rule does not apply to the PAL version), pausing during the middle of a run is not allowed. For fast laps, pausing the game before entering the lap is fine. The reason for this rule is explained in greater detail here. This rule only applies to times set after 5 November 2014.
5. Finally, NO CHEATING of any kind will be tolerated. If you are found to be cheating, it will result in immediate removal of all your times from the SNES ladder. Any other times you have submitted to FZC will also be subject to removal.
Save State Rules for Runs Submitted to Ladder
For practice, save states may be used however a player likes. However when submitting runs to the FZC ladder or for WR, save states may only be used as described below. If save states are used anywhere else other than as described below, the player doing so will have their associated time removed.
1. Before the timer of the 5-lap attempt first starts.
1. Before any S-Jet is activated that leads into the fast lap being attempted.
2. For DEATH WIND I, DEATH WIND II, and FIRE FIELD: Before touching the arrow leading into the lap. With that, the save state may only be set before enterting the fast lap and must be set in such a way that the player must be required to give the machine input to move it into the arrow after activating the save state. (i.e. if a save state is activated and the machine can move into the arrow without input, then the fast lap is void). Also, unpausing the game does not constitute as giving the machine input.
FZC Best and World Record Submission Rules
To have a FZC Best or World Record accepted to FZC, it must follow the requirements of 'full video proof' defined below. If a FZC Best/WR does not adhere to the requirements listed for 'full video proof,' the time is subject to immediate removal from the ladder**.
A video submission that qualifies as 'full video proof' must meet all the following requirements:
Extra rules for players using save states for fast laps:
Use of a save state must be shown in the recording before the start of the lap:
-for SNES/SFC game savers, this means showing the frame before activation of the save state, which is generally a black screen
-for the WiiUVC, this means showing the main menu where the restore point is activated
-for the SNES Mini, this means showing the home menu where you select the suspend point
**FZC Bests/World Records submitted to FZC previous to the date of March 1st 2013 do not need to adhere by the requirements of 'full video proof.'
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