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What is F-Zero GP Legend?
While this game follows the new anime series now showing in Japan, many details of GP Legend's story differ from those of those of other F-Zero games -- while most of the same drivers are featured, the story takes place in 2201 (not 2560) and revolves around the High Orbit Patrol, a galactic police organization. Several cars have different numbers and drivers. Consider this to be a different, alternate world with many of the same elements of the "real" F-Zero universe.
Ships and Pilots
(Note that because this is based on the anime and is in a different universe, many of the details in this game differ from those of F-Zero GX.)
Ship Details:
In general, a light car will jump and accelerate well, but will be easily buffeted by rival card and will not have a very high top speed. You can compensate for the weaker side of the acceleration/top speed tradeoff by tweaking the car before the race, but things like weight remain constant.
The huge differences in boost time seen in Maximum Velocity are nowhere to be found in this game -- all cars boost for similar lengths of time.
![]() | Dragon Bird: The latest model F-Zero machine. Well balanced, but it takes technique to maximize its potential. (The name "Dragon Bird" is a pun, since in Japanese "ryu" means "dragon", and a "suzaku" is a kind of bird.) Rick Wheeler (Ryu Suzaku): Once a police officer, he gets into an accident chasing his nemesis Zoda. He wakes up in 2201 after 150 years of "cold sleep", and is introduced to the future and the world of F-Zero. |
![]() | Blue Falcon: A well-balanced car that can stand up to tough races. Similar to Ryu's car, but much lighter. Captain Falcon: His face is a mystery, but he's one of the greatest of F-Zero pilots. Famous for his desire for prize money. |
![]() | Golden Fox: First-class boosting ability, but mediocre grip and body. This car can be hard to control. *Ship used for World Record times* |
![]() | Wild Goose: This car was based on a military design, and has a somewhat weak grip. Another holdover from the original F-Zero. Pico: Formerly in the military, he now hires himself out as a hitman. Participates in F-Zero as a hobby. (Probably inspired, loos- and name-wise, by Piccolo of Dragon Ball.) |
![]() | Fire Stingray: Goro's car focuses on toughness and a high top speed - it can't boost too well, though. The unquestionable choice in the original F-Zero, it has a hard time measuring up in this game. Samurai Goroh: The leader of the nefarious space pirates. He sees Captain Falcon as his rival. Loves his wife Lisa dearly. |
![]() | White Cat: Average in other areas, this car's excellent grip makes it easy to round curves. To unlock, complete Jody Summer's story mode |
![]() | Astro Robin: Jack Levin has modified his old car from his wild teenage days to use in F-Zero. Its grip is excellent. To unlock, complete Jack Levin's story mode |
![]() | Death Anchor: A machine created by the evil organization "Dark Million" from stolen Galactic Police missiles. To unlock, complete Zoda's story mode |
![]() | Panzer Emerald: Very much like Goroh's machine, but with somewhat better statistics. Slightly more technique is needed to drive it, though. To unlock, complete Lisa Brilliant's story mode |
![]() | Red Gazelle: Gazelle's car has an extremely weak body, but compensates with excellent boosting. Randomly unlocked by completing Grand Prix mode |
![]() | Iron Tiger: A solid machine with good grip, but the boost is somewhat weak. Randomly unlocked by completing Grand Prix mode |
![]() | Deep Claw: Zoda's group has invested in this old car and refined it. One of the lighter vehicles. Randomly unlocked by completing Grand Prix mode *Ship used for World Record times* |
![]() | Crazy Bear: Endurance was the focus when designing this machine; its acceleration and grip are low. Randomly unlocked by completing Grand Prix mode |
![]() | Big Fang: Designed more to damage other cars than to win races. This machine has a strong body and good grip. Randomly unlocked by completing Grand Prix mode |
![]() | Mad Wolf: Developed as "an F-Zero machine that even a monkey could drive". Well-balanced. To unlock, complete Zero Test Class-S with at least bronze in all tests |
![]() | Wonder Wasp: Tanaka's car doesn't race very often. It's designed for boosting and high speed. Randomly unlocked by completing Grand Prix mode |
![]() | Wild Boar: An incredibly strong car designed to defeat opponents by crashing into them; fits perfectly with Michael's driving style. Randomly unlocked by completing Grand Prix mode |
![]() | Super Piranha: Easy to control, and safe. Contains a high-quality audio system; ideal for a former singer. Randomly unlocked by completing Grand Prix mode |
![]() | Mighty Hurricane: High boost and grip, but the body isn't up to snuff. You'll need good technique to drive it. Randomly unlocked by completing Grand Prix mode |
![]() | Space Angler: A very easy-to-handle machine that was developed from an ordinary vehicle. Not very powerful, but still recommended. Randomly unlocked by completing Grand Prix mode |
![]() | Mighty Typhoon: A little weaker than other machines no doubt, but it's light and can really boost well. Randomly unlocked by completing Grand Prix mode |
![]() | Green Panther: Created by remodeling Goro's backup car. The body is strong and it boosts well, but a weak grip makes it hard to control. Randomly unlocked by completing Grand Prix mode |
![]() | Blood Hawk: Its strong body and boost can throw off opponents in a race but good technique is needed to drive it. Randomly unlocked by completing Grand Prix mode |
![]() | Black Bull: This machine is more suited towards destroying other cars than winning the race. No other machine can match this body. To unlock, complete Black Shadow's story mode |
![]() | Great Star: This machine is meant to be piloted by androids, so safety is completely ignored. It's grip is also mediocre, but it's boost is excellent. To unlock, max out cash in Rick Wheeler's story mode |
![]() | Twin Noritta: Excellent boost, and the grip isn't bad either. But because its body is weak, good technique is necessary to drive it. To unlock, max out cash in Captain Falcon's story mode |
![]() | Queen Meteor: Has about the same capabilities as King Arrow's car. Well-balanced speed and grip. To unlock, max out cash in Samurai Goroh's story mode |
![]() | Little Wyvern: An airplane-like machine with a weak body but good boost and grip. To unlock, max out cash in Lisa Brilliant's story mode |
![]() | King Meteor: Developed by refining the machine of driver Super Arrow's wife, this car is fast and easy to control, but is a bit thin. To unlock, max out cash in Black Shadows story mode |
![]() | Hyper Speeder: A car with excellent grip, worthy of the hunter Beastman. Drives well in many situations. To unlock, max out cash in Zodas story mode |
![]() | Night Thunder: Silver Neelsen: In the Japanese version this ship can only be unlocked with an e-reader card In the European version to unlock, complete Zero Test Class-B, with at least a Bronze in all tests *Ship used for World Record times* |
![]() | Sonic Phantom: The Skull: In the Japanese version this ship can only be unlocked with an e-reader card In the European version to unlock, complete Zero Test Class-A, with at least a Bronze in all tests *Ship used for World Record times* |
![]() | Elegance Liberty: Lucy Liberty: In the Japanese version this ship can only be unlocked with an e-reader card In the European version to unlock, complete Rick Wheeler's or Captain Falcon's story mode |
![]() | Moon Shadow: Misaki Haruka: In the Japanese version this ship can only be unlocked with an e-reader card In the European version to unlock, complete Zero Test Class-C, with at least a Bronze in all tests |
Text by Heian-794. Screenshots by SamuraiGoroh
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